Wow this is taking forever to be resolved. Obviously not everyone will ever agree.
Why is anyone talking about normal mode? Do you honestly want to watch over 2 hours of cutscenes? Theoretically, I guess if you want an uncontested world record...
Bugs/treasues? NG+? Seriously? Hero mode is just different. Do you want to not use skyward strike or not skip cutscenes? Use what you have, there's no reason to limit yourself, especially when talking about 100%.
if you want to do 100% and start with 0 bugs/treasures, do it in normal mode.
Agreed.
Basically 100% should be like in other games. Everything finite that can be in your inventory screen:
- All dowsing targets
- 8 adventure slots
- All B-Items
- All Goddess Chests must be opened
- All medals
- Hylian Shield
- All bottles
- 9900 wallet
- All Heart pieces/containers
- Obviously, beat the game
If you require things not in the inventory, you open a whole can of stupid worms. Talk to everyone, watch every cutscene, get every Fi text (including hints and advice), open every chest, land at every statue, etc. Put it this way, 100% in Metroid does not include scans, only that you've obtained every significant item.
FYI, when you are in the Sky, the dowsing for Goddess Cubes is replaced with Goddess Chests.
For ammo/shield/potion upgrades, I'd go with no. It's not that they are boring to get, it's just extremely arbitrary. It's like requiring to get every bug or every rupee. If you can get an unlimited number of something, there's no reason to require it. As it has been stated over and over; it's all or nothing. For B-Items upgrades, I'm not so sure. Still seems arbitrary to upgrade them, but those are finite, so I'd go either way but leaning towards upgrading.
As for timing, I'd prefer to start from file start. It's silly to start when you gain control for the reason to make it the same as normal mode. If you do that, you might as well not count any cutscenes. Enjoy timing that >_>. Something that has come up is ending time. Should the time end when you land the final blow on Demise (Like in boss rush) or should it be the last point of significant input (when you move the wiimote to start the final blow). I know it's like a 2 second difference, but someone had asked me about it. I prefer when the blow actually lands, not when you do the input.