Noob here, so please forgive if I hit any nerves, just figured I'd throw in a few cents into the fairy fountain
I say that since the time saved between NG+ over Normal is so minimal when considering that this will probably end up being a 5-7 hour run, we should just not have normal and NG+ categories, similar to how no one gives a damn about MQ any%
So, this is about where I think things should be at...
- Timing starts as soon as you gain control of Link, to accommodate the possibility that Normal somehow ends up being the faster game.
- Hero Mode starts off with 0 bugs / treasures (easy to set up)
- All dowsing targets must be enabled
- At least one of each bug/treasure must be obtained
- All Goddess Chests must be opened
- All items that can't be sold at the item check (not counting potions) must be obtained
- Every item that must be obtained is upgraded to their maximum power
- Must finish the game with 20 Heart containers?
- The largest wallet (9900 rupees) must be obtained
I agree with 0 bugs/treasures. Kind of a cheap shortcut to start a "100%" already having enough treasures from the previous save to upgrade everything. Although running through an area specifically to grind them out is boring, I think it might be kind of neat to see if & how collecting them can be integrated into the main run itself (e.g. grabbing a few tumbleweeds while running through the desert to do the things there). Fastest hero time without having to collect treasures would be significantly shorter and not quite representative of the time in which a 100% run could be done (who knows how much time was spent grinding treasures before saving to hero mode?). If anything, starting hero mode with enough treasures would be another category, since it could be way shorter.
Also concur with not requiring the buyable shields/ammo upgrades. I never considered Medigoron's Sword as part of 100% in OoT when Biggoron's Sword is superior, so I think the only shield upgrade needed is to the Hylian shield. I don't see why you should waste treasures on upgrading inferior shields or ammo capacity. Those things are only for people like me who aren't pro at the game and keep missing the target and breaking their shield. Like potions.
Something I just thought of for the Hylian shield boss battle - if your pouch is full it gets sent to item check. Does "having" it mean that you have it ON you, or is leaving it in item check fine? Probably a negligible difference since you go back to the item check frequently anyway (to talk to your darling :P).
The only thing I don't agree with in this list: Dowsing targets are of dubious value. Sometimes the game doesn't even give you all of them (I never got the one for the gratitude crystals, don't know why, but had to find them myself).