Maybe, not necessarily. The condition may be nothing. Also you there is no way to "glitch through the clouds", as the loading zone does not exist.
Yeah, pretty much what TestRunner said. In BiT Skyloft if you fly around, you can actually see the holes and go through the clouds. The triggers do not exist until the tablet is placed. Even if you could go early, it wouldn't be Faron 0. Placing the tablet is like opening a door. It doesn't change where the light takes you.
i know i was thinking of bit loading and ww if you could just bitload a corrupted save before skyview then ww there after a few attempts of corrupting then saving just the right data you might get there
Doubt it. The possibility that you could get there using that is ridiculous. The possibility that it exists is even lower. Although there are multiple verisons of Sacred Grounds, I still doubt that a "0" exists.
Gotta bring the SS Forum back alive.
Airikita uploaded this, but hasn't posted about this. So I feel like posting about it. This is pretty interesting. The application of this isn't very useful, but it may be interesting in other places.
http://www.youtube.com/watch?v=aysmloHUTfM
Ask her about it, I don't know the exact details. Something about loading a file onto another file, but apparently different than BiTLoading. She managed to get to Sealed Grounds with Practice Sword. She had a phone call at the end and had to stop recording.
Airikita uploaded this, but hasn't posted about this. So I feel like posting about it. This is pretty interesting. The application of this isn't very useful, but it may be interesting in other places.
http://www.youtube.com/watch?v=aysmloHUTfM
Ask her about it, I don't know the exact details. Something about loading a file onto another file, but apparently different than BiTLoading. She managed to get to Sealed Grounds with Practice Sword. She had a phone call at the end and had to stop recording.
Yea this is basically Early Light Pillars. There are a couple other ways to do this, but it's cool to see it done without bombs. I messed with this before for funzies. You get dead ended when you need to charge a skyward strike in the sealed grounds. I was hoping to at least skip Fi, but nope, she's still there. What a troll she is.
Once again, this is bitLoading. Not sure what Airikita thinks bitLoading is, but now I wonder what it means too... Also she really needs to test on hero mode, I don't know how she puts up with all that text.
Once again, this is bitLoading. Not sure what Airikita thinks bitLoading is, but now I wonder what it means too... Also she really needs to test on hero mode, I don't know how she puts up with all that text.
I researched BiT for SS, and I've been on my own kind of "hunt" for different results with the same method/concept the BiT uses.
I came up with reverse-BiT by doing certain cutscenes in Skyloft during BiT and loading a game at the same time.
However, at first I came up with the death warp in the BiT cave:
http://www.youtube.com/watch?v=SeLddWeJXaQ
This wasn't accidental, I figured since Link appears in the BiT as a result of him respawning, so why not make him respawn in a file that I can open?
I expanded more, finding that doing this same concept when cutscenes started, I could trigger the Sky Keep early:
http://www.youtube.com/watch?v=9AvSRXgWsK0
Which was really tricky since, if you time it wrong, you can either crash the game or just load the file with no results.
However, I also loaded a BiTLoaded map with glitchy sounds. At first I thought the timing was off, but I tested it again.
Apparently Sky Keep will only open if the file you OPEN starts with a cutscene.
Which is why a new game works, because it starts with Link's nightmare.
So I tested a new theory... skipping the Goddess Sword and opening the portal to Faron.
I tried at it a bunch of times, but I ended up back at Skyloft. However, a closer look... I did it at night (by sleeping in a bed during BiT) and my other file was in Daytime. So when I loaded the file, BiT was loading the map, however it was not loading the cutscene to opening the portal.
I saw bats flying in front of the Goddess Statue in daytime with the gate shut... BATS IN DAY TIME!!!
That clued me in that the scene was loading in Skyloft (to open the portal), but the file I loaded had to be SAVED before a CUTSCENE.
So what did I do? Saved AFTER flying with Zelda before the cutscene with Groose at the Wing Ceremony:
http://www.youtube.com/watch?v=aysmloHUTfM
I tested out other cutscenes during getting the Goddess Sword. If I started a file while starting the cutscene where Fi handed me the Tablet, I get the Ancient Tablet, but the Goddess Sword would be gone FOREVER!
I also had some random OoB moments where I would fall infinitely in the position that I saved in Skyloft.
Why would I skip the Goddess Sword? For fun. But I was stopped at the Evil Aura and couldn't do a thing with the toy sword.
(Recently TestRunner has told me that these findings are old, but I've been doing my own glitch hunt without knowing anything about it. I find it helps me find more breakthroughs)
I came up with reverse-BiT by doing certain cutscenes in Skyloft during BiT and loading a game at the same time.
However, at first I came up with the death warp in the BiT cave:
http://www.youtube.com/watch?v=SeLddWeJXaQ
This wasn't accidental, I figured since Link appears in the BiT as a result of him respawning, so why not make him respawn in a file that I can open?
I expanded more, finding that doing this same concept when cutscenes started, I could trigger the Sky Keep early:
http://www.youtube.com/watch?v=9AvSRXgWsK0
Which was really tricky since, if you time it wrong, you can either crash the game or just load the file with no results.
However, I also loaded a BiTLoaded map with glitchy sounds. At first I thought the timing was off, but I tested it again.
Apparently Sky Keep will only open if the file you OPEN starts with a cutscene.
Which is why a new game works, because it starts with Link's nightmare.
So I tested a new theory... skipping the Goddess Sword and opening the portal to Faron.
I tried at it a bunch of times, but I ended up back at Skyloft. However, a closer look... I did it at night (by sleeping in a bed during BiT) and my other file was in Daytime. So when I loaded the file, BiT was loading the map, however it was not loading the cutscene to opening the portal.
I saw bats flying in front of the Goddess Statue in daytime with the gate shut... BATS IN DAY TIME!!!
That clued me in that the scene was loading in Skyloft (to open the portal), but the file I loaded had to be SAVED before a CUTSCENE.
So what did I do? Saved AFTER flying with Zelda before the cutscene with Groose at the Wing Ceremony:
http://www.youtube.com/watch?v=aysmloHUTfM
I tested out other cutscenes during getting the Goddess Sword. If I started a file while starting the cutscene where Fi handed me the Tablet, I get the Ancient Tablet, but the Goddess Sword would be gone FOREVER!
I also had some random OoB moments where I would fall infinitely in the position that I saved in Skyloft.
Why would I skip the Goddess Sword? For fun. But I was stopped at the Evil Aura and couldn't do a thing with the toy sword.
(Recently TestRunner has told me that these findings are old, but I've been doing my own glitch hunt without knowing anything about it. I find it helps me find more breakthroughs)
This has been mentioned earlier in this thread, but I'll repost for Airikita's sake. So, if you try to load a CS onto a file from BiT then you'll be warped to the Follow Fi sequence Skyloft but it's day time. Kind of weird, not much sense to it. But if your file is saved at a Cutscene, then the file will be loaded proper.
You can place any of the three tablets, thus causing the Light Pillars to open early by loading them from BiT. Although trying to place a real tablets on your file out of order will result in a crash (usually). You can also open skykeep just as you showed. Unfortunately, these BitLoading glitches are generally not allowed in a standard SpeedRun since you need to use pre-prepared files. Everything you use must be done/made during the run. You could of course have a special category that allows this though.
Luckily there is a way to cause the Opening the Thunderhead CS to start without any premade files (saves about 30 min), so it's allowed in speedruns. It would be great if we could find a way to open skykeep early without premade files (as it would save about an hour) but I don't think it's likely since the thunderhead CS is triggered very differently. But it's BiT, who knows what magic is lying in wait.
You can place any of the three tablets, thus causing the Light Pillars to open early by loading them from BiT. Although trying to place a real tablets on your file out of order will result in a crash (usually). You can also open skykeep just as you showed. Unfortunately, these BitLoading glitches are generally not allowed in a standard SpeedRun since you need to use pre-prepared files. Everything you use must be done/made during the run. You could of course have a special category that allows this though.
Luckily there is a way to cause the Opening the Thunderhead CS to start without any premade files (saves about 30 min), so it's allowed in speedruns. It would be great if we could find a way to open skykeep early without premade files (as it would save about an hour) but I don't think it's likely since the thunderhead CS is triggered very differently. But it's BiT, who knows what magic is lying in wait.
There is something else I've been looking at... If you have a file saved in a location (in my case, I used my completed game saved in Hylia's Realm), and save in BiT map, you will start at the BiT map if you load that file.
However, if you die (kill yourself) in Skyloft on that file, you WON'T respawn in Skyloft, instead you will respawn back at the save point BEFORE saving in BiT.
Technically the save in BiT doesn't seem to count as a true save.
So, in my completed file, when I died in BiT Skyloft playing my completed file, I ended up back in Hylia's Realm.
I tried dying by loading my completed file in BiT before dying, but it will only crash. So it doesn't seem to work during BiT itself.
Perhaps if you save in Skyloft during day it may not crash? Or perhaps it is the loading from dying in Skyloft BiT that causes this to crash?
I wonder what would happen if you saved before a cs, saved in Skyloft BiT, and died in that file...
However, if you die (kill yourself) in Skyloft on that file, you WON'T respawn in Skyloft, instead you will respawn back at the save point BEFORE saving in BiT.
Technically the save in BiT doesn't seem to count as a true save.
So, in my completed file, when I died in BiT Skyloft playing my completed file, I ended up back in Hylia's Realm.
I tried dying by loading my completed file in BiT before dying, but it will only crash. So it doesn't seem to work during BiT itself.
Perhaps if you save in Skyloft during day it may not crash? Or perhaps it is the loading from dying in Skyloft BiT that causes this to crash?
I wonder what would happen if you saved before a cs, saved in Skyloft BiT, and died in that file...
So when you perform either a BitSave or a BitWarp, the game does not update your "death respawn location", aka "checkpoint". Your checkpoint is updated everytime you enter an area loading zone, save normally, and a few other special places. So if you die, you respawn at your last checkpoint. But BitSave and BitWarp do not update that. So if you die after performing one, you'll appear at your last checkpoint (which is the last time you saved before BiT). However, if you enter a building then the checkpoint is updated, so if try to kill yourself then you'll respawn in the building. It's good to know, since it's a good way to "undo" a BitSave or BitWarp.
So, the BiTSkyloft is a little funky. It's the area that plays during the title screen. As such, there is no map. Tring to load the area proper will result in a crash (by either entering/exiting a building or by dying and respawning). The night version of skyloft is however the normal skyloft map, so it can be loaded properly. All the buildings and caves and goddess statues don't crash either, as they are normal maps.
You should probably check out the ZSR page if you haven't before. It doesn't go into some details of a lot of things, but you may find if helpful: http://www.zeldaspeedruns.com/SS. You could also read through this entire thread, since a lot of stuff is documented over time here.
So, the BiTSkyloft is a little funky. It's the area that plays during the title screen. As such, there is no map. Tring to load the area proper will result in a crash (by either entering/exiting a building or by dying and respawning). The night version of skyloft is however the normal skyloft map, so it can be loaded properly. All the buildings and caves and goddess statues don't crash either, as they are normal maps.
You should probably check out the ZSR page if you haven't before. It doesn't go into some details of a lot of things, but you may find if helpful: http://www.zeldaspeedruns.com/SS. You could also read through this entire thread, since a lot of stuff is documented over time here.
Uh... can someone explain this BiT mishap: http://www.youtube.com/watch?v=nS1GXF0FNPk
It's worth mentioning that the "it works after the save prompt because a cutscene is scripted to trigger when you load the file" theory is BS. http://www.youtube.com/watch?v=lPbq-MK3Weg
That same thing can be done on every single save prompt. The game is not scripted to trigger cutscenes when you load the file, it spawns you inside cutscene triggers.
Not sure what you meant here but there is a map (Skyloft), just with a weird state for the title screen applied to it. If you went to a different area and then went back, it would try to load day Skyloft; that's what makes it crash, for some reason.
That same thing can be done on every single save prompt. The game is not scripted to trigger cutscenes when you load the file, it spawns you inside cutscene triggers.
So, the BiTSkyloft is a little funky. It's the area that plays during the title screen. As such, there is no map. Tring to load the area proper will result in a crash (by either entering/exiting a building or by dying and respawning). The night version of skyloft is however the normal skyloft map, so it can be loaded properly. All the buildings and caves and goddess statues don't crash either, as they are normal maps.
Not sure what you meant here but there is a map (Skyloft), just with a weird state for the title screen applied to it. If you went to a different area and then went back, it would try to load day Skyloft; that's what makes it crash, for some reason.
New breakthrough/theory: is Skyloft BiT the REAL Skyloft, or the psuedo-Skyloft you see in the skies when flying your Loftwing???
Video: http://youtu.be/B9t8YjJkNRQ
With my new discovery - loading a map in BiT psuedo-Skyloft, it's clear that this isn't really Skyloft you're on, but the Sky itself!
Surely you can't go to the Lumpy Pumpkin or the color island, but technically I should be able to fly my Loftwing below the clouds! However, loading a map from my complete file has actually loaded the sky when it should have loaded Skyloft-only!
Technically, think of it - no people, and the mirror is down. Possibly the ONLY reason you see the full Skyloft at night is because, when you leave a house, you're ACTUALLY ENTERING SKYLOFT!
The only reason Lumpy Pumpkin is notloaded is that it "thinks" you're actually in Skyloft, so it loads the statues, but the people actors are still missing, including the knights. Also, note that the birds flying above Skyloft only appear when you're in the sky.
So, you're not really in Skyloft.
Also, when you save at a save point, and start a file and it's all bright, remember this: the intro that you play on a new file? The cutscene where Zelda hands the letter to her bird looks EXACTLY like the Skyloft you see when you save at a save point in BiT and start your file!
Video: http://youtu.be/B9t8YjJkNRQ
With my new discovery - loading a map in BiT psuedo-Skyloft, it's clear that this isn't really Skyloft you're on, but the Sky itself!
Surely you can't go to the Lumpy Pumpkin or the color island, but technically I should be able to fly my Loftwing below the clouds! However, loading a map from my complete file has actually loaded the sky when it should have loaded Skyloft-only!
Technically, think of it - no people, and the mirror is down. Possibly the ONLY reason you see the full Skyloft at night is because, when you leave a house, you're ACTUALLY ENTERING SKYLOFT!
The only reason Lumpy Pumpkin is notloaded is that it "thinks" you're actually in Skyloft, so it loads the statues, but the people actors are still missing, including the knights. Also, note that the birds flying above Skyloft only appear when you're in the sky.
So, you're not really in Skyloft.
Also, when you save at a save point, and start a file and it's all bright, remember this: the intro that you play on a new file? The cutscene where Zelda hands the letter to her bird looks EXACTLY like the Skyloft you see when you save at a save point in BiT and start your file!
Last edited 18 Jun 2012, 23:54 by Airikita.
New breakthrough/theory: is Skyloft BiT the REAL Skyloft, or the psuedo-Skyloft you see in the skies when flying your Loftwing???
Video: http://youtu.be/B9t8YjJkNRQ
With my new discovery - loading a map in BiT psuedo-Skyloft, it's clear that this isn't really Skyloft you're on, but the Sky itself!
Surely you can't go to the Lumpy Pumpkin or the color island, but technically I should be able to fly my Loftwing below the clouds! However, loading a map from my complete file has actually loaded the sky when it should have loaded Skyloft-only!
Technically, think of it - no people, and the mirror is down. Possibly the ONLY reason you see the full Skyloft at night is because, when you leave a house, you're ACTUALLY ENTERING SKYLOFT!
The only reason Lumpy Pumpkin is notloaded is that it "thinks" you're actually in Skyloft, so it loads the statues, but the people actors are still missing, including the knights. Also, note that the birds flying above Skyloft only appear when you're in the sky.
So, you're not really in Skyloft.
Also, when you save at a save point, and start a file and it's all bright, remember this: the intro that you play on a new file? The cutscene where Zelda hands the letter to her bird looks EXACTLY like the Skyloft you see when you save at a save point in BiT and start your file!
just watched video down button on the d pad is locked by the file load screen to be center the cursor that's why you cant press dpad down have you tried with the forest column of light? that's earlier and might work better
BiT Skyloft is the Skyloft from the title screen. It's not the on from the sky. There are videos of people gltiching and landing on the skyloft in the sky. It's a separate map, that's why the other islands don't really exist.
just watched video down button on the d pad is locked by the file load screen to be center the cursor that's why you cant press dpad down have you tried with the forest column of light? that's earlier and might work better
Yes, Faron was tried, but it didn't work. I have another theory to test, and it requires another file. It should still work, but I won't be able to die with bombs.
My concern is, without a blank file, it might not save the position in BiT, so if I die it could crash.
Hopefully I could still test my theory either tonight or tomorrow.
BiT Skyloft is the Skyloft from the title screen. It's not the on from the sky. There are videos of people gltiching and landing on the skyloft in the sky. It's a separate map, that's why the other islands don't really exist.
Yea, it's true there's differences, but I'm referring to the lighting in BiT. The statue is outlined in a blue light (like an aura), similar to the lighting you see on the island when flying in the game. But whatever, it was a theory I didn't give much thought. But I'm guessing that Skyloft island is the same thing when you fly in the sky, and the Lumpy Pumpkin (and other islands) get loaded when the screen changes. The transition is to load those islands.
Which is why I believe those portals should be active when the map is fully loaded.
An effect I had occur when I loaded the map from my completed file, and saved over my incomplete file, was when I started my incomplete file, the tower with the mirror raised the pedistal on start-up. However, when I entered a building and went back to Skyloft, the pedistal was down. So it was as if the pedistal raised up temporarily, like the map psuedo-loaded in my incomplete file too.
I was under the impression that the Skyloft we see in the sky is a miniature version.
Update: apparently the Faron portal will load in psuedo-Skyloft, however entering it in BiT sends you to the sky... it's weird, like the activation is there for Faron Woods, except that it triggers the entrance to the sky.
Also, it's true Skyloft in the sky is smaller, however it could just have been scaled. The maps are identical (as you can see in my video).
Also, it's true Skyloft in the sky is smaller, however it could just have been scaled. The maps are identical (as you can see in my video).
Curious to see if you can enter Thunderhead, with it activated beforehand, in the pseudo-Skyloft state; that won't require the down button.
Curious to see if you can enter Thunderhead, with it activated beforehand, in the pseudo-Skyloft state; that won't require the down button.
Actually, I managed to activate the Thunderhead AND have the down button working to drop off the bird, but apparently.... it doesn't work. :(
I guess perhaps the portals are loaded when you transition to The Sky.
ALSO, I had a file saved before the Wing Ceremony race and saved over it in BiT Psuedo Loaded Map, and managed to activate a portal in that file when I played it. HOWEVER, activating the portal only warped me to the sky, not to where the portal should have sent me.
So sad to say it was a bit of a piss-off... I guess the portals are loaded when you transition to the sky.
I have a video of it, but I won't be posting it tonight.
------------------------------------------------------------------
I have an extra note... the only transition that doesn't crash when flying to the sky is the flight with Zelda. My theory about the maps being identical have to be pretty close, because if it crashes to exit a house during day, then of course it would crash when you fly into the sky during day!
What if... you are able to fly into the sky if it were night? Too bad that's impossible by the game standards.
EDIT: here's a video: http://youtu.be/37QfY7MccGg
What's weird is saving after psuedo-loading a map in BiT over an incomplete file, and if you fly into a cloud where the portal is "supposed" to be, you'll warp to the sky, even if you're nowhere near the trigger for the sky.
Last edited 21 Jun 2012, 12:31 by Airikita.
Does anyone have a save thats been corrupted by a BiT Glitch? I'd like to see what the binary data looks like.
I forget what we think crashes BiT at day, but I think it had to do with having people loaded. Not sure. Another interesting transition that crashes is the area where you start the race. The race loads for a couple frames, then crashes. I think it has to do with the HUD for the race, or text loading. Maybe try loading a file, etc, when entering the race.
I forget what we think crashes BiT at day, but I think it had to do with having people loaded. Not sure. Another interesting transition that crashes is the area where you start the race. The race loads for a couple frames, then crashes. I think it has to do with the HUD for the race, or text loading. Maybe try loading a file, etc, when entering the race.
Unfortunately there's not enough time to load another file during the race... and even if you load a file with say... the ride with Zelda, I'm not sure if that would give results. I could attempt something of the sort though.
I also came across an interesting test. I did the BiT Psuedo Loaded Map glitch today, but instead of just simply "continuing" after dying in BiT Skyloft, I started up a file, and it crashed.
I think it might have tried to load the saved map in my file, but I'm not sure. It should've respawned me in skyloft if it didn't work, but it crashed instead.
Also, if it's people, how come the market loads just fine?
Could it be the size of the map (number of polygons) AND actors?
Last edited 24 Jun 2012, 00:57 by Airikita.
2 new updates:
Recently found how to do a trick TestRunner has been trying to do, the "duped new game" glitch:
http://www.youtube.com/watch?v=7MyZk7YGPBQ&feature=plcp
Allows you to play a game, and if you save, it will still start as a new game at the intro cs.
Doing my own little test, I found a way to do a "Back in Time Equipped (or New Game Plus)" glitch by reversing the "duped new game" bug:
http://www.youtube.com/watch?v=4LFCKJhU3QE&feature=plcp
The interesting effect is that, even though it copies the equipment and file info from file 3, even if you have full hearts, it resets your hearts to 6 hearts. (The extra 2 are from the medallions)
I have not explored this "Back in Time Equipped" file yet, but I will update if I find out anything else interesting after doing this glitch.
Recently found how to do a trick TestRunner has been trying to do, the "duped new game" glitch:
http://www.youtube.com/watch?v=7MyZk7YGPBQ&feature=plcp
Allows you to play a game, and if you save, it will still start as a new game at the intro cs.
Doing my own little test, I found a way to do a "Back in Time Equipped (or New Game Plus)" glitch by reversing the "duped new game" bug:
http://www.youtube.com/watch?v=4LFCKJhU3QE&feature=plcp
The interesting effect is that, even though it copies the equipment and file info from file 3, even if you have full hearts, it resets your hearts to 6 hearts. (The extra 2 are from the medallions)
I have not explored this "Back in Time Equipped" file yet, but I will update if I find out anything else interesting after doing this glitch.
Last edited 27 Jun 2012, 22:36 by Airikita.
If very curious of the results of if you did it during the bokoblin capture sequence. And then what would happen if you got the "real" item.
2 new updates:
Recently found how to do a trick TestRunner has been trying to do, the "duped new game" glitch:
http://www.youtube.com/watch?v=7MyZk7YGPBQ&feature=plcp
Allows you to play a game, and if you save, it will still start as a new game at the intro cs.
Doing my own little test, I found a way to do a "Back in Time Equipped (or New Game Plus)" glitch by reversing the "duped new game" bug:
http://www.youtube.com/watch?v=4LFCKJhU3QE&feature=plcp
The interesting effect is that, even though it copies the equipment and file info from file 3, even if you have full hearts, it resets your hearts to 6 hearts. (The extra 2 are from the medallions)
I have not explored this "Back in Time Equipped" file yet, but I will update if I find out anything else interesting after doing this glitch.
This isn't anything new. It is documented here:
http://zeldaspeedruns.com/ss/misc/opening-empty-files
I should also have a video of it somewhere on my YT channel.
I did some testing with this way back in april, maybe earlier, can't remember for sure. We joked about having a NG+ category with this trick but obviously that won't happen, just like you stated in the 2nd video. You basically just load a completed file camouflaged as a new file. :P
Edit: Here's my YT video:
http://www.youtube.com/watch?v=wbzlf2sMU_c&list=UU3tiqNxITl1l-Nu_FALZX5w&index=3&feature=plcp
Appears that it was back in january, not april. :p
The skyward sword documentation is really confusing. Some things are put in places where people won't look.
I mean, this trick allows you to save while keeping a file as "Hero Mode", creating the illusion of NG+, but it is placed under "Miscellanious > Opening Empty Files". No one would look there for a glitch like this.
I do not play Skyward Sword any longer though. So maybe I'm just missing something. Don't really know what's going on atm.
Last edited 28 Jun 2012, 09:07 by CloudMax.
CloudMax: I've seen your video, but that's why I gave that information in the video. The BiT way is TestRunner's glitch and I was helping him out trying to do it in BiT.
In fact, I watched your video before I posted the videos. TestRunner was just having trouble remembering how to do it in BiT.
However, even though you can keep the new Hero Mode file with a completed game, this trick you can only do once:
http://www.youtube.com/watch?v=4LFCKJhU3QE
I did the opposite of the "Duped New Game" glitch, I died in a new Hero Mode file, and had a completed game in file slot 3. That way, the game from file 3 gets copied to the new Hero Mode in file 2, and you can start the new Hero Mode in the opening cutscene.
This trick resets your hearts to 6 hearts, and since file 3 has every single heart, you can't get them back.
Makes it look like I created a NG+ from nothing.
Also, if file 3 is a non-Hero Mode file, starting a new game in Hero Mode and saving will make the file a non-Hero Mode file, according to file 3 (obviously).
In fact, I watched your video before I posted the videos. TestRunner was just having trouble remembering how to do it in BiT.
However, even though you can keep the new Hero Mode file with a completed game, this trick you can only do once:
http://www.youtube.com/watch?v=4LFCKJhU3QE
I did the opposite of the "Duped New Game" glitch, I died in a new Hero Mode file, and had a completed game in file slot 3. That way, the game from file 3 gets copied to the new Hero Mode in file 2, and you can start the new Hero Mode in the opening cutscene.
This trick resets your hearts to 6 hearts, and since file 3 has every single heart, you can't get them back.
Makes it look like I created a NG+ from nothing.
Also, if file 3 is a non-Hero Mode file, starting a new game in Hero Mode and saving will make the file a non-Hero Mode file, according to file 3 (obviously).
Last edited 28 Jun 2012, 18:03 by Airikita.
CloudMax: I've seen your video, but that's why I gave that information in the video. The BiT way is TestRunner's glitch and I was helping him out trying to do it in BiT.
In fact, I watched your video before I posted the videos. TestRunner was just having trouble remembering how to do it in BiT.
However, even though you can keep the new Hero Mode file with a completed game, this trick you can only do once:
http://www.youtube.com/watch?v=4LFCKJhU3QE
I did the opposite of the "Duped New Game" glitch, I died in a new Hero Mode file, and had a completed game in file slot 3. That way, the game from file 3 gets copied to the new Hero Mode in file 2, and you can start the new Hero Mode in the opening cutscene.
This trick resets your hearts to 6 hearts, and since file 3 has every single heart, you can't get them back.
Makes it look like I created a NG+ from nothing.
Also, if file 3 is a non-Hero Mode file, starting a new game in Hero Mode and saving will make the file a non-Hero Mode file, according to file 3 (obviously).
Ahh, I didn't finish watching the video. Sorry about that. So instead of doing the basic "save a Hero Mode file as Hero Mode" you just load that file while loading the data from file 3.
I think I've heard something similar before. About it being possible to load one file while the game thinks you're playing on another file that is. I am positive about that.
I think I did that earlier, but not with the same method as you. I'm not sure though.
Edit:
Ah, think I found it. It is not the same thing, but the result is pretty much the same?
Page 9 in this thread. First post. (http://forums.zeldaspeedruns.com/index.php?topic=969.320)
QuoteA new way to overwrite files in BiT:
Everything except for the playtime is overwritten (which means that by doing this, it's possible to set your 100% files playtime to 0 minutes.)
1. Have the file you want copy in slot 3.
2. Select the file that you want to overwrite.
3. Die. (A respawn location must be set, and you can't use BiT skyloft. (using BiT skyloft would trigger the title screen cutscene. I enter the goddess statue and kill myself there)
4. Continue and load the file at the same time.
5. Mash A as fast as you can to open up the File Selection.
You will now load the file you selected in step 2, but because you opened the file selection in step 5 the game loaded all the data from file 3 instead.
6. Save.
Even though it loaded all the data from file 3, you DID open the file that you selected in step 2, so when you save, you'll save over that slot instead.
You'll keep the playtime that you had before overwriting the file.
You can copy new hero mode files this way (just place a new hero mode file in slot 3). This works like the glitch I mentioned above where you can save your progress, but the file will still say "Hero Mode" in the selection, and it will trigger the intro cutscene, so this is not a good way to copy hero mode files. The file wont be "clean" anymore.
This is useless, but it is something.
I also tried a variation of the overwrite glitch mentioned above.
In the step where you mash A to open the file select, hold the control stick down so that you'll enter the loading zone to exit the goddess statue.
You'll get the same result except that you spawn in skyloft instead.
What's even more interesting is that when you quit the game now (save & quit or die & quit), you will return to the title screen. you won't return to the file select. So no file will be selected.
As you can see, I do it in a totally different way. But the result is pretty much the same, isn't it?
I'm not sure if my method allows for the intro cutscene to play. If it doesn't then that's the difference right there. :p
I load a new Hero Mode file, but the game thinks that I have selected another file, which results in the game loading the data from that file instead.
I never got these things recorded because I quit playing the game before doing so.
We can talk more about these things in the IRC. I may be able to help out in some way. Even though I haven't played the game for months, I'd still say that I know more about some things related to BiT than most people. I've forgot a lot of things though. :p
Last edited 29 Jun 2012, 09:14 by CloudMax.
Original image lol humor aside o think I've found something interesting about bit. You know when you first load a game after a bit and you get that weird false map that you leave and come back if you want to load the game? well its about that map after doing the tower of light early like from the beginning of the game early I've realized something your actually on skyloft and the forest silent realm at the same time how did i discover this? by leaving and returning to that map multiple times one thing I've realized is every thing is washed out in blue when your on that false sky loft compared to the normal one. second clue is when you jump off of the map with out calling your bird and the sky guard guy saves you you still only see glitch as he doesn't exist on that map those two things hint to me at least that your actually in the silent realm of the forest. what do you guys think?
Edit: not sure if Airikita has discovered this but i just found out when you do a bit you actually jump into three maps at once in several layers as i watched Arikita fly in bit and the color differences of the alternate skyloft i realized your in the sky silent realm skyloft all at the same time the lowest layer the one we see and interact with being skyloft.
Edit: not sure if Airikita has discovered this but i just found out when you do a bit you actually jump into three maps at once in several layers as i watched Arikita fly in bit and the color differences of the alternate skyloft i realized your in the sky silent realm skyloft all at the same time the lowest layer the one we see and interact with being skyloft.
Last edited 21 Sep 2012, 00:21 by kenshen.
You know when you first load a game after a bit and you get that weird false map that you leave and come back if you want to load the game? well its about that map after doing the tower of light early like from the beginning of the game early I've realized something your actually on skyloft and the forest silent realm at the same time how did i discover this? by leaving and returning to that map multiple times one thing I've realized is every thing is washed out in blue when your on that false sky loft compared to the normal one. second clue is when you jump off of the map with out calling your bird and the sky guard guy saves you you still only see glitch as he doesn't exist on that map those two things hint to me at least that your actually in the silent realm of the forest. what do you guys think?
That is a fair point, but it could also just be a quick outline of Skyloft during development that they may have left in (the Knight wouldn't have been programmed into it). I dunno, I think my idea is less probable than yours lol
