Ocarina of Time 3D

MST Route Discussion

Started by TaylorTotFTW · 16 Jun 2012 · 382 replies

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Re: MST Route Discussion

#212
GUYS! IT WORKS! IT WORKS! I swear it on my mother's life, it goddamn works! It's not Kakiriko --> HF, it's HF --> Kakiriko, and it fucking works! I did everything normally until after magic, I took the owl on DM, exited Kakiriko, entered again, beat deku, WW and it worked! I got the song too!!!! Holy shit this is crazy!

Think of the possibilities! My new adult dungeon order! Get hover boots in shadow, water, forest, finish shadow, fire, spirit! This shit's real! I can't believe it actually works! Hehehehehehehehehe!

Currently checking if silver gauntlets still works after this! Hehehe!

Last edited 12 Jul 2012, 18:26 by benstephens1000.

Re: MST Route Discussion

#213
Holy shit! ill record it ASAP..this shit is going to be crazy.

Last edited 12 Jul 2012, 18:28 by Pedalpowertoast.

Re: MST Route Discussion

#214
Do it man! Do it! Sorry guys, but I am super excited now! Can you believe this!? Shadow early! People have been looking for an easier way to do this for month! Who would have thought it would be so simple! Something I noticed, after the nocturne cutscene you here Ganon theme for like 2 seconds... weird...

Re: MST Route Discussion

#216
I suppose I want credit, but I don't even really care I suppose. You know what I'm in a good mood now, so yeah credit for this would be pretty sweet. :) Thank you soooooo much for helping me with this pedalpower... I'm going to check if this works with the saria's how warp.

I will definitely run this tonight!

Last edited 12 Jul 2012, 18:39 by benstephens1000.

Re: MST Route Discussion

#217
No problem ben :) ive always wanted to find a big glitch like this. Oh well maybe ill find something small like 100 years later..just got inside dekutree to get slingshot.

Re: MST Route Discussion

#218
Cool pedal. I just started a file to test Saria's house to Nocturne WW

Last edited 12 Jul 2012, 18:50 by benstephens1000.

Re: MST Route Discussion

#219
Saria to kokiri crashes. You cant use FW inside saria :( tested it
Just opened DC.

Last edited 12 Jul 2012, 18:54 by Pedalpowertoast.

Re: MST Route Discussion

#220
If you set a warp at Saria's house - - > kokiri forest,  it is supposively supposed to also WW you to Nocturne CS

Re: MST Route Discussion

#221
That warp crashes if you warp from deku probably the same from DC. Got magic ;D Cant wait

Last edited 12 Jul 2012, 19:05 by Pedalpowertoast.

Re: MST Route Discussion

#222
Just recorded it, nice work ben! My hands are shaking...

Last edited 12 Jul 2012, 21:12 by Pedalpowertoast.

Re: MST Route Discussion

#223
Haha nice pedal. When I finish the cut scene I heard the fan on theme and was freaked out. I played the sing expecting it to do nothing but when link started replaying it I started having uncontrollably! It was awesome!

Re: MST Route Discussion

#225
This means that we will no longer be setting the links house--> kokiri warp obviously. This also means that we will be doing shadow right after water.

Water will not change much: we no longer have to megaflip to the platforms, but we still need the longshot for the shadow hookshot clip to the ladder, which is also why we can only do shadow after forest wand water (we need bow, to). This leaves possibilities for time savers in fire and spirit.

Wait a minute... since we have hovers at spirit, that means that actually getting the silver gauntlets and watching the cutscene a second time is optional, since you can block skip if you want.

Very nice job Ben  ;D

Re: MST Route Discussion

#227
Actually, I don't think that going to water halfway through shadow is a good idea, especially if the only time saver is no megaflips. Dungeon order sounds like forest, water, shadow, spirit, fire?

Re: MST Route Discussion

#228
Whats the problem with that? I thought we just warp back to shadow after longshot. But yea Im always wrong with everything so forget it.

Re: MST Route Discussion

#229
Hmmm... I guess you're right Taylor... I might still do it though. Those megaflip are a pain. Also the room with the crystal switch in the water temple where you raise and lower the water would be faster. Hmm tough decisions...

Re: MST Route Discussion

#230
I suck at routing :( i always forget something. Video coming soon takes a while because its about 6 min.
Also does anyone else have a problem with ZSR main page?

Last edited 12 Jul 2012, 20:13 by Pedalpowertoast.

Re: MST Route Discussion

#231
It wouldn't be a problem if we had Iron Boots/Water song, but since we don't, we have to do a buttload of overworld travel to water, all for a maybe half minute time saver. Unless there is something else we can cut a large chuck of time off of, I don't see it being worth it.

Also, just know that this isn't a *huge* time saver. As far as I can tell, it saves a little time in overworld travel (going from kak to DC instead of kokiri forest to DC, but you also have to go from Kak to Deku as opposed to Lost Woods to Deku) and you don't have to savewarp-->kak as adult to get the song. Thats it. Unless we can find dungeon strats for fire.

Yes, ZSR is down.

Re: MST Route Discussion

#232
This might also be stupid and most likely impossible,  but is there possibly a wrong warp to serenade? I son't remember seeing one, but if there was we might be able to WW to serenade or at least ice cavern from fire temple with RI.  It's a stretch,  but I'm guessing it's impossible anyways.

It seems to me, the only two dungeons that make Hover boots worthwhile in are Water and forest temple. They could save like 1 second in fire temple in the room with the red block but that's about it... I think I'm getting hover boots and going back to Shadow later.

But don't forget we are skipping that long creation cutscene, and the bongo bongo cutscene so this WW actually does save a lot of time in way of cutscenes. I'm estimating about 5 minutes or so, maybe more.

Last edited 12 Jul 2012, 20:43 by benstephens1000.

Re: MST Route Discussion

#234
I think Water last would not be a good idea. The longshot saves tons of time in Shadow and it can save many seconds in just about every other dungeon because it makes climbing vines and grates much faster. I think it's safe to say that Water needs to be done either first or second.

Re: MST Route Discussion

#236
good job on the shadow early however it's still getting the song been looking for another way to get to shadow early without song

Re: MST Route Discussion

#238
Thanks for the video pedalpower! I showed it to r0bd0g and he was stumped. He's going to go try it on console.

Forgot about the cutscene ben, that saves more time than I thought.

Re: MST Route Discussion

#239
No problem, thanks :) going to sleep now. Lol
Ps:fuck time zones..i mean theyre good..but no >:(

Last edited 12 Jul 2012, 21:50 by Pedalpowertoast.

Re: MST Route Discussion

#240
What exactly svaes more time than you thought Taylor?

My guess is that this has to be possible on console. The wrong warp was listed on ZSR so somebody must have known about it before now.

Edit: after further investigation, I have found no record of this glitch ever being done before today, on console or on the 3ds. I guess this means that technically I discovered this,  I guess.

Last edited 12 Jul 2012, 23:19 by benstephens1000.