Majora's Mask 3D

Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

Started by hcbboyhammer12 · 19 Feb 2015 · 394 replies

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Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#241

No, this is done by all of the 3 forms, Human, Deku sword or Zora, when i found this out i was using Deku Link xD
Of course the reason he used was for the long jump.

So then let's call it Double Jump. :p
Btw, I frickin love you and the guys that discovered it and its use. It's soooooooo easy and way better than the other setup.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#242

I discovered a new way of clipping OoB using the restricted items trick. Sorry if this is already been found, but again, It wasn't discussed on here.

Anyways:

So what you do is, turn into Zora Link and dive underwater somewhere that has a ceiling above your head (like a tunnel or platform). Perform the RI trick and put on the Deku Mask. Since there is no place for Deku to surface, he will clip through the ceiling above you and be at the same level as the water in the area you're in. This on it's own can skip a few things just by bouncing up through platforms or something.

But I further found something to go along with this. After clipping with Deku, you'll eventually run out of bounces and void out in some area but I figured out a way to equip the Zora Mask before he even starts bouncing. This can let you swim around OoB and could potentially lead to some skips.

The way its done is, once you put on the deku mask, don't press any buttons to speed up the transformation (dont know if it matters but w/e). Then the 1-2 frames Deku starts his bounce, press up and the button for zora mask. If done correctly, you'll turn back into Zora while still being OoB.

I tested this in Great Bay:

Original image Original image

Zora Hall:

Original image

and Stone Tower:

Original image

In Stone Tower, it can be used to get on the bridge with the Eyegore and it's possible to clip OoB under the door with the Garo Master. I think this spot should be messed around with cause if an early Light Arrows was found, that'd be awesome lol

Could be used to reach loading zone of Gyorg the same way as the old 5 explosives way.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#243

So then let's call it Double Jump. :p
Btw, I frickin love you and the guys that discovered it and its use. It's soooooooo easy and way better than the other setup.


I think it can stay with the name imo, it comes from a thing from a while ago: http://youtu.be/oo1bkh3V0Uc
So that's why i came up just calling it jump slash animation cancelling, because you're cancelling the animation with something else, if you would to somehow use items after pressing a Mask in MM3D you can get "zombie hover" which it would be called something else then lol

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#244

I think it can stay with the name imo, it comes from a thing from a while ago: http://youtu.be/oo1bkh3V0Uc
So that's why i came up just calling it jump slash animation cancelling, because you're cancelling the animation with something else, if you would to somehow use items after pressing a Mask in MM3D you can get "zombie hover" which it would be called something else then lol

I'm suggesting a different name because there's already a technique in MM and MM3D called Jumpslash cancel where u rotate the control stick to cancel the endlag from a jumpslash. The terms can get easily confused, u know?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#247

how about mask jump?


Those are 2 words that should be in the name. I thought about Mask Jump Slash Cancel. (MJSC) I believe the definition should be the most exact possible so there's so confusion while still being unique.

Awesome find btw!

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#248
I like keeping the name simple. Mask Jump slash cancel sounds too wordy. Mask Jump (MJ) sounds better to me. Just my opinion.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#249
I guess is up to you guys :P, i would say "Mask JumpSlash Cancel" or "JumpSlash Mask Cancel (or Cancelling)" because Mask Cancel also goes (for example) into cancelling ESS (if you do ESS position and press Mask button you transform cancelling ESS position without even stopping first like ess dupe). Its source (for me Keepo) will always be "JumpSlash Animation Cancelling" Kappab

Last edited 18 Mar 2015, 19:23 by gabyelnuevo.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#250
https://www.youtube.com/watch?v=UE5rDtReHUM&ab_channel=PhilippBecker
Not my video, but I thought it was pretty interesting. I can't seem to replicate it though. And for people who can't do unbuffered gainers, this is my video for a consistent Clocktown gainer. It saves the time wasted going to the home menu to buffer it. https://www.youtube.com/watch?v=fTL8uR6_mG8

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#251
I need info about the 5th Day glitch..
First of all, what is it? And is there any use for it in a speedrun?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#252

https://www.youtube.com/watch?v=UE5rDtReHUM&ab_channel=PhilippBecker
Not my video, but I thought it was pretty interesting. I can't seem to replicate it though. And for people who can't do unbuffered gainers, this is my video for a consistent Clocktown gainer. It saves the time wasted going to the home menu to buffer it. https://www.youtube.com/watch?v=fTL8uR6_mG8


the angle flip is already known.

the slash hover thing is very interesting. I'll check into it later, maybe we can skip the whole gap.

edit: looks like a seam walk glitch

Last edited 18 Mar 2015, 21:14 by Masterluigisw.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#254
Alright, we're naming it Mask Jump. Someone put the video in the wrong section, so there's already confusion with the name. I'll remove the edits on the Jumpslash Cancel page and put in a new page for Mask Jump.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#255

I need info about the 5th Day glitch..
First of all, what is it? And is there any use for it in a speedrun?


If you read the post you quoted you'd have a basic understanding of it.

I don't have the savestates to analyse the glitch to confirm, but basically with MM things work like this:

You have 4 byte day counter. The intended day range is 0-4, where 0 is the day before you enter Termina, 1-3 are your main three days, and the 4th day is the Dawn of a New Day. Normally, even if you get into the 4th day, it's impossible to go farther than that since the 4th day rolls over back to the 4th. When you dupe over the Gibdo Mask and store Hot Water in that bottle, it speeds up time crazy fast for some reason, allowing you to shoot past the 4th day.

Now, to determine what day of the week it is, some things will take the current day variable, divide it by 5, then use the remainder to figure out what the current day is, while others use the day variable as is.

So the 5th day glitch is not necessarily glitching to the 5th day, but rather glitching beyond day 4 to where (day variable % 5) == 1, same thing as the New Day wrong warp.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#256

Alright, we're naming it Mask Jump. Someone put the video in the wrong section, so there's already confusion with the name. I'll remove the edits on the Jumpslash Cancel page and put in a new page for Mask Jump.


We were debating with the name of the glitch (some runners and me) and we didn't fully decided but we think that the best name could be JumpSlash Cancelling since, the name itself explains the trick, you cancel the jump slash animation and then Rename the previous jump slash cancel into something else since you really are not cancelling the jump slash, you're just canceling the endlag like you mentioned earlier ;P

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#257
I found a really simple timesaver (?) that skips the tiny running cutscene when approaching the owl statue in clock town. All you do is wait to activate the statue instead of doing it in the 1st cycle. You can then just approach it like every other statue in the game.

Original image

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#258

We were debating with the name of the glitch (some runners and me) and we didn't fully decided but we think that the best name could be JumpSlash Cancelling since, the name itself explains the trick, you cancel the jump slash animation and then Rename the previous jump slash cancel into something else since you really are not cancelling the jump slash, you're just canceling the endlag like you mentioned earlier ;P

Well... Crap. Screwed me over there.
Uhhhhh..... Doggone flabber biscuits, this is such a dilemma. Feel like throwing a Super Smash Bros term here. A-Cancel, J-Cancel..... ?????
Welp.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#259
I feel like Mask Jump suits the trick just fine. It accurately describes what is happening, you are using a mask to jump. It's also short, sweet, and to the point.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#260
Okay, so I was in Stone Tower, and when I did the ledge clip to get to BK, I targeted a bubble, and it put me into the tunnel with the bubbles, rather than OoB just outside the door.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#262
I really don't see why this is being debated so much. It's just a name.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#263
Hey there, completely new speedrunner here.

I have a question regarding the rupee farming for the 5000 rupee HP. In Benstephens1000's 100% rupees, it says killing eenos with light arrows. Which Eenos is that referring to? Also, is that really the fastest method?

In my first 100% file I used the Clock Town Shooting Gallery to farm the rupees. Every win after getting the Shooting Gallery HP and the Quiver awards Link with a a gold rupee (200 rupees). Doing that about 28-30 times awards about 5000 rupees. Now, the Shooting Gallery minigame takes about a minute to a minute and 20 seconds to complete. Depending on how well you do, every cycle with getting the rupees and running back to the bank takes about 4-5 minutes. Which is not all that bad.

But you guys are the pros, what do you think about that method?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#264
The eenos are the snowman enemies in North termina field at night. Every eeno that you kill with a light arrow gives you 50 rupees so 10 eenos fills your wallet, and it's fast to get there. Every trip for 500 rupees take about 1:30 which is pretty good honestly. The shooting gallery is definitely not a fast idea at all. It would take around 3 times longer to do it this way! Plus, the gallery isn't open at night which is the best time to do this, so you'd have to ledge clip in every time!

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#265
Okay, that IS a pretty cool strat. A lot faster than my octorok genocide, and the risk of failure is nil.

Nice, thanks a lot!

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#266
Do bubbles still give 50R when killed via light arrow?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#267

If you read the post you quoted you'd have a basic understanding of it.

I don't have the savestates to analyse the glitch to confirm, but basically with MM things work like this:

You have 4 byte day counter. The intended day range is 0-4, where 0 is the day before you enter Termina, 1-3 are your main three days, and the 4th day is the Dawn of a New Day. Normally, even if you get into the 4th day, it's impossible to go farther than that since the 4th day rolls over back to the 4th. When you dupe over the Gibdo Mask and store Hot Water in that bottle, it speeds up time crazy fast for some reason, allowing you to shoot past the 4th day.

Now, to determine what day of the week it is, some things will take the current day variable, divide it by 5, then use the remainder to figure out what the current day is, while others use the day variable as is.

So the 5th day glitch is not necessarily glitching to the 5th day, but rather glitching beyond day 4 to where (day variable % 5) == 1, same thing as the New Day wrong warp.

K

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#268
So i have some more questions...
Giant Link, should it be posted to the Remake Changes page?
How much damage does Giant Link's attacks do?

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#269
Should I make a thread on adding/editing pages to the MM3D section on the ZSR website? I think it would be good to make one because there are pages that are lacking in content (mainly the dungeon and boss sections) and we can discuss edits that should be made.

Re: Majora's Mask 3D: Speedrunning Discussion | Research & Discovery | Ask Questions

#270
Besides adding/editing, put general guidelines too. (game capitalization, OoT vs. OOT, official names for moves, Jump Attack vs. Jump Slash) the latter which I think should be discussed further.