Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#481

I think it would be faster to fall into the void, (which I do in the video) than to play the song and watch a warp cutscene. Of course, I haven't timed this, so I can't make any claims.
So, this isn't new?


If you fall into the void you'd respawn by the MS. Setting up the angle and get the might save a second or two if done perfectly but that's about it and wouldn't be very practical.

And no, it's not especially new to my knowledge as I've seen people do it for a few months

Re: OoT / MQ - Question & Answer / Trick Help Thread

#482
Hi guys,

I'd like to know if it's possible to do the Deku Tree web clip after skipping basement 1 with the jumpslash?

I've tried a few times but haven't pulled it off, but I'd like to know if I'm completely wasting my time trying.

Thanks!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#483

Hi guys,

I'd like to know if it's possible to do the Deku Tree web clip after skipping basement 1 with the jumpslash?

I've tried a few times but haven't pulled it off, but I'd like to know if I'm completely wasting my time trying.

Thanks!

It's definitely possible, Izu does it in the Child Dungeons world record.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#484

Hi guys,

I'd like to know if it's possible to do the Deku Tree web clip after skipping basement 1 with the jumpslash?

I've tried a few times but haven't pulled it off, but I'd like to know if I'm completely wasting my time trying.

Thanks!


That web is very strange... Sometimes it loads for me without any apparent reason, but maybe 4/5 times it works fine if you just backwalk quickly to it. Turning around or worrying about angles wastes time so you should rather guanowalk a bit to the right instead of changing angle and then just mash a as soon as you get through it.

Btw are you saying you can't pull off the web clip or the actual js? I find it easy if you first get out the sword and then time the js for as soon the black part gets on screen. If you're simply trying to react to it then it's going to be very hard.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#485

That web is very strange... Sometimes it loads for me without any apparent reason, but maybe 4/5 times it works fine if you just backwalk quickly to it. Turning around or worrying about angles wastes time so you should rather guanowalk a bit to the right instead of changing angle and then just mash a as soon as you get through it.

Btw are you saying you can't pull off the web clip or the actual js? I find it easy if you first get out the sword and then time the js for as soon the black part gets on screen. If you're simply trying to react to it then it's going to be very hard.


I've got the jumpslash down so that's not a problem, it's the web clip I can't do.

I turn around when I land so i'll try backwalking instead.

Thanks for the tips!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#486
if you're going from a file that already has the web broken it loads the basement so you can't do the web clip

you can only do it if you break the web before doing it

and if you angle your megasidehop/js properly just backwalking straight after doing it then mashing a when link falls is all you need to do

Re: OoT / MQ - Question & Answer / Trick Help Thread

#487

if you're going from a file that already has the web broken it loads the basement so you can't do the web clip

you can only do it if you break the web before doing it

and if you angle your megasidehop/js properly just backwalking straight after doing it then mashing a when link falls is all you need to do


Ah, that explains why I can't do it. I was wondering if that was the case :-[

Re: OoT / MQ - Question & Answer / Trick Help Thread

#488

if you're going from a file that already has the web broken it loads the basement so you can't do the web clip

you can only do it if you break the web before doing it

and if you angle your megasidehop/js properly just backwalking straight after doing it then mashing a when link falls is all you need to do


Hmm, I never knew this actually... But why would the basement load? And I'm not certain right now but I think the room itself is unloaded so are you talking about some actor pointers or something that is loaded?

And since it is loaded, can you unload it by e.g. going into another room?

Im lazy  ::)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#489
i have not been on zelda in a wile now, and i just tried the DoT skip and i cant get it right. i can come back to the side without the MS by jumpslashing but not the MS side. mostly, i just need to know what frame to jumpslash on, i got everything else.
thx

Re: OoT / MQ - Question & Answer / Trick Help Thread

#490
the first frame that link is off camera, and the camera is still in bounds. Make sure you also hold left on this frame.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#491
I've been trying to get the well bombchus and I am getting stuck on consistently vine clipping. The camera angle when I start climbing down the wall is usually never the same, yet I can still manage to clip through occasionally by feeling it out. I think the camera angle changing is because of a mistake in my set-up or perhaps simply because I'm using gamecube version. Anyone have a similar issue to this at all?

By set-up, its run to the corner of the wall, climb down, get up, rotate 90 to the left, L target + neutral slash, rotate 90 to the left, time neutral slash at top of skulltula's height, back z-target. Again, this is ideal what I have been trying to do, but I think I might be too slow on the backpedal after a neutral slash and its giving me different camera angles.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#492
The camera angle for going down the vines doesn't matter at all as long as you end up as close to the wall as possible. If you backwalk too slow down the vines the second time or hold z too long then you're not going to see the skulltulas legs which signal which frame you're supposed to let go on because the camera is too zoomed in. The only way to go from there is either to abort by climbing left or take the chance you got the right frame.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#493
whether or not you see the legs can always be fixed by timing your slash better

i hit b just before it reaches the top of its bounce, i know other people use different timings but thats whats been consistent for me

Re: OoT / MQ - Question & Answer / Trick Help Thread

#494
Any tips on how to line up Swordless DoTs on the JPN version? I just installed it onto my Wii and am now having troubles with any% because of this.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#495
Is this possible as a child? I've tried several times in the past and couldn't get it.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#497
Does anyone have good advice on changing ESS direction on a N64 controller without pause buffering? What I mean is tilting the control stick from the left ESS position to the right and vice versa. A good example of where this is needed is the WESS forest escape. I can change direction perfectly fine with a pause buffer, but without one I can never get it to work.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#498
I'm having trouble with pause-buffered bombchu megaflips.

My technique is currently:

1) Pause just before the 8th flash.
2) Hold R and A to release and roll
3) Pause when the bombchu goes off and Link is leaning back
4) Hold Down and A to backflip

I always seem to get just a normal backflip or what looks like a ground jump. The 'smack' from the explosion doesn't seem to come like it does on the videos I've seen. I hold Z and R down throughout so I don't think that's the problem.

Does the fact that I'm playing on a PAL console mean I should alter my timing?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#499

Does anyone have good advice on changing ESS direction on a N64 controller without pause buffering? What I mean is tilting the control stick from the left ESS position to the right and vice versa. A good example of where this is needed is the WESS forest escape. I can change direction perfectly fine with a pause buffer, but without one I can never get it to work.


It's just a case of moving the control stick around but never letting it leave the ESS position. Inagine all the ESS positions fall within a circle, you need to trace that circle around to rhe other side to change direction.

@glozboy, PAL megaflips are different so, unless you are on PAL Gamecube that'll be why.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#500

@glozboy, PAL megaflips are different so, unless you are on PAL Gamecube that'll be why.


Ah, I'm on PAL N64. Does anyone know what the technique for PAL megaflips is?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#501

Does anyone have good advice on changing ESS direction on a N64 controller without pause buffering? What I mean is tilting the control stick from the left ESS position to the right and vice versa. A good example of where this is needed is the WESS forest escape. I can change direction perfectly fine with a pause buffer, but without one I can never get it to work.

Although Link98 is right, I would like to point something out. From what I have found through my ESSes, it seems that you don't have to turn the control stick all the way to other side of the y-axis. If you begin by holding it down-left, like I do, very carefully pull the analog stick a fraction of an inch back and move it to the right. As you approach the y-axis, Link should suddenly change direction. By holding the analog stick here, you can use small movements to switch directions, making ESS a little easier imo. However, my analog stick has a small dead-zone; not harmful but just enough that a perfect condition analog stick may not be able to do this. In my opinion, having a small dead-zone makes ESS easier, but that's just because it's the only way I've done ESS since I dug out my N64 a few months ago. You need to learn from your own controller.
Text wall... -_-

Re: OoT / MQ - Question & Answer / Trick Help Thread

#502
Thanks for all the help; I got it on my first try! SamusXLink, the y-axis trick helps me get it very consistently, so thanks for that :)!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#503
I'm trying to do vine clip, without sword and shield. So then I can get chus.

If anyone wants to get up to this point:
-collect 10 rupees, buy 1 deku stick
-navi dive w/ deku stick
-get zelda's letter
-savewarp to links house
-go get slingshot
-navi dive w/ deku stick, go to town, get 50 slingshot pouch, go to kak
-down well, to do this w/o sword+shield: hit chicken twice with deku stick jump slash (or once with a deku nut), then position chicken on well and jump slash w/ deku stick to go down.
-get key, unload water
-kill deadhand, you probably want to stock up on deku sticks before going down well. it's easiest to not Z target, and jumpslash with deku stick (took a while for me to get this right).

Now you're up to vineclip. The reason for getting the slingshot is so you have a way to hit the skulltula. I'm just having trouble with the clip itself, if anyone wants to try this out and see if they can do this I'd appreciate it. I don't really know if I've discovered anything new here, you can let me know... I'm mostly just experimenting, I'm new to the forum and the speedrunning/glitch scene. If anyone has any improvements to the method of getting up to this point, or different items to use to clip, or if anyone has any advice on using deku nuts to clip, please let me know!

Last edited 07 Apr 2012, 02:53 by Last0.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#504
Well I've never actually done an Any % speedrun before, but last time I checked people were getting into Zora's Domain rather than savewarping and obtaining the Silver Scale, Bottle, and Deku Nuts. I think getting the slingshot would take more time because you have to watch the Deku Tree cutscene and go through a lot of unskippable text.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#505
Ok what is this megafish that everybody speaks of? Is there a video?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#506

I'm trying to do vine clip, without sword and shield. So then I can get chus.

If anyone wants to get up to this point:
-collect 10 rupees, buy 1 deku stick
-navi dive w/ deku stick
-get zelda's letter
-savewarp to links house
-go get slingshot
-navi dive w/ deku stick, go to town, get 50 slingshot pouch, go to kak
-down well, to do this w/o sword+shield: hit chicken twice with deku stick jump slash (or once with a deku nut), then position chicken on well and jump slash w/ deku stick to go down.
-get key, unload water
-kill deadhand, you probably want to stock up on deku sticks before going down well. it's easiest to not Z target, and jumpslash with deku stick (took a while for me to get this right).

Now you're up to vineclip. The reason for getting the slingshot is so you have a way to hit the skulltula. I'm just having trouble with the clip itself, if anyone wants to try this out and see if they can do this I'd appreciate it. I don't really know if I've discovered anything new here, you can let me know... I'm mostly just experimenting, I'm new to the forum and the speedrunning/glitch scene. If anyone has any improvements to the method of getting up to this point, or different items to use to clip, or if anyone has any advice on using deku nuts to clip, please let me know!


Why getting the letter if you're getting explosives anyway? And I'd recommend Link98OoT's youtube video of it since it is a good description of how to get into the high water.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#507
I have a question about the new ww in deku tree. I got the setup and I believe I got it right atleast once during my 4 hours of attempts so I don't think that's the problem :p.

Any idea what I might be missing? I personally think it's the whole door opening process although I might be wrong.. Do you have to wait a while after releasing z by the door? How long then? Is the door-opening frame perfect, and what frames should I go for then?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#508
From my experience you have to release Z, pivot right, and press A to open the door immediately.

Does keeping the camera still when you're next to the blue warp delay the cutscene? If not, then I'd imagine it has to do with how fast you press B after the camera stops moving when you're still doing OI.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#509

From my experience you have to release Z, pivot right, and press A to open the door immediately.

Does keeping the camera still when you're next to the blue warp delay the cutscene? If not, then I'd imagine it has to do with how fast you press B after the camera stops moving when you're still doing OI.


I usually wait for somewhere around ½ to 1 second to press B after the camera stands still by the warp just to make shure I'll get the right angle, but you're saying that I should try to get it as soon as the camera stops pivoting? If I idle too long then the cs isn't skipped but after the angle setup it is delayed well enough.

About the door, define "immediately" because I've even PB'd opening it :p.


I can also add that I think I got to the castle once (because of background sounds), but I was falling oob infinitely.

Last edited 19 Apr 2012, 13:22 by TimpZ.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#510
By immediately I mean as fast as you can; I don't think it needs pause buffering.

I press B roughly around the same time you do, and I've got it to work only once after trying for an hour or so. We'll just have to wait for some more advice on this I guess.