Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#511
Less of help more of just a general query, which is faster doing the Aquaescape Navi diving or Jump slash clipping?

From what i've seen they take about the same time with Navi' being alot easier to setup.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#513
Is there a consistent setup for the Naviless Forest Escape? It was done differently on all the videos I've seen.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#515
Probably a really stupid question but how are people getting ISG in any% with the Deku stick, I can't really seem to figure out how to get the prompt text like they are.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#516
Crouch stab w/ DS, then Z-target Ganon and talk to Navi to get ISG

Re: OoT / MQ - Question & Answer / Trick Help Thread

#519
I personally suck at Navi ISG. I have tried everything and not once has Navi ISG worked. Yes, I have tried buffering it. Normal ISG works like a charm. Just get the sword out, stab and press A as soon as the A button finishes it's first flip. I'm not 100% consistent as I have not gone out of my way to be that consistent, but it's easy. (for some reason though ISG from a bomb is insanely hard also.)

That's not my point though. The point is that I was trying to do Cfox's new OI method to test it out, and it won't work. I'm trying it as child link, and using a blue potion. The video says potions work, but Link just drinks the potion. I was trying this on emulator to be able to avoid messing up due to my awful pause buffering (I often advance either 0 or 2-3 frames, its really annoying) and cannot do this. Is pause buffering the preceeding damage frames required?
(Side note: I actually somewhat suck worse at some glitches worse in TAS than in real time... I am not kidding)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#520
Navi isg is really easy. You just release Z while holding R, crouchstab and press c-up really fast with the right timing. It's not that hard just keep practising. You probably think bomb-isg is hard because of the added stress factor, it's exactly the same as any other isg.

If you want to practise advancing frames you should just run through hyrule field one frame at a time. You need to get the timing right for pressing within a 20th of a second which is about a third of the human reaction time. Don't wait until you see things move, learn the timing.

Nothing ever needs pause buffering. Some tricks may require you to open the menu like bottle duping but buffering is just for making things easier, you buffer the reaction time to something you like.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#521
So how exactly does the Shadow Temple cutscene skip work? I've been using sva's run as a guide but I cant figure it out exactly. Is there a specific frame you need to side hop on?

Last edited 16 May 2012, 02:27 by Pappasman.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#522
the way that the trick works you need to die and leave in the same frame. so when you do the side hop matters

Re: OoT / MQ - Question & Answer / Trick Help Thread

#523

So how exactly does the Shadow Temple cutscene skip work? I've been using sva's run as a guide but I cant figure it out exactly. Is there a specific frame you need to side hop on?


Hey Pappasman, The idea of Shadow, Spirit and Fire cutscene skips/Wrong warps is you need to have a certain warp value when you die. With these skips there can be multiple frames you can sidehop out of the warp. Each individual frame will then have a certain series of movements you can do to make sure you end up with the right value. Unfortunately the only set-up that is available to learn off of is Sockfolders Fire Temple Set-up up on his youtube channel. Most other Speedrunners like SVA have there own unique setup for the cs skips.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#524
Hey, I'm new to speedrunning in OOT and I've been trying to learn how to do the Deku Stick Owl Skip.  I've been practicing the B-C-B-C swapping and I'm at the point where I can keep it going long enough at least some of the time, but now that I'm actually trying it on the first owl the cutscene still plays as soon as I reach it, even when it looks like I was doing the weapon swapping correctly.  I'm on the N64 PAL version, just in case it has anything to do with that.  Anyone have any ideas why it isn't working for me?

Last edited 26 May 2012, 03:13 by WallIsReflect.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#525

Hey, I'm new to speedrunning in OOT and I've been trying to learn how to do the Deku Stick Owl Skip.  I've been practicing the B-C-B-C swapping and I'm at the point where I can keep it going long enough at least some of the time, but now that I'm actually trying it on the first owl the cutscene still plays as soon as I reach it, even when it looks like I was doing the weapon swapping correctly.  I'm on the N64 PAL version, just in case it has anything to do with that.  Anyone have any ideas why it isn't working for me?


Don't do it, it's too hard and useless in most cases.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#526
Item swapping owl skip is really hard, I myself have never done it and it wouldn't save much time in a console run if you got it. The only one that would possibly save time requires insane rupee luck so you can buy a stick and a shield. imo that is a trick that you shouldn't learn. As a new person I'd first learn Child dungeons (not WW route). Most people here would agree.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#527
Thanks for the advice, I guess I'll leave that trick alone for now then, since there are so many more important ones I haven't even tried yet.  I decided to try DOT skip for the first time today, and I've managed to do it a few times, but I still need a lot more practice so I can get the clip consistently.  I can WESS and do child super slides pretty well now, but it seems so much harder as an adult, like there's way less leeway with the timing.  I remember reading something about adult super slides being harder on the PAL version for some reason.  Not sure if it's actually true, but either way I'm planning to go NTSC, hopefully some time soon.  I'll probably have to relearn the tricks I do know when that happens.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#528
Is it bad that I have to pause buffer DoT skip, or should I just learn the timing for unbuffered?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#529
Really, I'd say just buffer it because it's worth the consistency. Nearly everybody ever always buffers it, myself included, it's not bad.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#530
It is actually faster if you do it in 1 pause buffer iirc because after the Master Sword cutscene your pause menu is on the item select screen saving time in your equips before you savewarp. There is nothing wrong with buffering it.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#531
So I just got into speedrunning this game the other day and I must say stealing the fishing rod is literally making me go insane. I'm using the "stand at the edge of the pond then dive and mash b" method so its not my version. I'm playing on project 64. Apparently this trick isn't considered very hard by most and I've been at it nonstop for hours and literally havn't been able to do it once so I decided to post here before I start yelling louder than runnerguy when hes drunk on stream.

Can someone give me any pointers? Anything at all?

The thought that had crossed my mind was that the emulation removes some sort of lag necessarily to pull off the glitch but I havn't seen anything posted on this topic.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#532
It works just fine on emulator. If the problem is that you can't get the glitch to work then you're not mashing hard enough and if it's the problem were you do cast but you do it normally then you mash for too long, there's a certain point where you have to stop.

I just mash maybe 5 times a second and then stop as soon as I see something happening. It's a several frames trick as far as I know.

You could watch this tutorial http://www.youtube.com/watch?v=jkcRyOzMMCI skip to ~19 min

Last edited 31 May 2012, 06:22 by TimpZ.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#533
Thanks for the quick reply. This might just sound dumb but I honestly think the gods have conspired against me or my game is broken or idk man. That tut is really helpful and I even tried pause buffering to make sure I hit B on the right frame. When I tried pause buffering it, no rod was thrown as all. When I didn't he just threw the the rod normally.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#534
One thing I do is hold my shield the whole time, after this trick is supposed to have worked, if I miss it, then it will immediately bring my shield out which keeps me from wasting time by casting it normally. I don't think it ever blocks the actual trick from working, but even if it does a small percent of the time, it might be something to try, if you've been trying the trick for hours without success.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#535
Quote
You want to press B on the first frame the water splashes from link coming out of the water, if you have trouble with it with mashing you can pause buffer to this frame. If you're casting the rod like normal you need to be deeper in the water.


and it's a one frame trick

Re: OoT / MQ - Question & Answer / Trick Help Thread

#537
If you're playing on an emulator, get yourself a 1.0 ROM and you can do it by casting while using hover boots

Re: OoT / MQ - Question & Answer / Trick Help Thread

#538
Hey, I'm having trouble with the "beating Ganon as Child" glitch. I can do everything up to after I Sword Ocarina on the blue warp out of the Deku Tree. I see by the videos I have watched, you have to pause buffer to get the right frame to end up at Ganon's Tower and not the Kokiri Emerald or pre-boss room. My problem is that I don't know what good pause buffering will do here. The pause buffering use is to slow things down to get the right frames for its respective glitch, right? If I can get to the door without being picked up by the warp to the Emerald, why do I have to pause buffer? When do I know that I have the right frame to wrong warp to Ganon's Tower?

I apologize for any redundancy, wrong terms or misunderstandings I have with this, for I'm new to speed running.

Thanks in advance!  :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#539
I think the warp timer is still going so its stopped in a right frame by pause buffering and facing a right angle after that the door is opened at the right spot activating the warp+door at the same time somehow combining the deku tree entrance cutscene value and the Kokiri emerald cutscene value resulting to a warp when "mixed" with the door exiting. I dunno i just thought it like this so i might be completely wrong about it.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#540
The reason for using pause buffering is to improve consistency for tricks that rely on frame perfect actions. With practice, one should be able to advance the game frame by frame with relative ease.

Sure you can guess, but if you get it wrong you can't just reload the save because the warp does not work if your last cutscene is the intro cutscene. You'd have to go out and watch the hyrule field intro.