Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

Page 20 of 30 · All times UTC

Last post ↓

Re: OoT / MQ - Question & Answer / Trick Help Thread

#571
Ah ok thanks, that was something I was wondering about. I shall keep practicing.~
Hopefully someone comes up with a viable roll alignment for this as child since they look kinda cool haha.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#572
Okey, I'm totally new to glitching in Legend of Zelda. Never done a speed run, and probably won't be able to do it :P

I'm playing at N64, and started up a new file to glitch. What I've done so far:

>Crouch stab forest escape
>Cucco dive to Bottom of the Well
>Didn't make the Vine Clip to the Bombchus :(
>Learned Zelda's Lullaby and Saria's Song
>Got Goron Bracelet and entered Dodongo's Cavern (without getting the bombs)
>DoT skip (after 7 hours of failing, I finally learned the technique :D )
>Went back to get bomb bag.

Here is my prob.: I can't buy or find any bombs ! Why?! I used up all 20 when I was trying to learn superslide etc. :(

Fill questions: I'm looking at the routes, and woundering if everything is necessary?
- Like in 'Any% RTA' - why do you have to steel the rod?
- What does RTA and RBA mean?

I'm sorry if this was posted wrong (I just saw it was a 'help-thread'), or there is a thread about the "can't buy bombs"-issue :/ Then I will delete this post!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#573
http://zeldaspeedruns.com/oot/generalknowledge/common-terms-and-abbreviations
Use this for things like RBA, RTA etc.
As for why you steal the rod. Not sure if the new any% route counts as RTA or something, but stealing the rod allows you to use RBA, check this link for more info. http://zeldaspeedruns.com/oot/ba/reverse-bottle-adventure
Its basically used to mess around with the coding to change things like what medallions, items, songs etc. you have.  Im not sure why you cant use bombs, but I think it has something to do with you getting them as adult or something.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#574
The Any% RTA route you're referring to is outdated, but i can explain why you need to steal the fishing rod. The reason is that bombs cannot be purchased or obtained unless you have a bomb bag (did you get your bombs from a chest?). If want to skip getting the bomb bag, you can use RBA to "obtain" it, allowing you to collect/buy bombs. This requires Cojiro RBA.

The new Any% route revolves around an interesting glitch known as Wrong Warping. Basically, if you step into a blue warp at the end of a dungeon while pulling out an ocarina (with the ocarina items glitch), you trigger the blue warp's cutscene, but by having the ocarina out, you can press B to cancel the ocarina mode and be able to walk around. Then, if you change what entrance you're at at the right time (by returning to a farore's wind point, or other things), you end up at a completely different entrance.

The specific method used in any% is the Ganondoor wrong warp, where what you do in the Deku Tree is that after you beat Gohma with a double k.o. jumpslash and return to the boss room, you stand on edge of the blue warp with ocarina items, then maneuver your way to the door you came in from in such a way that when you open the door, you appear on the inner tower collapse scene.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#575
Hey, anyone have any tips for the web break>jump slash B1 skip in the Deku Tree for any% unbuffered? I can do it fine buffered, but when you pause, it loads the web below, and it's slower overall.

I remember Poodle mentioning once that SVA had some picture that was really helpful for this, but I haven't been able to find it.

Anyways, anyone able to help?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#576

Hey, anyone have any tips for the web break>jump slash B1 skip in the Deku Tree for any% unbuffered? I can do it fine buffered, but when you pause, it loads the web below, and it's slower overall.

I remember Poodle mentioning once that SVA had some picture that was really helpful for this, but I haven't been able to find it.

Anyways, anyone able to help?


Sure thing, this is the picture SVA uploaded: http://imgur.com/BLRc6, if you want to do it buffered then just buffer 2 more frames after the picture frames. It's all about looking where link is against the side of the hole after he sidehops. Hope it helps.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#577
I'm learning it now and I've just been trying to time the Jumpslash with the 'puzzle solved' jingle, pressing B just after the last note.  Not sure how useful it is but I just got some successful attempts doing it. 

Edit: the space between the notes is how long I try to wait after the last one before the jumpslash

Last edited 18 Jul 2012, 07:02 by WallIsReflect.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#578

Sure thing, this is the picture SVA uploaded: http://imgur.com/BLRc6, if you want to do it buffered then just buffer 2 more frames after the picture frames. It's all about looking where link is against the side of the hole after he sidehops. Hope it helps.


Thanks a bunch, that's helping a lot. I don't have it quite consistent yet, but I'm a LOT closer, so again, thanks c:

Re: OoT / MQ - Question & Answer / Trick Help Thread

#580
Also seeing gohma etc.
(I think they arent treated 100% cutscenes because youre inside a dungeon or something)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#581
With wrong warping, the cutscenes that "count" as your last cutscene are ones that are stored as being part of the scene itself. Typically (but not always, as it is in the case of the Lullaby cutscene) they are cutscenes that play on entering a scene.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#582
Hello again. xD
Would anyone be able to tell me the frames I need to drop bomb and backflip for child kokiri hover? I can't find a vid that makes the frames apparent.
Also just to clarify something, are there any ways to kill Morpha as child that don't require getting magic meter?
As always, any help is much appreciated.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#583
I feel like I'm just stopping by this site ~once per year to ask something in this thread <_<

Anyways, I was recently just thinking up a just-for-fun sort of route that would let me grab every gold skulltula in a relatively efficient manner, and I'm stuck one one in the water temple.  Is it possible (and if so, how?) to get the skulltula after the song of time block in the longshot room without actually having the song of time?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#586
Whoa, I guess I'm pretty lucky.  The trick to do what I wanted was discovered just a few days before I wanted to use it... didn't think I'd find anything of relevance in the last few posts of the new trick thread so I didn't even bother looking :o

Thanks!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#587
I'm learning the new MST route and I can't find any good videos or guides on crossing the gap in the Shadow Temple right before the last room with bombchus. I see people do that weird little megaflip to hover boot run to jumpslash thing, but I have no idea what's going on. Someone wanna link me to a video or explain? Thank you guys!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#588
I don't think there are any videos but I can explain it. What you do it you do a mega sidehop onto the broken pillar next to the door, but before you land you equip hoverboots. The recoil of the mega sidehop should be enough to get you across that gap if you jumpslash (idk if the jumpslash is required but it never hurts to do).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#589
I didn't know about this!! I just tried it now and got it to work. What you have to do is stand on the platform then perform a mega sidehop, then equip the Hover Boots and continue holding Z and forward (might be unnecessary). When you're almost done hovering just do a jumpslash.

Wouldn't a Damage Boost also work? It'll be harder to do with Bombchus but I'd imagine it could still work.

Alternatively, you can just angle the Bombchu so that it hits the Bomb Flowers in front of the statue.


Hello again. xD
Would anyone be able to tell me the frames I need to drop bomb and backflip for child kokiri hover? I can't find a vid that makes the frames apparent.
Also just to clarify something, are there any ways to kill Morpha as child that don't require getting magic meter?
As always, any help is much appreciated.



I know everyone knows about Bomb Hovers, but I found a very reliable way to pause buffer one. Obviously, this is only useful if you don't have a wall or the Hover Boots. This works the same way for both Child and Adult Link.

1. Stand completely still and pull out a bomb and wait until it turns red the 7th time. This includes the time right before the bomb starts blinking faster.
2. Advance frames until the bomb turns blue.
3. On the blue frame, hold R and down on the control stick.
4. Advance more frames until the bomb is at Link's feet. It should be red by this time (big and blue as Adult Link).
5. Backflip.

Video

Note that there's one frame of leeway sometimes. If you accidentally waited until the bomb was a frame below Link's feet and backflipped, it may work, but in some cases you'll get hurt by the explosion. Also, if you accidentally went to the 2nd frame the bomb was blue, wait until the bomb is one frame above Link's feet and backflip; it just might work.

I know other methods of hovering (sideflip bombchus, etc) are quicker, but this one has served me the best in many challenge runs, and I really don't like bombchu bowling.

EDIT: I'd also like some help on the gainer. Link always goes backwards even when I perform a backflip that isn't in Z-Target mode.


The original way I killed Morpha as a child was using Deku Stick jumpslashes in the water. As long as you can get Morpha out of the water or catch it when it jumps you can defeat it without Magic; the extra range on the Spin Attack with Magic just helps make this easier.

Last edited 24 Aug 2012, 00:48 by Kimimaru.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#590
15 pages of Q+A, and I really dont wanna look through each page to see if its been asked (which it probably has).
Anyways, noob comments aside, is there a real difference between a megaflip and a megasidehop? Ive done both and it looks like a megaflip goes further, but Im not sure. Is there a time where I would use a megasidehop vs. a megaflip?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#591
Megaflips go higher and thus farther than mega sidehops and are mainly for traversing large gaps. Mega sidehops can also be used for getting past large gaps but are generally better for clipping into things. Mega sidehops are used for tricks like skipping Ruto's Letter, Fire Temple Boss Key skip, Spirit Temple Silver Block skip, and unloading B1 of the Deku Tree (this also can work with a megaflip if you angle it right). There are most likely some more that I'm missing.

Last edited 04 Sep 2012, 23:36 by Kimimaru.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#592
Spirit Temple Silver Block Skip? I'll have to look into that. Maybe I can still follow my normal casual route without having to RBA special gaunts.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#593
The Hover Boots method is much easier and better since it doesn't require any explosives or pause buffering. If your casual route requires the Hover Boots, you might as well do that method. I think the mega sidehop method for the Silver Block Skip is only for low % MST (that's only where I used it, at least).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#594
A low% MST? I'll have to try that someday. Though I'll guess in requires chus early (probably BotW) which I'm really bad at. I'll look at the route and I'll practice it all first lol.

As for my casual route, Hiver Boots are acquired, but RBAing special gaunts allows me to get 2x defense early. :P and they look cool

Re: OoT / MQ - Question & Answer / Trick Help Thread

#595
You can get double defense with just Hover Boots, a Sword, and a Shield via Recoil Boost.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#598
How do you superslide off a chu? I see it all the time in TASes and it just looks like they shield drop it and then roll at it and stab it, but I can't seem to figure it out.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#599
@Implicit: There's a reason you only see it in TASes.  To do a superslide, you need a grabbable object.  However, TASes don't use superslides.  They use what's called A-slides and Z-slides.  A-slide stands for analog/analogue or however it's spelled, slide.  Basically, Every 3 input frames, or 1 visual frame, they move the control stick to an extreme in one direction, then puts it back to neutral the next visual frame/3 input frames.  The Z-slide is similar, but you press the Z button instead of moving the control stick every 3 frames.  By doing these, you are able to maintain a constant speed as long as you don't mess up.  It's not worth even attempting on console though, as it's super precise and requires immense pause buffering.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#600
Thanks, but what exactly is the thing they do with the chu then? Are they analogue sliding out of a chu explosion or something?