Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#601
Yes.  There are 2 different ways you'll see A-slides.  You can use 1 chu and slash it then roll into the explosion, or use 2 chus by rolling into the 1st one, taking damage, and turning around to do an A-slide off the second chu.  It's complicated.  Unless you do TASing, you shouldn't be that concerned about it.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#602
Alright, I just started learning the new MST, finished it like twice, but I've got a few questions if you guys would be so kind...

1) What method do you guys use to jumpslash one-cycle Dead Hand? I usually just wait until I see his arms move 5 times, but I'm not one-cycling him consistently.
2) You know the little turns people do to set up wrong warps? Poodleskirt's Shadow Temple WW strat has it, and the Fire Temple and Spirit Temple WWs use it, too. It's that little turn in place like in ESSs. But is there a way to get Link to stop after he turns 90/180 degrees, or is it just timing? It seems like Poodle does it perfectly every time, and I have trouble stopping short or turning too much.
3) The new bufferless Spirit Hover...what's the setup? I can't find a video with instructions, and Poodle says there's more to it than it looks like he's doing. I backflip off the wall, roll and retarget, do the bomb setup, hover 9 times with chus, and then backflip with my hookshot out and kokiri boots on. Sometimes it works, most times it doesn't. I don't get what I'm doing wrong, but I'm super-inconsistent with it.
4) The Shadow Temple CS in general. I always end up on the right side of the warp, but sometimes one slash makes the CS work, and sometimes two does. I have no clue why this is, I'm doing the same setup every time. If anyone has had this problem and figured it out, please let me know.

I know this is a lot, guys. Thanks in advance to anyone willing to help me with some of this.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#603
During a TAS, is it faster to skip the slingshot or to get it and skip Ganon's Tower collapse?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#604

1) What method do you guys use to jumpslash one-cycle Dead Hand? I usually just wait until I see his arms move 5 times, but I'm not one-cycling him consistently.
Well, for 1, ive seen it on a stream at speed runs live. You jump slash dead hand, then wait till that second when hes bought to go underground, then jump slash him again. Repeat until hes defeated. Any1 tell me if I'm wrong.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#605
You ARE correct.  However, you're not being of much help.  I believe that person knows that that's what he has to do, but he was looking for more specific help on the timing of the jumpslash.  I almost always fail it, so I'm not much help either, but your method for timing it is probably fine.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#606
i have a question about ganondoor

evertime i try to open the door i come in the deku tree again

is there any specific time to open the door?

i tried brianmp16´s setup without deku nut just pause buffer and i think it worked but i don´t teleport to ganons castle

and why can i not reset after fail the trick, is it impossible to do the trick again

and i don´t save, double ko on gohma is no problem, and setup also no problem just open door is the main problem

if anyone can help thank you :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#607
I haven't been able to do Ganondoor myself, but I know a bit about it.


i have a question about ganondoor. everytime i try to open the door i come in the deku tree again. is there any specific time to open the door?


There is a single frame window in which you must open the door for it to work. The really tricky thing about Ganondoor is that your camera angles are important because facing certain directions will cause the blue warp to stop running in the background, which will change the timing for the door opening.

Quote
and why can i not reset after fail the trick, is it impossible to do the trick again


It has to do with how wrong warping works in general. Basically, every time you wrong warp you set up for a cutscene to play. Part of determining what cutscene plays is based on the area you're wrong warping to. In Ganondoor's case, there are no cutscenes that play inside the Tower Collapse area, so the "last cutscene" is used instead.

If you savewarp, your last cutscene will naturally be the title intro cutscene, which places you oobs, and won't give you control. If you don't savewarp, your last cutscene will naturally be the "Inside the Deku Tree" cutscene.

You'll notice that no cutscene plays after a successful Ganondoor. This is because going to Tower Collapse overwrites the "Inside the Deku Tree" cutscene in a way that causes the game to stop trying to play a cutscene.

That said, there are ways to Ganondoor from a savewarp. As an Adult, you can simply pause the game in Gohma's room to get it to work. As a child, you can either backtrack to Link's house and pause the game, then go back and do Ganondoor (once you pause at Link's house, only pause in Kokiri Forest, Deku Tree, Gohma's Room). There are other ways to perform Ganondoor after a save warp, but those two are probably the easiest

Re: OoT / MQ - Question & Answer / Trick Help Thread

#608
I keep hearing people say that getting the Slingshot helps you with something in the run, but I forgot what it was and want to know how the Slingshot would help you at all.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#611

I haven't been able to do Ganondoor myself, but I know a bit about it.

There is a single frame window in which you must open the door for it to work. The really tricky thing about Ganondoor is that your camera angles are important because facing certain directions will cause the blue warp to stop running in the background, which will change the timing for the door opening.

It has to do with how wrong warping works in general. Basically, every time you wrong warp you set up for a cutscene to play. Part of determining what cutscene plays is based on the area you're wrong warping to. In Ganondoor's case, there are no cutscenes that play inside the Tower Collapse area, so the "last cutscene" is used instead.

If you savewarp, your last cutscene will naturally be the title intro cutscene, which places you oobs, and won't give you control. If you don't savewarp, your last cutscene will naturally be the "Inside the Deku Tree" cutscene.

okay thank you for your answers

with a savewarp? is there any video of it?

and when should i save after OI and then go back to links house?

okay i try

You'll notice that no cutscene plays after a successful Ganondoor. This is because going to Tower Collapse overwrites the "Inside the Deku Tree" cutscene in a way that causes the game to stop trying to play a cutscene.

That said, there are ways to Ganondoor from a savewarp. As an Adult, you can simply pause the game in Gohma's room to get it to work. As a child, you can either backtrack to Link's house and pause the game, then go back and do Ganondoor (once you pause at Link's house, only pause in Kokiri Forest, Deku Tree, Gohma's Room). There are other ways to perform Ganondoor after a save warp, but those two are probably the easiest

Re: OoT / MQ - Question & Answer / Trick Help Thread

#612
The slingshot is needed to skip part of Ganon's Tower collapse, I just don't know if it's faster or not.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#613

The slingshot is needed to skip part of Ganon's Tower collapse, I just don't know if it's faster or not.
It's not faster for console. For that to work you would need to do a trick that's basically TAS only

Re: OoT / MQ - Question & Answer / Trick Help Thread

#614

It's not faster for console. For that to work you would need to do a trick that's basically TAS only


How much time does it save during a TAS anyway?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#615
1. How do you do the BotW vine clip without pause buffering?

2. I'm unable to get the proper ESS angle with a GCN controller. Any advice?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#616

1. How do you do the BotW vine clip without pause buffering?

2. I'm unable to get the proper ESS angle with a GCN controller. Any advice?


1. It requires lots of practice with the timing of the slash relative to where the skulltula is and what time you need to drop off / re-grab.

2. It's gonna be slightly different on every controller due to dead zone differences. If you're playing on the Virtual Console version, it's going to be difficult regardless of your controller because the control stick input is interpretted incorrectly compared to how it should on a Nintendo 64. You can read more about it in this thread:

http://forums.zeldaspeedruns.com/index.php?topic=1018.0

Re: OoT / MQ - Question & Answer / Trick Help Thread

#617
Are there any ways to reduce the sensitivity by using Gecko OS with the channel or a modified WAD, something?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#618

It's not faster for console. For that to work you would need to do a trick that's basically TAS only


Yes, this was what I was looking for. Thanks!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#619
Been trying Ganondoor for 3DS (you can OI with Ocarina on B). I have a few questions about it

In order to reset the boss room, you need to play the sun's song, double KO would remove Ocarina from B. Does that affect the ww working?

After doing OI and exiting the bluewarp, there is a very little amount of time to make it to the door, I can only make it halfway there.any way to increase the warp time?

Last edited 21 Sep 2012, 14:07 by Nook.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#620

Been trying Ganondoor for 3DS (you can OI with Ocarina on B). I have a few questions about it

In order to reset the boss room, you need to play the sun's song, double KO would remove Ocarina from B. Does that affect the ww working?

After doing OI and exiting the bluewarp, there is a very little amount of time to make it to the door, I can only make it halfway there.any way to increase the warp time?
I dunno about OoT 3DS, but you can try and look away from the warp. Targeting the walls in the original stops the timer.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#621

Been trying Ganondoor for 3DS (you can OI with Ocarina on B). I have a few questions about it

In order to reset the boss room, you need to play the sun's song, double KO would remove Ocarina from B. Does that affect the ww working?

After doing OI and exiting the bluewarp, there is a very little amount of time to make it to the door, I can only make it halfway there.any way to increase the warp time?


So far since all the wrong warps that arent directly into cutscenes have crahsed (on 3ds), so I doubt this warp would be different. But, if it does warp and crashes, you could try having dmt intro as your last cutscene viewed. Ask r0bd0b for help on that kind of stuff.

And on the time thing...on n64 you have to have a certain amount of warp timer frames before opening the door (~90 i think?). What may be a possibility is that you need the same amount on 3ds but because of the faster framerate you have less time. Idk really. Are you using one of the unbuffered n64 methods?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#622
I am using a nut & sword (stick really) unbuffered method from sockfolder, but the time really just goes when I reach the hall to the door. I know it crashes we tested it together with mzx a while back, but that was with fw and never the door itself

Re: OoT / MQ - Question & Answer / Trick Help Thread

#623
What is the fastest method of Ganondoor? I think it is the one with the eight backflips (or backwalk if you're careful) but are there any faster methods? Also, would it be able to do SL's sidehop method used in his TAS without pause buffering it?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#624
Also, how on earth do you do a sidehop off a deku baba to skip the basement? For some reason, I find this trick excruciatingly difficult. It takes me about 20 seconds to set up the angle, about 4 2-4 hours to actually hit the megasidehop, and when I finally hit it I don't reach the basement because my angle was slightly off. So,

What is the angle/how can I set it up quickly?
What is the timing for the roll and sidehop?

Additionally, how do I jumpslash recoil after breaking the web to skip the basement, and is it possible to skip through the web after that recoil?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#625
Is there a way to get the Gold Skulltula in the Song of Time block on the Adult side of the Spirit Temple without the Song of Time? It's actually inside the block, so A-sliding won't work.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#626

Also, how on earth do you do a sidehop off a deku baba to skip the basement? For some reason, I find this trick excruciatingly difficult. It takes me about 20 seconds to set up the angle, about 4 2-4 hours to actually hit the megasidehop, and when I finally hit it I don't reach the basement because my angle was slightly off. So,

What is the angle/how can I set it up quickly?
What is the timing for the roll and sidehop?

Additionally, how do I jumpslash recoil after breaking the web to skip the basement, and is it possible to skip through the web after that recoil?

For the megasidehop:
http://www.youtube.com/watch?v=qhT-oxjU0VQ
The angle is not important at all.

For the jumpslash you can do something like this:
http://www.youtube.com/watch?v=rxHc-r2Mqao
And yes you can web clip after this if you don't pause and go fast.


Is there a way to get the Gold Skulltula in the Song of Time block on the Adult side of the Spirit Temple without the Song of Time? It's actually inside the block, so A-sliding won't work.

You can BA the boomerang and use that to get it, but I can't think of any other ways.

Last edited 24 Sep 2012, 20:15 by Exodus122.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#627
You know the little turns people do to set up wrong warps? Poodleskirt's Shadow Temple WW strat has it, and the Fire Temple and Spirit Temple WWs use it, too. It's that little turn in place like in ESSs. But is there a way to get Link to stop after he turns 90/180 degrees, or is it just timing? It seems like Poodle does it perfectly every time, and I have trouble stopping short or turning too much.


Seriously, if anyone could help me with this I would be very thankful, this alone is pretty much holding me back from finishing runs.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#628
If you're holding it down light enough and in the right direction Link should stop automatically. Make sure you're holding it in the ESS direction you want (Ex. hold it very slightly to the left if you wanna turn 90 degrees left).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#629
Double post (sorry), but I found something interesting...

I was redoing my Max % Adult and I got to the chest past the stone block you have to move twice (pull down once and push to the side the other time). I was annoyed that I couldn't open the chest underwater, so I hookshotted towards it and mashed A as fast as I can and what do you know, I managed to open the chest!

EDIT: Never mind, this isn't new!

Last edited 26 Sep 2012, 20:57 by Kimimaru.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#630

If you're holding it down light enough and in the right direction Link should stop automatically. Make sure you're holding it in the ESS direction you want (Ex. hold it very slightly to the left if you wanna turn 90 degrees left).


Wow, I can't believe I couldn't figure this out! I guess I was doing it to lightly/slowly, so the camera was starting to move before Link had turned all the way. Haha, thank you so much, you saved me a lot of headaches.