Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#691

Have you shield dropped the bomb immediately after pulling it out? It should be a little bit to the right of you. Also, are you falling into the water from the left of the bridge?


I always shield drop the bomb immediately.  This is what happened the last ten times:
1. megaflip, miss the post, land where cow used to be
2. megaflip, land on the post successfully
3-5. explosion hits Link when trying to megaflip, fall in water
6. megaflip, land on the post
7. megaflip, miss the post, land where cow used to be
8-10. explosion hits link, fall in water

Last edited 23 May 2013, 16:31 by WallIsReflect.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#692
If you can, try testing on an emulator with save states and see where you're going wrong. If you don't have an adapter, record what you did and find the difference between the times you failed and the times you succeeded.

Then again, it could be that you did the first step (walking against the wooden post) wrong.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#693
Are there any version differences between VC and GCN at all with hovering? I am noticing a complete inability to hover with the hookshot + chus method in VC. However, as soon as I switch over to the GCN version I am perfectly able to do it with absolutely no problems at all.

I start wondering if there is any delay with wireless versus the GCN controller too. I noticed that with the GCN version, you can activate the shield by light press rather than a full click while the classic controller seems to have to have a full click. If so, surprising how much a difference it makes.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#695
Void hovering doesn't crash on VC, it just doesn't (usually) produce a double explosion like on GC or some emulators. Contortion hovering doesn't crash either, but it can succeed or fail based on how many things are loaded in the area around Link.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#696
Hello

I can't get gerudo bridge skip via megaflip or hookshot and I swear I'm doing everything perfectly for both methods. Is there any other way to cross the bridge with only a hookshot and bombs (while have a bottle on b)?

If not, can someone help me define what exactly the turn around hookshot trick thing is or explain to me why despite my setup being correctly every time my megaflip misses the ledge I'm aiming for?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#697
I definitely don't recommend doing the hookshot bridge skip and recommend doing this bridge megaflip setup http://www.youtube.com/watch?v=ZeyLf8br3eg as it is 100% consistent if you don't mess up (make sure you don't accidentally do small movements which will screw it up).

If you are on gamecube or the virtual console version you could also savewarp/die to get stick back on the b button (buy a stick in the kakariko bazaar) and then use it to get isg in order to steal epona to get across.

It also helps us if you post a video showing you failing it so we can tell exactly what you're doing wrong.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#698
Hey guys,

I'm struggling with the DoT skip.

I find it hard to do those side rolls (where you hold down left slightly). I can do them now and again but I move forward most of the time.

Any tips on how to get those right?

Thanks!

Re: OoT / MQ - Question & Answer / Trick Help Thread

#699

Hey guys,

I'm struggling with the DoT skip.

I find it hard to do those side rolls (where you hold down left slightly). I can do them now and again but I move forward most of the time.

Any tips on how to get those right?

Thanks!


Practice pivoting without Z targetting away from the door first until you're comfortable with the position on the joystick that you have to hold.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#700

Practice pivoting without Z targetting away from the door first until you're comfortable with the position on the joystick that you have to hold.


Alright, I think I sort of got it now.

By the way, do we have only 1 frame for the sidehop that clips through?

I tested on emulator and it seemed like it.

I'm missing it a lot even when I have the right angle, and I'm mashing A as fast as I can.

Edit: Seems like I suck at mashing A fast.. Might have to learn doing it frame perfect instead. :/

Last edited 21 Jul 2013, 03:21 by Mothership_Connection.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#702
I figured out why no cutscene will play after certain types of wrong warps (Deku Tree Ganondoor for example).

The game expects two signed 32 bit integers at the start of every cutscene, one representing the number of "commands" that make up the cutscene, the other representing the number of frames (though the actual runtime for a cutscene can be shorter than this). If either number is negative, then no cutscene plays.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#703
How do you turn in mid-hover? Say like, for Spirit Hover.

Last edited 04 Aug 2013, 22:03 by Apasher.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#704

How do you turn in mid-hover? Say like, for Spirit Hover.


You have to target something to unlock the camera. If there's nothing nearby to lock onto, you can lock onto a chu (which is what people do for spirit hover)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#706

How can I get a movement speed of 27 with an Endless Superslide? I'd like to be able to turn directions in a superslide while having the fastest possible movement speed of 27 in the game.

http://zeldaspeedruns.com/oot/generalknowledge/movement-speeds


HESS

EDIT: Which brings to my attention that http://zeldaspeedruns.com/oot/tech/extended-superslide needs to be updated *a lot*

Last edited 18 Aug 2013, 21:33 by Jbop.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#707
Hey guys,

I've been trying to learn RBA with the Lon Lon Ranch method but don't know how to prevent my game from crashing when I do Ocarina Items to get the bottle on B. I'm playing on PJ64 and I know that N64 crash went you try to pull out a deku stick as adult, but I don't know if that mean I have to use the fishing rod method or if I have to use VC because I'm pretty sure I saw other people being able to do it on N64. Help would be much appreciated.

Thanks in advance.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#708

Hey guys,

I've been trying to learn RBA with the Lon Lon Ranch method but don't know how to prevent my game from crashing when I do Ocarina Items to get the bottle on B. I'm playing on PJ64 and I know that N64 crash went you try to pull out a deku stick as adult, but I don't know if that mean I have to use the fishing rod method or if I have to use VC because I'm pretty sure I saw other people being able to do it on N64. Help would be much appreciated.

Thanks in advance.


You must break your stick ahead of time so that you have 0 before becoming adult Link. If you are on GC/VC you can just break the stick as adult. Usually people break the stick on the JS for the WESS to kakariko on the way to the bottle (since the Lon Lon Ranch method skips Kokiri Sword). With the fishing rod method you don't need to break your stick because you can dupe directly over the fishing rod using the shieldswipe duping method (shieldswipe dupe doesn't work with sticks because Link can draw the stick while crouching).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#709
Sometimes when I try to do the spirit medallion cs skip, the camera is facing the wrong way when it pans back to link after the OI. (It faces to the left of him instead of the right.) This seems to happen completely at random, and it happens regardless of which setup I use. Anyone know what I'm doing wrong?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#710
Isn't there a way to permanently skip Zelda's Lullaby?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#711
I don't think so. As long as you didn't get it yet I'm pretty sure you can always go back and get it.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#712
After you watch the Zelda escape CS, the guards prevent you from going in there at all times and not just at night.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#715
Hi speedrunners,

I've been a lurker for a while and finally decided I should get serious and really try to learn the game. For the most part, it's been going really well and it's been a lot of fun.

I'm very confused about how to do the swordless DoT skip, though. It seems different sources have different suggested inputs about how to get to the other side of the door once you've clipped through. Also, none of them seem plausible unbuffered, yet people do this trick unbuffered all the time.

I spent a couple hours practicing earlier this week and I'm reasonably consistent about clipping through the door itself, I just have no clue what to do afterwards and the internet seems to be contradictory in this regard. I'm assuming that some information is just outdated and one of the methods is better/more modern, I just don't know which. If someone could clear this up for me, that would be great!

I also have a question about pause buffering and emulators. (if emulator talk isn't allowed, mods can feel free to edit this part out.) For one, I'm having a really hard time pause buffering on an emulated N64 version of the game. I think part of it is the N64 itself, but also I think my emulator is making it harder. So first question: is pause buffering just difficult for everyone and I have no right to complain? Second question: what's the best emulator on Mac? I'm currently using sixtyforce and it's kinda terrible, but I couldn't find an alternate.

Related: are there any good split timers for Mac? I was making my own but I don't really have time to continue anymore. Plus, if someone else has made one there's no point anyway.

Thanks! I'm excited to be a part of this community! :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#716
From the door of time skip page:

Quote
The next part is clipping out of bounds. This is done the same way as normal — sideroll, and then sidehop. Before you fall out of bounds, make sure you release Z and the control stick. The timing for the next part is similar to the above method. Press Z on the same frame you would jumpslash (first frame where you can't see Link). Too early or late and you'll end up falling oob. When you hear Link do a jump hold left and you should be through. If you are pause buffering, hold left on the frame where you can see Link's hair. The amount of time you have to press left and still make it through is pretty lenient.


Pause buffering isn't hard, at least on a real console. From my experiences with Project 64, you can sometimes get unexpected frame bursts, or the timing for the re-pause can change when playing on an emulator. I'm not familiar with Macs or sixtyforce, so I can't tell you if there's a way to help you with this.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#717
For anyone who has trouble with the stone umbrella skip in Shadow Temple, I found a really really easy way to buffer it.

http://www.youtube.com/watch?v=-AhMHxlsHgQ

Not a hard trick in the first place, but this made it way more consistent for me. (useful in 100% and bingos)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#718
Hello Speedrunners

I have one question for those who the Swordless Link Glitch on the VC version, can it even be done? I tried it a lot on my Wii but I think I might be doing it wrong. I would to know if there is a way I can make it work on the Wii as I have know idea where to idea or even where to cast the line.

I am also having a really hard time on the horseback archery range, can anyoe give me pointers on how to make my experience easier?

Last edited 20 Oct 2013, 07:15 by GAP.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#719

Hello Speedrunners

I have one question for those who the Swordless Link Glitch on the VC version, can it even be done? I tried it a lot on my Wii but I think I might be doing it wrong. I would to know if there is a way I can make it work on the Wii as I have know idea where to idea or even where to cast the line.

I am also having a really hard time on the horseback archery range, can anyoe give me pointers on how to make my experience easier?


As long as you are using the dive+cast method, stealing the rod should work on any version. You can always pause buffer it if you're having trouble.

You can also achieve swordless Link by skipping kokiri sword and then mounting a horse as adult Link IIRC.

Personally I find the minigame easier if you try to aim for the center of the big target, and as Epona passes by, keep shooting at it, but try to gradually move the control stick slowly to the right to keep the target in front of you all the time. Subtle movements are probably harder on VC, but just try to move the control stick very slightly and hopefully you will get smoother aim rather than jerky aim. Once you get the rhythm down, you can get all the points from that one target (although you might have to get some on the way back).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#720
So I've been trying to get a consistent wrong warp for literally weeks and I'm really lost as to what I'm messing up about it. This is getting super frustrating.

I have a success rate of less than 1% (so, basically, random luck) and I've compared what I'm doing to every video I can find online and I haven't noticed any inconsistencies, so I don't even know what I need to fix.

I suspect it has something to do with how I'm entering the door. I've recorded my attempts and played them in sync with successful warps I've seen online and the setups look 100% consistent; they play synchronously. This makes me believe I'm entering the door wrong, although again, I don't know why or how.

I've uploaded a video, including inputs, here: http://cl.ly/2S103K2A0l0U

(Edit: it's possible the audio is ever so slightly out of sync. I tried to match it up the best I could and I think I did a good job, but it might still be slightly off.)

(Note: you don't have to download the video, there's a tiny link under the download button that says "view" so you can watch it in your browser.)

If anyone could tell me what I need to fix to get it to work, I would really appreciate it. Thank you!