Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#721
Hi,

I have been wondering if it is possible to beat Shadow temple without Zelda's lullaby. I'm playing N64 PAL version and at the moment I have bombs, bombchus, one bottle, hookshot and hover boots.

Quote
So I've been trying to get a consistent wrong warp for literally weeks and I'm really lost as to what I'm messing up about it. This is getting super frustrating.

I have a success rate of less than 1% (so, basically, random luck) and I've compared what I'm doing to every video I can find online and I haven't noticed any inconsistencies, so I don't even know what I need to fix.

I suspect it has something to do with how I'm entering the door. I've recorded my attempts and played them in sync with successful warps I've seen online and the setups look 100% consistent; they play synchronously. This makes me believe I'm entering the door wrong, although again, I don't know why or how.

I've uploaded a video, including inputs, here: http://cl.ly/2S103K2A0l0U

(Edit: it's possible the audio is ever so slightly out of sync. I tried to match it up the best I could and I think I did a good job, but it might still be slightly off.)

(Note: you don't have to download the video, there's a tiny link under the download button that says "view" so you can watch it in your browser.)

If anyone could tell me what I need to fix to get it to work, I would really appreciate it. Thank you!

I'm not specialist of this stuff as I have never done it but in tutorial video (http://www.youtube.com/watch?v=qAOfhr4US2s, http://www.youtube.com/watch?v=qAOfhr4US2s&t=4m19s) the guy turns around two times instead of one as you do in your video. Hope it helps (in case you have not done it yet).

Last edited 29 Oct 2013, 14:17 by mouka.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#722

So I've been trying to get a consistent wrong warp...


Looks like you are letting the camera pan out when you don't need to, try not to ever let the camera pan out unless it's part of a setup adjustment.


Hi,

I have been wondering if it is possible to beat Shadow temple without Zelda's lullaby. I'm playing N64 PAL version and at the moment I have bombs, bombchus, one bottle, hookshot and hover boots.


Should be easiest to do use the deku->bongo wrong warp using a trade item timer. The problem is is that it's going to be a complete shot in the dark because no one bothers making setups for PAL. If you could come up with a setup yourself to get onto the blue warp in the same spot as this video http://www.youtube.com/watch?v=K6PfmneKJfI then I think the adjustment will work, but a different ocarina items setup will be needed because of PAL's shortened rolls

Re: OoT / MQ - Question & Answer / Trick Help Thread

#723

Hi,

I have been wondering if it is possible to beat Shadow temple without Zelda's lullaby. I'm playing N64 PAL version and at the moment I have bombs, bombchus, one bottle, hookshot and hover boots.
I'm not specialist of this stuff as I have never done it but in tutorial video (http://www.youtube.com/watch?v=qAOfhr4US2s, http://www.youtube.com/watch?v=qAOfhr4US2s&t=4m19s) the guy turns around two times instead of one as you do in your video. Hope it helps (in case you have not done it yet).



Japanese and English have different adjustments iirc

Last edited 04 Nov 2013, 18:46 by RivaL.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#724
I have a weird problem with the Ganon fight in any%.

I have previously ran the route several times without problems, but when I recently started using a USB adapter to practise on emulator (before this I hadn't reached the Ganon fight on emu, just on console) I started having problems with the second half of the Ganon battle. The game would crash when I walked back towards Ganon after getting the master sword, and after a few tries I realised that the flame barrier was somehow burning my shield before it even started rising from the ground. Backwalking instead of rolling forwards made it less likely, but it still happened a lot. Am i doing something wrong or is this a weird emu bug?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#725

I have a weird problem with the Ganon fight in any%.

I have previously ran the route several times without problems, but when I recently started using a USB adapter to practise on emulator (before this I hadn't reached the Ganon fight on emu, just on console) I started having problems with the second half of the Ganon battle. The game would crash when I walked back towards Ganon after getting the master sword, and after a few tries I realised that the flame barrier was somehow burning my shield before it even started rising from the ground. Backwalking instead of rolling forwards made it less likely, but it still happened a lot. Am i doing something wrong or is this a weird emu bug?


http://www.twitch.tv/shizze/c/2258148

Is it something like this? if so then yes it's an emulator problem

Edit: It's about 45 seconds into the video

Last edited 31 Oct 2013, 21:28 by SlapTheCat.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#726

As long as you are using the dive+cast method, stealing the rod should work on any version. You can always pause buffer it if you're having trouble.

You can also achieve swordless Link by skipping kokiri sword and then mounting a horse as adult Link IIRC.

Personally I find the minigame easier if you try to aim for the center of the big target, and as Epona passes by, keep shooting at it, but try to gradually move the control stick slowly to the right to keep the target in front of you all the time. Subtle movements are probably harder on VC, but just try to move the control stick very slightly and hopefully you will get smoother aim rather than jerky aim. Once you get the rhythm down, you can get all the points from that one target (although you might have to get some on the way back).


Regarding the Horseback Archery challenge, I believe I am getting closer but at same time I am getting farther. My fingers keep bumping into the C Stick and A button, is there a way to dampen the sensitivity or am I stuck?

Regarding the Kokiri Sword skipping, does that mean I would have to restart the game to activate the glitch? I don't want to have to do that.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#727
Didn't find a good setup on youtube for getting the HP in zora's river with the boomerang. I found it kind of tricky, so I came up with this. It isn't the fastest setup ever, but it's super easy and convenient for 100% runs.

http://www.youtube.com/watch?v=iq-hwZjrlaw

Re: OoT / MQ - Question & Answer / Trick Help Thread

#728
So I have been learning Any% in OoT and I'm stuck at the gohma clip glitch. I do everything I need to do, I do deku nut, stab, nut, stab, nut, then ISG, go in corner of door. I have to backflip and clip through the wall and each time I pause buffer and input the action when gohmas eye is completely open but For some reason I just cannot clip through the door. Anyone have any ideas of what I can do to get this glitch?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#729
I want to restart the game if not to activate a No sword glitch in the Kokiri forest. Is that a good idea or should I start a new file with the glitch?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#730
Can anyone help? What ESS position is needed for the WESS to Kakariko that Pydoyks used in his latest record?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#731

Can anyone help? What ESS position is needed for the WESS to Kakariko that Pydoyks used in his latest record?

Right ESS. You have to press Z rather quick to get a nice angle and therefore a high speed.  :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#733
Is there any huge difference between the Japanese N64 cart and the Japanese VC version? I don't want to mess with my Wii so I figured I'd go with a Japanese cart. Which would be recommended?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#734

Is there any huge difference between the Japanese N64 cart and the Japanese VC version? I don't want to mess with my Wii so I figured I'd go with a Japanese cart. Which would be recommended?

VC is faster, because of faster loading and less lag.

If you want to do 100%, a Japanese V1.0 or V1.1 card is faster, due to early Eyeball frog, which doesn't work on VC, because it's V1.2.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#735

VC is faster, because of faster loading and less lag.

If you want to do 100%, a Japanese V1.0 or V1.1 card is faster, due to early Eyeball frog, which doesn't work on VC, because it's V1.2.


Now I'm not sure is talk of softmodding is prohibited (if so, my apologies), but is softmodding a Wii hard to do?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#736

Now I'm not sure is talk of softmodding is prohibited (if so, my apologies), but is softmodding a Wii hard to do?

Everyone has different ways of running the JP version on their Wii.

You can try this topic. Don't try things unless you're sure what they do. If you have any further questions, you should ask them in that topic, as this topic is for trick discussion. :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#737
Hello everyone. First time poster with a few questions. I'm not much for speedrunning but I enjoy using glitches as a means to explore the game. (I work as a designer and QA professional in real life so this is totally in my wheel house.)

Anyway, managed to do a lot of the major Forest Escapes except the WESS, which I'll work on. That was yesterday and it was really fun! Today was DoT skip and I finally managed it after a while. I'm pretty sure my issue was that my sidehop was a bit off. Interestingly, I can't do it buffered. Go figure.

But now I have some questions:

1. I didn't get a bottle before doing the skip, mostly because I wanted to see if I could actually do the skip. This means I am bottleless until I manage to make it back to child Link, yes?

2. I didn't get early Chus. So I'm a bit lost on what I should do for bombs because my goal in terms of getting back to child Link was to use the knife clip. What's the most expedient way to do this? Can I even do this? I admit that I haven't played this game in quite some time so it's hard for me to sequence things in my head. I am watching runs to help me out though.

3. On the subject of bombs, I'm getting pretty solid at SS with a single bomb but I've noticed that botching a SS attempt seems to lock my action icons (C items, sword) from being used. This is a result of letting the bomb damage me?

4. And finally, getting to the DoT skip, I was curious how people generally went about the roll into the sidehop. Getting the clip while using my thumb proved tricky but if I mash with my index finger, I'm far more likely to succeed. Is this common? Does it matter?

Sorry to drop silly questions. I read through a lot of the thread and it definitely helped me with my DoT skip so thank you all! This is all really interesting and I want to keep exploring. I'm just wondering how gimped I am from rushing straight to the skip.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#738
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1. I didn't get a bottle before doing the skip, mostly because I wanted to see if I could actually do the skip. This means I am bottleless until I manage to make it back to child Link, yes?


Yes. Three bottles can only be obtained as a child, the fourth requires a bottle, and all bottle duplication tricks require having a bottle in the first place.

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2. I didn't get early Chus. So I'm a bit lost on what I should do for bombs because my goal in terms of getting back to child Link was to use the knife clip. What's the most expedient way to do this? Can I even do this? I admit that I haven't played this game in quite some time so it's hard for me to sequence things in my head. I am watching runs to help me out though.


It's possible. Your best option for Bombchus is to collect 10 skulltulas to obtain the Adult's Wallet, then buy them from the flying carpet salesman. You can get to Gerudo Fortress with Epona, or either the Hookshot or the Longshot, but getting across with the hookshot is almost inhumanly precise. To get across the desert, you're suppose to use the Hoverboots or the Longshot to get past a spot of quick sand, but you can just pull of a certain backwalk to get across.

Also I recommend checking out http://zeldaspeedruns.com/oot/generalknowledge/items-and-power-ups, and not because I wrote most of it. It has a bunch of general information on all the different items in the game (like chu locations), all in one place.

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3. On the subject of bombs, I'm getting pretty solid at SS with a single bomb but I've noticed that botching a SS attempt seems to lock my action icons (C items, sword) from being used. This is a result of letting the bomb damage me?


A failed superslide attempt can put you into a state where you store what is known as a ground jump. It's not because of the bomb damaging you. When this happens, simply sidehop or backflip: This will trigger the stored ground jump and you'll be able to use your c-items/sword again.

Quote
4. And finally, getting to the DoT skip, I was curious how people generally went about the roll into the sidehop. Getting the clip while using my thumb proved tricky but if I mash with my index finger, I'm far more likely to succeed. Is this common? Does it matter?


Don't know, but I expect someone else will have the answer.

Last edited 11 Dec 2013, 07:07 by mzxrules.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#739
Thank you for the prompt reply! I eventually realized I was storing ground jumps. I just never knew that could come from a failed SS. Thanks, too, for the link. I'll make use of it. This is a really interesting way to explore the game and I only hope I can continue to learn.

I feel like getting to the carpet merchant might be a bit tricky but not impossible. I guess I'll head that way.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#740
This is probably a dumb question, but is Navi dive possible on the GC version?

I can't seem to nail it, but it might be because I'm holding the C-stick up after the jumpslash.

I would play N64 instead but I don't know the PAL setup for megaflips.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#742
So, got my Bombchus by going through Gerudo Valley. Even made my way through the desert without the lens for fun. My goal is to get back to child Link since I'm just sort of exploring. Have the Giant's Knife, practiced that clip and I'm stoked that it's really easy. I just need the Hover Boots. I can do the set up to the Chu slide in the graveyard. I'm just having difficulty with getting the SS. I think the issue is the roll going into the chu.

Let me know if I'm wrong here but I take out the bombchu, I walk back slowly, I hit R holding it while I also do the roll (mashing A like a madwoman as well)? Keep hold of R the whole time.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#743
You want to tap up before you pull out the hookshot for the final backflip. Just mash A and you do the sideroll without having to use the control stick.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#744
Thanks. The pretty much made all the difference. Getting success here the majority of the time. Oddly, I have trouble walking the seam even though I have ISG but the important thing is that you just made the SS like, 90%.

EDIT: Totally got it. Thank you so much!

EDIT Pt. Two (Revengeance!): I see the Sheik is blocking the MS pedestal... I guess I have to do the Forest Temple. If I get my route here confused, let me know. I think it should go Dodongo's for bombs and then to the Forest temple. Using bugs on the switch to have extra time to reach the door in Dodongo's comes after getting the bomb bag, yes?

Last edited 13 Dec 2013, 04:03 by Scurvy Mcgee.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#745
Can anyone help me with the precise jump B1 skip on PAL? Right now if I fail B1 skip I climb the web and try the jumpslash anti-grav again. I've put a lot of effort into trying to get this to work and I'm just frustrated now.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#746

Can anyone help me with the precise jump B1 skip on PAL? Right now if I fail B1 skip I climb the web and try the jumpslash anti-grav again. I've put a lot of effort into trying to get this to work and I'm just frustrated now.

It might not work on PAL, because the roll distance is different. Honestly, I would not bother playing on PAL and switch to NTSC asap.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#747
Or switch to GC PAL if you have either the Wind waker or collectors edition disc. Of course it has horrible load times and bad ESS position but its better than having to buy a wii and softmod it....

Re: OoT / MQ - Question & Answer / Trick Help Thread

#748
To clarify, I'm a casual speedrunner (it's my secondary hobby) in the UK with an old N64 (I do also practice on emulator) and I don't want the hassle of changing to NTSC. I know the jump is possible, but the standard setup doesn't seem to be useful. I just wondered if anyone happened to know a good setup for the trick for PAL. I'll probably keep working on it myself too, and might eventually find something.

It has sometimes been fun playing on PAL, I had to work out different adjustments for the Ganondoor glitch.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#749
I would just stick with emulator. Nobody here seems to take PAL stuff very seriously unfortunately.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#750

Can anyone help me with the precise jump B1 skip on PAL? Right now if I fail B1 skip I climb the web and try the jumpslash anti-grav again. I've put a lot of effort into trying to get this to work and I'm just frustrated now.


Until recently I always played on a PAL N64 and didn't have a problem with the skip. I followed the video on the main site (under 'dungeon strategies' > 'Deku Tree'). I time the jumpslash for the moment when the black appears at the bottom of the screen, then pull backwards after bouncing off the wall until I land.

It can be tricky, but keep going!