On another note, One thing that can get through OoB water (thinking about woodfall temple early now) is hookshot dive during zora hover. the only way i've been able to get in the water is with the hookshot dive so I don't know if it's the dive state or the hover state that's doing it. doubt there would be any way to reproduce this in woodfall?
zora hover without a like like would be neat (and zora hover already works underwater just fyi)
the fact that this works here (and someone got a similar glitch with Gekko in GBT) leads me to think zora hover works a bit different than i originally thought
but what these all have in common is getting "grabbed" by an enemy, or more specifically, in the state of where the struggling animation occurs
the fact that this works here (and someone got a similar glitch with Gekko in GBT) leads me to think zora hover works a bit different than i originally thought
but what these all have in common is getting "grabbed" by an enemy, or more specifically, in the state of where the struggling animation occurs
from your video, I think what we get inside those woodfall plants is zora hover. after trying the "press A+B on the last few frames" thing, I've been having many more chances to use ocarina and move during it. but it still spits you out. a way to stop this would be great if anyone has any ideas?
I just found out how to give a strange effect in those Dexihands. you need to drown as young link while in one's grasp. when you recover from a fairy, you can change masks to zora until you get thrown out. and if you kill the hand then as zora, you get stuck in shielding.
http://www.youtube.com/watch?v=47WjmTZkjeU
I also tried to use the H&D timer to drown as zora but it didn't seem to work. I got out of H&D using the warp cheat though, so I guess it only works with that strange deku ocarina B thing?
http://www.youtube.com/watch?v=47WjmTZkjeU
I also tried to use the H&D timer to drown as zora but it didn't seem to work. I got out of H&D using the warp cheat though, so I guess it only works with that strange deku ocarina B thing?
Last edited 29 Oct 2011, 12:12 by GlitchesAndStuff.
I also tried to use the H&D timer to drown as zora but it didn't seem to work. I got out of H&D using the warp cheat though, so I guess it only works with that strange deku ocarina B thing?You can use the timer from doing this to drown as Zora.
Edit: Just tested it. It could not drown Zora Link, only human. :-X
Last edited 31 Oct 2011, 21:24 by Jeville.
I found this way to fight Gyorg's first phase the other day. I have no idea if it's new or not, but I've never heard of it nor seen a video of it, so I uploaded one myself:
http://www.youtube.com/watch?v=j3WA4ey10LU
http://www.youtube.com/watch?v=j3WA4ey10LU
Is Gyorg still chasing you after releasing the small fishes?
I have seen this too many times :}
http://www.youtube.com/watch?v=M-2_dbvlHG0
Milk Bar Hover Stratagy: When Chu hovering into the loading zone, if you're close enough to the wall, you can L/Z Target the Latte Sign. There it's easier to gauge your sidehop stops and it shows where the loading zone is, which is helpful. It also puts Link into a hemi-circle side hop
Probably not new but let me know
Probably not new but let me know
www.youtube.com/watch?v=P_W7CB3kpgk
How many people know about this? I would assume that you would have to wait for the moon to fall or reset to get out of this.
EDIT: Forgot to mention that this is in one of the Japanese Versions, so it won't work in other versions.
How many people know about this? I would assume that you would have to wait for the moon to fall or reset to get out of this.
EDIT: Forgot to mention that this is in one of the Japanese Versions, so it won't work in other versions.
Last edited 21 Dec 2011, 02:10 by DekuScrub.
on the american version the hole is there, but it has a bottom. You can climb out with zora link
Setup for Red Rupee Chest in North Clock Town with Hookshot (Enter South from East):
- Roll foward 4-6 times without movement
- Diagonal turn toward the chest (southwest), the more times you roll the easier the target
Also Setup video for early back room at the laundry pool: http://www.youtube.com/watch?v=jG_3SjFYQXk&feature=channel_video_title
- Roll foward 4-6 times without movement
- Diagonal turn toward the chest (southwest), the more times you roll the easier the target
Also Setup video for early back room at the laundry pool: http://www.youtube.com/watch?v=jG_3SjFYQXk&feature=channel_video_title
Last edited 01 Jan 2012, 16:06 by Tom Nook.
Messing with Majora's Mask's save file format, and I discovered something incredibly interesting. Apparently, there seems to be a way to change and preserve the position that you start a new cycle at. I doubt this will be exploitable legitimately, but I haven't looked into it much.
Edit: I figured it out. Basically, at the first line of the game file format, there's a value that stores which owl statue you've saved at. If it's anything but some default value (55?) you end up starting a game at an owl statue rather than at Clock Town, preserving the game time and perhaps other things I haven't figured out. If it's some invalid value, I'm not sure where you end up.
More experimentation is needed.
Edit: I figured it out. Basically, at the first line of the game file format, there's a value that stores which owl statue you've saved at. If it's anything but some default value (55?) you end up starting a game at an owl statue rather than at Clock Town, preserving the game time and perhaps other things I haven't figured out. If it's some invalid value, I'm not sure where you end up.
More experimentation is needed.
Last edited 19 Jan 2012, 10:59 by mzxrules.
Mayors Office =) like Hidden Owl
Messing with Majora's Mask's save file format, and I discovered something incredibly interesting. Apparently, there seems to be a way to change and preserve the position that you start a new cycle at. I doubt this will be exploitable legitimately, but I haven't looked into it much.
Edit: I figured it out. Basically, at the first line of the game file format, there's a value that stores which owl statue you've saved at. If it's anything but some default value (55?) you end up starting a game at an owl statue rather than at Clock Town, preserving the game time and perhaps other things I haven't figured out. If it's some invalid value, I'm not sure where you end up.
More experimentation is needed.
Discovered this, but unfortunately it appears to corrupt saves when done legitimately. I plan to look into it some more.
Edit: Fffff. Figured out why it doesn't work at all. It appears as if PJ64 doesn't emulate the bug correctly, or that I've cheated to create a situation where the bug isn't emulated appropriately.
What seems to be happening is that when the flag is set, some data is being written past the point where the checksum positioned, and on saving, it's added into the checksum. Since the game only counts up values before the checksum on reboot, the saved checksum does not end up matching the expected checksum, and the save is thus dumped :'(
There's still a little hope. First of all the save that Cadfe gave me revealed that the only value being saved was the current cycle. Perhaps there's a way to manipulate this?
Edit: Fffff. Figured out why it doesn't work at all. It appears as if PJ64 doesn't emulate the bug correctly, or that I've cheated to create a situation where the bug isn't emulated appropriately.
What seems to be happening is that when the flag is set, some data is being written past the point where the checksum positioned, and on saving, it's added into the checksum. Since the game only counts up values before the checksum on reboot, the saved checksum does not end up matching the expected checksum, and the save is thus dumped :'(
There's still a little hope. First of all the save that Cadfe gave me revealed that the only value being saved was the current cycle. Perhaps there's a way to manipulate this?
Last edited 21 Jan 2012, 09:33 by mzxrules.
It can be done legitimately without corrupting saves. How it can delete the file can be read here. So, before you go back in time, do not hold some of the items listed in notes then it's okay. Items you must not hold:
Rupees
Arrows
Bombs
Deku Nuts
Deku Sticks
Sea Horse
Hot Spring Water
Pictograph Box Photo
If you picked up any of them, it will still be okay if you use them all up before you go back in time.
Rupees
Arrows
Bombs
Deku Nuts
Deku Sticks
Sea Horse
Hot Spring Water
Pictograph Box Photo
If you picked up any of them, it will still be okay if you use them all up before you go back in time.
Last edited 21 Jan 2012, 19:15 by Jeville.
It can be done legitimately without corrupting saves. How it can delete the file can be read here. So, before you go back in time, do not hold any of the items listed in notes then it's okay. Items you must not hold:
Rupees
Arrows
Bombs
Sea Horse
Hot Spring Water
Pictograph Box Photo
If you picked up any of them, it will still be okay if you use them all up before you go back in time.
That did the trick, i got rid of all my explosives and it didn't delete the file.
Edit-seems if you learn song of soaring after doing this and save, it deletes the file. no idea why just learning it would do that (i also picked up a stick, but i made sure i had no ammo before saving again. saving again seemed to work fine and still put me at the mayor's office if I only did something like pick up a rupee chest and deposited them.)
Last edited 21 Jan 2012, 18:35 by cafde.
Edit-seems if you learn song of soaring after doing this and save, it deletes the file. no idea why just learning it would do that (i also picked up a stick, but i made sure i had no ammo before saving again. saving again seemed to work fine and still put me at the mayor's office if I only did something like pick up a rupee chest and deposited them.)Thanks, I forgot to include Deku Sticks, also Deku Nuts (had any on you?). Never knew learning a song can do it, maybe it works with other quest status items too.
Last edited 21 Jan 2012, 19:18 by Jeville.
Huh, this chart must be wrong somehow then, because it suggests that the reason your game was becoming corrupt was due to the game saving the day...
But anyway, I'd assume that any temporary values (rupees, dungeon keys, cutscenes, blocks) would cause the game to be dumped, unless the values past the checksum total up to a number divisible by 0x1000.
But anyway, I'd assume that any temporary values (rupees, dungeon keys, cutscenes, blocks) would cause the game to be dumped, unless the values past the checksum total up to a number divisible by 0x1000.
I tested the Deku Mask cutscene, Captain's hat cutscene, acquiring the Mirror Shield, acquiring several masks, sun block cutscene, opening Woodfall Temple + Stray Fairy + unused small key + boss fight + blue warp portal, returning the Deku Princess, none of them did anything. Only the specific items I listed does. I also did everything on foot, because warping cancels the Mayor's Residence starting point.
Edit: Learning Elegy of Emptiness didn't corrupt either.
Edit2: Going back in time when the 'Explode' button from the Blast Mask is faded will corrupt (select Yes any time before the mask recovers).
Edit: Learning Elegy of Emptiness didn't corrupt either.
Edit2: Going back in time when the 'Explode' button from the Blast Mask is faded will corrupt (select Yes any time before the mask recovers).
Last edited 22 Jan 2012, 00:19 by Jeville.
Deku Mask cutscene,
Captain's hat cutscene,
acquiring the Mirror Shield,
acquiring several masks,
sun block cutscene,
Should be permanent events.
Quote
opening Woodfall Temple + Stray Fairy + unused small key + boss fight + blue warp portal, returning the Deku Princess, none of them did anything. Only the specific items I listed does. I also did everything on foot, because warping cancels the Mayor's Residence starting point.
Edit: Learning Elegy of Emptiness didn't corrupt either.
Interesting. I think I'll have to crack open up MHS and figure out why certain values corrupt the save while others don't.
I've tested and explored a lot of things exhaustively, nothing else I've already mentioned corrupts the file that's saved at the Mayor's Residence. I'm not even sure what stuff I'm supposed to test, any ideas?
While I can't really think of any reason to do so, I was curious as to why I've never seen it mentioned that you can clear Oceanside Spider House and get the Giant's Wallet without the hookshot?
Probably 'cause it's useless and old.
Nice find GlitchesAndStuff. Now go find a way to dupe eggs so we can skip Pinnacle Rock in the any% :P
The new Medallion Cutscene Skip in OoT, anybody thinking it could work with the 4 Giants?
The new Medallion Cutscene Skip in OoT, anybody thinking it could work with the 4 Giants?
I suggested this idea on one of Grunz's videos, but it looks like nobody has tried yet. I don't see why it wouldn't work, but it may not.
Ocarina Items doesn't work in MM, so this won't work either.
