3-Day cycle reset without returning to Clock Town:
1. Do Mayor's Warp.
2. Store SoT and use it.
3. If daytime: leave the area. If nighttime: interact with sign/NPC again or take out Ocarina and cancel.
You will return to the First Day without returning to Clock Town.
Important Note: You must get rid of the following items before using SoT or your file will be gone when you reset the game:
- all rupees
- arrows
- bombs
- deku sticks
- deku nuts
- pictograph box photo
- sea horse
- hot spring water
Magic beans, Powder Keg, Bombchu, event items (Moon's Tear, etc.) are okay to keep.
Song of Soaring warp will cancel the Mayor's Warp storage effect.
If you do this in the day, you'll get an overhead view with a blank time display with a howling sound then resume play at 6am of the day before the 1st Day. The in-game clock will display the day of whenever you performed but it's really not, and the Bombers' Notebook will stay stuck at 6am. If you look at the moon, it's slightly farther away than the 1st Day (not as far out as 4th Day). Playing the Song of Double Time will confuse the game and brings the "Obtained Fire Arrows" textbox and then softlocks. Leaving the area or returning from an owl save will get you back to the actual 1st Day on your current hour. If you stored Mayor's Warp effect and used SoT in South Clock Town and visit the Mask Salesman, he will say 95 hours remain (Gossip Stones can keep you updated). If you waited until night, night won't come and the actual 1st Day will come instead so you actually have 12 extra hours, not 24. Dancing with the scarecrow will bring you to the night of the actual 1st Day.
The screen will be shrunk if you do this at night, and playing Song of Double Time will bring up a blank textbox and softlocks because you are on the night of the day before the 1st. The time via an owl save will display 5:59am. The game was supposed to have seven days so we can see some leftovers with this other than the 4th Day glitch. No abnormalities with the Mask Salesman.
Areas tested of being in a day before the 1st Day by activating stored SoT under Mayor's Warp effect during daytime (must not leave area, to keep that day in effect):
Stock Pot Inn: No one in, except Anju's grandmother. She has the Final Day script, so no storytelling. No hand in the toilet. Anju's room not yet tested, must be activated inside.
Milk Bar: Completely empty the whole time.
Mayor's Residence: Gorman isn't visiting, Toto isn't there, and Madame Aroma appears in her chair at 8am. She vanishes at near 11am, and returns in about 45 game minutes and doesn't vanish again.
Kafei's Hideout: Completely empty the whole time.
Post Office: Completely empty the whole time. Gets kicked out at 1pm.
Swordsman's School: Behaves normal, teacher is presented to offer lessons. On-screen displays will become invisible, but all buttons function. They become visible when taking out Ocarina and cancel or pause and unpause.
Bomb Shop: Seller has Final Day script. His mother isn't with him.
Deku Playground: Platforms will be gone, but rupees will be on the floor. You can pick them up and it will be animated as if you're playing the mini-game. Attempting to play will softlock the game, same effect as trying on 4th Day glitch.
South Clock Town: Tower isn't presented. The only carpenter is the one reading the sign, talking to him will result in a hard crash that appears to delete the file. Nothing of worth is in the mailbox, and the dog is there. The guard doesn't use Final Day script, it's either the 1st or 2nd Day one.
East Clock Town: Completely empty, a Bomber kid isn't even on the roof of the Milk Bar nor near the Treasure Chest Shop. The Bomber guard and town guard are the only two people. Town guard uses 1st/2nd Day script. Bomber guard behaves normally. The boxes are there. Postman, Gorman, Anju, and Link the Goron doesn't show up. No spray fairy. Entering the shooting gallery will have no archery guy.
West Clock Town: Completely empty. No Bomber kids, town guard uses 1st/2nd Day script, and the banker behaves normally. Entering Trading Post shop will lead you to an empty store.
North Clock Town: Other than no Postman, it's identical to what you see on the actual 1st Day.
Laundry Pool: Kafei isn't home and the door is locked. The rest is identical to what you see on the actual 1st Day.
Milk Road: The boulder isn't there, nor is the carpenter.
Romani Ranch: No Romani, no Cremia with her lone cow, no balloon. A dog, a box, Epona, and a couple cows located northeast. Stable roof is attached.
Mama's House: Completely empty the whole time. Leaving it leads you to Romani Ranch in conditions mentioned above.
Stable: Completely empty the whole time. A lone cucco, and roof is attached. No oddities. Leaving it leads you to Romani Ranch in conditions mentioned above.
Ikana Canyon: No Sakon.
Gorman Track: Gorman brothers are presented. Leaving will lead you to Milk Road in conditions mentioned above.
Magic Hags' Potion Shop: No oddities.
Woods of Mystery: Same effect as 4th Day. Depending on where you activated it, some passages appear unloaded and stays that way if you go through them.
Last edited 30 May 2012, 18:30 by Jeville.