Majora's Mask

MM: Trick Research & Discovery Thread

Started by Jiano · 31 Aug 2009 · 596 replies

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Re: Majora's Mask Trick Research & Discovery Thread

#63
There is no Ice Block during the first cycle. Really the only actors are the grass circles.

Re: Majora's Mask Trick Research & Discovery Thread

#65
Aki, they aren't hard to learn. I learned alot of MM glitches in one night. general rule of thumb: if Ani can do it, so can you :D

basically, for SS you wanna put a bomb down and be away from it just enough to lake the Grab icon disappear. hold Z+R, and roll on the 7th bomb flash. For me I just mash A while I'm rolling until I'm about to get into slide position and hold it. you can also do it out of backwalking, just shield drop the bomb on the 5th flash and roll on the 7th. same process

To ESS, you can do that out of a SS. IIRC, during a slide, let go of z (still hold R), regrab z, let go of shield, hold ess position, let go of z, should start the ess. Not sure, I could be overly complicating it lol.

Anyways, HESS is the easiest shit if you know the timing. just hold up a bomb, shield drop+roll on the 7th flash, let go of z and push the analog into ESS position. you should start HESS as you stand up. just repress z once it's started.

Last edited 02 Jan 2010, 01:45 by AniMeowzerz.

Re: Majora's Mask Trick Research & Discovery Thread

#66
Thanks Ani! Thanks for that detailed report on them. You even counted the bomb flashes and stuff, I can't wait to try 'em out.

Tomorrow ._.

Re: Majora's Mask Trick Research & Discovery Thread

#67
lol ani wtf

ESS out of super slide: while supersliding, let go of Z, hold the ess position (basically tilt the control stick very slightly diagnally down), then let go of R. Quickly press Z so you don't lose it (It locks your position). If you want to change direction just let go of and rehold Z. You can't wait too long, though (basically, Z is important to hold whenever you're ESSing).

And to make things a bit easier (although it's personal preference, really):
normal SS: backflip right after the 3rd flash (shield drop, don't place it), then hold forward and press A twice (it's hard to describe the timing of the A presses, but once you get, you'll rarely miss).

Backwalk SS: Shield drop after the fifth flash (don't stop backwalking), then mash A for a little bit once you are behind the bomb. Basically, what ani said.

ISG+SS: Place a bomb, then immediately do 2 (that's the key for timing) quick crouch stabs. Press A as Link retracts his sword to get ISG, then hold Z and shield drop the bomb, backwalk a little, and mash A a few times. Once you understand this it's real fluid and consistent, lol.

HESS: Ani described it better than I can

Quickslide against a wall: Super easy. Place a bomb against a wall, backwalk a little, start walking forward and immediately take out a bombchu, press R+A, then mash A a bit.

Quickslide: My worst (other than getting ESS position on VC lol)... start backwalking, shield drop a bomb, backwalk a little more, pull out a chu, start walking forward, press R+A, holding forward, then press A again. The only hard part is that you have to hope the bombchu exploded.

It may seem like lots of practice, but the best thing to do in the game is just play around with them in Termina Field. It's so fun.

Last edited 02 Jan 2010, 04:06 by Lexkeeta.

Re: Majora's Mask Trick Research & Discovery Thread

#71
you can learn sos without getting the ocarina?

so what happens if you get sos then play it as soon as you get ocarina + sot?

Re: Majora's Mask Trick Research & Discovery Thread

#72

you can learn sos without getting the ocarina?

so what happens if you get sos then play it as soon as you get ocarina + sot?


You wont have any warp points so I don't think anything would happen

Re: Majora's Mask Trick Research & Discovery Thread

#73
i just figured something might because of the hidden clock town owl glitch

Re: Majora's Mask Trick Research & Discovery Thread

#79
On VC if you do a real freeze, like moving the cursor on the SoS menu with only the hidden owl activated (as opposed to freezes where the music still plays or you can pause), you can't do a soft reset (through home) or a hard one. You can't even turn it off unless you hold the button for 5 seconds.

I just found this odd.

Re: Majora's Mask Trick Research & Discovery Thread

#83
Grunz Discovery:

Skip the cut scene where Mikau is walking King Zora style by playing SoDT after you push him onto shore(sometimes you get lucky and can move for a little bit after you get him onto the shore).

Re: Majora's Mask Trick Research & Discovery Thread

#84

Grunz Discovery:

Skip the cut scene where Mikau is walking King Zora style by playing SoDT after you push him onto shore(sometimes you get lucky and can move for a little bit after you get him onto the shore).


i hate when he walks king zora style

Re: Majora's Mask Trick Research & Discovery Thread

#85
how was the goron fess not found before?

I hate when some things seem so obvious after they're found lol

As for skip Mikau cutscene, that's pretty rad for any% if you can finish bottle duping in time. But that only seems likely for segmented... unless you can choose no and remain on the same day.

This reminds me... if you superslide through a boss warp and end your superslide, the game is locked in that you cant move or choose yes or no.

And if you superslide with bunny hood on, the ears travel in a circle nonstop, even against a wall lol

Re: Majora's Mask Trick Research & Discovery Thread

#86
Another MrGrunz discovery:

After playing NWBN to open GBT, pause right after the song finishes, then pause buffer pulling out the ocarina. Play SoDT and it will skip the cut scene where the turtle pops up.

Re: Majora's Mask Trick Research & Discovery Thread

#87

Another MrGrunz discovery:

After playing NWBN to open GBT, pause right after the song finishes, then pause buffer pulling out the ocarina. Play SoDT and it will skip the cut scene where the turtle pops up.



beast

Re: Majora's Mask Trick Research & Discovery Thread

#89
Yes.  In fact, it works for a fairly large class of cutscenes (eg, it works for position-triggered cutscenes as well), but only with a day-to-night transition, and only if the transition interrupts the action (so no giants scene skips, unfortunately).