Majora's Mask

MM: Trick Research & Discovery Thread

Started by Jiano · 31 Aug 2009 · 596 replies

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Re: Majora's Mask Trick Research & Discovery Thread

#91
I've got an idea for OoB in fairy fountain with one explosive: using the fairy to talk with while supersliding to the entrance. Unfortunately, the fairy don't talk you when you're supersliding... But maybe there's a way to get it to work?

Re: Majora's Mask Trick Research & Discovery Thread

#92
I'm writing again xD
just a little thing...
still got problems with the regular SS...
now i found a way (maybe it is already known ^^") how to do it more easier (but with two explosives =/)

sidestep left - bomb - sidestep right - bomb

now the explosion last's for a bit longer so it works better for me (or I'm just imagining that it last's longer...)

so far...

Re: Majora's Mask Trick Research & Discovery Thread

#93
they explode at the same time

and length of the explosion is irrelevant

Re: Majora's Mask Trick Research & Discovery Thread

#95
I posted this in #impromptu, but I figured that it would gain more exposure here. This is possibly another way to dupe bottles at the Curiosity Shop.

During the last impromptu, I had Great Fairy's Mask on C-Down and a Fish on C-Right. I gave the Salesman my Fish, and then I hammered C-Down rather than Start. Link put the Great Fairy's Mask on during the 20 Rupee cutscene, but a bottle was duped over the mask anyway. I still had a Fish on C-Right, and the mask vanished from Link's face once I was done talking to the Salesman.

Re: Majora's Mask Trick Research & Discovery Thread

#96
ringrush knows about this but ive never seen it done myself

so i guess its found but not documented

Re: Majora's Mask Trick Research & Discovery Thread

#98
Actually, I never knew about this with non-transformation masks. I've only done it with Ocarina / Transformations, and I never played around with any side-effects except permanent cycle 1.

Also, what happens if you become human after doing a zora dupe, and then try pushing Mikau to shore? Can you get your Zora Mask back?

Re: Majora's Mask Trick Research & Discovery Thread

#99

Also, what happens if you become human after doing a zora dupe, and then try pushing Mikau to shore? Can you get your Zora Mask back?


Yes, you can get the mask back; the game mostly acts as if you never got the Zora Mask in the first place, except for the fact that you aren't forced to watch the transformation cutscene when you put the mask on.

I also found that this trick works with the Pictobox, though there probably isn't any use for that.

Re: Majora's Mask Trick Research & Discovery Thread

#100
i was messing with that zora link trick and found that if you pick him up as a goron he walks over your head in place forever

Re: Majora's Mask Trick Research & Discovery Thread

#101
will duping over the Deku mask while still transformed as it cause the game to think that it's still the first cycle?

Re: Majora's Mask Trick Research & Discovery Thread

#102
I know duping over Ocarina causes the game to think it is cycle 1 - I think that is the only item it looks for.

Re: Majora's Mask Trick Research & Discovery Thread

#103

will duping over the Deku mask while still transformed as it cause the game to think that it's still the first cycle?
no, but if the moon crashes itll think youre in the second cycle, thus relearning soh

Re: Majora's Mask Trick Research & Discovery Thread

#105

i was messing with that zora link trick and found that if you pick him up as a goron he walks over your head in place forever


This can also happen as Link. If you grab him and you're in/near the water long enough, he'll begin his infinite walking cycle.

Re: Majora's Mask Trick Research & Discovery Thread

#108

Wouldn't it be faster to hover up that ledge that you climb so you wont have to reactivate isg?


who cares thats the pro way to enter

Re: Majora's Mask Trick Research & Discovery Thread

#109
I did some messing around with overstuffing in MM. It's a lot different than in OoT.

Catch something in your initial bottle, then do a fullswipe (Hold shield, then hold initial bottle, then release shield- you will swing a full bottle)
Now empty or catch something in a secondary bottle to link it to the first.

Here's the differences:
-to fullswipe you can use any bottle on any c, so long as it has the exact contents as the first fullswipe did. If you fullswiped HSW, HSW in a different bottle can be fullswiped until it cools to normal spring water
-all fullswipe catches are done in an empty bottle, and the empty bottle must be in the c-slot that your secondary bottle was in. Any empty bottle will work, as long as it's in the same slot.

RBA example:
-go to hot spring with fish on c-left and bugs on c-down
-empty and catch fish
-fullswipe
-empty c-down bugs
-Equip new fish bottle on c-right (not necessary but shows how fullswipe works) and duped bottle on c-down
-full-swipe by the spring with c-right and you'll catch HSW in your duped bottle, causing it's normal effects.

I tested a lot and found no cool RBA effects.

Things to test: how this can affect collection delay at curiosity shop, how to empty the wrong contents (basically have an egg on left and fish on right, empty the fish bottle and have it come out as an egg)

EDIT: Upon more research, I have come to a new conclusion:
ALL BOTTLES WITH THE SAME CONTENTS ARE AUTOMATICALLY LINKED.
Fullswipe is not required to link bottles.

If you empty and catch a fish, then empty another fish, a full bottle remains in your hand, which you can fullswipe-catch with.

After some careful thought, I'm almost positive that bottles work like this:

· If emptying a bottle with an empty bottle or nothing in your hand, put the bottle away
· If emptying a bottle with a full bottle of the same contents in your hand, keep the full bottle in your hand
· All bottles containing the same contents have absolutely no difference at all, except for where it is placed on the pause screen (empty bottles are all one and the same, too)
· Bottles of like contents are differentiated by where they are placed on C
· If a bottle is swung, and its C-position has changed to something different (except different empty bottles, because they are the same) before a catch, there will be no catch
· If another item is used before a catch that does not interrupt a catch (like the buzz of 0 bombs), there will be no catch
· A fullswipe is no different than swinging an empty bottle on the C-position was last used

This may give you some insight if you want to try stuff with bottles

Last edited 03 Apr 2010, 21:05 by Lexkeeta.

Re: Majora's Mask Trick Research & Discovery Thread

#110
I tried the time stop glitch and opened a stray fairy chest but they weren't infinite.  :(

Re: Majora's Mask Trick Research & Discovery Thread

#112
Ocarina on B as any Transformation (Even Zora)- http://www.youtube.com/watch?v=jB3VfHp2P-I

also, blank B as Link (get off horse as goron or zora after warping) seems to be different than swordless, with equally weird traits, like giving ocarina on B as Link just losing in H&D. I'll explain once I mess around with it more.

Re: Majora's Mask Trick Research & Discovery Thread

#113
Not knowing anything about the epona gliches, I have no idea what is going on. Can you provide a text description? Also, what does it take to get Epona besides hovering into Lon Lon...must you learn Epona's Song? (and if so how...lol I suck at anything horse related in MM).

By the way, your tags in that video are pretty accurate.

Last edited 01 May 2010, 21:53 by RingRush.

Re: Majora's Mask Trick Research & Discovery Thread

#114
i changed the vid description to explain how

to get epona you must enter the ranch on day 1 (either by hovering or powder keg) and you must have arrows. Do the 10 balloon game and you got it. You do not need to have arrows or ocarina on c to get Epona or Epona's song.

Re: Majora's Mask Trick Research & Discovery Thread

#115
If this requires both the ocarina and mask on C, it is pretty useless :/. If you have both, you might as well just play NWBN. Cool trick though.

Re: Majora's Mask Trick Research & Discovery Thread

#116
You only need ocarina to get Epona in clock town. So I guess if there's an alternate way, you can use that.

Also, warping out of Zora bottle race or Goron race does nothing, probably because you're able to exit the race normally by walking out, unlike the jumping game and H&D. This is the same reason warping out of treasure pillars does nothing (you can use ocarina on c while playing).

Re: Majora's Mask Trick Research & Discovery Thread

#117
I did forward superslide the other day, and I think I've finally figured out how to get it to work every time. Still in progress. If combined with HESS it would be the most advantegous method of travel in the game--FHESS--. ;D

Re: Majora's Mask Trick Research & Discovery Thread

#118
Messing around in Sakon's hideout:
-easier to break in with a sidehop than rolling, just align yourself with the small mark on the ground near the crack
-kafei's B is reliant on your B, much like diving glitch Zora (we really need a name for this mode). Whatever you have on B, he'll have the same thing (except for sword, punch, and shoot), whether it's solid B, swordless, deku nut, and ocarina.
Unfortunately, no matter what his B button shows, he'll always punch.

-----
Got more heart containers on N64. At a certain number of hearts (I lost count), the file gets perma-fucked. The transition is instantaneous; the exact moment you get the 4th hp, the game stops checking visual frames. You can still move and pause to refresh the frame. Basically, it's the same thing as 170 hearts, except it doesn't need z-target, and can't be escaped with an explosion. The game runs normally only during certain cutscenes, playing ocarina, text boxes, and inside clock tower (not on top).

What's interesting, is that while you're in this mode, the game is running 4x faster than normal. It's not just deceiving audio; i was getting heart pieces every 2 seconds instead of 8. I know in 170 heart mode it sometimes randomly doubled your speed, but this is ridiculous in that you're permanently going even faster, but only when the games stops checking frames.

So I guess my hunch that 170 hearts could improve ILs was theoretically correct, it's just that you'd have to beat the whole thing blind... which isnt going to happen

Re: Majora's Mask Trick Research & Discovery Thread

#119
If we could temp-perma-break the draw frame routine for OoT/MM, without crashing the game, it would be the funniest shit ever. Imagine if someone tried submitting a run like that.

Re: Majora's Mask Trick Research & Discovery Thread

#120
not sure if this is new or not but i got ocarina on b through the boating course minigame. I got it on b when i played the boating course game for the first time without picto box. pretty sure its old but id like some to tell if it is or not