Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

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Re: OoT remake for 3DS

#181
nice scans cosmo. i assume not but is there a translation available? it looks like music wont be a weird gimmick (blowing into the mic) which is good, and they are changing the cameras point of view on some cutscenes at least which could be a little refreshing (if you look at the picture of navi talking to link on his bed its at a angle to the right of where it normally is.)

also, if this is famitsu like i assume it is, hopefully that means embargo is dropping, and new information will be cropping up fast (and at the most we have about 9 weeks to release).



According to the Australian rating boards, OoT 3D is developed by Grezzo Co. (Line Attack Heroes):
this can explain why ISG works because it means the original team is not directly involved and these guys won't have the same knowledge of the game's engine as the original devs. there's also a higher chance they don't know about glitches associated with the game.
this seems like good news for speedrunners looking forward to the 3DS version.


a few things, first even if nintendo was developing it the original developers would not all be on the team (its been 16 or so years) if any, although im sure people from nintendo at least are overlooking all progress. also i dont see how there is a higher chance they wouldnt know about glitches because if they wanted to find out about glitches all it would take is 1 google search to find them. the reason isg works is likely because either they dont care enough to f ix them (maybe they are being kind to us), or because the 6 MONTH OLD demo wasnt at the stage where they polish/iron out bugs.

also since it hasnt been posted, pretty boxart!
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Last edited 13 Apr 2011, 20:49 by thundrio.

Re: OoT remake for 3DS

#182
even if it isn't the same people who made the original, if teh team was inside nintendo, there would be a higher chance of them having a more detailed document about the game's inner working.
it doesn't really matter because the glitches that will count are those in the final version.

Re: OoT remake for 3DS

#183
some high res pics of the screenshots from the scans (only some of them, and some of these pics are not in the scans.
source:http://www.zelda.in/2011/04/new-ocarina-of-time-3d-screenshots-2/
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Re: OoT remake for 3DS

#187
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is it just me or does the fishing pond look bigger. in this link it says they added a waterfall to the back, but im not sure how far they redid the pond (could/does mean old rod steals dont work, especially if they redo fishing mechanics)
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"Less obvious, but much appreciated, is the drastically improved framerate which now runs at a buttery-smooth 30 fps--a noticeable bump from the 15-24fps of the original. Though it should be noted I did encounter one instance of some extensive slowdown lasting for around 20 seconds, there’s still time for this to be fixed before release."

im curious as to where the lag is, and how pronounced, but 30 fps sounds good to me.
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" Not only does the Temple of Time look spectacular on the outside, but the interior has finally been furnished with an actual ceiling (instead of the black abyss of before)."

to me this sounds like they recreated the temple of time on some level, which means no dot skip =)
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"In an effort to further streamline the inventory, the Ocarina now resides in a permanent spot in the lower-left corner of the touchscreen, preventing it from using up one of your valuable inventory slots. Mercifully, the song list can also be displayed while playing the Ocarina, sparing you from having to memorize them or sifting through sub-screens to look them up."

this is nice, because it means song playing is the same as before, also i wonder if there would be any way for us to get other items on this ocarina only button, and what would happen if we did...(new rba?)
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"Luckily, there is at least one minor addition we can talk about: Master Quest, a second quest which is unlocked after finishing the main game."

this sounds to me like they are going to do something like zelda1/sotn where inputting a certain filename activates masterquest, which i think is nice (not that its a big deal though)

http://www.gamexplain.com/article-402-1302739329-legend-of-zelda-ocarina-of-time-3d-hands-on.html
^^this is the best hands on ive read so far (besides mitjitsus =)) so defianately give it a read^^

Last edited 14 Apr 2011, 19:38 by thundrio.

Re: OoT remake for 3DS

#190
"My grueling climb up Death Mountain was especially enhanced by this, placing an emphasis on the dusty trail that stretched between the canyon walls into the distance. After my perilous climb, I peered over the mountainside and laid eyes on a sleeping Kakariko Village far, far below."

Wow this guy is getting really poetic lol, and I don't think "perilous" and "grueling" match death mountain well.

The game is looking awesome.

Re: OoT remake for 3DS

#191
New mode has been revealed

Quote
Nintendo has offered further info on the Master Quest and Boss Challenge modes featured in the imminent 3DS remake of all-time classic adventure title, The Legend of Zelda: Ocarina of Time.

Master Quest mode re-jigs the game to make players rethink the way they go about solving puzzles. The land of Hyrule has also been reversed, so what would ordinarily have been on the right now appears on the left and vice versa.

Enemies will also prove more difficult to beat, promising to be challenge for even the most seasoned of Zelda fans.

The new Boss Challenge mode - unlocked when players reach a certain point within the game - will provide players with the opportunity to face any of the previous Bosses they have defeated once again. There is also the option to take on each boss in a continuous battle.

To ensure even complete newcomers to Zelda can enjoy OOT, the 3DS game will also feature bite-sized videos viewable in-game to help guide players through their adventure.

The Legend of Zelda: Ocarina of Time 3D launches across Europe on June 17.




Source:
http://www.videogamer.com/news/additional_zelda_oot_3d_challenges_detailed.html

Re: OoT remake for 3DS

#192
wtf a boss rush mode. iv always wanted this lol (even tried to make a mod that did this lol). also master quest went TP on us. pretty cool overall.

Re: OoT remake for 3DS

#196
mirror mode is gonna f*** people up so much in races (especially those in the top 10.)

Re: OoT remake for 3DS

#198
New info:

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You can play the Ocarina in The Legend Of Zelda: Ocarina Of Time 3D using the touchscreen. That's the word from US magazine Nintendo Power which features the Zelda 3DS remake in its latest issue.

The Ocarina will have its own button on the touchscreen and you won't need to equip it to use it. You can also call up the song list from the Ocarina screen.


Talking of calling up items, you can now equip four items - one on the X button, one on the Y button and two on the touchscreen. We're told that you can also activate the items you've assigned to the X and Y buttons by touching their icons on the touchscreen. You can also bring up the first-person view using the touchscreen.

As for the main controls, you'll move using the circle pad, swing the sword with B, perform actions with A, lock onto enemies with L and raise your shield with R.

So what else is new? Well there are a few details that fans of the original will spot. Apparently the Kokiri Forest shop now features a sign made from a giant leaf. There are bags of goods in the background, detailed posters on the far wall and a patterned rug and pots in the foreground.

Judging by the latest Legend Of Zelda: Ocarina Of Time 3D screenshots, Kokiri Forest shop isn't the only location which will be more detailed. Have you seen the new Hyrule Market?

Then there's Malon's room which now features crayon drawings hanging from the wall, stuffed toys near her bed, flowers on her nightstand and a sketch of Malon and her Dad on the wall behind some crates.
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Source: http://www.officialnintendomagazine.co.uk/25911/news/new-zelda-ocarina-of-time-3d-details/

*Must .... make comparison videos....*

Re: OoT remake for 3DS

#201
i wonder if they have changed any of the audio at all, because it sounds almost exactly like OoT 64

Re: OoT remake for 3DS

#202
i dont have a source for this, but im pretty sure i heard somewhere (ign i think) that they were not changing music at all, so same exact midi files (maybe touched up a little).

Re: OoT remake for 3DS

#205
Nintendo has also shared details of the helpful videos that appear throughout the regular adventure, which are accessed through Shiekah Stones. Rather than showing you outright how to conquer your next obstacle, the videos are fleeting 'visions' of what to do instead of Super Guide-like instructions

Plus the image below is 100% confirmation that Master Quest will have its map design mirrored just like Twilight Princess on Wii.





Edit set 2:

http://www.youtube.com/watch?v=Pd-IU6CKYD4
A mini japanese video explaining the origins of Master Quest and showing some samples of the changes (more enemies, mirrored design)

http://www.youtube.com/watch?v=SUd8D0SkmTk
Some new screen shots including vision lists (hint system) gained from Shiekah Stones and boss rush menu... the best bit is for that mode, it has an in-game timer with milliseconds= speed running friendly!!!

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Last edited 12 May 2011, 14:21 by Greenalink.

Re: OoT remake for 3DS

#207
the ability to replay bosses is really cool (especially having them timed). i wonder what the timing will be like (will the start point be upon entering the room, or will it start after the bosses entry cutscene, and will it end on the final hit or upon entering the blue warp).

Re: OoT remake for 3DS

#209
Whats with child link in the forest temple? Lol

game looks so smooth in motion, can't wait to play it.