Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

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Re: OoT remake for 3DS

#151
So we have AKA saying power crouch stab does work and you saying it doesn't.
By any chance did you try it without doing anything else with the sword first? This would indeed confirm, that this game runs on a modified japanese MM engine. Power crouch stab (and ISG) does 0 damage in japanese MM by default, but can be powered up like in OoT.
Fixing crouch stab in MM plus a few other changes were probably not done in japan but by the localisation team, since japanese 1.1 still has the power crouch stab. I would guess they used the japanese source code for this...

Quote
Escaping the forest using crouch stab doesn't work anymore, as already discovered.. tried it for about 20 mins, and we can hit it first time on N64 consistently.

Could be another hint that the MM engine is used. In clock town the guards have an invisible wall around them that actually also extends very far up. So backflipping over the Kokori that blocks your way in the lost woods as an adault, probably won't be possible either...

Last edited 26 Feb 2011, 19:20 by Slowking.

Re: OoT remake for 3DS

#152
This is all very interesting.

One thing I'd like to point out is that the game is still in development, so DO NOT put glitch names in titles of 3DS youtube videos as they may be spotted and then fixed.

Also don't get disappointed if these glitches are not present in the retail game, they may be fixed. One person saying PCS stabbing works and another saying it doesn't makes me think they are doing final fixes to the games at the moment (glitch fixing, text, etc).

Re: OoT remake for 3DS

#153
Great news about PCS and megaflip.  Too bad about ground jump and superslide though.  Did you try the Z + R + A simultaneously method for GJ too?  There's a change they only took out the roll method.

Re: OoT remake for 3DS

#154

Great news about PCS and megaflip.  Too bad about ground jump and superslide though. 

Well if it's really the MM engine there is HISS and gainer...

Re: OoT remake for 3DS

#155


i hope that you can still hover, which means skullata hover is the only way to skip basement1 in deku tree, that trick is really cool but there is 0% chance of it ever being efficient in oot64


He said superflip still works, so doesn't that mean that we could still angle superflip (or megasidehop whatever), from the deku baba at the deku tree entrance to skip the basement ? But of course, this can't be tested before the game comes out since the basement isn't even in the demo. But I was just wondering.

Re: OoT remake for 3DS

#156
i agree with alec, although i think he is being paranoid about putitng glitch names on youtube, especially since in another thread on here i have a public google docs with ~400 glitches and videos on most of them.

so really i dont think that matters, because if they have a mind to look online to see what glitches this game has, in 10 seconds theycould have 20+ sources for all the major glitches.

Re: OoT remake for 3DS

#157

So we have AKA saying power crouch stab does work and you saying it doesn't.


I would probs take AKAs word for it then, the one I tried defo didn't, storing deku stick slash. But maybe I was being stupid. I was being a tad slow with the X and Y buttons. 

Re: OoT remake for 3DS

#165

"Well, I feel that I've started to understand, little by little, what makes Ocarina of Time special. Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version, but we'll wait to talk about those the release."

http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/9


to me that sounds like they will have a big section on it at or around e3 where they reveal stuff like light temple etc etc.

Re: OoT remake for 3DS

#166
I hope so because we haven't seen anything new in all the demo/screenshots we've seen so far.

Re: OoT remake for 3DS

#167
Yeah! I want new oot stuff. To remember those feelings I had with oot in my childhood, and to have new stuff to break and run.

I think we'll have a lot of work with oot 3ds speedrun because it won't have all the original glitches, and maybe new ones.

I can't wait to have it!

Re: OoT remake for 3DS

#168
Cosmo there's a 3DS preview station set up in Chicago:

Citigroup Center 500 W. Madison
Chicago, IL 60661

Main Entrance Lobby
Mon - Fri: 8 am - 8 pm
Sat - Sun: 9 am - 8 pm

Re: OoT remake for 3DS

#169

Cosmo there's a 3DS preview station set up in Chicago:

Citigroup Center 500 W. Madison
Chicago, IL 60661

Main Entrance Lobby
Mon - Fri: 8 am - 8 pm
Sat - Sun: 9 am - 8 pm


No Zelda though

Original image

Re: OoT remake for 3DS

#170

No Zelda though



They said that about the one I went to too, but I went anyway and turned out it was there to be played.

I'd risk it and go if i were you :)

Re: OoT remake for 3DS

#173
hey guys, i realize i've been gone forever and should stop by way more often (school eats up way too much time  :'( ) but i just wanted to shine some light on the oot remake. I did manage to play a demo at GDC 2011 which was a few weeks back and currently plan to buy the game when it comes out.

As far as the demo goes, it looked amazing with the 3d and the better graphics and being that it's oot, it's gonna be worth buying.
I wish I had more time to demo the game but I only got to mess around in the forest and the deku tree for a little bit (like 10 minutes).
but I can confirm that ISG does exist and possibly power crouch stab. I killed gohma in 3 or 4 hits with deku stick power, I forget how many hits it actually was.

Unfortunately, I couldnt get the pokey escape to work. It seems that they may have changed the way link's sword collides with walls and that the sword basically has to go
all way into the wall before it actually collides instead of near instant.

i probably shouldve tried the megasidehop in the deku tree but it didn't come to mind until later.

Basically to sum this all up, I suck and have way too much work, and the game looks like a direct port minus the collision and (amazing) visual changes

Re: OoT remake for 3DS

#175
so, a new tidbit about the game has emerged today:

According to the Australian rating boards, OoT 3D is developed by Grezzo Co. (Line Attack Heroes): http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument
Original image

this can explain why ISG works because it means the original team is not directly involved and these guys won't have the same knowledge of the game's engine as the original devs. there's also a higher chance they don't know about glitches associated with the game.
this seems like good news for speedrunners looking forward to the 3DS version.

edit: a release date has been given for america

June 19th

Master Quest has been confirmed as part of the game also.

mark your calendars NAO.

Last edited 13 Apr 2011, 22:25 by UchihaSasuke.

Re: OoT remake for 3DS

#179
The Japanese release of Ocarina of Time 3D is comming out on:

16th June

So there's really no need to import this (nor a Japanese 3DS).