Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Research and Discovery Thread

#841

Well guys I think I've found a more consistent RI WW. The baby steps method 8)

Basically get really close to the warp, do a baby step and do the RI right afterward. With this there is no need to time a side hop. I am now consistent at it in forest. I still need setups for the other warps though.

That's the method from OoT and the one I posted earlier ^_^

Re: OoT3D: Trick Research and Discovery Thread

#842

That's the method from OoT and the one I posted earlier ^_^

Oh really? Well It works much better although you still have to get the RI, and you still only have one shot at it.

Re: OoT3D: Trick Research and Discovery Thread

#843
sidehop is easier imo

SERENADE CS SKIP CONFIRMED AND RECORDED will post later

Re: OoT3D: Trick Research and Discovery Thread

#846
It doesn't work, I already tested it. I was in RG's chat and other people already said it didn't work as well.

Re: OoT3D: Trick Research and Discovery Thread

#847
@Fox That may be so, but I include a setup for an unbuffered method. I find home buffering to be very inconsistent (seeing as you need to press Home on the frame you need to press the actual button on) and that setup allows me to get it 25% of the time. But maybe thats just me...

Also, mzxrules, I don't know of any prescription skip, but I do know a trick called HOLD R LOL *trollface*

Last edited 11 Sep 2012, 01:47 by Norkix.

Re: OoT3D: Trick Research and Discovery Thread

#848
Since people seem to be sharing these, my strat for RI is to start holding the items tab, start to mash the x/y, release the items tab. Its like 75% first try for me.

Re: OoT3D: Trick Research and Discovery Thread

#849
I mentioned this like way back when I explained some things about RI. Not sure if it'll help anyone.
After unpausing these is TWO frames where the restricted items is highlighted, however, it is only possible to use the item on the second frame.
You can tell them apart easily since during the first frame the upper screen will be faded black just like in the pause menu, while the second frame isn't faded at all. So even if it looks like you can use the item on the second frame, you reall can't.

And home buffering is quite easy actually. (I get a RI WW like 90% of the times, at least.) I usually get the correct frame on the very first buffer. Which really gives me the feeling that it isn't possible to activate the home menu during specific frames.. This is obviously a guess and I do not see why this would be the case. But I really get that feeling. I mean, I get the correct frame pretty much every single attempt. And if I were to  get a few frames to early, I could just continue to buffer until I get to correct one. This basically means that you have multiple attempts. (which logically should make it easier. If not, you're not good at buffering.).

I also believe that after you mash a butten, it is disabled for an extremely short duration. Like if you were to press an item one frame, it will be disabled on the next one. But this is obviously also a guess. This could explain why I sometimes fail when button mashing, but after practicing the timing and just pressing one, I get it almost every try too. (shouldn't it be easier to mash than to just press on exactly the right frame?)

Re: OoT3D: Trick Research and Discovery Thread

#850
I personally like just timing the button press (I'm kinda lazy at learning buffering) but other than that I don't know what help there is other than practicing it and learning new things. I personally don't know how to express my consistency with raw data because I think there are many variables with my own methods such as how much attention I'm paying or how much sleep I've had in the past 24 hours.

But alas, that's not why I logged on at this moment. What I really wanted to say is that I managed to somehow cutscene skip Saria's Song. I suspect that it might be because I have a strength upgrade and skipped getting the song, but I don't know what is entirely up with this. I really want this to be tested to see if it works in normal Oot as well, and I will see what I can find.

Okay, so walking in triggers the cut scene like normal, but warping in with the minuet gives me the song without watching it.

Last edited 11 Sep 2012, 08:20 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#851
"warping in with the minuet gives me the song without watching it"

Unless there's something else going on... this is definitely not the case on normal OoT.

Re: OoT3D: Trick Research and Discovery Thread

#852
Okay, so I got the actor glitch to work in Jabu in MQ. I don't know if it's going to actually work properly or not...
The cow that leads to the boss door opening seemed to be functioning properly, but the door itself was already opened, so I'll have to check from a new file.

Last edited 13 Sep 2012, 18:32 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#853
Well, the actor glitch works properly in Jabu. The red parasite tentacle is skippable now. ;D IDK why it doesn't work properly in the well.

Re: OoT3D: Trick Research and Discovery Thread

#857
I don't know if it's already discovered :

Few days ago, I have find a way to start RBA as child Link using Kiddy Capers glitch : http://www.youtube.com/watch?v=03-GK2igWvc

And a bomb cloning glitch : http://www.youtube.com/watch?v=Vds6rg9AqeM
Useless, unless you want to turn items into bottles only as child Link.
In the video : As child Link, hookshot and ice arrow have turned into bombs, so you can bottle dupe over these new bombs but you will still have hookshot and ice arrow as adult Link.

Sorry if it's old, but before doing this video about the new way to start RBA as child link, I have checked the oot3d pages, and I have not see this way to start RBA.

Re: OoT3D: Trick Research and Discovery Thread

#859
lol if you do the grotto hole glitch at dessert colossus you will be WW to a different grotto hole...now if you exit the grotto hole your screen will turn all black but it wont crash the game.you will actually be able to move around! and if you side hop like 20 times you will stopped by the first owl text in the game as an adult xD.Ill upload a video later today ;D

Re: OoT3D: Trick Research and Discovery Thread

#860
Speaking of odd text, if you do the deku tree with hammer on B, kill the first 2 scrubs in the basement normally and then hammer the last one, then when they're supposed to leave only the first one disappears and the other two start hopping around. If you target them they'll introduce themselves as Navi. Useless, but funny.

Re: OoT3D: Trick Research and Discovery Thread

#864
3 keys? Am I missing something. You get the one in the boss door room, two in the room branching off the bridge room, and one more in the cage in the block room, right? Or is there something I'm missing?

Re: OoT3D: Trick Research and Discovery Thread

#866
You need one to enter the room immediately to the right, and then you get two right after that. One opens the door to the room where you ride the block up the pillar of fire. However, I can't remember if the other one opens the door at the top of that, or the next one (to the boulder maze room). Only key you need after that is to get to the room with all the fire walls, which I guess you would get right after doing the clip. You already don't need to get the key in the room right below the hammer room because you'd just do the boss key skip. So it depends on whether the 3rd key you would normally get opens the door to the room with the clip, or the door to the boulder maze room.

So is it faster (assuming you don't need them both) to get the key at the north end of the big lava room, or the one at the south end?

I don't know if it still has any application outside 100% and max% child, but I found a really easy and fairly quick setup for the TSC into BotW during the day that always lets you get through on your first try and you can grab the chicken without waiting for it to wander around. Grab the chicken, L-target to align with the crate by the graveyard entrance so that the entrance is to your right, move as far right as you can while still being able to climb the crate (the edge will be about aligned with the top of link's head), make sure the carpenter's not in your way, shield drop the chicken and climb the crate. Align your view so that the bottom arrow of the motion icon (only there if the gyro aiming is on) is sitting in the bottom of the V pattern in the wall, wait for the chicken to stop bouncing and start moving, then backflip twice and TSC. The chicken will be near the start of the tunnel, within grabbing range. I've never failed doing it on my first try with this method. It sounds slow, but in practice it only adds about 5 seconds to your time (depending on where the carpenter is) and you can easily waste that much time if you have to wait for the chicken or you don't get the TSC on your first try.

Re: OoT3D: Trick Research and Discovery Thread

#869

water temple as kid anyone? ;D (kiddy caper)

Yes but how do you expect to get through the gate? And how do you expect to complete... well any of the dungeon. We know we couldn't get to the boss door and I don't think getting to the boss key is realistic either.

Re: OoT3D: Trick Research and Discovery Thread

#870
Meh there's probably a way I'm trying right now tbh xD also did any one no you could start a super slide from just a role? (it's very very slow but still...)