Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

Page 30 of 38 · All times UTC

Last post ↓

Re: OoT3D: Trick Research and Discovery Thread

#871
ISG setup:  If Link is the proper distance from a heart Link can jump attack and obtain the heart. The proper distance is when the bottom of the heart is just in between his legs. The frame that you jumpslash varies on where you place the bomb. Link needs to be between half a sidehop to a sidehop away from the bomb. Then I recommend that you buffer to the frame that the shockwave that the bomb emits is about to pass where Link stands. If it is past Link, that means you are late and missed the timing. Make sure to target before buffering to the frame. Once you reach the frame, buffer a jumpslash and you should get ISG.

Re: OoT3D: Trick Research and Discovery Thread

#872

ISG setup:  If Link is the proper distance from a heart Link can jump attack and obtain the heart. The proper distance is when the bottom of the heart is just in between his legs. The frame that you jumpslash varies on where you place the bomb. Link needs to be between half a sidehop to a sidehop away from the bomb. Then I recommend that you buffer to the frame that the shockwave that the bomb emits is about to pass where Link stands. If it is past Link, that means you are late and missed the timing. Make sure to target before buffering to the frame. Once you reach the frame, buffer a jumpslash and you should get ISG.


But pause buffering doesn't work so well on OoT3d... This still sounds more consistent than any other way I've heard before.

In the water temple, if child link can get across the spikes guarding the rooms before the boss key, then he should be able to get it with enough small keys. A megaflip gives (barely) enough distance to get past the room where you need to push the blocks to raise the water level, but if you mess up then you have to deathwarp out or use FW to return to the door. I tested this as adult, it took 2 tries. I guess it would also be useful if you had to do water before getting hoverboots for some reason. However it won't be possible to beat water as a child because even if you do get the boss key and get to the boss door you won't have hookshot.

Last edited 30 Sep 2012, 20:35 by Czar_Yoshi.

Re: OoT3D: Trick Research and Discovery Thread

#873
Nice work Fox. I'll have to try this setup out soon :P
Also you don't need the kookshot to kill morpha it's just very tricky without it...

Re: OoT3D: Trick Research and Discovery Thread

#874
then it looks like we have a new trick to put in the "hardest glitch thread" :)

Re: OoT3D: Trick Research and Discovery Thread

#875
You know on normal oot the hookshot/longshot isn't required to beat morpha...

Re: OoT3D: Trick Research and Discovery Thread

#876
Apparently killing Gohma 1 cycle with deku sticks and a deku nut is possible. Fox told me last night, I tested it today and I can confirm that it is possible and not even that hard.... Silly we never knew that. Anyways no more slingshot in MST and we have 1 more run ender to deal with considering we could run out of sticks/nuts very easily as the timing is a bit tight :P

Re: OoT3D: Trick Research and Discovery Thread

#877

Apparently killing Gohma 1 cycle with deku sticks and a deku nut is possible. Fox told me last night, I tested it today and I can confirm that it is possible and not even that hard.... Silly we never knew that. Anyways no more slingshot in MST and we have 1 more run ender to deal with considering we could run out of sticks/nuts very easily as the timing is a bit tight :P


I knew this...just saying... there has never been a reason to get slingshot

Re: OoT3D: Trick Research and Discovery Thread

#878

Apparently killing Gohma 1 cycle with deku sticks and a deku nut is possible. Fox told me last night, I tested it today and I can confirm that it is possible and not even that hard.... Silly we never knew that. Anyways no more slingshot in MST and we have 1 more run ender to deal with considering we could run out of sticks/nuts very easily as the timing is a bit tight :P
That's how it's done in the OoT Any%. You've been getting the records for this and getting the slingshot?

Re: OoT3D: Trick Research and Discovery Thread

#879

I knew this...just saying... there has never been a reason to get slingshot

Yeah I thought people knew it's just that some people didn't including me :P


That's how it's done in the OoT Any%. You've been getting the records for this and getting the slingshot?

I don't even do the Deku tree in any% :P

Re: OoT3D: Trick Research and Discovery Thread

#880

I don't even do the Deku tree in any% :P



Wait, you're skipping the Deku Tree on any%!?

While we're talking about single-cycling stuff with a deku nut, I should note that in the event that you don't use the bigocto skip, you can kill him with 1 stick and 1 nut. Boomerang -> Jumpslash -> nut -> slash.

Re: OoT3D: Trick Research and Discovery Thread

#881
Yea czar we skip deku, i dont even see a reason not to skip him :P I knew about sling skip but didnt test if gohma can be one cycled with nuts. This change means we can buy 3 sticks and nuts. (if unsure about getting the kill one cycle) 20 from DC pot in the room with 6 step stairs and another 20 from the boulder. You get the last five from the stones in front of the shop.

Re: OoT3D: Trick Research and Discovery Thread

#882

Yea czar we skip deku, i dont even see a reason not to skip him :P I knew about sling skip but didnt test if gohma can be one cycled with nuts. This change means we can buy 3 sticks and nuts. (if unsure about getting the kill one cycle) 20 from DC pot in the room with 6 step stairs and another 20 from the boulder. You get the last five from the stones in front of the shop.


Sorry, thought we were talking about N64 OoT now.

Re: OoT3D: Trick Research and Discovery Thread

#884

No offense, but why in the world would we be talking about N64 OoT in the OOT3D FORUM!?!?!?



That's how it's done in the OoT Any%. You've been getting the records for this and getting the slingshot?


Sorry.

You know, the OoT3d page doesn't actually say anything about skipping the deku tree (or wrong warping at all, I believe)...

Last edited 02 Oct 2012, 04:38 by Czar_Yoshi.

Re: OoT3D: Trick Research and Discovery Thread

#885
I don't know if there's a video of this in normal Oot, but I managed to softlock my game in the castle courtyard by getting caught as soon as I entered the next area. It was annoying because it was an actual speedrun attempt when this happened.

Last edited 06 Oct 2012, 06:08 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#886

I don't know if there's a video of this in normal Oot, but I managed to softlock my game in the castle courtyard by getting caught as soon as I entered the next area. It was annoying because it was an actual speedrun attempt when I this happened.


ya the same thing happened to me at gerudo fortress when I did the valley to wasteland run it was annoying :P

Re: OoT3D: Trick Research and Discovery Thread

#887
i got a "softlock" in the statue outside the spirit temple while recording my direct capture OoT 3D playthough. i dropped down towards the statue after getting silver gauntlets and was caught in an infinite slide. the only way to escape was savewarping.

Re: OoT3D: Trick Research and Discovery Thread

#888
Tricks with Megasidehop/Megaflip hover boots trick:
-Crossing the Shadow Temple gap
-Reaching the ledge in the courtyard in Forest
-Crossing Water Temple gap to Morpha and to Dark Link
-Completing Fire Trial without longshot

I will list more when I find more tricks with this. ;)

Re: OoT3D: Trick Research and Discovery Thread

#889
So I think I discovered a major glitch. I decided to death grotto with the Ocarina on B just to see what would happen. Right when I used the ocarina, my menu reactivated! :o Then I tried warping away with the minuet and my game crashed. I really need some help looking into this, because warping away with FW might work and other things that I don't know anything about might work as well.
Edit: Bolero warped me to Hyrule Castle as Adult! :D Also the hole I used was the one outside the Forest Temple. So yeah, this is really big.

Last edited 15 Oct 2012, 04:37 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#890
Amazing find Fox :o Lets see what we can find with this ;D
Also If you use ocarina while you are on top of the gravitional hole, you can do some weird stuff. I froze the game in the forest maze by sidehopping. You can also escape the hole with this trick. Walking into a loading zone causes Link to do an infinite walk and the camera zooms inside his face. After that the camera rotates quickly 180 degrees. Im sure this is extremely old though :(

Requiem brings to Desert colossus and you are invinsible, no objects present, everything else is normal also no music, only wind.

Prelude and serenade crashes



WHHHHAAAAAATTT THEEE FUUUCK Nocturne brings you at the end of Ganons tower escape!!!!!!!!!!!!!! :o

Light arrow skip is discovered :o

Does anyone want to see a vid of me fighting Ganon as a child?

Last edited 15 Oct 2012, 17:25 by Pedalpowertoast.

Re: OoT3D: Trick Research and Discovery Thread

#891
WHA-WHA-WHA-WHA-WHAT!?!?!? Hahaha this is huge. And I thought this game was broken before. Now it's completely fucked up! Good work guys. I might just have to do some testing with this.. So if we have bottle on B at the beginning of a file can we RBA nocturne than get Ocarina on b as we go adult and do the warp to castle collapse for any% no WW?

Re: OoT3D: Trick Research and Discovery Thread

#892
Well what I did was I started with ocarina on B then did the NG+ route for magic and got FW so I could WW into the Nocturne cutscene. Then I performed death hole and quit then I warped with the Nocturne to Ganon.

Re: OoT3D: Trick Research and Discovery Thread

#893
My theory is that the game uses the grotto entrance instead of the title screen and then goes into the title screen state, causing wrong warps with every entrance you use. But it's just so weird, lol. I hope that ocarina BA isn't required for this, and I hope that the weird interaction that exists between grottos and warp songs isn't playing a role. And I hope you guys try everything you can think of and more. Best case scenario is like, you do death hole, and then somehow chain wrong warps together until you reach the end of the game, hopefully without needing any items at all. Lol good luck with that. :p

Ben, obviously this is a wrong warp lol.

Re: OoT3D: Trick Research and Discovery Thread

#894

Unfortunately you need to have been an adult for it to work, so...


It is the only way to start RBA as child link on a normal file (I mean a non NG+ file)


Otherwise, nice finds guys !

I have found a way to DoT skip using death hole glitch. At the beginning, everything is ok, you talk to the sage, you receive the light medaillon, but sadly, when the CS ends and you are brought back in the ToT, the game crashes... (black screen)

What I've done (if it can give some ideas to test) :
- Got FW
- Learnt Requiem of Spirit using FWWW in Dodongo's cavern
- Put FW from desert colossus  to Fairy (like in the PPL's video about ToT)
- Death hole glitch
- Used FW in the lakeside laboratory

Then you will be warped in the ToT with a black screen. However, you are in front of the pedestal, so you don't need to remember the ToT's map. Just press A (or step back before pressing A if it doesn't work) and the adult CS will begin normally.

I have also tried to put FW right after using the Nocturne of Shadow (learnt with the deku tree FWWW) but when I use FW in the lakeside laboratory, I appear in the ganon tower escape, but OoB :­(


By the way, I don't know if you know, but for using FW in the lakeside laboratory, (after performing the death hole glitch of course) you just need to die.

A last thing : if you save during a black screen, nothing odd happens (I was brought back to my kokiri house)

Re: OoT3D: Trick Research and Discovery Thread

#896
I can't try this because I don't have FW on B and the FW I have on X (or Y) is disabled because I am on the ToT :­(
Moreover, my screens are black, so I can't use restricted item to put FW. But i will continue to do some tests

Edit : I have done your ToT inverted glitch (nice video !) then set a warp in the ToT, but when I use FW, it brings me back to the Fairy.
So I think it will be the same thing with the death hole glitch, but I'm not sure because this glitch and its warps are so weird !

Last edited 16 Oct 2012, 00:36 by Yggdrasill.

Re: OoT3D: Trick Research and Discovery Thread

#897
So like, the entrance to the fairy fountain is the same coordinates as right in front of the pedestal? That's kinda lucky, lol. Or maybe you picked up some coordinates somehow in all the weirdness.

"Ygg, what happens if you set a warp when you are behind DoT?"
It should be tested but I expect you reappear at the fairy fountain when you return.

What happens if you try to set FW to somewhere that normally plays a cutscene when you arrive after a blue warp WW and then FW there after death hole WW?

Does using the ocarina have any affect other than just bringing the menu back?

Re: OoT3D: Trick Research and Discovery Thread

#898
"What happens if you try to set FW to somewhere that normally plays a cutscene when you arrive after a blue warp WW and then FW there after death hole WW?"

It depends. I have tested from hyrule field to kakariko, and the warp is normal (maybe because I have already watched this CS ?)
But when I tried from kokiri forest to house of twins, the CS adult song was playing. I was able to move but I don't know where I was. (black screen)
If we could play properly a CS, it would be great ! Even if the screen is black, we can save by dying with bombs.


"Does using the ocarina have any affect other than just bringing the menu back?"

I don't know if it has other effects, but it seems that ocarina' songs are "linked" to the non black screen. I mean, if you just use FW in the lakeside laboratory, your screen turn black, but if you use the ocarina, OR if you set the FW after warping with a song, then FW in the lakeside laboratory, the screen won't be black.

EDIT : News ! As a child, I have set the warp in Gohma's room. When I used FW, I warped to Bongo Bongo's room ! When I lost, I have chosen to continue, then I was in the Dodongo's cavern main room !
And when I opened the door to go to King dodongo's room, I was back to Gohma's room

OMG ! If I leave Gohma's room, it happens the same thing as original OOT ! Ganon tower escape !!!

I will continue to test these death hole glitch FWWW tomorrow (4:24 AM for me now)

Last edited 16 Oct 2012, 03:01 by Yggdrasill.

Re: OoT3D: Trick Research and Discovery Thread

#899
That it doesn't turn black is probably a function of your entrance and not your ocarina. (edit: possibly it's both).

OK, so what you just did was you did a FWWW gohma->bongo. When you died, with blue warp fwww it would take you back to deku entrance, but because you're still in title screen mode, you did the deku->dc death ww too. That's neat because it means you could potentially chain together who knows how many wrong warps. What I hope is possible is something like, you death hole, and then you just go through loading zones until you reach ganon.

Last edited 16 Oct 2012, 03:39 by r0bd0g.

Re: OoT3D: Trick Research and Discovery Thread

#900

That it doesn't turn black is probably a function of your entrance and not your ocarina.

OK, so what you just did was you did a FWWW gohma->bongo. When you died, with blue warp fwww it would take you back to deku entrance, but because you're still in title screen mode, you did the deku->dc death ww too. That's neat because it means you could potentially chain together who knows how many wrong warps. What I hope is possible is something like, you death hole, and then you just go through loading zones until you reach ganon.


Lol, when you were writting this, I reached to Ganon tower escape, I edited my post, nice coincidence :­)

EDIT : Sadly, the WW continue even when I'm in the Ganon tower escape. Ganon is defeated, Zelda is talking to me, then she tells me that we need to escape. After that, the camera does a weird thing, it shows me the first entrance (the one where I leave Gohma's room) with an other Zelda...
And when I go through the first door (no bars, already opened) I WW to a black screen and I hear a horse.
I hope I will find a method to stop the WW chain. I can save to stay in the Ganon tower, it's not a probelm, but I will not be able to fight against ganondorf because we will need to refight the first form with lights arrow, and we cannot use them as child. Even if you use them, it acts like slingshot.

I will continue my tests, and I think I will do a video about this tomorrow

Last edited 16 Oct 2012, 03:17 by Yggdrasill.