Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Research and Discovery Thread

#901
You should be able to set FW after watching the ganondorf death scene and be able to get back without issue... but a way to break the ww would be nice. Fox thinks perhaps using a warp song is what's breaking it...

Can you beat shadow as child? I suspect the blue warp, if you use it, will not appreciate you very much. You will probably have to cs skip and even then idk.

Re: OoT3D: Trick Research and Discovery Thread

#902
I can't set FW after watching the ganondorf death cutscene, my screen is disabled, I cannot change my items to do restricted items. The only way (in my knowledge) to enable my screen is to die, then save and quit. But if I do this, I will reapear in Ganon's tower, right ? :­s

If I fall, I respawn to the entrance where I am supposed to be when I exit the Ganon's tower collapse right after leaving Gohma's room (it is the compass room I think). So I can enter correctly to this room, but when I leave, I appear on the child market place, like if I was leaving the shooting gallery

And about beating Bongo Bongo, I don't know if I can win against him as a child. Can we beat him without bow ? It's been a long time I haven't fought him

Last edited 16 Oct 2012, 12:13 by Yggdrasill.

Re: OoT3D: Trick Research and Discovery Thread

#903
This is pretty much "Beta Quest". I'm somewhat disappointed it wasn't found in the "proper" Ocarina version first.

Important thing I want tested...

Collect all the stones, then watch the cutscene where Zelda throws the OoT. Create a FW warp point immediately after the cutscene, and test that one out.

Re: OoT3D: Trick Research and Discovery Thread

#906

I can't set FW after watching the ganondorf death cutscene, my screen is disabled


Sorry it's a mistake, of course I can set a warp, my FW is always enabled.
And it works ! I can properly reach the final fight against Ganon
After I have set the warp, I just need to die, save and quit. Then when I load the file, my game return to normal state, the WW chain is stopped, and I can use FW to warp to Ganon's tower escape. So the only thing you need to reach Ganon's battle is to have FW !
I will upload a video tonight



You would have to have FW on B.


Why ? You can use restricted item to set the warp

Last edited 16 Oct 2012, 12:19 by Yggdrasill.

Re: OoT3D: Trick Research and Discovery Thread

#907
ZFG found ocarina items to be able work with the bomb method. ;D You need use items like bottles or FW when he tries to put his hands down.

Re: OoT3D: Trick Research and Discovery Thread

#908

ZFG found ocarina items to be able work with the bomb method. ;D You need use items like bottles or FW when he tries to put his hands down.

It's not exactly easy though... There's at most 2 or 3 frames possible to get it and I think it's more like 2. Home buffering is helpful but it so won't work even close to every time. Also you know Link is about to put his arms down when he opens his hands for what I believe is the second time (first time is pretty brief). Still this is a pretty nice glitch to have.

Re: OoT3D: Trick Research and Discovery Thread

#909
lol I bet we could find more glitches if we test the old ones more....ocarina on B while in grotto death hole mode....just two simple glitches stacked on each other....

Re: OoT3D: Trick Research and Discovery Thread

#910

And about beating Bongo Bongo, I don't know if I can win against him as a child. Can we beat him without bow ? It's been a long time I haven't fought him


You can hit the hands with the slingshot, if you don't have it, the sword also works. (As Adult you can also hit the hands with the hookshot)

Re: OoT3D: Trick Research and Discovery Thread

#911
Yes I have fought him since the last time and I've seen that we can beat him with only a sword, but thanks for your reply Oligi :­)

By the way, I have noticed that when we WW to a black screen, the magic meter becomes empty, and if we try to use a green potion, game softlock while Link is indefinitely drinking. So it seems that we cannot set a warp on a black screen :­(

Re: OoT3D: Trick Research and Discovery Thread

#912
TheWayfaringFox and i found out how to get hookshot and windmill and dampe heartpiece as a child  ;)

Re: OoT3D: Trick Research and Discovery Thread

#913
we can probably get that heart piece corn was asking for :P...

Re: OoT3D: Trick Research and Discovery Thread

#914

we can probably get that heart piece corn was asking for :P...


Mission accomplished...

Original image

...but not really. Even though I found a way to get young Link up into that alcove through death grotto wrong warping, the cutscene state that I was in had no objects loaded, including the heart piece. Pretty disappointing. :(

The way that I got up there is actually pretty interesting. If you place a warp point at any of the Gerudo Fortress->Thieves' Hideout entrances, grotto warp over and then play the Sun's Song, you'll actually warp to a different GF->TH entrance.  This is how I got up there as young Link- I placed a warp at the isolated entrance where you have to jump from above to reach it (the one that leads to one of the carpenters). That seemed to be linked to the alcove one.

Last edited 27 Oct 2012, 04:05 by corneliab.

Re: OoT3D: Trick Research and Discovery Thread

#915
Oh! I think what's going on with sun's song is that it's putting you back at the entrance you tried to warp to, rather than the FW coordinates! If that's the case that could be helpful! Neat! Unfortunately you have to be in an area where sun's reloads the area. It doesn't work in dungeons :(, but I guess it could work in the boss rooms. I bet if you warped to unloaded Jabu and then play's sun's song it would start the boss fight, just as an example.

I think if, instead of leaving, you recast FW and then save and reset, when you return, it should take you back to where you want to go. This only happens if the area the game thinks you're in and the area you actually are in are the same, which it is in this case.

So you left the 37th HP exit while still in death hole mode and it took you up to where the 37th HP is? I can't really explain why that happened except if playing sun's to reload an area cancel's WW mode, but if it does, why does is the game still using scene 0? And if that actually works, I wonder if ToT could be reloaded with sun's like this. The entrance in front of the pedestal that you would have to use, IDK if the FWWW is in bounds or not... It's gerudo fortress->thieves' hideout entrance 8.

EDIT: Yo, Sun's doesn't work in the hideout. You must have used Hideout->Fortress. Way to get my hopes up. -_-

EDIT 2: Ahaha I'mma stupid duh dying takes you back to the entrance too.

Last edited 27 Oct 2012, 03:36 by r0bd0g.

Re: OoT3D: Trick Research and Discovery Thread

#916
It's done.

Original image

Here's what you do.

1. As child Link, set up a warp inside Thieves' Hideout, specifically at the entrance to the passageway that leads to the area above the jail. You'll have to use a megaflip to make it there.

2. If you have a lot of life, use up any fairies you may have and deplete your life down to whatever amount a bomb blast will kill you with. If you have a small amount of maximum life, using up your fairies may not be necessary if you only have one or two.

3. Make sure that you place bombs on x/y as well as a fish on the remaining x/y button. Put Farore's Wind on I or II.

4. Perform the death hole glitch. Restore your menu through Ocarina on B or Ocarina Items.

5. Warp back to Thieves' Hideout. Kill yourself with bombs so that you can select Continue. When you reload, you'll spawn at the room's exit located on the other side of the wooden barricade and at the top of the ramp.

6. By using Ocarina Items, you'll again restore the touch screen menu (including the ocarina in this case). Place a new warp point with Farore's Wind and then warp away using the Bolero of Fire.

7. You'll be transported to Hyrule Castle with wrong-warping no longer in effect. To easily restore the still-blank bottom screen, get caught by the guards. Alternatively, you can once again use Ocarina Items.

8. Warp back to Thieves' Hideout through the warp point created in step 6, take the exit, and collect the Heart Piece.

Last edited 27 Oct 2012, 10:18 by corneliab.

Re: OoT3D: Trick Research and Discovery Thread

#917
I should have realized dying would work too, lol. I'mma stupidhead yeah.

Dying is no good in boss room though. I had the idea to get to loaded jabu boss with sun's, also you can get into bongo boss in-bounds after bongo is dead and go in the warp -- it should be a warp to the forest temple, and here's the funny part, it's an unused entrance in the falling ceiling room. :p

Last edited 27 Oct 2012, 03:41 by r0bd0g.

Re: OoT3D: Trick Research and Discovery Thread

#918
So combined with the one in the graveyard scene (and disregarding Dampe), you can legitimately obtain two extra heart pieces in this version. Neat.

Re: OoT3D: Trick Research and Discovery Thread

#919
Hey btw, it's bolero that's canceling the WW state, not necessarily the guards.

Re: OoT3D: Trick Research and Discovery Thread

#920

Hey btw, it's bolero that's canceling the WW state, not necessarily the guards.


Ah, you're right. I assumed it was still going on since the bottom screen was still blank. I'll edit the post.

Re: OoT3D: Trick Research and Discovery Thread

#922
I was actually hoping that someone would make a vid, so thanks. I don't have any means of recording at the moment.

Last edited 28 Oct 2012, 05:23 by corneliab.

Re: OoT3D: Trick Research and Discovery Thread

#923
As I mentioned in the questions/answers thread, I was trying to see if I could reach the setup for scene 01 at Zora's Fountain. Well, I really don't think it's possible- all my attempts lead to a crash. I warped from the Deku/Dodongo blue warps (pre-spiritual stone acquisition) with the correct timing to Gerudo Valley (coming from the tent) and Zora's Fountain (set up a warp following the post-Jabu spiritual stone scene). No dice. I haven't tried blue warp wrong-warping at Lake Hylia (coming from the Water Temple) as a child yet, but I tried a Death Hole ww from there and ended up out of bounds... not looking too hopeful there either. I'm closing the book on this one.

Man, I love death hole wrong warping. This might have been covered already, but reaching Gerudo Valley/Fortress/Training Ground as a child is easier than ever now thanks to it.

-place a warp in Dodongo's Cavern at the entrance
-do Death Hole, warp back
-you'll spawn above the entrance inside Gerudo Training Ground- hold forward so you don't hit the loading zone
-die, save/quit, and reload the file so that you're in the Training Ground with the game behaving normally again 

I was also screwing around inside the Forest Temple as young Link. Interestingly enough, the boss key skip involving clipping through the railing near the northern door just doesn't work as young Link- when you get in the correct spot and take out your sword, even though you'll grab onto the ledge from within the floor, you'll immediately be pushed back up if you let go. I had to do this godforsaken method instead. I did it though, and without a compass to boot. Got the Forest Medallion as child Link before even having the tree's spiritual stone, lol.

One last thing... I used Ocarina Items during boss rush against King Dodongo. Unfortunately, you don't seem to have any songs available. Oh well...

Last edited 31 Oct 2012, 09:45 by corneliab.

Re: OoT3D: Trick Research and Discovery Thread

#924
Lol, I just noticed that you can OI on the blue warps in the boss rush mode. I'm curious as to what that could do...

Re: OoT3D: Trick Research and Discovery Thread

#925
You got the forest medallion as a child and watched the next cutscene, and didn't crash?

Edit: That reminds me, if you set a FW point at entrance Link's house on start up as child, can you death hole ww there and start boss rush?

Last edited 31 Oct 2012, 09:53 by mzxrules.

Re: OoT3D: Trick Research and Discovery Thread

#926

You got the forest medallion as a child and watched the next cutscene, and didn't crash?


Nope. Did it do so on the original?

Re: OoT3D: Trick Research and Discovery Thread

#928
No, I didn't have the Prelude. I hadn't picked up any of the spiritual stones or turned into an adult yet.

I death hole ww'd to the market, went towards the Temple of Time and got to the Fire Temple, exited the Fire Temple and reached the Forest Temple, killed myself with bombs, saved/quit, and then reloaded the file so that I would spawn at the start of the Forest Temple with wrong warping no longer in effect.

I got into the boss room by TSCing into the unloaded basement, killed PG and collected the medallion, watched the 1st Deku Sprout cutscene, watched the second scene, and then watched the last Deku Sprout scene back in front of the Deku Tree. This last scene had the main Kokiri Forest area loaded but not the Deku Tree's grove. No crashes.


That reminds me, if you set a FW point at entrance Link's house on start up as child, can you death hole ww there and start boss rush?


Beats me. I can't seem to use Deku Nuts there and trying to move around in one of those semi-fixed camera areas in both complete darkness and with hindered controls is a pain in the ass.


Lol, I just noticed that you can OI on the blue warps in the boss rush mode. I'm curious as to what that could do...


Yeah, I figured this was possible when I realized that OI was usable there.  Can't think of any use for it outside of possibly creating a deathwarp setup involving multiple bombs... but this would probably be horribly impractical on the offchance that it was even possible.

Last edited 31 Oct 2012, 10:50 by corneliab.

Re: OoT3D: Trick Research and Discovery Thread

#929

Nope. Did it do so on the original?


Forest Medallion CS crashes at the second part of the Deku Sprout's dialog due to a bad entrance point on proper ocarina, unless I'm missing something.