Klyde has done extensive testing on this so I tend to believe him when he talks about these things. My understanding of Hyrule 3 is-
-To be able to enter the warp to go to Hyrule 3, you need 2/2 MS and the completed Triforce.
-For the Darknuts to be in the basement, you need the completed Triforce.
-To make the electrical barrier in the main room in the castle disappear, you need to kill the Darknuts in the basement.
-To destroy the barrier, you need 2/2 MS and for the electrical barrier in the main room to disappear.
The reason it's broken when you skip Hyrule 1 is because the electrical barrier never appears, meaning the flag for it disappearing is never set, which therefore makes it impossible to destroy the barrier. So without barrier skip we absolutely need to properly draw the MS to beat the game. One possible solution we did some testing on was trying to pull the MS in Hyrule 2. While it is possible to get into the basement in its Hyrule 1 state during Hyrule 2, when you try to approach the MS, either the game freezes, or nothing happens. So it seems rather unlikely the ToG/Hyrule 1 skip is going to happen unless we get barrier skip, which negates everything that went into the ToG/Hyrule 1 skip anyway. Pretty shitty. The only way there will ever be a major (and helpful for speedrunning) break in Wind Waker will be barrier skip - at this point, being able to get past the barrier would let us finish the game during Hyrule 1, which will effectively skip absolutely everything following ToG - no FF2, Earth Temple, Wind Temple, or Triforce hunt. Getting past the barrier is going to require either some absurd precision and ingenuity, or a new clipping technique. I took a look at it a bit earlier and came up with a couple theories but mostly ended up empty, maybe I'll try again sometime soon.
Last edited 06 Jul 2010, 21:54 by Paraxade.