Why would you need to time the balloon perfectly? Mugg stands OOB for quite a while in that video.
it works slowi, but still hard to land OoB and not fall. I'll try it in runs.
Here's my short update. Canceling a door opening cutscene is fun. Turns screen white, but allows you to walk through walls. This allows for pirate password skip, getting past headstones early, and instant cabana deed skip. Store KoRL text or the door asking for pirate password. Have the text end while you are opening a door.
Also, not console verified, but fire mountain without Ice arrows. Activate storage and zombie hover in. The storage causes you to not instantly get burned.
Fun stuff.
Also, not console verified, but fire mountain without Ice arrows. Activate storage and zombie hover in. The storage causes you to not instantly get burned.
Fun stuff.
password skip seems doable... will try to route it out
BY THE WAY:::
Somebody should seriously work on finding a way to do storage w/o frame perfect wind waker pull
even 2 or 3 frame window would be amazing
BY THE WAY:::
Somebody should seriously work on finding a way to do storage w/o frame perfect wind waker pull
even 2 or 3 frame window would be amazing
Last edited 24 May 2012, 08:46 by Cosmo.
There's still getting past the headstones early that may be good. That would render the bracelets useless, won't it? So then entering Fire Mountain would not be even necessary if it's only one or two headstones you must pick up.
Last edited 24 May 2012, 15:19 by Jeville.
That would render the bracelets useless, won't it?
You still need them to pick up Jalhalla, so unless someone finds a way to skip the earth temple, or beat jalhalla without the power bracelets, they're still necessary.
Maybe this will help for rendering Power Bracelets useless? The weightless glitch?
http://www.youtube.com/watch?v=Rkgcm_ZAzXI&nomobile=1
http://www.youtube.com/watch?v=Rkgcm_ZAzXI&nomobile=1
Maybe this will help for rendering Power Bracelets useless? The weightless glitch?
http://www.youtube.com/watch?v=Rkgcm_ZAzXI&nomobile=1
I'm pretty sure you have to actually be able to pick something up to do that. Link just struggles on Jalhalla like he does with the big stone heads.
Of course, recently I heard talks of a Japanese player attempting to skip the Power Bracelets, mentioning that the only hurdle left was Stonewatcher Island (I think?) and not Jalhalla. It very well could be possible that Jalhalla's weight was added in the US version, so that could be worth testing.
Was it even tested to try to lift Jalhalla without the bracelets? Because under normal circumstances, you can't reach the boss without them, so maybe the game won't check if you have the bracelets or not. I'm thinking it does, but it never hurts to check.
The game crashes in the cutscene when you return to the temple with Medli if you skip picking up the rock.
That sucks, so its usefulness all comes down to an earlier Cabana Deed skip.
I got into Ice Ring early now with this stuff. Sadly, idk how realistic it would be. I used codes so I could get to the side of the big head and leafed right through the side and landed inside the hole. I had to fall off a ledge and JS quickly and I got the loading zone. In reality it would be a hover to tingle heal and leaf. Now F/I arrows are not needed for bracelets or boots. Still, I don't know how realistic this is. And idk how this would factor into low% because arrows takes up the same spot as F/I or light arrows.
i skipped password and then got pearl
went back to windfall during day
bomb shop was closed, went in thru back entrance
some weird camera lock thing, i pulled out pictograph and got softlocked in the menu.
went back to windfall during day
bomb shop was closed, went in thru back entrance
some weird camera lock thing, i pulled out pictograph and got softlocked in the menu.
The game crashes in the cutscene when you return to the temple with Medli if you skip picking up the rock.
Is that because link keeps walking against the stone and never walks in when the cutscene triggers? because if that is the case, then surely the walk through
walls glitch would work?
Is that because link keeps walking against the stone and never walks in when the cutscene triggers? because if that is the case, then surely the walk through
walls glitch would work?
You wouldn't be able to activate the walk through walls before that cutscene, as it is activated upon leaving the temple.
You wouldn't be able to activate the walk through walls before that cutscene, as it is activated upon leaving the temple.
I thought it's when you have Medli on your boat and approach the island and she and link automatically start walking in?
But maybe this is just my bad knowledge of how the game goes :P
And thinking about it, if it's a crash then that wouldn't solve it anyway. I guess that would only solve the softlock mentioned above.
Last edited 27 May 2012, 11:56 by GlitchesAndStuff.
Ah. The way I understood it was when you finish the temple, it was the CS that started that caused the crash/lock.
If I can break up a few hundred posts of barrier skip discussion...
I'm nearing the end (so, so close) of my 100% speedrun, but I've having some difficulty getting the trials skip to work consistently. I've managed to clip all the way OoB twice (in addition to several times where I got partway into the wall), although I was caught off guard both times, so I fell too far to get into the loading zone behind the big door. It really doesn't seem like that tough of a trick, but for an hour or two now I haven't been able to get back OoB.
Any tips? Advice? Should I be trying to move fast? Does the game realize what I'm trying to do if I wait too long hanging from the ledge? Do any particular camera angles help? Is it still random/luck-based at the end of it all, or should the trick be working 100% of the time if I do everything right?
Anything at all is appreciated.
I'm nearing the end (so, so close) of my 100% speedrun, but I've having some difficulty getting the trials skip to work consistently. I've managed to clip all the way OoB twice (in addition to several times where I got partway into the wall), although I was caught off guard both times, so I fell too far to get into the loading zone behind the big door. It really doesn't seem like that tough of a trick, but for an hour or two now I haven't been able to get back OoB.
Any tips? Advice? Should I be trying to move fast? Does the game realize what I'm trying to do if I wait too long hanging from the ledge? Do any particular camera angles help? Is it still random/luck-based at the end of it all, or should the trick be working 100% of the time if I do everything right?
Anything at all is appreciated.
If I can break up a few hundred posts of barrier skip discussion...
I'm nearing the end (so, so close) of my 100% speedrun, but I've having some difficulty getting the trials skip to work consistently. I've managed to clip all the way OoB twice (in addition to several times where I got partway into the wall), although I was caught off guard both times, so I fell too far to get into the loading zone behind the big door. It really doesn't seem like that tough of a trick, but for an hour or two now I haven't been able to get back OoB.
Any tips? Advice? Should I be trying to move fast? Does the game realize what I'm trying to do if I wait too long hanging from the ledge? Do any particular camera angles help? Is it still random/luck-based at the end of it all, or should the trick be working 100% of the time if I do everything right?
Anything at all is appreciated.
I'm assuming you're using the bomb method. In the case of this particular ledge, it's pretty much all about the timing of when you press the stick to move toward the bomb after grabbing the ledge. When you grab the edge out of the leaf you should notice he does an animation to hang on. The timing you want is toward the end of that animation before he hangs idly. Here's a reference with pausing http://www.youtube.com/watch?v=7RB4R_e7M68#t=5h44m29s
Sweet, I think that was the issue. Guess I could try pause-buffering too. Thanks for the help.
http://www.youtube.com/watch?v=kVL6EiXXmc0
Strange effects. ALWAYS sets FF3, Windfall to endless night set-up(bomb shop is open), and Outset has pirate ship. Outset has Tetra if you saved her. If you activated the FF1 Tetra text, she won't be there. If you didn't save Tetra, Gonzo will be tiny and invisible.
Escape M&C without BoG. Useful for TAS.
http://www.youtube.com/watch?v=Szebvd6DjSk
Strange effects. ALWAYS sets FF3, Windfall to endless night set-up(bomb shop is open), and Outset has pirate ship. Outset has Tetra if you saved her. If you activated the FF1 Tetra text, she won't be there. If you didn't save Tetra, Gonzo will be tiny and invisible.
Escape M&C without BoG. Useful for TAS.
http://www.youtube.com/watch?v=Szebvd6DjSk
Last edited 03 Jun 2012, 00:01 by Abahbob.
and Outset has pirate ship.
Which if you enter is set-up in pirate ship 2 configuration (rope game) and therefore if you exit it you will be warped to windfall. Thought this was something interesting.
This is a TAS Route post of course.
Well, Tetra sucks. Mainly Forest of Fairies. IF WE RESCUE TETRA, we need to rescue Tetra before getting KoRL, this is known. But we need to get her before Endless Night and Bombs as well. Both of these cause the KoRL softlock. Rescuing Tetra gives you the sword, so you can't use a Moblin to get to FF1. Rescuing Tetra seems impossible even more. All this is probably known, but just wanting to get it out. So you can't even go to FoF without saving Tetra, as then KoRL will lock because you have bombs. I believe leaf also locks, I'll have to check that later. I talk about leaf because that could help you clip, although I think Mugg checked pretty thoroughly.
Also, you can do FoF without sword pretty easily. Just run up to the 2 bokoblins that drop, and throw a rock at them. Then climb up and get them to follow you to the entrance past where Tetra is. There is a rock over by the ledge up to the first bokoblin. Head over to the first bokoblin and there are 2 rocks to throw at them. If that doesn't kill all of them, you can use the first bokoblin to kill the remaining one.
What sucks is that if you skip the intro, Grandma won't give you the shield. To get the shield, you need to get Tetra to be dropped into the forest before doing FoF. So pretty much this would only skip Orca. But we don't even have a way into FoF besides a long superswim. This may be faster than Orca, but it's a little doubtful.
I've been working a bit more with canceling cutscenes with KoRL text storage and Pirate Password storage. An interesting one is controlling a gull with the Hyoi Pear. You regain control, but pressing Start or whatever button cancels the bird causes the screen to go black. Nothing useful there. I tried to get rid of the white screen after canceling a door by getting treasure off the ocean floor, but no luck. I couldn't get a fish to try feeding it. Hyoi Pear doesn't cancel the white screen as well.
Well, Tetra sucks. Mainly Forest of Fairies. IF WE RESCUE TETRA, we need to rescue Tetra before getting KoRL, this is known. But we need to get her before Endless Night and Bombs as well. Both of these cause the KoRL softlock. Rescuing Tetra gives you the sword, so you can't use a Moblin to get to FF1. Rescuing Tetra seems impossible even more. All this is probably known, but just wanting to get it out. So you can't even go to FoF without saving Tetra, as then KoRL will lock because you have bombs. I believe leaf also locks, I'll have to check that later. I talk about leaf because that could help you clip, although I think Mugg checked pretty thoroughly.
Also, you can do FoF without sword pretty easily. Just run up to the 2 bokoblins that drop, and throw a rock at them. Then climb up and get them to follow you to the entrance past where Tetra is. There is a rock over by the ledge up to the first bokoblin. Head over to the first bokoblin and there are 2 rocks to throw at them. If that doesn't kill all of them, you can use the first bokoblin to kill the remaining one.
What sucks is that if you skip the intro, Grandma won't give you the shield. To get the shield, you need to get Tetra to be dropped into the forest before doing FoF. So pretty much this would only skip Orca. But we don't even have a way into FoF besides a long superswim. This may be faster than Orca, but it's a little doubtful.
I've been working a bit more with canceling cutscenes with KoRL text storage and Pirate Password storage. An interesting one is controlling a gull with the Hyoi Pear. You regain control, but pressing Start or whatever button cancels the bird causes the screen to go black. Nothing useful there. I tried to get rid of the white screen after canceling a door by getting treasure off the ocean floor, but no luck. I couldn't get a fish to try feeding it. Hyoi Pear doesn't cancel the white screen as well.
Last edited 13 Jun 2012, 03:47 by Abahbob.
Hey, I had an idea for a clip, maybe somebody could check it out. I currently don't have the means to do it myself, sadly.
There is a ledge behind Helmaroc where you can move while hanging from it.
Now you might be able to clip it like the ledge in DRC, so that you can stand half way OOB. This might let you tingle balloon under the spikes, obsoleting the hover. Ofcourse this is only speculation from footage I've seen. Helmarocs ass might be in the way of that corner. But in that case you could probably just hit him with the hammer...
Also don't know if that corner is clipable, but worth a try.
There is a ledge behind Helmaroc where you can move while hanging from it.
Now you might be able to clip it like the ledge in DRC, so that you can stand half way OOB. This might let you tingle balloon under the spikes, obsoleting the hover. Ofcourse this is only speculation from footage I've seen. Helmarocs ass might be in the way of that corner. But in that case you could probably just hit him with the hammer...
Also don't know if that corner is clipable, but worth a try.
Last edited 12 Jun 2012, 17:01 by Slowking.
Rescue Tetra before FF1: is new to me. Did you just find this out?
When would it softlock and how?
Rescue Tetra before Endless Night and before getting Bombs, or else Korl softlock: What is the Korl softlock? Same with above - I was under the impression we could just leave Tetra alone.
I thought we concluded that we skip the FoF upgrade completely.
Why do we need a shield ?
I already had tested using the pear. In wireframe mode you can see that you can only change the camera but are locked.
Slowking: I'm pretty sure you can't ledgeclip due to the way the area is shaped, but maybe we'll get to testing for it later.
When would it softlock and how?
Rescue Tetra before Endless Night and before getting Bombs, or else Korl softlock: What is the Korl softlock? Same with above - I was under the impression we could just leave Tetra alone.
I thought we concluded that we skip the FoF upgrade completely.
Why do we need a shield ?
I already had tested using the pear. In wireframe mode you can see that you can only change the camera but are locked.
Slowking: I'm pretty sure you can't ledgeclip due to the way the area is shaped, but maybe we'll get to testing for it later.
Mugg, I meant if you want to save Tetra. You don't need to save her to complete the game. The shield is needed to get to Ship 1.
What I just noticed: In his last few runs Cosmo got the exact same cyclon luck. Also in his last few runs, he used a name that was exactly 8 signs long.
Might be coincidence, might not be. Worth investigating?
Might be coincidence, might not be. Worth investigating?
Last edited 13 Jun 2012, 15:41 by Slowking.
Hey, I had an idea for a clip, maybe somebody could check it out. I currently don't have the means to do it myself, sadly.
There is a ledge behind Helmaroc where you can move while hanging from it.
Now you might be able to clip it like the ledge in DRC, so that you can stand half way OOB. This might let you tingle balloon under the spikes, obsoleting the hover. Ofcourse this is only speculation from footage I've seen. Helmarocs ass might be in the way of that corner. But in that case you could probably just hit him with the hammer...
Also don't know if that corner is clipable, but worth a try.
You do realize it's a boss fight, right?
