Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#301
Well it is a disappointment. I'm gonna try using his normal mode file and running through with those codes.

Re: SS: Trick Research & Discovery

#302
Guys, holy nuts: I was faffing about trying to get past the first gates in Skyloft (the ones that are up at the very beginning), and I figured out a way to get onto the fence that leads to the fence being repaired.  I can't get very far on the fence, but hey, it's a start.

If you guys haven't seen/heard of this before I talked about it, I'll try to put up a video of me getting onto the fence.  If you guys have then I won't bother.

What I do is that I go the second "floor"--the one on the same level as the second floor of the Knight's Academy--then jump over the fence to land on the little platform that is outside the fence but on the other side of the metal gate.  Imagine that the fence A is the wooden fence directly connected to the repairman's gate.  Follow fence A towards the Knight Academy.  Right before fence A and the metal fence connect, run over the wooden fence (fence A), and you'll land on a small grassy platform.  Face fence A (the repairman's gate will be to your right) and run up it while holding A and right (on the analog stick).  I believe it only works when running from the section of the platform that is furthestmost from the metal fence (ie. the smallest section of the grassy platform).  If you hold right, Link will begin to run towards the repairman's gate ON THE FENCE (instead of sliding off).

I get stuck on the first post of the fence just to the right of where the platform ends because Link stops dashing and then slips off.

If you have any difficulties understanding my wall of text, I'll try to post up a video.

lol i hope this helps

edit: i made a video and it's on its way to YouTube.

It turns out that I didn't notice the metal sticks poking out of the side of the bridge to prevent my strategy to come to fruition.

I hit the metal sticks, but using a different idea:

On the left of the repairman's gate, climb on top of the post that is in the corner and hold right (the direction towards the gate) and A.  What I end up doing is running along the fence and sliding to jump off and hit the metal spikes on the side.

lol and here i was thinking i'd found something huge ):

Last edited 20 Dec 2011, 06:40 by Zm4rf.

Re: SS: Trick Research & Discovery

#303
On my Hero Mode file, I've talked to the Fortune Teller several times at night, and never had any issues with Eldin. So unless it's at a very specific timing (Which seems unlikely as it has happened at two different times... :K

Anyhow, I'm quite happy I managed to skip the basement of Ancient Cistern. It just took me way more than doing it normally, because I went to the wrong way first time, and I had difficulties doing it the second time.

I'm mostly wondering how difficult is it to do it with a single time, as most of the times the Bokoblin "pushes" you up, it doesn't move you far enough, and you slide back down. Seemed like pure luck to do it decently.

Re: SS: Trick Research & Discovery

#304
The game breaking glitch fix is not supposed to be used unless you encounter the glitch, it's definitely the cause of the early volcano eruption

Re: SS: Trick Research & Discovery

#305

The game breaking glitch fix is not supposed to be used unless you encounter the glitch, it's definitely the cause of the early volcano eruption


Yeah.
If he used that fix, then that IS the cause of it, because that "fix" enables the other events for you.

Quote
Anyhow, I'm quite happy I managed to skip the basement of Ancient Cistern. It just took me way more than doing it normally, because I went to the wrong way first time, and I had difficulties doing it the second time.

I'm mostly wondering how difficult is it to do it with a single time, as most of the times the Bokoblin "pushes" you up, it doesn't move you far enough, and you slide back down. Seemed like pure luck to do it decently.

You do realise that there is 6 different methods for skipping the basement, right?
Because some methods are extremely easy.
http://zeldaspeedruns.com/ss/dungeon/ancient-cistern

Last edited 20 Dec 2011, 13:04 by CloudMax.

Re: SS: Trick Research & Discovery

#306

Guys, holy nuts: I was faffing about trying to get past the first gates in Skyloft (the ones that are up at the very beginning), and I figured out a way to get onto the fence that leads to the fence being repaired.  I can't get very far on the fence, but hey, it's a start.

If you guys haven't seen/heard of this before I talked about it, I'll try to put up a video of me getting onto the fence.  If you guys have then I won't bother.

What I do is that I go the second "floor"--the one on the same level as the second floor of the Knight's Academy--then jump over the fence to land on the little platform that is outside the fence but on the other side of the metal gate.  Imagine that the fence A is the wooden fence directly connected to the repairman's gate.  Follow fence A towards the Knight Academy.  Right before fence A and the metal fence connect, run over the wooden fence (fence A), and you'll land on a small grassy platform.  Face fence A (the repairman's gate will be to your right) and run up it while holding A and right (on the analog stick).  I believe it only works when running from the section of the platform that is furthestmost from the metal fence (ie. the smallest section of the grassy platform).  If you hold right, Link will begin to run towards the repairman's gate ON THE FENCE (instead of sliding off).

I get stuck on the first post of the fence just to the right of where the platform ends because Link stops dashing and then slips off.

If you have any difficulties understanding my wall of text, I'll try to post up a video.

lol i hope this helps

edit: i made a video and it's on its way to YouTube.

It turns out that I didn't notice the metal sticks poking out of the side of the bridge to prevent my strategy to come to fruition.

I hit the metal sticks, but using a different idea:

On the left of the repairman's gate, climb on top of the post that is in the corner and hold right (the direction towards the gate) and A.  What I end up doing is running along the fence and sliding to jump off and hit the metal spikes on the side.

lol and here i was thinking i'd found something huge ):


Lol, I was doing the exact same shenanigans last night. There's about three different ways to get on the fence, but that grassy platform part does seem to be the shortest route to the gate.

I was also trying to jump on the fence from where you save the cat, and I managed to stick for half a second, but then he slides right off. If someone could test that part who has codes, that would be great, just to see if you can actually walk on it for longer than a second.

A bit dissapointing that the eldin glitch seems to be used with codes. I guess there's no point trying to find out if it's possible without codes then.

Re: SS: Trick Research & Discovery

#307

Yeah.
If he used that fix, then that IS the cause of it, because that "fix" enables the other events for you.


not doubting that's the cause, but that sounds weird. why make a code that enables the other events instead of just making a code that unsets the "player is doing the thunder dragon quest" flag?

Re: SS: Trick Research & Discovery

#309

The game breaking glitch fix is not supposed to be used unless you encounter the glitch, it's definitely the cause of the early volcano eruption

I'm surprised the code creator didn't have a disclaimer about that. I find it ironic that trying to prevent a game-breaking glitch is what got me into this mess. Does anyone here know how to edit the code to reverse what it does? I would appreciate it greatly if I didn't have to redo my save file.

Re: SS: Trick Research & Discovery

#310
Well that was a bust. But there are still 2 more unexplained cases of it. Perhaps it's another glitch npc similar to the game-breaking goron. Now I guess I need to talk with every npc after every event....

Re: SS: Trick Research & Discovery

#311
I was reminded of this very minor timesaver:

Sentrobes (The flying robot things you need to deflect missiles back at)... I think one of them is almost required to fight against in the Mining Facility. (I suppose you could just ignore it, but it might get in the way too much)... Normally they shoot the missiles, and after that, they send the two small bombs at you. If you time a skyward strike just before the bombs are dispatched, it will not send them out, and then using the missiles again.

Probably a few seconds of saved time, and if one can just ignore all of them anyways, useless, but eh.

Re: SS: Trick Research & Discovery

#312
I just ignore both of them. You can just keep moving and you don't get hit.

Re: SS: Trick Research & Discovery

#315
This game requires too many resets for simple glitches. Falling oob sucks, now there's another. Still a great find. Gonna screw around with this later

Re: SS: Trick Research & Discovery

#317
That mini game pissed me off so bad. The aiming and reflexes are just annoyingn. Good strat there :p

Re: SS: Trick Research & Discovery

#320
So a fun little thing I learned today about skipping cutscenes. I know for a while I was mashing 2 to skip them, and in videos I saw other people doing same, and we'd all be confused why it wasn't working sometimes.

It's not about hitting the button though, it's about holding it. If a cut scene starts up and you're already holding 2, you'll see it for half a second.

Re: SS: Trick Research & Discovery

#323
Back in Time doesn't crash the game if you reset after continuing after dying. I'll post a video later.

Re: SS: Trick Research & Discovery

#325
I'm streaming it right now. =P
I'll post a highlight when I'm done messing around.

Re: SS: Trick Research & Discovery

#326
When you say BiT, does it actually work like it does in TP, or is it just another way of saying "respawn when resetting the game"?
Because BiT sounds like it could be very interesting if it is like in TP.

Re: SS: Trick Research & Discovery

#327
I’m not exactly sure how it works in TP to begin with, but so far, no.

Getting Link on the title screen is pretty simple though.
1) Die/kill yourself
2) Select continue
3) Immediately reset the game

You can roam around skyloft and do quite a bit. You start out with nothing. I’m not sure of the specifics because a lot of it is pretty weird, but doing certain things “unlocks” parts of your inventory, usually, it seems from file 3. For example, collecting your first stamina fruit while out of stamina seems to give you a sword. Swimming into the barn (If you have the dragon scale, probably from file 3) unlocks B items for use. Going into different maps (houses, the shop, the cave) gives you a tunic. Leaving these places usually crashes the game.

Activating secrets, ie. Pushing the box, rolling into a tree with money activates the cutscene where the light beam opens the storm cloud. After this, Link is stuck in place and can do nothing. Talking to a bird statue and leaving a house at night also start the cutscene and freeze Link. This doesn’t actually crash the game, and you can still select a file. Jumping off sklyloft gets Link into the same frozen state.

Pressing 1  or + crashes the game. I’m unsure what saving at the bird statue does, and many things have yet to be tested. So mess around and try as much as you can, and maybe this will get us something in a file we aren’t supposed to have.

Edit: This video shows me messing around with it from when I accidentally discovered it to when I had to leave.
http://justin.tv/theonly0/b/303895004

Last edited 29 Dec 2011, 01:03 by TheOnlyOne.

Re: SS: Trick Research & Discovery

#329
OK, I did some more testing with the BiT. So when you do the BiT, you respawn in Skyloft. The game seems to always load from File 3. At first everything seems as a fresh file, but as the game makes checks, it adds things. For example, it appears that when you swim underwater (if File 3 has the scale) the game disables items. When you get out of the water items are re-enabled, giving you access to all of you items on File 3. Also, many events (such as item collection and entering the bazaar) seems to update your rupee count.

Of the most part, there doesn't seem to be much you can do in this Title Screen state. You can enter almost all rooms, but if you leave or go to another room, the game crashes. Attempting to leave Skyloft on your bird also crashes. If you load a File, the File is loaded normally.

Something that is interesting though, is saving. While the game loads the data from File 3, it still thinks it is on the File # that you were on originally (the file you BiT'd on). So if you save, The File # you BiT'd on is overwritten with your File 3. The only difference is that the Link's location is changed to the bird statue on Skyloft.

This still works if File 3 is empty or an empty hero file. So if your File 3 is an empty hero file, you can copy it to the other slots, which is normally impossible. This could be useful, as you don't need to keep fighting Demise to replay Hero Mode. Potentially more interesting, when BiT'ing on File 3, you can BiT Warp from any location to Skyloft. As far as I could tell (which I could be mistaken) any changes made during the Title Screen (such as rupee collection) does not affect your saves.

Re: SS: Trick Research & Discovery

#330
With BiT, if you die, you crash. I tried bombs and fall damage, both ended up with me needed a hard reset. As far as I know, you cannot exit the title screen without loading a file.