Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: Skyward Sword: Trick Research & Discovery

#31
I don't know answer to that one, sorry. I had my key completed before I tried this and yes this would skip that *getting equipment back* sequence.

Re: Skyward Sword: Trick Research & Discovery

#32
I did some testing around ToT and came to these conclusions:
The cracks and stuff in the wall that has fallen apart is NOT fake.
I used moonjump and you can stand in the cracks and all that stuff.
If you enter the mine from the back entrance, and then exit, the bridge CS will start, and the game acts as if you've completed the temple.
You'll get the Harp and all that, allowing you to skip the temple.

Sooo... If someone manages to get over the wall, we will be able to skip the entire dungeon.
We still need the gust jar (or w/e it is called in SS) later on though, don't we? That would mean that we still have to enter the dungeon the normal way... But, this would allow us to skip almost the entire temple.

I'll do some testing and see if I can get over it.

A twich.tv highlight of my theory: http://www.twitch.tv/cloudmax94/b/300336358
It displays the result of successfully pulling it off, and my theory of how it could be done.

Last edited 18 Nov 2011, 21:04 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#33
Cloudmax if you did read my first posts in this topic I also pointed same thing back then. It's funny how game continues from there onward normally and you can receive harp. But that boulder pile thing what you tried is new to me. I also need to test this. It seems to be so close :)

Re: Skyward Sword: Trick Research & Discovery

#34
Not a bug or glitch at all but I was surprised to find out that the potion medal prolongs the stamina, air and guardian potions by 6 minutes, even as an upgraded potion+ (9 minutes infinite running, spinning, invulnerability)!
The bad thing, you have to progress in the game quite a bit to get the potion medal or certain potions...

Anyway, if someone could find a way to duplicate those potions, they would maybe come quite handy in a speedrun. The active potion even stays after save & quit, but the (invisible) time counter unfortunately won't reset.

Re: Skyward Sword: Trick Research & Discovery

#35

Not a bug or glitch at all but I was surprised to find out that the potion medal prolongs the stamina, air and guardian potions by 6 minutes, even as an upgraded potion+ (9 minutes infinite running, spinning, invulnerability)!
The bad thing, you have to progress in the game quite a bit to get the potion medal or certain potions...

Anyway, if someone could find a way to duplicate those potions, they would maybe come quite handy in a speedrun. The active potion even stays after save & quit, but the (invisible) time counter unfortunately won't reset.


We was thinking about using stamina potion to break the lanayru desert. But nintendo obviously thought of that, and makes it so that you unlock the potion after the desert.
So we can not really use potions to break anything.

I can't remember if this was the case, but doesn't a specific cube give you a potion medal? If it does, we could easily get that specific cube during a run to gain double effect from stamina potions. It may make up for the time it took to get the medal in the long run. I'm not sure though.
And in Hero Mode you're able to start with 99 of every bug available in the game, allowing us that upgrade potions in a run without having to farm anything at all. Also a great bonus.

____________________

I've focused on trying to find some kind of break inside of Lanayru mining Facility today. Since most people focus on finding breaks outside of dungeons, I figured, why not inside?
So, the only break theory I've come up with so far is that in the big main room you have the stairs to your right, which is where you go down after getting the Gust Bellows. So, if we somehow can get up there BEFORE getting the Gust Bellows, we would get right to them the first thing we do in the dungeon, and we would save 1 key. Just getting directly to the gust bellows saves a decent amount of time, and having a spare key may save even more. (I'm not sure where other keys are being used in the dungeon, so I do not know how much time it could save).
The theory for getting up is by combining something like wallrunning (from the ledge) + damageboost. The height is about right. And maybe it would be possible to make use of the two barrels. Sure, you're not supposed to be able to stand on them, but if we somehow manage to start a wallrun from ontop of a barrel, we would gain enough height to get up to the door. (note that you can place the barrels in two different ways. It is laying down on the side if you throw it)
None of this may be possible though.

If only we could run up on barrels. =/

If we can run up on barrels and perform a wallrun from ontop of them, we would also be able to get past the "checkpoint gate" to the left in the main room, since you can grab the ledges on the doorframe. We could also get past the door in front of you in the same room, skipping almost the entire dungeon.
(the fences next to the doors have the same height as the doorframe, there are invisible walls)

I do not believe it will be possible to run on the barrels though.

___________________________

They've not removed loading zones in boss battle. If you can clip past the doors located in the different battle rooms, you're able to exit the boss battle. And if you then enter the boss room again the boss music starts, as if you haven't defeated the boss. The boss wont spawn though. The boss door to this boss room will also be disabled. (Like the boss door inside the skyview temple. it will be unlocked and all, but you can't interact with it).
So boss battles just make the game lock the boss battle doors, the exists, & make the game think that you've not defeated the boss. And ofc it does other things like disabling items. Note that they actually get disabled, not removed. Because when you exit the room, the moblin heads appear over the items, your pouch will start to function properly again though

Ohh, that's another thing that came into my mind. If we in some impossible ridiculous way unlock boss battle before the losing item sequence of the game, and go into boss battle, it should re-enable all disabled items. :p

Last edited 19 Nov 2011, 13:01 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#36
I think I found a sequence break in Sand Ship, but I'm not sure if its useful.  1:11:05 in this video http://www.twitch.tv/zfg1/b/300432187.  You jump off the boat with a bomb and get damage boosted left to the platform (there's an invisible wall if you just jump straight at it).  I can't remember sand ship very well but I do remember that the windows to the 2nd power generator room are closed so it might not be useful.

Edit: nvm, this is useless.  First of all, its not even possible in the present because when you fall that far it thinks you fell in a void and respawns you.  And if you do it in the past the windows are still there, and by the time you open the windows the trick is useless.

Last edited 20 Nov 2011, 04:04 by ZFG.

Re: Skyward Sword: Trick Research & Discovery

#37
Yesterday, Kazooie and I found out that if you go to a place in the game where two different areas share the same map (they are both on the same map, but there is loading zones between them), the owl are are loaded in the unloaded area.
For example, the Lanayru Desert main Area & Temple of Time both share the same map.
If you are in the main area and somehow get OoB, it is possible to get to the owl statues in the unloaded Temple of Time area (because the collision is still partially there).
By doing this some strange effects occur.

If you choose to go to the sky from either of the statues in the ToT zone while it is unloaded, it will wrongwarp you into the building to the far east in Lanayru Desert. Any other statues will crash the game if you try to get into the sky from a unloaded area, which is odd.
If you save & exit the game from a statue in a unloaded area & start up the game again, you will spawn in the area while it is unloaded, exactly like it was when you saved.
This will however unlock the real owl statues that takes you to the legit area, so if you get into the sky from a legit statue, you will be able to go to the surface on this newly unlocked owl statue (that was unlocked in the unloaded version of the area).

It is quite hard to explain it properly, so here is a highlight of it from twitch.tv:
http://www.twitch.tv/cloudmax94/b/300481272

There is a few maps in the game that have multiple areas.
Lanayru Desert (The game crashes when you try to got to the sky from OoB statues in the Desert area. You get wrongwarped into the eastern building of the Desert area if you try to go to the sky from OoB statues in the Temple of Time area)
Sealed Grounds (The statues disappear when you enter the unloaded area, so you can not interact with OoB owl statues here)
Lake Floria (The game crashes when trying to go to the sky from OoB statues)

I can't remember if I forgot any...

Re: Skyward Sword: Trick Research & Discovery

#39
Small possible any% trick
when first coming to the surface there's an area blocked by a fence. The corner of the fence and wall is pretty wide open, a js is so close, it may just be me with a wrong angle but I think you would need a bomb to blow after you js and you slip down the wall
I'm not interested in doing an any% really but if someone who would like to test it go ahead :) and this game is awesome
Edit: I'm thinking there may be an inviswall there, I haven't played with it in a bit though

Last edited 21 Nov 2011, 02:35 by TomNook120.

Re: Skyward Sword: Trick Research & Discovery

#40
http://www.youtube.com/watch?v=aTLRQ7yK8Uk

Timesaver for the last slope in Earth Temple. Skips taking that crawlspace detour on the right that eventually leads to a balcony where you needed to throw a bomb at a destructible wall (served as a half-way point to restore stamina and dodge rocks).

Re: Skyward Sword: Trick Research & Discovery

#42
Nice, any idea if that will work on the vines outside the Fire Sanctuary?

Re: Skyward Sword: Trick Research & Discovery

#43

Nice, any idea if that will work on the vines outside the Fire Sanctuary?


It works on all vines we've found. (except for ones that is to high above the ground)
I'm confused about which vines you're referring to though, since there isn't any vines you can stand next to at that area. Or do I just remember it wrong?

___________________________

I messed around with the clawshot vineclip and after a lot of testing I found out that it was all about the height & angle.
No movement required at all for the hands nor the legs.

Here is a video I made of me performing the vineclip over and over, repeatedly.

http://www.youtube.com/watch?v=DskpWmQ-ajk

It can be used as a baseline for those who wants to learn the angle & height you use to perform the clip.

It is the height that is the most important part, the angle itself is NOT precise at all. I could shoot anywhere on the vine as long as it was on the same height!

Last edited 22 Nov 2011, 09:23 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#44
Nevermind there are no vines where I thought, turns out it was me who was remembering wrong haha. :/

Thanks for the video though, made it very easy to learn.

Re: Skyward Sword: Trick Research & Discovery

#46
Have you guys seen this yet?

http://www.youtube.com/watch?v=vEHh5XS3sD4

It seems he landed on the loading zone for the islands.

I've been trying to replicate it but haven't gotten it to work yet. Since there is nothing of him getting there either its: 1. Really luck based or 2. he used a cheat to get there from riding his loftwing.
If it can be replicated easily maybe it can be used to land on the loading zones for the beams of light leading to the surface, possibly allowing you to get to surface areas early.

Re: Skyward Sword: Trick Research & Discovery

#48
So I think I found a stamina glitch in lanayru desert but I'm not exactly sure how it happened.  I was trying to get to the east side early with some kind of stamina abuse for running over the desert, and one time when I sunk when I came up I noticed my stamina meter was refilling and I could still run (can't remember if I could sprint, wasn't recording and didn't notice it until right before it was filled).  Normally you just respawn with a fill stamina meter.  I was also experimenting with using the nearby timeshift stone to refill stamina (which doesn't work) and I can't remember exactly if I tried it that time or not but it could also be a cause of it.  My little brother also told me he got a similar glitch a few days ago in skyview temple by climbing vines as soon as his stamina went out, which leads me to believe stamina running out being interrupted will activate this glitch.  I've been trying to replicate it for about an hour with no success but it would be cool if other people tried too.  First to get it and make it to the east side early gets an internet high five from me.

Edit: To clarify, this is running in the quicksand to the right near where the timeshift stone and the robot that upgraded your beetle are.

Last edited 22 Nov 2011, 01:40 by ZFG.

Re: Skyward Sword: Trick Research & Discovery

#49
Skip the two snail platforms in the first quicksand area in Lanayru Desert:

http://www.youtube.com/watch?v=255IM5NTzeg&feature=feedu

The quicksand area just after this one seems to have a mandatory snail platform, you just barely can't make it to the second ground platform. Even with a jump + JS before landing in the sand it's too far away. Maybe TAS-only.

Last edited 23 Nov 2011, 00:23 by aleckermit.

Re: Skyward Sword: Trick Research & Discovery

#50
Accidentally found a significant sequence break in Ancient Cistern.

If you get into the chamber where the boss key is (center of the room), but the statue is pulled down a level, you can get up on the ledge in the center by slashing one of the zombies close to the wall and using a finishing strike. With it you can go straight to the rope climbing segment with the zombies.

Possibly more important, you can get an incredible amount of height with a Finishing Strike jump.

I re-cleared the basement to make sure that I didn't miss anything important, and I think it'd save ~4-5 mins in a run.

Now back to finishing the game.

Re: Skyward Sword: Trick Research & Discovery

#52

Accidentally found a significant sequence break in Ancient Cistern.

If you get into the chamber where the boss key is (center of the room), but the statue is pulled down a level, you can get up on the ledge in the center by slashing one of the zombies close to the wall and using a finishing strike. With it you can go straight to the rope climbing segment with the zombies.

Possibly more important, you can get an incredible amount of height with a Finishing Strike jump.


Do you think this could maybe work in the desert? There are past Boklins near the cages in the beginning area and the time cirscle extends to the wall at one spot. That would save quite a lot of time.

Re: Skyward Sword: Trick Research & Discovery

#53

Do you think this could maybe work in the desert? There are past Boklins near the cages in the beginning area and the time cirscle extends to the wall at one spot. That would save quite a lot of time.


Of everything we've tried, we didn't try finishing strike. Odd. Especially since we've talked quite a lot about the finishing strikes possibilities earlier.
I'll look into it later today.

Also, mzxrules, you do not think that it would be possible to clip under the statue somewhere, somehow? It may be some odd spot OoB around it that doesn't have proper collision. Just a thought. May not be possible though. Can't really remember exactly what the area looks like.

Re: Skyward Sword: Trick Research & Discovery

#54

Of everything we've tried, we didn't try finishing strike. Odd. Especially since we've talked quite a lot about the finishing strikes possibilities earlier.
I'll look into it later today.


I actually thought about throwing Boklins onto the sands and using finishing strike to get close to the other side. But that didn't work, since in the part of the game where it would be usefull, there are only past Boklins there and the time circle naturally doesn't reach the sand.
I did not expect that you can reach that much height...

Btw. just noticed that chests with treasures are random. I just opened the chest on top of the mines 3 times and got 3 different items (godess thingy, blue feather and golden skull)

Re: Skyward Sword: Trick Research & Discovery

#55

I have also been testing this game few times now. Dungeon before temple of time and after that dungeon cutscnenes where zelda give you harp and escape to the past. I got to loading zone leading out of dungeon with cheats and confirmed that cutscenes indeed works and game goes on normally. That would same some time if we could find our way there somehow throught wall. But likely we need that dungeon item somewhere in the game later (forgot what item it was in third dungeon).

Also I tested you can do early dungeons and loading zones are there. You don't need to do that stupid quest stuff if we can somehow skip them.

Just pointing things out. If this game have some breaking glitches this would be good game to speedrun.


The cheat you used wouldn't happen to have been my walk through walls code would it?

Re: Skyward Sword: Trick Research & Discovery

#56

The cheat you used wouldn't happen to have been my walk through walls code would it?


How can we even trust that you are wiiztec?
Not to be rude or anything, but there is a lot of people who like to mess around by tricking others into thinking that they are someone that they're really not.

And yes, it would be your code, if you're wiiztec. That is off-topic though.

_____

I found a way to get to the boss key chest in Ancient Cistern early, without the use of finishing blow. All you do is a jump (a tricky one).
http://www.youtube.com/watch?v=UZKGBJ6UZAc

Note that we found out that dying will remove the key. So death warp is not possible.
We'll either have to find a way out, or we'll take the rope and get the statue away.

Last edited 23 Nov 2011, 21:12 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#57
Easiest way so far to do Cistern BK early (but more importantly atm it's the best method for doing mzx's rope early trick which skips most of the basement. Early BK is not yet useful because we can't get out of the pit):
http://www.youtube.com/watch?v=fkHMVitDjvI&feature=channel_video_title

Read description. This method of reaching ledges should work in a lot of places.

Also, here's the final blow method of doing the BK Early, not a good method for this trick but it might work for getting to ledges where there's no other option:
http://www.youtube.com/watch?v=hQw_jgoL784

Last edited 24 Nov 2011, 06:21 by aleckermit.

Re: Skyward Sword: Trick Research & Discovery

#58
Here is the Ancient Cistern basement skip I discovered. I need to test BiT more to see if I can get it to not crash the game.

Also, BiT is in Skyward Sword.

Re: Skyward Sword: Trick Research & Discovery

#59

How can we even trust that you are wiiztec?
Not to be rude or anything, but there is a lot of people who like to mess around by tricking others into thinking that they are someone that they're really not.

And yes, it would be your code, if you're wiiztec. That is off-topic though.


It's good to know that my codes are being used to help speedrunners discover potential sequence breaks, if you really want proof that I am who I am you can PM me on wiird

Re: Skyward Sword: Trick Research & Discovery

#60
I just found that side of lake floria you dive to with OoB by myself
But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well?

I'm not very far in the game at all, only have had about 4 hours to play. But it doesn't mean I don't want to sequence break, cause it's fun as all hell. If the dive ability is close to the lake floria OoB entrance, I could dive down there, find a bird statue, and potentially fly everywhere and not even find all those Kiwiki's yet

So far i love the game though