Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: Skyward Sword: Trick Research & Discovery

#62

But of course, it's been discovered already. What I'm wondering is this, since the map is absolutely filled out, are the bird statues all discovered as well?
Bird statues require you to check them once to activate them.

Re: Skyward Sword: Trick Research & Discovery

#63

Bird statues require you to check them once to activate them.
Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG

Re: Skyward Sword: Trick Research & Discovery

#64
I discovered that the motion plus feature will desync over time if the wiimote doesn't periodically point at the screen. You can see this effect by moving the controller to the right side by less than 90 degrees, hitting home, pointing the controller straight into the tv, and pressing home again.

Dunno if this was mentioned in the manual, I didn't read it.

Re: Skyward Sword: Trick Research & Discovery

#65

Well as I mentioned, all the areas on the map are coloured and revealed when you go from Faron Woods and dive into Floria. You really can never know ZFG


Yes you can, I bet many people here completed the game with some statues missing.
I noticed that I were missing like half of the statues when I completed hero mode, so I had to run around and get them.
The reason was because I rushed through the game, and didn't bother saving, so I didn't interact with statues at all.

And why would all statues even activate, there is no reason for this at all. They are supposed to activate when you interact with them, just like in majora's mask. (yes, I count attacking them as interacting in MM)

Re: Skyward Sword: Trick Research & Discovery

#66
So I'm a new member obviously. sup

been lurking your SS forums for like a week or two now reading some of the stuff you come up with. Good shit. I was just playing around with the Cistern Early Boss Key.

Ran across two things which were interesting. The first isn't so much a possible theory to get as it is something that might mean something to you guys. I managed to get a goblin stuck in a wall...lol.

the other is a theoretical way to get out. You can keep the attention of the goblins outside the pit while you get the, and run to the front. You MIGHT be able to raise your sword skyward or something, and extend links hitbox and get pulled out...no idea if this will actually work though, or whether if anything happens at all.

just a thought.

Re: Skyward Sword: Trick Research & Discovery

#67
Hi swordsaint!
I hope you will discover great tricks with us and welcome to zeldaspeedruns! :D

Guys I found this from youtube: http://www.youtube.com/watch?v=tATaO9PB2RU
It seems you can clip throught ground near ladders with this trick. I tried this with vines but sadly it doesn't seems to work at all. Link goes much closet to ground when he is on ladders, maybe that is why it doens't work with vines. If I remember corretly this game doens't have much ladders, mostly vines everywhere.

EDIT:
I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping:
http://www.youtube.com/watch?v=nyjFgS-2zbw

Last edited 24 Nov 2011, 13:49 by Kazooie.

Re: Skyward Sword: Trick Research & Discovery

#68

I also found this nice timesaver trick from youtube. In sky keep you can skip whole lava room. Finally somebody find use for clawshot clipping:
http://www.youtube.com/watch?v=nyjFgS-2zbw


Yeah, we talked about it in the IRC yesterday (I forgot to put it on the forums! D= ). It is a great timesaver, and I am VERY surprised that you actually can walk out of bounds. Maybe each room is placed in a square with functional collision. There may be more OoB tricks in the dungeon, sadly I can't check it out, since I'd have to play through the game a third time, unless there is a code that gives you the trial reward, so you can go there on a brand new file. (just use a code to get all items too).

That dungeons is by far one of the most interesting ones, and there may be a few timesavers in there.

Re: Skyward Sword: Trick Research & Discovery

#71
And here's the fastest method of skipping the cistern basement:
http://www.youtube.com/watch?v=c4yR0kLsydg

It is not that easy though. This method is about 10 seconds faster than alecs push method.
This should only be used in a segmented run until we improve the consistency of it.

Also, the ladderclip mentioned earlier only work on that one ladder. =(

Re: Skyward Sword: Trick Research & Discovery

#73

I made a code to unlock fireshield earrings but if you wanted it to access volcano summit early it doesn't work, I did find a way though http://www.youtube.com/watch?v=0vqQmf9ehf0


Thank you. Hopefully you can give us a code for the stone of trials soon enough. =)

And it is actually possible to enter the place early even though Fi speaks with you. you just have to stand at the correct spot, it is kinda tricky.

This will help testing things further.

Re: Skyward Sword: Trick Research & Discovery

#74
I'm not sure this'll do what you want it to but

unlock stone of trials
00955E5A 0000001F

EDIT: I just tested it right before doing the trial and it works, yeah It even works at the very beginning of the game

Last edited 25 Nov 2011, 03:20 by THENINTENDOLUMINARY.

Re: Skyward Sword: Trick Research & Discovery

#75
Just screwing around today but found something small. You can skip the short scene when link is flying/free falling to the surface hole by falling from the side and going slightly under the surrounding clouds into the hole. It takes you straight to the screen where you pick which statue you want to fall at. Saves a few seconds, small thing for speedruns

Re: Skyward Sword: Trick Research & Discovery

#76
Getting into Deep Woods without the slingshot, useless as of right now because there are still two crystal switches we can't hit without the slingshot - right outside the dungeon and over the statue in the right room.

http://www.youtube.com/watch?v=JmuJz3wn2Bg

we are going to have to hit the switch outside the dungeon, going in from OoB won't work because for some reason it makes the dungeon screwy and the door leading to the main room is missing...

Also just for the record you can skip cutscenes in a normal mode file, so hero mode is not the only option for speedruns. My current file is on normal with skippable cutscenes. Granted I got mine from using codes, but according to Miles you can skip any cutscene you've already seen (beat the final boss and watch the ending then reload the save without saving and you can skip the ending cutscenes apparently), so worst case you have to play through the whole thing from a new file without saving. <.<

Last edited 25 Nov 2011, 05:36 by Paraxade.

Re: Skyward Sword: Trick Research & Discovery

#77
That's not too bad. It would be more bareable if we had more than 4 save files though, but I'm sure most of you will be able to get through the game fairly quick really soon. So I dunno, have 1 Hero mode 100% save (after 100% standard mode on the same file), have a start file of hero mode after finishing it once, and a start file of normal mode after finishing it once.

Re: Skyward Sword: Trick Research & Discovery

#78
While playing with skips and reseting, I noticed that even if you haven't saved, you can skip the cutscenes viewed before reseting. So if a person where to speedrun full game, would it be a good idea to play through the game (no saves), reset, then record their run with full skip ability? One last practice is never such a bad idea before a run either.

Just a thought. I'm sure better means exist. I'm not positive either that if you start a file and reset without any saves at all would work with the skip cutscenes

Re: Skyward Sword: Trick Research & Discovery

#79
The annoying part is less playing the whole game and more having to watch every single cutscene. There's a lot of them. :/

Re: Skyward Sword: Trick Research & Discovery

#81
Really minor trick in Skyview Temple that im not gonna bother making a video of. In the right room after you crawl into the room that has the crystal switch in it, you can shoot at the switch, then turn around and reenter the crawl tunnel before the slingshot hits the switch. That lets you crawl back out of the room instead of having to climb the vines up to the higher tunnel. Dunno if it's faster.

Re: Skyward Sword: Trick Research & Discovery

#82
Paraxade, thanks to you, I got this awesome idea last night for a decent timesaver (about a minute or two) in the deep woods.
It uses the same technique as your deep woods early, but it is A LOT more difficult. it requires the correct angle, height & position.
It was extremely hard for me to get it the very first time, actually took me over an hour because of bad luck.

This is the trick, quoted from my description with added details:
Quote
By hitting the goddess cube from down below (In deep woods) you'll trigger the conversation with the goron (teaching you about the goddess cube), resulting in link getting teleported up the ledge.
This will allow you to skip most of deep woods, saving about 1-2 minutes. This trick is quite difficult to pull off (like I explained above).
You have to target the Bokoblin so that the skyward strike is directed slightly upwards instead of just straight ahead.
If you stand at the correct distance and get the correct angle, the skyward strike will be able to hit the cube (, trigger the cutscene, and port link up).


http://www.twitch.tv/cloudmax94/b/300898881

This video is being uploaded to youtube aswell.

Re: Skyward Sword: Trick Research & Discovery

#84

http://www.youtube.com/watch?v=fvsSyC2IhR4

Possible way to Ancient Cistern without Water Dragon's Scale?

I tried many hours with this, but no results or anything.
But I still believe it's possible to find a way to Ancient Cistern.


Well, sadly, getting OoB wouldn't let you enter the temple. the water does not continue OoB in this game, like it does in OoT for example.
Well, there is a very, very small amount of water OoB. You can't get up to the temple entrance, and you can not swim to the loading zone.
=/
This has all been tested with clip hack.

Re: Skyward Sword: Trick Research & Discovery

#86

That's the wrong one, facing that way you're supposed to take the one on the left


He is entering the correct one.
It is to the left when you are facing the correct direction.

You enter the one with closed eyes, just like he did.

Re: Skyward Sword: Trick Research & Discovery

#87
I could have sworn I went to the left one the first time and just fell into the lava

btw it doesn't work because it's in a different loading area

also if you could somehow get to the bird statue over there it would take you to the boss room when you select to the sky

Last edited 25 Nov 2011, 14:21 by THENINTENDOLUMINARY.

Re: Skyward Sword: Trick Research & Discovery

#88

I could have sworn I went to the left one the first time and just fell into the lava

btw it doesn't work because it's in a different loading area

also if you could somehow get to the bird statue over there it would take you to the boss room when you select to the sky


That is actually true when I think about it.
They are different areas.

I once moonjumped over and tried to open a door. The door just took me to a unloaded room.

However, as we know from earlier tests, interacting with a bird statue in a unloaded area will unlock the real statue.

And yes, wrongwarp on that statue takes you to boss room.

That is the 2nd wrongwarp we've found so far that doesn't crash the game.

Last edited 25 Nov 2011, 14:47 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#89
Damn Cloud, very nice Deep Woods trick, I actually thought of that but couldn't find a way to do it (didn't think of using the bokoblin for some reason).