A earth temple timesaver:
http://www.youtube.com/watch?v=IPaanrhRmsU
http://www.youtube.com/watch?v=IPaanrhRmsU
Last edited 26 Nov 2011, 07:30 by swordsaint.
Twitch tv is so bad.
i cant even watch that last one.
Also, if it does save time, it'd only really be seconds, but on Koloktos, I think it may be beneficial to take damage. In phase 2 after ripping off an arm and beating in to him with his giant scimis, he often starts that flurry of swings. if you get hit by it, he stops earlier.
Last edited 26 Nov 2011, 12:12 by CloudMax.
Last edited 26 Nov 2011, 19:09 by CloudMax.
I also have a theory for a second timesaver here.
Before you do my trick, you save at the statue close to the boss door.
Then when you get the boss key, you kill yourself to get to the boss door instantly. This should be faster if I'm not mistaken.
I thought you didn't keep the boss key when dying... otherwise there would be no problem collecting the boss key in the basement of the cistern, right?
Last edited 27 Nov 2011, 02:55 by ZFG.
Ok so I think it's possible to skip the Isle of Songs puzzle with moving the platforms around.
Land on the platform and then push the center structure once, then jump off, call your loftwing, and fly to the left. You'll be able to land on the outermost platform as it circles the island (clipping the fence) and stand at the edge right as it passes by the crawlspace, which you should be able to enter with a roll. The problem is the platform moves so damn fast and the hole is so small that the timing has to be basically perfect to pull it off. If anyone can do it be my guest, just keep in mind I spent several hours straight on this and couldn't get it.
Last edited 27 Nov 2011, 11:07 by CloudMax.
Idea for sacred water skip http://www.youtube.com/watch?v=o_NGG_aLp8s
Last edited 27 Nov 2011, 13:12 by swordsaint.
A very small timesaver in LMF. It was actually the first trick I found yesterday, but I decided not to make a video of off it for some reason.
In the room with the gust bellows when you jump between the platforms, the distance makes it so that you grab the ledge between every platform, which takes quite some time.
If you perform a manual jump and then time your jumpslash, you will land on the next platform without grabbing the ledges. If you do it on just 1 platform it barely saves any time at all, but if you use it throughout the entire room it should save a couple of seconds. It is better than nothing.
Maybe I'll make a short YT video just to demonstrate it. It's nothing major, but it is useful & easy, so why not make use of it.
When I was watching this, I started thinking. You remember how somebody was standing on the pillar to the right of the waterfal trying to clip out of bounds and was then told water does not extend OoB too far in skyward sword? Maybe stand on the pillar to the right, toss a bomb on to the ledge next to the waterfall (if it reaches) and try that?
Something I forgot to mention last night - in LMF, save at the bird statue near the boss door before doing the standing on mine cart trick, then deathwarp back after the boss key.
QuoteI mentioned the manual jump JS in the irc a few days ago but its not really that much of a timesaver. In most cases the time you take to set it up, even if its barely anything at all, can cancel out the time it takes to jump climb up because climbing up isn't very slow itself.
Quotesmall vine timesaver in Skyview
http://www.youtube.com/watch?v=AE48zlXcVkQ
Last edited 27 Nov 2011, 19:08 by CloudMax.
Last edited 27 Nov 2011, 23:02 by HeyListen.
Small trick in skyview 2 in case we can't skip sacred water: if you enter the right room where the key is buried from the upper entrance (that you get to with the vines) and exit that way, you can skip one of the moles text.
You're forgetting a few rooms that do need diving (stopping the waterfall in front of the mouth and going from there). However, if we can find an oob in the main room (or clawshots early) then we can get to the rope from oob and get to the basement/bk early.
* Also, if we are able to get Whip early, won't we be able to finish the Ancient Cistern without diving? We get the whip, open the geyser that leads to that switch that lower and raises the Statue's head. Flip the switch, go underground, get BK early, death to entrance. Then just raise the head, Insert BK, those 4 switches, Koloktos, and finally Farore's Flame!
I forgot about the waterfall :/ it does block the switch, so we can't do that.. Also, clawshots early is highly unlikely, due to the fact you learn Nayru's Wisdom AFTER you obtain Farore's Flame.
You're forgetting a few rooms that do need diving (stopping the waterfall in front of the mouth and going from there). However, if we can find an oob in the main room (or clawshots early) then we can get to the rope from oob and get to the basement/bk early.
Last edited 28 Nov 2011, 07:14 by swordsaint.