Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#571
I think it's already been tested, and that it just pushes link backwards.

Re: SS: Trick Research & Discovery

#572
I love this game. It's so easy to speed run, mediocre players like me can do it! And it's a bummer that it won't work on the Japanese version but that doesn't make it worthless. Whenever you see the rankings on the leaderboards they always let you know which version of the game (English or Japanese) the run was played on.

I love the AC trick, it's not my favorite dungeon, but I love the boss.

Re: SS: Trick Research & Discovery

#573
Ancient Cistern is by far the best dungeon in Skyward Sword, and the clip doesn't work on all versions of English.

Re: SS: Trick Research & Discovery

#574
So, has anyone tried clipping through the wall with a bomb yet? If say we had a bomb explode at the right time when trying http://www.youtube.com/watch?v=grrnsHJUlnQ&feature=youtu.be, would we be able to clip through? I know it would probably take insane timing, but still, it might be something...

Also, if this method works, we could try getting to AC early by partially clipping through the wall on the pillar to the right of the entrance. (There was a video of this, but I couldn't find it...)

Re: SS: Trick Research & Discovery

#575
I've tried to wall clip alot in this game  with many different ways. None of them work. There still might be way but if there is, then it would be somehow new method from any other zelda game. This is because collision detection in this game is insanely well done!

If somebody want to try wall clipping very easily here is how: In the room where you get your practice sword, first sword in the game. There is bunch of boxes and other things laying around. You can highflip behind them and go almost all way in the wall. There you can try many crazy stuff without thinking about timing or anything. You can easily just lay bomb down and wait inside of the wall. But after all this shit what I've tried. This game still doesn't let you go through walls. There needs to be some unique way to do it. Like in TWW there is ledge clipping what programmers overlooked.

There is video of that sword training thing clipping spot behind of boxes, I cannot seem to find it. If somebody can put it here I would really appreciate it!

Re: SS: Trick Research & Discovery

#576
So I was doing a 100% run today, and this very odd thing happened in Lanayru:

http://www.twitch.tv/indykenobi/c/1768096

It appears that when I went to explode the rocks around the timeshift stone, I talked to the bird statue at the exact moment when the cutscene would have triggered.  So the cutscene never triggered, but then when I hit the goddess cube later, it triggered the cutscene that should have triggered before.  So I had to hit the goddess cube again.  So it seems like a form of cutscene storage, possibly.

I'm not sure how useful it could be, or how precise it is (though I suspect frame perfect).  My brain hurts too much after my run to figure it out, but maybe someone else can run with this.

Re: SS: Trick Research & Discovery

#577

I've tried to wall clip alot in this game  with many different ways. None of them work. There still might be way but if there is, then it would be somehow new method from any other zelda game. This is because collision detection in this game is insanely well done!

If somebody want to try wall clipping very easily here is how: In the room where you get your practice sword, first sword in the game. There is bunch of boxes and other things laying around. You can highflip behind them and go almost all way in the wall. There you can try many crazy stuff without thinking about timing or anything. You can easily just lay bomb down and wait inside of the wall. But after all this shit what I've tried. This game still doesn't let you go through walls. There needs to be some unique way to do it. Like in TWW there is ledge clipping what programmers overlooked.

There is video of that sword training thing clipping spot behind of boxes, I cannot seem to find it. If somebody can put it here I would really appreciate it!


Oh yea, that was my video! xD

http://www.youtube.com/watch?v=BlD9JIiprwA

I was so close to being in the wall, it was crazy how I couldn't clip through it. If someone could find a way to even clip through, then maybe we can discover a method

Re: SS: Trick Research & Discovery

#578
Well, I just tried clipping through using both bombs and the camera clip method. I couldn't get anything with either, although the camera method seems more likely to work. The only problem I have is that it is really easy to clip yourself out of behind those big quivers when you use either method. Now, I was using a file with 5 bombs on it, and so I didn't get much time to try it. So somebody else should try something there too.

Re: SS: Trick Research & Discovery

#579
OMG YES!!  ;D

I did it! I clipped through the ground with the camera!! I highflipped in the spot beside the arrow containers so that I was between the three large boxes and the arrow containers. I got really clipped inside the giant box, looked down, and he fell through the ground. Using the camera to clip through stuff is possible!! He fell infinitely though :P

I'm sorry I don't have anything to record my T.V with right now, but maybe someone else can make a video? It would be greatly appreciated.

Re: SS: Trick Research & Discovery

#580

OMG YES!!  ;D

I did it! I clipped through the ground with the camera!! I highflipped in the spot beside the arrow containers so that I was between the three large boxes and the arrow containers. I got really clipped inside the giant box, looked down, and he fell through the ground. Using the camera to clip through stuff is possible!! He fell infinitely though :P

I'm sorry I don't have anything to record my T.V with right now, but maybe someone else can make a video? It would be greatly appreciated.


Inb4 this doesn't work on JPN Kappa

Re: SS: Trick Research & Discovery

#581

OMG YES!!  ;D

I did it! I clipped through the ground with the camera!! I highflipped in the spot beside the arrow containers so that I was between the three large boxes and the arrow containers. I got really clipped inside the giant box, looked down, and he fell through the ground. Using the camera to clip through stuff is possible!! He fell infinitely though :P

I'm sorry I don't have anything to record my T.V with right now, but maybe someone else can make a video? It would be greatly appreciated.


Alright, I just tried this clip and got it, however I don't have any way of recording this. But perhaps we can use this idea somehow. It seems as though it works because there are too many solid things pushing link around, and the floor appears to be the weakest of those solids. If we could somehow create another case like this, we could possibly clip through the floor anywhere, and in some places this would be very useful. Although, it seems like it only would work with immovable solids, so I don't know. I'll try a few more places right away.

Re: SS: Trick Research & Discovery

#582

Alright, I just tried this clip and got it, however I don't have any way of recording this. But perhaps we can use this idea somehow. It seems as though it works because there are too many solid things pushing link around, and the floor appears to be the weakest of those solids. If we could somehow create another case like this, we could possibly clip through the floor anywhere, and in some places this would be very useful. Although, it seems like it only would work with immovable solids, so I don't know. I'll try a few more places right away.




I got a video, I accidentally clipped without the use of the camera however. This makes me think it's really situational, but it could work in other places

http://www.youtube.com/watch?v=OdBZlnqRqjU

Re: SS: Trick Research & Discovery

#584

I got a video, I accidentally clipped without the use of the camera however. This makes me think it's really situational, but it could work in other places

http://www.youtube.com/watch?v=OdBZlnqRqjU


Nice! thank you very much. Hmm, very interesting. Honestly, the only way I think we can camera clip is if Link is in a really glitchy spot like this. Put I guess the point is that it is possible to clip through some things with it. I'll try to find some more spots where I might be able to camera clip through a wall.

I also tried a new method of camera clipping, where I walked back into a wall while looking up as high as I could and the camera goes crazy. It seems more crazy than looking down. I tried walking backwards into a wall and looking up with the bow out and the camera went even crazier. I couldn't even tell where I was. It seems like maybe this method of camera clipping it might be possible to clip through a wall.

Last edited 11 Dec 2012, 06:25 by Weegeechan.

Re: SS: Trick Research & Discovery

#585

So I was doing a 100% run today, and this very odd thing happened in Lanayru:

http://www.twitch.tv/indykenobi/c/1768096

It appears that when I went to explode the rocks around the timeshift stone, I talked to the bird statue at the exact moment when the cutscene would have triggered.  So the cutscene never triggered, but then when I hit the goddess cube later, it triggered the cutscene that should have triggered before.  So I had to hit the goddess cube again.  So it seems like a form of cutscene storage, possibly.

I'm not sure how useful it could be, or how precise it is (though I suspect frame perfect).  My brain hurts too much after my run to figure it out, but maybe someone else can run with this.


This seems like it could possibly bring up something interesting, I can't think of anything off the top of my head, but maybe some more experienced glitchers would have some ideas.

Re: SS: Trick Research & Discovery

#586

This seems like it could possibly bring up something interesting, I can't think of anything off the top of my head, but maybe some more experienced glitchers would have some ideas.


I messed around with this a bunch tonight, and discovered at least the mechanics of it.  You have to interrupt the cutscene on the frame it triggers by entering a menu of some sort; I'd first done it with a bird statue menu, but it's easier and more flexible to do by calling Fi; you can sort of buffer the frame that way (I was triggering a cutscene with a bomb).

What this does is prevent the cutscene from playing until you look back at the area the cutscene was supposed to trigger in, or you get too close to that area.  It seems similar to how the shell enemies in the desert won't do anything unless they're on screen or close to it; the cutscene won't play until it's on-screen.  Out of sight, out of mind, as it were.

As an example, I interrupted the cutscene that plays when you bomb the rocks around the timeshift stone at the entrance to Lanayru Desert, then without looking at that area, ran all the way to the entrance to the Temple of Time area, looked back, and the cutscene triggered from the other side of the desert.

Some other points of data:
- Sinking into sinksand does not cancel the cutscene; it will still play if you look at the right area.
- Triggering a different cutscene will have that cutscene play as normal, but not cancel the stored cutscene.
- Zoning out of the area does cancel the cutscene; if you go back to that area and look at it, it won't play.
- Flying to the sky cancels the cutscene as well.
- You can store multiple (well, at least two) cutscenes at once in this way; they will play if you look at them individually.  If you look at them simultaneously, they will trigger sequentially.

I haven't begun to think about possible applications of this really, and I'm not even sure you could store different kinds of cutscenes in this way; for instance, cutscenes that trigger when you enter an area might be difficult to interrupt this way and continue to prevent them from triggering.  My instinct says this probably won't end up helping, but it seems interesting nonetheless.

Also, I'm pretty sure this was already known, but if you talk to Fi on the frame an attack would hit you, you can cancel that damage.

If anyone has any ideas for this, I'd love to hear about them, particularly places this might be useful for a speedrun.

Re: SS: Trick Research & Discovery

#587
Ah, so it follows the same method with this,

http://www.youtube.com/watch?v=holJWPvXJWo

I think if you get far away enough and look away from things in this game, they will act is if they aren't even there! It's really awesome to see this works for cutscenes. But again, it seems very situational. There aren't many cutscenes that can be triggered from afar like this one. Most cutscenes just happen from entering an area. But you never know, there might be some areas that this could be used in

Re: SS: Trick Research & Discovery

#588
Can you store cut scenes while in BIT? Because i remember reports of people rolling into money trees while in bit and having random cut scenes load.

Re: SS: Trick Research & Discovery

#589
When I saw that video where somebody clipped through in sparring hall I could not belive my eyes! So there is possibility to clip through things in this game after all. This might lead to something in future!

About that camera clip when you look up. I've also messed up with it sometimes and so far haven't got anything done with it. If you use first person view and look directly up where there is straight wall. Camera sometimes get little bit deeper in the wall and look straight up. This is when link will get quite boost from the wall and it looks potential. But so far I haven't got anything interesting with it yet. Maybe someone get something done.

Re: SS: Trick Research & Discovery

#590

When I saw that video where somebody clipped through in sparring hall I could not belive my eyes! So there is possibility to clip through things in this game after all. This might lead to something in future!

About that camera clip when you look up. I've also messed up with it sometimes and so far haven't got anything done with it. If you use first person view and look directly up where there is straight wall. Camera sometimes get little bit deeper in the wall and look straight up. This is when link will get quite boost from the wall and it looks potential. But so far I haven't got anything interesting with it yet. Maybe someone get something done.


I'm not sure that it's the camera at all, I was able to get out without going into first person, maybe weegee just hit the right spot while in 1st person, or maybe the camera did help. Dunno

Re: SS: Trick Research & Discovery

#591
If it's based on the camera wouldn't that mean Link's actor is tied to the camera in a special way? Like, he is always a set distance away from it (which I think is true) and the two share some sort of symbiotic relationship in which the positioning of one directly affects the other? I would think the camera gets pushed around when on a wall to prevent it from moving inside, and it raises some interesting ideas. Of course, this is just conjecture as I haven't played much of this game, but it wouldn't be the first time the Zelda series uses a fixed camera distance in a similar manner.

Probably just wishful thinking, though; it kinda doesn't make sense for the camera to affect Link in any way.

Re: SS: Trick Research & Discovery

#592

I'm not sure that it's the camera at all, I was able to get out without going into first person, maybe weegee just hit the right spot while in 1st person, or maybe the camera did help. Dunno


I was just standing in the box and wasn't moving. I looked down and Link fell, so the camera did effect his hitbox or whatever you wanna call it. Hornlitz said he was able to do it too.

Re: SS: Trick Research & Discovery

#593
Did you fall through same spot as TLoZSR  did in his video? I'm pretty curios about this. I've spent quite some time with this clip and I'm almost 100% camera doesn't have anything to do with it. You can use that same spot what TLoZSR used but looking another direction. So it must be something else.

So what I'm thinking about this you will clip when game push link when you are halfway inside of collision. This might have something to do with it. Another thing is I was not able to do same spot clip without jumping from top of the barrel and after jump link will get little push when you land. If you are moving at correct time of the slide link will clip. Maybe that jump have something do with it too, maybe.

Weegeechan when you clipping with camera. Did you jump down from somewhere or how you exacly did it?

Re: SS: Trick Research & Discovery

#594
I was approximately in the same spot that tLoZSR was, and I didn't clip until I went into 1st person mode. However, I didn't have to look down like Weegeechan said he did. I just pressed c and then I fell through.

Re: SS: Trick Research & Discovery

#595
I've messed around with this alot on dolphin and with savestates. So far this seems to work if you turn around or while holding Z move back and forth little bit. This seems to make link go out of bounds or get inside of barrell in sparring hall. So when you jump down from top of the barrell to corner or whatever you wanna call it. If you don't move and when link start to slide slowly. This is where you make quick turn, do not make link run or anything. Then Link will either clip inside of barrell or through floor. I tried to walk and wiggle inside the same corner without jumping down from top of the barrell and Link would not either clip inside of barrel or through floor. So this lead to me thinking that jump maybe have something to do with it, maybe. I even used very same camera angle and still it didn't work.

When you jump down and make quick turns while sliding or between tight collision seam. Link's collision points seems to change little bit. You can see it if you try it out yourself. Link will move little bit side to side between tight collision walls if you make wiggle control stick side to side. Can be easily tried while holding Z. This lead to me thinking could we replicate this situtation somewhere else. I tried it ALOT but there didn't make any progress. There might be something what we are overlooking or something else why it works in sparring hall and not somewhere else.

I would like to people try this out so we can see can we get this work somethere else!

Re: SS: Trick Research & Discovery

#596
Sorry, to answer your question Kazooie,

I highflipped, like I said, in between the barrel and the arrows. I did not jump and clip through like tLOZSR did. I just started running into the barrel, trying to clip through at first. I stopped running into it and stayed facing the barrel, all while not moving. I looked into the barrel with the camera and held down to make Link look down. As soon as I looked down, Link suddenly fell through the ground.

I hope that was more detailed :P

Re: SS: Trick Research & Discovery

#597
Btw, I have been working on a new technique that involves jumping off of a cliff and having Link respawn in a wall.

I was messing around in Eldin and was having Link get as close to the corner of this one ledge and a wall and having him try to jump off as far off the ledge as possible and along the wall as close as he could. Whenever he would respawn on the ledge, he would be kind of clipped into the wall and then when he would stand back up he would pop out of the wall (due to that darn good collision data >:(! )


I'm sorry, it's kind of hard to explain but maybe someone can try this in different areas?

Last edited 18 Dec 2012, 17:44 by Weegeechan.

Re: SS: Trick Research & Discovery

#598

and having him try to jump off as far away and as close to the wall as he could.


I don't quite understand this statement. Could you please try to explain it a bit differently?

Re: SS: Trick Research & Discovery

#600
That is not going to happen in our lifetime :P

Was anyone able to make any sense why this clip works and why Link clip through ground?

Last edited 18 Dec 2012, 09:24 by Kazooie.