Okay, this sounds like a good idea. This was mentioned and thought through a long time ago, but not thoroughly tested. If we are going to start testing these cutscenes with different statues, let's make an organized list. Idk how it will be, but I just don't like going in circles like with the bitwarp testing.
If we make a list of cutscenes it'd be something like:
Forest Temple (that's the name of the statue outside of skyview temple) Statue:
- File Selection (when you enter the menu and the file is in slot 3, or you select the file): Thunderhead Opening
- Tree (when you roll into the tree that causes a cutscene to trigger): ...
- Box (when you move the box): ...
- Bench (when you sit on the bench that triggers a cutscene): ...
- Cave (If I recall correctly, you can trigger cutscenes by going to the cave entrance. I sliced the tree and a cutscene started, I think.): ...
- Bird State (When you stop interacting with a bird statue you can trigger cutscenes): ...
- Grave Stone (Roll into the stone and push it. You have to do it during the night if I recall correctly): ...
It may also be possible to get different cutscenes by inserting the stone of trials, or walking into the sheikah stone trigger.
I'm not sure, but I think interacting with different bird statues gives different results.
If all these are possible, a table for each statue would look something like this:
So we'll basically have a list of each and every statue in the game, and then what happens when you do all different things that can trigger a cutscene during BiT... It will require a lot of testing, and right now it isn't even useful. Like, we can't do anything with the cutscenes.
Edit: There seem to be more than just the statue that affect things. For example, I tried to start the cloud cutscene using deep woods, but it didn't work until after the file had completed the first temple.
And I can't get any cutscenes to start using the earth temple statue on one of my files.
Last edited 06 Apr 2012, 11:29 by CloudMax.