This is something rather useless, but it is possible to mess up the button texts on menues during BiT.
If you interact with a statue during BiT and open up another menu in the file selection while it is loading, wrong button texts will be attached the the buttons.
Example:
Interact with a bird statue, and while the menu hasn't fully loaded yet, press the -/+ button on a file to bring up another menu.
The buttons will use the text from the last opened menu, on both of the menues, making it look all messed up.
It appears that the buttons still act the same, it is just a visual error, so I do not think it is useful at all.
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During BiT, the game triggers the cutscenes that the currently selected save file have already "Unlocked".
I have explained this a several times, and I do not understand why people still hasn't figured it out.
If you do not have a file selected, the game uses save file number 3 and takes the information from it. if that file doesn't exist, it take file 2, if that one doesn't exit, it takes file 1, and if that one doesn't exist, it uses the information of a BiT file.
So you never have to think about "save file 3", you can choose which file it uses by simply having it selected in the file menu, I found this 2 days ago, and explained it a several times.
If you do not want to trigger any cutscenes, you just select a save file that has not yet came far enough into the game to have watched/unlocked these cutscenes.
This is why people say that different cutscenes randomly triggered in skyloft when they rolled into a tree, or turned a windmill, because they all had different information on save file 3, and when they said that it was random, it was simply because they had another save file selected in the menu without knowing about the effects it causes.
The game loads data this way for everything during BiT, it is the same when you enter a new area, it will load the area to look like the currently selected file. And it also works like this during BiTWW. It is basically how the game loads data during BiT.
Hope this helps.
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I managed to activate a pillar of light during BiT, I entered the goddess statue, activated the triforce symbol, put the tablet in there, started the cutscene the game asked me if I wanted to save, but the file selecting screen was gone during this, so I could sadly not BiTWW using the cutscenes save it seems.
When link spawned in his room, the cutscene where he's equipping his tunic starts, and as soon as it ends and you get control over link, the game crash.
However, since the game allowed me to save, it was possible to BiTW to skyloft using the cutscenes save.
When I loaded up the file that I had done BiTW on, it started the cutscene in the academy where link equip the tunic (he does not actually equip the tunic if the file doesn't have it.). It also auto heal you so that you have full lives.
I was really hoping that I would be able to BiTWW.
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I used the BiTW on a new BiT file (unused) and a few funny things happened.
I wake up in links room, when I exit it I get the pouch. Everyone in the academy acts as if I'm leaving skyloft (except for the beds. can't sleep in the academy).
Outside of skyloft it is like a totally new save file. I get the skyloft intro, the instructor wants me to go to him, and everything seems normal.
Except for a few things...
Both of the skyloft gates are open (they are trying to repair the gate while it is open, looks weird).
The Sparring hall is unlocked, so I could get the sword right away.
Everything else appears to be normal.
Last edited 01 Jan 2012, 12:12 by CloudMax.