Skyward Sword

BiT Research Topic

Started by Abahbob · 29 Dec 2011 · 405 replies

Page 6 of 14 · All times UTC

Last post ↓

Re: BiT Research Topic

#151

Have you tried TP BiT?
Just tried, and it didn't work, but i've never done it before, so i may have timed it wrong. I could try it in dolphin with savestates tomorrow, but in don't expect anything different, since unlike the retail version, the demo's title screen is just a generic picture of the sky.

Last edited 07 Jan 2012, 02:31 by ahou.

Re: BiT Research Topic

#152
If the title screen is literally an image, then BiT shouldn't work. But you never know

Re: BiT Research Topic

#153
Sorry, it's not a still image. It's a picture of the sky, with clouds moving across. But yeah, i highly doubt it'd work.

Re: BiT Research Topic

#154
Sounds like it will. We just need to find a place for it. I saw a video and it seems like it uses the same engine for most things.

Re: BiT Research Topic

#156
Normal dying fade out crap. After its black, it takes a while. It then fades back into the title screen file select.

Re: BiT Research Topic

#157
More things.

I discovered how to wrong warp to different points of the sky. To do so, simply obtain the ability to fly by saving over a file with the ability to summon a loftwing (should be a file that already has the goddess sword legitimately), then jump off the platform and start playing an existing game. The timing for this is very broad, but if you're late it will crash the game.

The coordinate in the sky is dependent on what bird statue you previously saved at. One cool thing about this is that if you save at like the pumpkin bird statue, you'll end up at the same spot, but the sky theme will play as long as you don't jump off of anything.

Re: BiT Research Topic

#158
Can anyone make the Left on D-Pad to walk through walls and air, but for the Demo? I really want to explore a bit, but the only code that lets you explore Skyloft causes no events to work.

Actually, it would also work to add an activator to the current walk while in the "bird racing" level. Just make it so that it is only activated when holding down something on d-pad.

Last edited 07 Jan 2012, 06:20 by Abahbob.

Re: BiT Research Topic

#159

I discovered something new.

The cutscenes that play in Skyloft are NOT determined solely by what cutscenes have already played in the file. There is another factor to this.

Here's exactly what I did on my Hero save in slot 3. I started off at skyloft's bird statue and killed myself, activating BiT. When I rolled into the bug tree, the bats door opening cutscene occured. I then moved to the bird statue outside of the earth temple and saved/killed myself. This time when I rolled into the tree I got both the bats cutscene AND the opening of the thunderhead cloud cutscene!


sounds interesting...

Something that I experienced the other day was the cutscenes playing as soon as I selected the file without saving or picking up fruit, This is probably already known but I don't look much into BiTE, when I saved again on that file though, it didn't happen again... I was selecting a file saved in BiT skyloft

Re: BiT Research Topic

#160
Can this be used to get into thunder head early?
I just realized something. Besides Skyloft there is a statue on punkin island and inside thunder head, can both theses statues be reached and used like the other statues?

Re: BiT Research Topic

#161
Well I doubt that they would work. Or well atleast. Skyloft is it's own map, so the statues have separate coordinates from pumpkin and thunderhead. Once we get away from Skyloft with the title screen open, then we can wonder about these things. 

Re: BiT Research Topic

#162
Just for fun, anyone with action replay want to test this?
I seen someone run across the sky with no bird so I know this is at least possible.

Re: BiT Research Topic

#163
Well, no. If you run from skyloft, you will stay in skyloft map. So unless you magically get into beedles ship and sleep, you cant exit skyloft.

Re: BiT Research Topic

#164
Ahabob, you can get into the sky map if you save over a file that has a bird, but haven't gotten the goddess sword. If you try and fly here during bit, you can get to the sky by heading into a loading trigger somewhere around the east side of Skyloft. This takes you to either the Loftwing practice or Wing Ceremony thing depending on how far in the game you are.

So, if you can figure out (or already know) how to gain back control after the thunderhead cutscene plays, and can clip out of the practice area, you could possibly reach the thunderhead couldn't you?


sounds interesting...

Something that I experienced the other day was the cutscenes playing as soon as I selected the file without saving or picking up fruit, This is probably already known but I don't look much into BiTE, when I saved again on that file though, it didn't happen again... I was selecting a file saved in BiT skyloft


I've never experienced a cutscene playing just by selecting the file from the file select. From my experience...

Rolling into the tree by the bug kid always plays cutscenes related to file 3.
I can activate cutscenes fairly consistently by going up to a bird statue and not saving. What file is selected here determines what cutscene plays.
Saving the game seems to "lock-in" a file.
Dying and continuing, or entering skyloft at night seems to re-activate any cutscenes that play.

Re: BiT Research Topic

#165
Sorry mzx, said that wrong. Clipping out of the training sequence would be really sweet.

Re: BiT Research Topic

#166
Try different doors. Bazar, the different houses, how about falling off the edge of the screen as well?
What about pressing start while dying.

There's some ideas for you.

Re: BiT Research Topic

#167
Some notes:

I see the only uses for the corrupt file in harp runs are in skyloft and skyview.
Warp from damage on the fire blob in eldin.
Finish earth temple with 2 hearts, skip heart container.
Save at the prompt and use bomb for death outside temple.
Save at bird in Lanayru, bomb for death.
Save at bird next bird and use bomb for death.

If you dont like having 2 hearts, in lanayru you could save at the statue after the bit, then deathwarp after the western node. wastes time, but faster than using a stool.
Or you could risk it and use TestRunner's method of deathwarping after the hook beetle.

Has all BiT research stopped? I haven't heard anything in a week.

Re: BiT Research Topic

#168
I still have a ton of stuff I want to test but I'm really lazy right now and not motivated. the fact that no-one else is motivated makes me like that too :p I'll test some stuff eventually. We still need to know why some people don't crash when they try to go to skyloft at night BiT

Re: BiT Research Topic

#169
I believe it was something about which title screen you have open at what time. Thanks for having some motivation. It kills me to see this forum become more and more inactive, when we have already cut off so much time. Still not close to enough, but still a good amount of time

Re: BiT Research Topic

#170
Sky Keep:

Entry room
-Bazaar: Spawns you on top of one of the right wall; from there you can jump out of bounds or skip the dungeon map
-Knight Academy statues: Didn't bother testing because I'm pretty positive they'll be OoB; it's not a very big room

Skyview Temple room
-Bazaar: Spawns you over a bottomless pit.
-Knight Academy Upper: Out of bounds
-Knight Academy Lower: Out of bounds

Small Key room
No bird statue.

Earth Temple room
-Bazaar: Spawns you right next to the bird statue. HOW HELPFUL
-Knight Academy Upper: Out of bounds
-Knight Academy Lower: Out of bounds

LMF room
-Bazaar: Puts you next to the ladder near the Sentrobe at the first conveyer belt.
-Knight Academy Upper: Out of bounds
-Knight Academy Lower: Out of bounds

Ancient Cistern room
No bird statue. Shame because that's the room that had the most potential.

Sandship room
-Bazaar: Spawns you in the quicksand underneath the Nayru symbol
-Knight Academy Upper: Out of bounds
-Knight Academy Lower: Out of bounds

Fire Sanctuary room
-Bazaar: Spawns yoou on the stairs in front of the bird statue. Another incredibly helpful one!
-Knight Academy Upper: Out of bounds
-Knight Academy Lower: Out of bounds

Re: BiT Research Topic

#171
I did a little testing on the Mining Facility while everything was unloaded. I don't know how common knowledge this is, but smaller surfaces you can't normally walk on, you can while it's unloaded; the track for the mining cart, and the two areas you can crawl, for example. Unfortunately, there seems to be no use for this here. I was able to get to the chest with the rare treasure early, as well as the red rupee chest, but that's about it.

Re: BiT Research Topic

#173
Where there are no textures and the only things loaded are bird statues, doors, and such, and walking through one of the doors causes you to fall endlessly. I wasn't sure if this is what you guys consider "out of bounds."

Re: BiT Research Topic

#175
Save at the first statue in the Mining Facility, BiT, save/load at Statue 2, and you'll land near where the blue switch would be to open the door, but almost nothing will be loaded.

Re: BiT Research Topic

#176
Ah. Actually, imma mess with that. I haven't looked into it, but it may be useful.

Re: BiT Research Topic

#177
I remember TheOnlyOne messed with the unloaded room in LMF, and actually the ground that is activated in the past by the mine carts is loaded, so it's possible to get to the bird statue by the boss without doing much but navigating the main path, but when you save and quit the room is still unloaded.

Re: BiT Research Topic

#178
Not any BiT research really, but something that should be noted is for anybody playing skyward sword off of any method where resetting takes you all the way back to the wii menu (for example the early leaked full game), rather than an actual disk, BiT will be impossible. Lucky me I have a disk.

Re: BiT Research Topic

#179

Not any BiT research really, but something that should be noted is for anybody playing skyward sword off of any method where resetting takes you all the way back to the wii menu (for example the early leaked full game), rather than an actual disk, BiT will be impossible. Lucky me I have a disk.


I have the disk as well, but I ripped it onto my external HDD and I use Configurable USB Loader and BiT works just fine for me.

Re: BiT Research Topic

#180
Fully unloaded rooms in LMF was tested fairly extensively by theonlyone. Here's the run down if you don't know:

The room was completely unloaded instead of partially unloaded in LMF, because LMF (like most dungeons) has several "areas". You'll notice that sometimes when you go through a door, the screen fades black or white to load the next room. That indicates an area transition. When you enter a new area, the entire "area" is partially loaded, and the room you are in is fully loaded. But when you BiTWW from the beginning of LMF, you respawn in the location of the second area, even though you are still in the first. This is possible because all the areas in the dungeon share the same map, and your position is based off the map, not the area or room.

The game still thinks you are in the first area because that's the statue you saved at (First room of LMF) and you never hit a trigger (the doors) to let the game know you are in the second area. Even if you save now, the game still does realize you are supposed to be in the the second area. Remember, statues are not inherently linked to their respective rooms. The game keeps track of what room/area/map you are in when you enter loading zone/doors. Saving at a statue will not update this. In fact you're position is determined by Link, so all statues are identical in that they only give you a prompt. If you were able to save anywhere, you should be able with little consequence.

So a Save and Quit at the statue will not reload the room properly, cause when you load the file the wrong area is loaded. All the textures are not loaded, and neither are the loading zones. Chests and doors are still there, but doors that load a different area do not work. The game still recognizes the solid floors (no walls ofc) and seems to be set to the "past" mode, so you can walk where the platforms appear from timeshift stones.

This is all a dead-end ofc. I think I may have to make a vid explaining BiT. People keep asking me how it works.

Paraxade: That makes me sad. Looks like nothing useful in Skykeep.