Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#331

Yeah, I tried the superslide a bunch of times, but link kept getting stuck under the top platform and getting crushed. Explain the sideflip hover, I don't quite understand. Its the slippery slope under me that stops my hover, wouldn't you still have to be over the platforms of you were sideflip hovering? I have 45 chus right now so that isn't a problem, but when I try to stay over the platforms, I can't seem to make it more 1 or 2 hovers once I'm across the gap. And hovering from the lower platform on the entrance side doesn't seem like it's going to give me enough height to make it to the other side.


http://www.youtube.com/watch?v=6Z6kUlj0r2s It's like the door of time skip, only you're backflipping instead of sidehopping. You have to stay over the moving platforms are once you cross the void (which is why I said you'll have to change your angle every couple of hovers if you're sideflip hovering because they aren't perfectly straight). If you have 45 chus though, then slingshot hovering over shouldn't be a problem, just make sure you're over the moving platforms (or where they would be, so you're over them when they reach you).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#332
hi, currently learning child dungeons so i can join you guys in racing and with the latest route im really getting held up by the chu megaflip into zora's domain. ive tried a bunch of different positions and seem to get about a 50/50 between a megaflip and a ground jump (im assuming because of the angle), but even when i hit the megaflip my angle still isn't right and i don't get past the waterfall. i searched around for a bit and haven't been able to find any videos demonstrating it properly, any advice?

feels like i just need a screenshot of what to line up with before i backwalk to hang off the ledge, having trouble figuring it out myself

Re: OoT / MQ - Question & Answer / Trick Help Thread

#334
awesome, thats perfect. got it first try after watching that.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#335
When talking to the guy blocking the Hyrule Field entrance in WESS, do you have to use the farther wall? Can I use the wall that we clip with in Pokey's method?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#336

When talking to the guy blocking the Hyrule Field entrance in WESS, do you have to use the farther wall? Can I use the wall that we clip with in Pokey's method?


I don't understand what you are saying. Please be more clear. Which Hyrule field entrance are you talking about?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#337

I don't understand what you are saying. Please be more clear. Which Hyrule field entrance are you talking about?


There's only one guy blocking an entrance to Hyrule field...

Re: OoT / MQ - Question & Answer / Trick Help Thread

#338

There's only one guy blocking an entrance to Hyrule field...


Well excuse me for trying to answer an question that didn't specify the name of the trick or the place he was trying to do it in.

I have realized he is talking about the WESS Forest Escape, where "using a wall" isn't even necessary. So yes, the other wall could be used, but I don't see why you would use it.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#339
About the WESS Forest Escape:

I can pull everything off but talking to the Kokiri blocking the entrance. While I'm moving against him in the WESS state, it doesn't let me talk to him and just says "Attack" on the A Button. What am I doing wrong?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#340
You have to let go of the control stick and mash A to talk to him immediately.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#341
Oh look, another DoT skip noob here.

Anyways, I made a video showing/listen(ing) to what Link does and my controller actions. The alignment isn't the issue, it's how he double rolls. On VC, by the way.

http://www.youtube.com/watch?v=tbLHIi6sEP8

Please help?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#342
Once you get in place, you want to pull back towards you about to the point where the action button teeters between attack and jump, then tilt just a bit to the left. Then when you start the roll, don't mash A. Pull the joystick all the way into the bottom left notch, then mash A.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#343
Thank you mzx. I finally got my first clip. Experimenting with angles now. Thank you so much^^

Re: OoT / MQ - Question & Answer / Trick Help Thread

#344
Okay, so I'm planning to go inside Jabu Jabu as an adult and then get out fine and dandy. But since venturing among the intestines of this block of ice seems kind of rare, I have yet to find a good tutorial or just plain run of it... It might be because my connection is whizzling at a neck-breaking average speed of 10kb/s, but I felt the most easy solution would to just plain ask the pro's:

Is Kazooies original video from a year ago still the best modus operandi to get inside?

How do I RBA the boomerang to B?

Do I need the hammer to kill Barinade or is there an alternative to use?

How do I get my Master Sword back? (DoT is closed, if it'd matter)

Anything else I need to know?


I'm asking because I've still not seen any full-length adult runs at all. I mean, nothing some explosives can't fix, but a general strategy would be nice.

Last edited 28 Aug 2011, 18:39 by TimpZ.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#345
Gerudo Fortress Gate Skip is giving me unspeakable grief. I just cannot get the second side hop! Any tips, or good video guides knocking around that I haven't been able to find?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#346
Got bombs?

But just keep trying... I doubt another video is gonna make the difference when there's no real trick to it other than timing. Maybe you could practice the jump on a small ledge? Also, don't forget the sun's songs warping capabilities :).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#347

Is Kazooies original video from a year ago still the best modus operandi to get inside?


Most likely, its still stupidly hard though


How do I RBA the boomerang to B?


http://zeldaspeedruns.com/oot/ba/bottle-adventure should hopefully give you enough information, but just at a glance (BA isn't really my thing) you will need to find a way of getting ice arrows on c - right as child most likely by using the zora or goron mask effectively and then use a warp song out of the TOT you will have minuet as in order to travel back in time you need to have beaten the forest temple


Do I need the hammer to kill Barinade or is there an alternative to use?


Not only will you need the boomerang throughout the whole fight with barinade so there is no chance of using your sword to kill it, but the hammer is more importantly used to get ISG for the bomb hover to get into Jabu in the first place


How do I get my Master Sword back? (DoT is closed, if it'd matter)


After defeating barinade you should be able to just go into the equipment menu and re-equip it unless it has disappeared in which case a save warp should fix it


Anything else I need to know?


Probably :P

hope this helps :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#348
Question about the Jabu Jabu as an Adult. Does it count if you recoil DoT skip, do BA for boomerang on B, and beat Barinade?? Or can you only get up to Barinade? I'm doing my first max% adult run.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#349

Question about the Jabu Jabu as an Adult. Does it count if you recoil DoT skip, do BA for boomerang on B, and beat Barinade?? Or can you only get up to Barinade? I'm doing my first max% adult run.

You cannot do Bottle Adventure at all in max% adult, because it is impossible to get a bottle as adult unless you already have one.
You should still do Jabu as adult to get the real boomerang, though.

By the way, to BA Boomerang, have exactly 14 deku nuts. As Adult Link, get bottle on b. Go back in time, and as child, have a fish on c-right. Go forward in time.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#350
Could someone confirm to me that bombchu megaflip isn't possible on PAL 1.0? (And maybe tell why?)

At least thats what D U F I from this forum told me, but now someone is saying the opposite :/

Re: OoT / MQ - Question & Answer / Trick Help Thread

#351

Could someone confirm to me that bombchu megaflip isn't possible on PAL 1.0? (And maybe tell why?)

At least thats what D U F I from this forum told me, but now someone is saying the opposite :/


The bombchu megaflip IS possible on pal. The roll physics on pal are different though, and some megaflips, like the megaflip for tektite hover and cosmo escape, will not work. This is because the damage source also need to be hitting link as well as his shield. Explosions can do this.

If you try the method where you shield roll on the 8th flash of the bombchu and backflip on the frame where he's about to get up with the shield half out, it will not work on PAL, though. This is because this method only hits his shield.

If you actually roll into the explosion of the bombchu you can still megaflip perfectly fine. :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#352
Really? Then it isn't covered by Cosmo's statement?:
"PAL cannot megaflip in many instances due to changed roll invincibility"
~http://forums.zeldaspeedruns.com/index.php?topic=851.0

But if it is possible I have an unrelated question, anyone knows how to edit mupen64 files (.m64) xD?

Last edited 31 Aug 2011, 18:36 by TimpZ.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#353
You guys should tell me if I'm filling up this thread or something but I need some help with the oob-trick from PoH in Gerudo valley that people usually use when you fail the cucco jump... I've almost spent more time trying to get that to work than the cucco jump, but not once have I succeded! I'm playing VC PAL, if it'd matter.


Also, I'm gonna try this later on but I might as well ask in case it'd be wrong so someone could explain it to me

Boomerang on B:
Steal rod
Fish on c-right
get 14 deku nuts
BA
Success?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#354

You guys should tell me if I'm filling up this thread or something but I need some help with the oob-trick from PoH in Gerudo valley that people usually use when you fail the cucco jump... I've almost spent more time trying to get that to work than the cucco jump, but not once have I succeded! I'm playing VC PAL, if it'd matter.


Align yourself with the back wall with Z, link should be in the second tile from the left. Back walk to the edge, climb back up. Aim at the corner, the angle isn't very strict. Sidehop. Win. If I remember correctly, you don't have to hold left after the sidehop, but I could be wrong.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#355
More specifically for the sidehop OoB, aim the R in Return with the corner then sidehop and you should always get it.  Here's a video if you need any more help http://www.youtube.com/watch?v=wODlqqThkzM

As for boomerang on B, that's correct, but remember the fish needs to be on child's C right, not adult's (though it wouldn't hurt to be on adult's).

Re: OoT / MQ - Question & Answer / Trick Help Thread

#356
does anyone have any good videos or tutorials for some of the ice cavern sequence breaks? i know there are a few because ive seen them on random streams but its never something ive been able to track down

ive ended up in that place a lot in bingos recently and the only trick i know is jump slashing through red ice to open the map chest/get the silver rupee, and the page for it on here is under construction. anything anyone has on it at all would be greatly appreciated

same goes for any water temple tricks for getting small keys, especially without iron boots or lullaby.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#357

does anyone have any good videos or tutorials for some of the ice cavern sequence breaks? i know there are a few because ive seen them on random streams but its never something ive been able to track down

ive ended up in that place a lot in bingos recently and the only trick i know is jump slashing through red ice to open the map chest/get the silver rupee, and the page for it on here is under construction. anything anyone has on it at all would be greatly appreciated

same goes for any water temple tricks for getting small keys, especially without iron boots or lullaby.

http://www.youtube.com/user/exodus122#p/u/16/mQsQz2yIDjI
http://www.youtube.com/user/exodus122#p/u/26/OJHjfpAcisU
http://www.youtube.com/user/Kazooie#p/u/36/36f-WcNM0JA
http://www.youtube.com/user/pokeypummel17#p/u/23/bO3RLfgoKHc

Re: OoT / MQ - Question & Answer / Trick Help Thread

#359
Deku Tree- Please Help

OK so I am new to speedrunning :) I am right now trying my best to get the Deku Tree right as a practice :)

So I am good (enough) at mega sidehopping off of the deku baby down to B1. I was doing that today, then I was backflipping into the unloaded web. Buuuuut... I made a new file, I got up to the web, I tried to mega backflip... but on this file, the web is always loaded?! I'm doing nothing different. I broke the web, saved, and I start each segment fresh after "just entering" the deku tree. I'm not sure why this web is loaded. Its frustrating because I don't know a fast way to reliably break the second web otherwise. My controller won't let me to the skulluta (sic?) clip. Can someone please help? :)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#360
If you have ever loaded the web on the file, I think it loads much quicker each time so the web clip is impossible. So basically you have one and only one shot at the web clip each file, even if you reset.