Ocarina of Time

OoT / MQ - Question & Answer / Trick Help Thread

Started by Unreal · 31 Aug 2009 · 883 replies

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Re: OoT / MQ - Question & Answer / Trick Help Thread

#361
That doesn't make much sense though, because there wouldn't be a saved flag that flips whenever the web itself is loaded.

The only thing that would possibly flip on entering the room would be the bit that updates the map screen.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#362
I've been working on my low % MST run and can't do the Silver Block Skip with only two Bombchus. What I'm referring to is over here: http://www.youtube.com/watch?v=tQGPRbmykHc

I have the angle and frames buffered correctly, but I just don't clip in no matter what I do. Any help would be greatly appreciated!

EDIT: Never mind, figured it out.

Last edited 24 Sep 2011, 22:13 by Kimimaru.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#363

That doesn't make much sense though, because there wouldn't be a saved flag that flips whenever the web itself is loaded.

The only thing that would possibly flip on entering the room would be the bit that updates the map screen.

Thats what I thought. Yet, I'm doing everything exactly the same... but the web is loading almost immediately. In the past, I could flip down to B1, and just stand there holding Z. If I did that and didn't move within sight of the web, it wouldn't load at all. It only loaded when the camera panned over to it. Yet this time, it is loading extrordinarily fast. However, I did save really fast after breaking the web, so not sure on that one.

Regardless, I'm going to retry the deku tree up until that point since we can use different save states/files as long as each segment starts the same :) I will let you know what I find. Thank you for your help :)

Also, does anyone know a good method for lighting the deku stick once you're down on B1? If I jumpslash and hit the fire on the torch, 70% of the time it lights the deku stick.

EDIT: Here, I set up two different saves, and here were the results I got.

Situation 1
In this file, I jumped through the web then immediately saved. So I then tried to do the mega sidehop below when I reloaded the game. However, every single time, the web loaded immediately. View the video HERE. Note: I don't walk because my controller won't let me walk (lul).

Situation 2
In this file, I backflipped off the web. I then did the mega sidehope. In this file, I could backflip like I could before into the B1 web. You can view the video HERE.

So I supose that is my lesson learned. If the B1 area ever loads, then for some reason, it'll load faster every. single. time. The only way to be sure you will be able to backflip into the second web is to never let it load. And to do that... backflip :P so I am going to cut my Deku Tree section into three sections now that I know this, since I'm not pro in the slightest. 1st segment: get slingshot. 2nd segment: backflip off of the web. Third segment: mega sidehop, gohama.

EDIT: I made a NEW save and I backflipped off of this one. The basement is STILL loading fast! By SAVING the game, the game is loading B1 very fast. So you have to backflip and THEN do the sidehop then, is what my research is telling me.

Last edited 25 Sep 2011, 00:47 by Windmill.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#364
just a stupid and easy to answer to answer question, how do i get a emulator?(i think that`s easy)

Re: OoT / MQ - Question & Answer / Trick Help Thread

#367
what is the best emulator for TAS speedruns and how do you do a endless superslide?I CANT FIGURE IS OUT  >:(  :'(

Re: OoT / MQ - Question & Answer / Trick Help Thread

#368
Mupen 64 with re-recording and tas input and hold slightly down on the stick after a superslide and let go of z then when your angle is right repress z

Re: OoT / MQ - Question & Answer / Trick Help Thread

#369
Hey guys, I'm new to glitching, and I  need a little help! I've been through with botw early dot skip etc etc, but theres 2 things that i cannot really do too good.
1
After the vine clip, i land in the water, i almost always fall out of the water so right now i do it the old way, but how do i z target to swim in the water the right way? (waiting to see the water makes it too slow so i cant make it to the room.

2
Bombchu megaflip on console, ive tried: black/purple frame before 8th flash shield + roll and backflip when link is about to take out his shield.
i tried waiting for 9th frame then shield drop roll and backflip but no luck either. Who can help, i also watched tutorials on youtube.

Thanks,

Thijmen

EDIT:

I have tried it on an emulator and it worked about 50% of the time, i think i might have PAL version of oot (i live in the netherlands so thats pal region) on what frame do i roll to get the bombchu megaflip, actually, can i even do the bombchu megaflip?

Last edited 28 Sep 2011, 18:26 by Thijmen.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#370
1. The way I do it is hold nothing during the clip and as soon as I land in the water I flick down left then Z target. This points you in pretty much the right direction and you can make fine adjustments as you swim forwards and can see the water above you. 

2. You're correct - you are on PAL which is why the standard frames are not working. I'm not sure what you can do about it short of switching to NTSC. Someone else may be able to give you a more detailed answer. As far as I know it's due to the underlying mechanics behind the way Link shields damage... Or something.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#371
Is it possible to do an ocarina dive or navi dive in zoras domain to the underwater door that takes you to lake hylia? I want to know so i can plan my any% route.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#373
Thank you, that will be faster than getting the silver scale.

Edit: im not sure if this is the right place to post this, but i want some feedback on my any% route, well just the child section as of now.

-Seg1
Intro
-end
-Seg2
Kokiri Sword
Aquascape
Cuccoo bottle
-end
-Seg3
Aquascape
Magic Bean
Cuccoo Into Zoras Domain
OoB to Lake Hylia
Plant Magic Bean
-end
-Seg4
Aquascape
DoT Skip
-end

Im getting the magic bean because im not doing the tektite hover for my first semi-serious run, and since i plan on skipping the ocarina, scarecrows song to the fishing hole wont work. I plan on getting the hylian shield at the graveyard and bugs there as well. I also am planning on getting the hookshot to do an isg-bridge skip. Im not sure if the isg bridge skip is easier than the megaflip.

Last edited 04 Oct 2011, 00:20 by Warburner87.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#374
The route most people use is below. I'd suggest using it because it looks faster than your route.

-Sword
-Aquaescape
-Get cucco from bottom of zora's river and buy bean
-Past waterfall
-Get Silver Scale
-Warp to Lake Hylia and get Ruto's bottle and plant bean
-Warp back to Zora's Domain and show the bottle to King Zora
-Go down the river to the castle

Emulator help

#375
So, I got my xbox360 wireless gaming receiver the other day, and I've noticed a problem. No matter what I map the keys to, I am unable to hold Z and press any other button! It is the same whether I use the keyboard or controller, and also the same if I use pj64 or mupen. This pretty much makes it so I can't do any tricks, has anyone else had this problem and what did you do to fix it? Thanks

EDIT it's only when I press z and r at the same time. They cancel each other out

Last edited 04 Oct 2011, 18:15 by markallen1988.

Re: Emulator help

#376

So, I got my xbox360 wireless gaming receiver the other day, and I've noticed a problem. No matter what I map the keys to, I am unable to hold Z and press any other button! It is the same whether I use the keyboard or controller, and also the same if I use pj64 or mupen. This pretty much makes it so I can't do any tricks, has anyone else had this problem and what did you do to fix it? Thanks

EDIT it's only when I press z and r at the same time. They cancel each other out


Windows maps the L and R triggers on the 360 controller to an axis, making L and R at the same time the same as neutral (nothing being pressed). The easiest solution is to map Z to the left bumper instead of the left trigger.

There might be a way to reconfigure the 360 as a different kind of Windows gamepad, but I never looked much into it since the other solution works fine.

Re: Emulator help

#377

Windows maps the L and R triggers on the 360 controller to an axis, making L and R at the same time the same as neutral (nothing being pressed). The easiest solution is to map Z to the left bumper instead of the left trigger.

There might be a way to reconfigure the 360 as a different kind of Windows gamepad, but I never looked much into it since the other solution works fine.


Thank you, that did the trick! DoT skip is really easy with the 360 controller compared to on Gamecube. I haven't tried anything else yet. Having a hard time finding the right a, b and c button placement too.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#378
I have a logitech Dual Stick controller that I use for playing the 64. It's layout is nearly identical to the 360, other than the position of the left joystick.

What I did for my controller layout was that i simply mapped A, B, C-left, C-Down to the face buttons as they would be on a N64 controller. I have C-Up mapped to one of the Right triggers (in this case you should map the L button to the L trigger and the Up button to the Right trigger as these are never pressed at the same time). For C-Right, I just map it to the Right D-pad, but you can stick it anywhere really.

Re: OoT / MQ - Question & Answer / Trick Help Thread

#379
so ive been trying to learn mirror shield from outside using a bean (since im interested in master quest mst at the moment) and i was wondering if there were any better setups than this one

this is what ive been using: http://www.youtube.com/watch?v=-WF5oLn_sdk

i can only ever land on the seam using this like 20-30% of the time, and i cant really tell where im going wrong (when i backflip maybe? when i let go of down?)

just wondering if there was any better setup known since its been nearly a year since this video was made

Re: OoT / MQ - Question & Answer / Trick Help Thread

#380

so ive been trying to learn mirror shield from outside using a bean (since im interested in master quest mst at the moment) and i was wondering if there were any better setups than this one

this is what ive been using: http://www.youtube.com/watch?v=-WF5oLn_sdk

i can only ever land on the seam using this like 20-30% of the time, and i cant really tell where im going wrong (when i backflip maybe? when i let go of down?)

just wondering if there was any better setup known since its been nearly a year since this video was made


http://www.youtube.com/watch?v=I-hNHUFB2K8

Re: OoT / MQ - Question & Answer / Trick Help Thread

#381
So the GS in zora river. The one you megaflip off of to skip the boulders. I did a roll, and I slid forward and cliped underground and it was weird.. Is that the weird slide? Or what?

Re: OoT / MQ - Question & Answer / Trick Help Thread

#383
Hey there, I'm relatively new to these parts. I've been lurking and learning for a while but never really felt the need to post.
Now I haven't had any real trouble learning anything thus far (given some thought into the mechanics behind a given trick), but I do have a couple of questions:

1. When trying to sideroll sidehop to the left, why does it sometimes roll right despite me blatantly biasing the stick left (I looked at the controller as I pressed A to make sure it didn't just "feel" left)? Link is backed up against a wall ala DoT skip if it makes any difference.

2. Why are guays so fucking stupid? Guay management is the real hardest part of mirror shield from outside srsly...

Re: OoT / MQ - Question & Answer / Trick Help Thread

#384
1. That happens when you try to roll too soon after the backflip. It's intensely annoying, but just give Link a bit of a pause after the backflip and he'll roll the direction you actually inputted.

2. Guays...

Re: OoT / MQ - Question & Answer / Trick Help Thread

#386
lololol dem guays
i now fully appreciate every check for them I see in runs haha

Re: OoT / MQ - Question & Answer / Trick Help Thread

#389
Hmm, another question: why do rolls go very little forward sometimes, like practically not forward at all? Happens to me occasionally when I go to superslide. :/

Re: OoT / MQ - Question & Answer / Trick Help Thread

#390
Can anyone provide me with detailed instructions on how to do a gainer? I know it's not the most useful thing in OOT, but whenever I try doing it I always go backwards.