Majora's Mask

MM: Trick Research & Discovery Thread

Started by Jiano · 31 Aug 2009 · 596 replies

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Re: MM: Trick Research & Discovery Thread

#451
He must have gotten the ST boss remains with cheats because the game shows him entering ST for the first time (intro cutscene), so there was no boss fight. Maybe getting the remains without beating Twinmold caused it somehow, giving it no relevance.

Re: MM: Trick Research & Discovery Thread

#452
i didnt beat twinmold in this one, but it could be because of the cheats. however, it's never happened to me before, so I was wondering.

but as for GJ2323s explanation, that could be the reason. so its likely that its irrelevant, i still thought it was worth sharing. (because if you like start a new file, get everything by cheats, enter stone tower, it wont happen.)

Last edited 27 Jan 2013, 21:15 by mmFruit.

Re: MM: Trick Research & Discovery Thread

#453
So we have two unresolved glitches? Other than inverting ST without LA, we still have this:


(I triple pinky promise this isnt april fools!)

I have never really ran or played MM much, so I was just messing around just now. I got to the second cycle, got the 99 rupee chest and bought the bomb bag. But after i scrolled the bomb bag text, a small portion of the credits was on my screen for a few seconds! Is this a VC glitch, has anyone seen this? After they went away my game locked, but not froze, as it does when the actual credits are over.

Also if this counts as beating the game, I'm pretty sure I now technically have the MM any% record  8)


Anyway, I was messing with BA the other night for the endless day effect to see if it will work on 0th day. It worked, so I can access the remaining hours between 84 and 72 that was thought impossible (could only have between 96 and 84 remaining hours if activated in the day and 5:59am if at night). It's useless though, and will delete the file from saving under the endless day effect under Mayor's Warp effect. Whatever actors are loaded/vanished in the area you activated it, no new ones will show up. Despite the on-screen clock continuing to flow, NPCs remain static due to the nature of the endless day effect in having to reload the area for the change to happen.

Last edited 28 Jan 2013, 21:23 by Jeville.

Re: MM: Trick Research & Discovery Thread

#454
Looking into the tower flip thing. You can achieve this by setting 801F3CBD to 0x10 in MM U. Bottle Adventure seems unlikely since one of the digits bomber's code is 801F066C.

Re: MM: Trick Research & Discovery Thread

#455
Yeah, I messed with that and raising the turtle about a year ago. Neither JP or US has the right memory addresses to affect either address - not even close.

Re: MM: Trick Research & Discovery Thread

#456
Looking back at Alternate Ranch recently, where SoDT and SoS acts strangely. With the discovery of Ocarina dive, I wonder how it will go if we play SoDT/SoS out of bounds to bypass Link's freezing. Also try to be high enough above the void so the song can be played full and to be used before you respawn to the normal ranch.

Last edited 30 Jan 2013, 05:07 by Jeville.

Re: MM: Trick Research & Discovery Thread

#457
Well, I found something a little cool. You can wear Deku, Goron, or Zora mask as a non-transformational mask. Set Mayor's Residence as your starting point, and store Song of Time. Be normal Link, bring up the SoT text, select Yes, and put on the Zora Mask before the area reloads to 0th Day. Depending on your timing when you take off the mask, 1 of 3 things will happen:

1. You'll still be normal Link but with a blank (functional) B button.
2. You'll be Zora Link with normal B button.
3. You'll be Zora Link with a blank (functional) B button.

Or something like that. If you ended up Zora Link, you may notice returning to normal form when you load to another area. Instead of loading to another area, save at an owl statue. Return, and you'll be normal Link wearing the Zora mask as a non-transformational mask. It will still stay on if you load to another area, so that's cool. If you press the c-button where you equipped the Zora mask, you'll see Link animates his arm to take it off and then freezes.

Edit: Select Yes as normal Link.

The guard and everyone will treat you like normal Link, there's no fire or ice weakness, respawning after death takes off the mask, taking off the mask in the water sinks you, no change in swimming, no turtle, can't be transferred to another file, elegy statue is normal Link. Nothing special. One thing though is the Bomb Shop owner and the Curiosity Shop guy talks to me as if I'm a Zora. So I tried the Powder Keg seller with Goron mask, but he sees me as normal Link. Duplicating bottle over the wore mask will force him to take it off and freezes.

Last edited 09 Feb 2013, 02:32 by Jeville.

Re: MM: Trick Research & Discovery Thread

#458
Okay I'm really curious now. Is the alternate ranch glitch a wrong warp? I think it could be tested. Someone should try leaving the ranch instead of playing sodt I think. :P

Re: MM: Trick Research & Discovery Thread

#459
Leaving the alternate ranch will just take you to where you'd end up as if leaving the normal ranch. Just read the result. SoDT freezes Link and acts abnormally, was curious to know what would happen after respawning from it successfully out of bounds. The place doesn't run time and to see if it will be night after respawning back to normal ranch. I was thinking SoS is a WW possibility within it, it freezes Link so will have to try it out of bounds and see if it will take Link to the correct destination or not. I doubt anything will happen.

Re: MM: Trick Research & Discovery Thread

#462
Oh, didn't expect any answers, sorry.
Well - I was testing on emulator and used a cheat to get to the twinmold fight with SoS stored - but you can simply do this without cheats.
I haven't had the remain - so i grabbed it, link held it over his head and the camera went back - turning HUD and everything on.

I could create a video of it if you want to

Is it possible to bottle dupe over an empty C-Button? what happens if you try to BA with that bottle?

Re: MM: Trick Research & Discovery Thread

#463
Sure, create a video.

Is it possible to bottle dupe over an empty C-Button? what happens if you try to BA with that bottle?
Yes it is. BA with that bottle did nothing different that I could find (c-left), other than the water not cooling.

Re: MM: Trick Research & Discovery Thread

#466
this is weird, lol... are there any other events that trigger something at a specific daytime you could play song of double time on?
bonus time glitch and the alternate romani ranch are both events that have an affect to the whole rest of the cycle.
kinda stupid - they just seem to write the time value... so there won't happen much, i think.

there's just one thing (again BA, lol) :
If you BA over the hookshot, it makes you stuck on the same day.
what happens if you do that bonus time glitch // the weird alt ranch glitch? since the hookshot BA doesn't allow you to enter the moon crash CS

edit - it kinda looks to me that playing sodt in such a cs just kinda loops until the moon falls... (Look at GG's vid -> first dawn of the second day, then dawn of the third day and the moon crashed after...)

I think hookshot BA with that glitch will just give a loop with "Dawn of the last day" and "Night of the last day" ...

Last edited 15 Feb 2013, 14:43 by thiefbug.

Re: MM: Trick Research & Discovery Thread

#467
I just messed around with 4th Day and Bonus Time on japanese. They both share the same results as the english version.

I'll look into the BA stuff now.

EDIT:

Alternate Ranch Attempt with BA (Hookshot):

twitch.tv/goronguy/c/1930191


I didn't really think it was going to work but it's nice to test stuff just incase.

Last edited 15 Feb 2013, 16:36 by GoronGuy.

Re: MM: Trick Research & Discovery Thread

#468
I don't think there is endless day effect from BA for the Japanese version. What they have unique is to just turn time to midnight upon loading to another area.

Re: MM: Trick Research & Discovery Thread

#471

http://www.youtube.com/watch?v=Afb2RcClCw8 weird and most likely has no use

I went to view this but the video is apparently not available.

EDIT: The link you supplied was wrong. I edited the link in the quote above to be correct.
EDIT 2: Transformation masks end ISG, and while the transformation cutscene played, you fell out of bounds and respawned.

Last edited 18 Feb 2013, 19:49 by DekuScrub.

Re: MM: Trick Research & Discovery Thread

#479
tried so many things already xD a bomb can't hurt me - the whole SoS storage thing seems to be pretty useless (Kinda obvious, i think - SoS isn't doing any background calculations, i think. If there was something where the warp location would be useful, it could be needed... since SoS crashes the game on the alternate ranch, there seems to be a value that saves the start position for the warp)

Aren't there any other songs that do some background calcs like SoT? I think those are the only songs with an effect

Re: MM: Trick Research & Discovery Thread

#480
Not really useful, but you can use thiefbug's glitch to be other forms of link in the giants cutscenes, which normally isn't possible. Just don't skip the text when the remains fly to the ceiling, and you won't be changed back into a human. This just looks cool and can come with some funny side effects.

Last edited 21 Feb 2013, 01:15 by GJ2323.