Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

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Re: OoT remake for 3DS

#91
I feel the demo is only Kokiri forest + Deku tree because the player cannot leave the forest... having Goron City and DC be the demo would mean they would have to put up a bunch of blockades / make loading zones not work, etc, to make sure people cant go exploring in the demo.

Re: OoT remake for 3DS

#92
here is a new video (i am sure tons of videos will pop up today and tomorrow from different reviewers but im too busy tonight to go searching.)

http://www.ign.com/videos/2011/01/20/zelda-ocarina-of-time-looking-better-than-ever

one thing i have noticed that i hope they change is navi text, atm they have the navi text in the center bottom of the main screen in white text blinking whenever you need to chat with her (including enemy lock ons), this seems like it would be annoying so hopefully it will be changed.

Re: OoT remake for 3DS

#93
some changes:

"Return" is now "Back"

"Item Select" is now "Items"

"Equipment" and "Quest Status" is now one screen: "Gear"

Re: OoT remake for 3DS

#95
Wow what a scrub he was. He couldn't even get Gohma to attack him.

Best part:
Quote
You don't want to see anything else but the speech bubbles, if there's anything to watch in 3D it's the speech.

Hell yeah I can't wait to spend $250 to get my cutscene dialogue in 3D.

Re: OoT remake for 3DS

#96

Wow what a scrub he was. He couldn't even get Gohma to attack him.


seriously... I don't expect these guys to be whipping out baba megasidehops... but I was hoping they'd at least... you know.... know how to play the game. lol

Re: OoT remake for 3DS

#97

seriously... I don't expect these guys to be whipping out baba megasidehops... but I was hoping they'd at least... you know.... know how to play the game. lol


Yeah... I'm waiting for a reviewer that at least knows enough about power crouch stabbing or ISG to test them :P.

Re: OoT remake for 3DS

#98

Yeah... I'm waiting for a reviewer that at least knows enough about power crouch stabbing or ISG to test them :P.


I'd rather not... There's still the slight chance that Nintendo still doesn't know about it and hasn't fixed it yet

Re: OoT remake for 3DS

#99
Alright, after watching a couple OoT 3DS vids I've found 2 really interesting things:

1. After shooting the ladder in the slingshot room, the cutscene is only like 1 second long. So pretty much, running staight to the ladder's base still works.

2. Dialogue has been changed a good bit, at least in the cutscene after beating Deku Tree.

Watch at 2:56 in this video, the Deku Tree's words are totally different:

http://www.youtube.com/watch?v=iOnSWnDxAdA

On second thought... it's probably changed for the demo only.

"But let us end our story here for now"

EDIT:

3. In the 3DS software lineup video, you can see Link jump off of the Zora Domain waterfall WITHOUT doing a swan dive. Perhaps the swan dive has been removed, which could lead to megajumping the gerudo bridge if megajumping works...

Last edited 20 Jan 2011, 19:41 by aleckermit.

Re: OoT remake for 3DS

#101

I'd rather not... There's still the slight chance that Nintendo still doesn't know about it and hasn't fixed it yet


just my thoughts on this. 1) isg/power crouch stab are so well known(1 of them even fixed in mm), that if nintendo did a simple google search for "zelda ocarina of time glitches" they would find almost everything important (considering the first glitch listed on the first link for that google search is bomb hover), so we live by their grace. also the developers are most likely not at this event watching the people demo the game, so the only people to see it would be pr reps that wouldnt know an oot glitch if they saw vine clip to bombchus being done.



3. In the 3DS software lineup video, you can see Link jump off of the Zora Domain waterfall WITHOUT doing a swan dive. Perhaps the swan dive has been removed, which could lead to megajumping the gerudo bridge if megajumping works...


im not sure but i believe in a video from a while back i saw link swan diving in zd, but i might be wrong. i will check when i get home from school. its also possible that swan dive isnt working atm because of some programming mess up (like missing a bracket lolol).

Re: OoT remake for 3DS

#103
Quote
1) isg/power crouch stab are so well known(1 of them even fixed in mm),

The original Japanese release of MM did have Power Crouch stab.

But if Nintendo tweaked the graphics (boxes and hud) on GC which was after N64 MM, how come they did not fix the Power Crouch Stab on that release?

Edit:
Sound directly recorded
http://www.youtube.com/watch?v=iOnSWnDxAdA

Note how the aiming is reversed when using the circle pad compared to the N64 original
Original:  N64 is inverted (Holding Up = Aiming downwards)
Update: 3DS is normal (Holding Up = Aiming upwards)

Last edited 20 Jan 2011, 22:17 by Greenalink.

Re: OoT remake for 3DS

#105

The original Japanese release of MM did have Power Crouch stab.

But if Nintendo tweaked the graphics (boxes and hud) on GC which was after N64 MM, how come they did not fix the Power Crouch Stab on that release?

Edit:
Sound directly recorded
http://www.youtube.com/watch?v=iOnSWnDxAdA

Note how the aiming is reversed when using the circle pad compared to the N64 original
Original:  N64 is inverted (Holding Up = Aiming downwards)
Update: 3DS is normal (Holding Up = Aiming upwards)




hrm, i hope they offer the option to use inverted since i'm used to that and can't use the opposite aiming.

Re: OoT remake for 3DS

#106
1000 Ocarina of Time glitches/tricks/sequencebreaks that may or may not be in OoT3D

Backwalk speed
Sidehop speed

Vine Clip
Rung skips
Down A

Superslide
NL Superslide
Ground Jump
Megaflip
Megasidehop
Superslide teleport

ESS position
Aquaslide
ESS from superslide
ESS from megaflip
Superswim
Infinite Superswim
NL HESS

Sideroll
Backwards sidehop (and forwards sidehop)
Sideways backflip

ISG
Hovering
Staircase hovering
Contortion hovers
Slingshot hovers
Sideflip hovers
Height hovers
360 degree hover
Target camera unlock
Angle change
OoB double explosions

Shield drop
shield drop in air

Cucco dive
Ocarina dive
Spell dive
Bottle dive
Navi dive (lolol)

WWT

Vine text skip
door text skip
Climb ladder during CS
Baba megasidehop to Deku B1
Jumpslash recoil to Deku B1
Anti Gravity Glitch
Gold skulltula vineclip to Deku B2
Gold skulltula hover to 2nd web
Web clip
Flame storage (item switch)
Flame storage (jumpslash)
Block text skip
1 cycle gohma

Actor glitch (botw)
Vineclip to unloaded basement
Swim thru ceiling

Slingshot skip (DC fire circles)
1 cycle lizalfos (JS, Deku JS)
Chu eyes
Megaflip inside head
Head without blowing up eyes
Staircase hover to block

Jabu without fish
KZ skip (child)
KZ skip (adult)
Jabu as adult
Ruto throw
get damaged + run behind big octo for speed kill
Weirdslide boost to skip placing box/ruto/fish
Chu final switch in JJB
Kill all baris with deku nut (barinade)

Megajump
Hoverboost
Recoil hoverboost
Megaton hammer hoverboost

Acute Angle Jumpslash
Seamwalk
Bottle dupe
Swordless Link
power crouch stab

Steal rod
Stick B
Bottle dupe (Buzz method)
RBA
BA
LACS BA
Light arrows without beating dungeons
Ass chest
Colored gauntlets
Glitch quiver
C-down auto bombs
Adult reset
Windy B / steal chus and sling

Door of Time skip
Reverse DoT skip

oldschool forest escape
Bridge clip forest escape
WWT forest escape
Crouch stab forest escape
ESS forest escape

Swim on land
Airswim
Swim on land SS
Zombie Link

Medallion cutscene skip (mush)
Medallion cutscene skip (FW)
Elemental protection
Child MS

Training grounds without card (seamwalk)
RC epona (swordless)
RC epona (fairy rez)

Ocarina items
Bottle switch trick

Navi text skip (forest meadow)
GJ on top of forest meadow
Minuet CS skip (OoB)
Minuet CS skip (death)
Forest temple crash as child?
Vineclip to PG (child)
BK skip (easy method)
BK skip (hover method)
"The hotness" in block room
Failed SS hoverboost ground jump
Navi text skip (twisted corridor)
Navi text skip (wallmaster)

Crazy ZFG/Acryte thing to get into darunias room
Bolero skip
Small key skip (map chest)
Block clip using bomb (skip boulder maze)
Block clip using GK thrusting
Hover to top of boulder maze
SS/Megaflip past fire walls
Hoverboots run across top of firewall poles
small key skip "without glitches" (petrie911)
Ride the flare dancer platform during cutscene
Climb wall during cutscene
BK skip (hoverin down chutes)
Damage volvagia before fight starts
Damage volvagia without sending him in the air
GK thrust past megaton-required blocks

Jumpslash OoB as child near Hylia waterfall
Water temple entrance OoB (lab clip)
Water temple entrance OoB (superslide teleport)
Hookshot the WT switch without iron boots
Ocarina dive into WT
Tektite spell dive to ruto
Contortion hover to boss door
BK skip (JS collision detection)
sidehop to key
hookshot clip OoB
load rooms from OoB
Hookshot up in main room to skip up floors
Jump to ZL water changing thing on F1
Hoverboots backwalk past spikes
hoverboots up to boulder area near BK
Easy dark link kill (left+B)
Dark Link afraid (NL cancel)

Shadow early (box)
Shadow early (hover)
Shadow early (ss teleport)
Dins skip (anti gravity sidehop)
JS skulltula thru walls
Megaflip past gate
Jumpslash block skip (boat early)
Superslide block skip (boat early)
Chu the pillar
BK without Dins (redead thru wall)
breaking the sound barrier (fans)
Ice arrows on bongo
Shadow temple crash as child?
Massive OoB BK skip

Cucco Jump
Gate skip (child)
Gate skip (hoverboots sidehop)
Gate skip (hoverboost)
wasteland backwalk
Requiem as child
Silver block skip (2 chus)
Silver block skip (hover boots)
Mirror shield from outside (seamwalk)
Mirror shield from outside (guay hover lol)
Mirror shield from outside (double explosion hovers)
Clip into face
Hover under arm OoB BK skip
BK skip normal way (jumpslash)
Lizalfos hover to crystal switch

Trials skip (armos)
Trials skip (freezzard)
Trials skip (staircase hover)
ISG kill bosses
light arrows cancel zelda's magic (cosmetic only)
Superslide to ganon (keep sword)
power crouch stab with hammer (retain MS power)

False eyedrops (20 bomb bag on C)
Cutscene superslide properties
Serenade CS skip
Ice Cavern as child
Skulltula dupe
Heart piece dupe (skullkid)
Potion shop text cancel

OK, not 1000 yet, but I came up with this off the top of my head and it's probably only about 10% complete....

Re: OoT remake for 3DS

#107


2. Dialogue has been changed a good bit, at least in the cutscene after beating Deku Tree.



i am not sure this is a good example of how much it has changed, as they ended the demo at that point, so they might have changed the text to make it a better stopping point for ending the demo.

Re: OoT remake for 3DS

#108
guanowalking speed [lolilol]
slingshot skip (dc megafrop to bombss)
adult dot skip
zslide [lolilol]
zl cs skip
triforce megafrop
shadow without lens [not a glitch but its in the list of essential sb's]
wasteland no lens
mido skip
gold scale as child
longshot without iron boots
longshot with zeldas lullaby
groundjump to dc switch without bracelet
ice arrows as child (clip through "wall")
hover to fire arrows
get past king zora as child
get past king zora as adult
enter jabu jabu as adult
walk through kz after defrosting
fire temple bk skip (massive 20 some bomb hover)
hover to ganons castle
hookshot across broken bridge (no isg)
megaflip across broken bridge (isg)
megaflip across broken bridge (no isg)
hookshot across broken bridge (isg)
steal epona
deku tree as adult (megajump method)
deku tree as adult (Ss method)
aquaslide to kak
odd mush as child
magic quicktext
carpenter crash
odd mush guy quicktext
pressure jump
aquaslide past zora river rocks
carry large rocks
crooked cartridge
isg cucco dive to botw
house oob to botw
damage boosting
debug command
fado is a bully
floating gibdos
link is floating off ground during cucco cutscenes
free lon lon milk
beneath the ice in zoras domain
grotto oob
infinite skullatas (grotto method)
infinite skullatas (warp song method)
make moblins fall in water
shadow trial half skip (longshot method)
meeting the man on the roof as a child
shield dropping a chu over void crash
plant hover
storing naryus love
2 medallion check for la cs
hook shot clip
zoras domain without lullaby (cucco)
zoras domain without lullaby (megaflip)
zoras domain without lullaby (hoverboots)
owl skip (sign)
owl skip (gj, ss, ess)
owl skip (alternating weapons)
roll to ladder during cutscene (deku tree)
water text and switch skip (deku tree)
hover while using ocarina (deku tree)
block text skip?(deku)
torch jumpslash?(deku)
lava pit text skip (dc)
floor razor text skip?(dc)
statue push skip?(dc)
skip lighting dodongos eyes without hovering
cutscene slide to dodongo skull
hover to the last room block
twisted corridor text skip
song of time block skip (forest)
west courtyard hover boost to upper ledge (forest)
failed superslide hoverboost block room speed trick (forest)
four poe skip (hover method)
four poe skip (superslide method)
pause buffer
megaflip across wt gap as child
open doors without being on solid ground
skip the puzzle in shadow temple invisible scyth room
block skip (shadow temple)
spirit slingshot skip(damage boost method)
spirit slingshot skip (hover method)
spirit sling skip (megafrop method)
spirit bombchus early without sling
spirit silver block skip as child
adult reset
sold out sword
lift the archery guy
quickswap sword deletion
zora mask ba
unlimited big poes
early double defense
early giants wallet
ice cavern ice clip (superslide)
ice cavern silver ruppee in red ice without bottle
last red ice block before iron boots without bottle
pass the red ice in water trial without bottle
zora shop as adult without blue fire
activate jabu cieling switch with bomb/chu
bolero of fire skip
fairy ocarina as adult
getting hookshot as child link
missle teigneux
stop odd mushroom timer
equipping items glitch
potion shop odd mushroom glitch (where you have to pull it out twice)
laboratory frog glitch (where you have to pull it out twice)

i went through the essential zsr sequence breaks thread, zeldaspeedruns.com, and zelda wikia looking for as many glitches as we can to get this up to 1000. cosmo can add as many as he wants to his list (i find it funny that we are basically handing the developers a list of glitches in the game if they were to look now, but i guess it will be nice when the game comes out to have a list compiled of pretty much verything we can think of that we can methodically check off to if it works or not (anybody wanna make a route to use as many glitches as possible?)). the stuff in () is clarification about which glitch it is, and the stuff in [] is my explanation as to why i chose that as a glitch. i do not have these in a specific order, btw. we have 313/1000 glitches so far (me and cosmo both combined)

Re: OoT remake for 3DS

#109
$250 seems an awful lot for a handheld console, thats nearly 3x more than GBA and more than what a Wii was. It's even worse for us poor folks in Europe as it's retailing for £220 ($365), and thats before you consider the costs of the games and possible internet connectivty functions. I don't have any problems affording it, but I don't feel desperate and impatient enough to stretch to these sums of money.

Re: OoT remake for 3DS

#111
Quote
$250 seems an awful lot for a handheld console, thats nearly 3x more than GBA and more than what a Wii was. It's even worse for us poor folks in Europe as it's retailing for £220 ($365), and thats before you consider the costs of the games and possible internet connectivty functions. I don't have any problems affording it, but I don't feel desperate and impatient enough to stretch to these sums of money.


Michael Pachter thinks the current price in the US is just too cheap.  http://3ds.nintendolife.com/news/2011/01/pachter_nintendo_should_charge_more_for_3ds

@Mitjitsu  
Pre-order it at Shopto.net for £199.99 saving £20 which is barely no where near cheaper than the US price :(

My only worry is pretty much the launch titles out on day 1. No notable 1st party title for the hardcore gamer(s).

Re: OoT remake for 3DS

#113
that sounds like gamestop bsing out dates for a bunch of stuff so they can get people to preorder from them. i really doubt thats a real list, seeing as how there are 3 games set to come out BEFORE the 3ds launches (Wtf)

Re: OoT remake for 3DS

#114
yeah that could be the case, just posted it because kotaku seemed to think it was legit.

There is this line:

Quote
The Legend of Zelda: Ocarina of Time for 3DS was specifically confirmed as a June 2 street date. All other games' dates are tentative and unconfirmed by their publisher.

Re: OoT remake for 3DS

#115
the Wii was $250 at launch so the 3DS ties it. i'm expecting $300 in my country (the wii had that price)

Re: OoT remake for 3DS

#116
i still wouldnt trust kotaku as a site, besides gamestop wants as many preorders as possible, so putting a specific release for possibly the biggest 3ds game out would be in their best interest. also there is the fact that june 2 2011 is a thursday, which i have never heard of a game coming out then (nintendo usually releases stuff on sunday)

Re: OoT remake for 3DS

#118
well, the gamestop dates were just placeholders since they can't just put "TBA" forever.

but i find weird that the game is still that far away since it looks to be just a slightly improved port.

Re: OoT remake for 3DS

#119
i dont think it is a slightly improved port, and the only reason we think it is that is because nintendo is literally shown us the tutorial of the game and nothing else. i believe that it will have something added (new dungeon of w.e.) simply because nintendo has kept the wraps on it for so long, and it is so far out.

Re: OoT remake for 3DS

#120
I would really appreciate if Nintendo would add those old lost dungeons to OoT this time! Example Light Temple and maybe other new stuff too. That would make OoT even more better.

Thumbs up guys! ^_^