Ocarina of Time 3D

OoT remake for 3DS

Started by ZFG · 15 Jun 2010 · 284 replies

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Re: OoT remake for 3DS

#122
In the first deku baba fight, there's a strange sword move.


I have a friend who will go to a video game event and may try oot 3ds. He doesn't know anything about glitches but I could teach him some so he could test it at the event... There's absolutely no guarantee he will find anything but who knows...

Re: OoT remake for 3DS

#128
The London is pretty much the earliest date for me but otherwise I might to go to Southampton just to try out OoT 3DS and the other titles that I didn't get to buy on the launch.

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but I geuss the 3ds will already be out by then?


Yeah, pretty silly if Nintendo are still calling it the pre-launch event by then.

Re: OoT remake for 3DS

#129
hopefully they will have a us tour too (i hope). also i think a top priority for testing would be to test pokey escape and then try to get to adult before they caught you.

at least thats what i would do. then i would get back in line, do the escape again, and head to the desert.

Re: OoT remake for 3DS

#130
http://www.officialnintendomagazine.co.uk/23848/news/nintendo-3ds-tour-new-dates-added-update/

No Ocarina of Time 3DS for these UK tours

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Nintendo has also revealed that you'll be able to play Super Street Fighter IV 3D Edition, Pilotwings Resort, Nintendogs + Cats and Pro Evolution Soccer 2011 3D at these events.


Even worse for both me and GlitchesAndStuff

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Those going to Southampton between 31st of March and 3rd April will only be able to play Nintendogs


Kinda of a shame because it makes it hard for people to try out the other games and see whether or not they buy it somewhen in the future.

Re: OoT remake for 3DS

#131
If I decide to pre-order it then I'll be one of the first to get it anyway and can test then, no need for southampton

Re: OoT remake for 3DS

#132
High priority stuff to test:

-Power Crouch Stabbing (mostly likely won't work since they consciously fixed in in Majora's Mask North American version)
-ISG
-Pokey Escape
-Dot Skip

All but the DoT Skip should be very easy to test during the timer limit you might have.

Re: OoT remake for 3DS

#135
I played OoT 3DS Today :-)

I can confirm that ISG glitch is still there but vine clipping is not. I didn't test PCS, but its a near certainty its been removed. The skulltullas are bigger which makes getting past them on the narrower side harder. The hit boxes for them also seem to be a bit different. If you get as close to them as possible while they are sideways then there head will hit you as they rotate, also that weird texture glitch with the first switch in the basement is still there. Roll manipulation glitches also still works. I couldn't get the pokey escape to work, but I imagine Deku Scrub method will still work. I'll try testing more stuff Tommorow. If there is anything you specifcally want me to test please tell, but remember I'm limited to Kokori and Deku Tree.

Last edited 25 Feb 2011, 16:46 by Mitjitsu.

Re: OoT remake for 3DS

#136
where did you play it? there are no demos that i am aware of going on (except southampton and oot is not being shown there). also why cant you leave kokori forest with nut escape?

Last edited 25 Feb 2011, 18:38 by thundrio.

Re: OoT remake for 3DS

#138
ISG + no Power Crouch Stab + no Vine Clip makes it sound like the game's running on the US MM's engine, which would mean that Ground Jump and Superslide should still work. If you can, you should see if Ground Jump still works; if it does, then Nintendo probably didn't go as far to fix glitches as we might have assumed.

Re: OoT remake for 3DS

#139
considering we have a while to release nintendo may not have fixed everything they are planning on yet. and is there anything in deku tree that can be used to trigger a ground jump? also i want to ask [mijitsu] again, where are you playing this (as far as i know its not being shown anywhere and im curious), and is there any way for you to shoot some video?

one more thing is why didnt pokey escape work?  could you describe what happened when you tried it? also i was wrong earlier, WWT escape wont work because you load really fast out of a tunnel now. finally, could you try getting isg and then hovering off the skullata in deku tree old school style? please be a little more specific with would you did and how everything went.

Last edited 25 Feb 2011, 20:13 by thundrio.

Re: OoT remake for 3DS

#140

ISG + no Power Crouch Stab + no Vine Clip makes it sound like the game's running on the US MM's engine, which would mean that Ground Jump and Superslide should still work. If you can, you should see if Ground Jump still works; if it does, then Nintendo probably didn't go as far to fix glitches as we might have assumed.

Well if you are right that would be fun. That would mean HISS and usefull gainer
So AKA should test SS, hovering, gainer, HISS, ISS and power crouch stab.


considering we have a while to release nintendo may not have fixed everything they are planning on yet.

Well I'm pretty sure this is still the E3 demo, so they had one year to fix glitches since then...

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one more thing is why didnt pokey escape work?  could you describe what happened when you tried it? also i was wrong earlier, WWT escape wont work because you load really fast out of a tunnel now. finally, could you try getting isg and then hovering off the skullata in deku tree old school style? please be a little more specific with would you did and how everything went.

He said in the IRC that he screwed pokey escape up and will try again tomorrow.

Last edited 25 Feb 2011, 21:05 by Slowking.

Re: OoT remake for 3DS

#141
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Well I'm pretty sure this is still the E3 demo, so they had one year to fix glitches since then...


2 things about this, 1 is nitpicky since they did not have a playable demo of the game until january, so its really only been a month, plus if it is still the same demo, it is probably the same build.

Re: OoT remake for 3DS

#142
Great news that ISG still works.  I don't see why crouch stab escape wouldn't work though.  Maybe you had the wrong angle or something.  If you're going to try again, practice it on N64 before so you know you're doing it right. 

Other things to try -
confirmation on sidehopping and backwalking speeds.
Ground Jump (use a baba and plant in the basement, and you can probably try superslide there too)
Megaflip (use the baba normally used for the megasidehop basement skip for 2 birds with 1 stone)
Hovering
ESS position

Re: OoT remake for 3DS

#143
Great news for ISG. Pokey escape should definetly work but I wonder if that demo has the rest of the game in memory, let's hope so.

Re: OoT remake for 3DS

#145
when you jumpslash at a wall, does link still go almost entirely through it for 1 frame? check this out too because it may mean fixing of acute angle clipping.

Re: OoT remake for 3DS

#147
Some more testing. Amazingly PCS still work, however ground jumps no longer work which means super sliding doesn't work. This is because when you do the shield roll Link goes into his grabbing animation and not his locking stance animation. I still could not get pokey escape to work after watching videos more closely on YouTube. Superflips still work. When Link jumps off a platform and jump slashes close up at a wall. He no longer as glitches as far in meaning actute angle glitch may no longer work. I didn't test WESS, because it was too hard to do.

Here's some crude footage of me playing. They were stopping me from filming and taking pictures on a number of occasions, but was able to sneak in this footage later on.

http://www.youtube.com/watch?v=7H91FyE1w78

Edit: Forgot to mention flame storage still works.

Last edited 26 Feb 2011, 13:37 by Mitjitsu.

Re: OoT remake for 3DS

#148

Some more testing. Amazingly PCS still work, however ground jumps no longer work which means super sliding doesn't work. This is because when you do the shield roll Link goes into his grabbing animation and not his locking stance animation. I still could not get pokey escape to work after watching videos more closely on YouTube. Superflips still work. When Link jumps off a platform and jump slashes close up at a wall. He no longer as glitches as far in meaning actute angle glitch may no longer work. I didn't test WESS, because it was too hard to do.

Here's some crude footage of me playing. They were stopping me from filming and taking pictures on a number of occasions, but was able to sneak in this footage later on.

http://www.youtube.com/watch?v=7H91FyE1w78


hell yeah dude! also if superflip works then im surprised ground jump doesnt. but HELL YEAH good shit man.
also no more clipping thru walls with JS sounds hot!!! no more lame ass water temple BK skip. omg im excited!!!!!!

Re: OoT remake for 3DS

#149


i hope that you can still hover, which means skullata hover is the only way to skip basement1 in deku tree, that trick is really cool but there is 0% chance of it ever being efficient in oot64

Last edited 26 Feb 2011, 16:02 by thundrio.

Re: OoT remake for 3DS

#150
We are just back from playing it in Edinburgh.
It was a very limited demo.. only in the forest ... goma battle and the very start of the deku tree ... (couldn't fall down the web in the middle of the first room). Also couldn't get into the lost woods.
Escaping the forest using crouch stab doesn't work anymore, as already discovered.. tried it for about 20 mins, and we can hit it first time on N64 consistently.
Backwards walking is still faster, no exact numbers of how much faster it is, but it is clear it is, rolling also looks a lot faster then it is atm ... although that could have just been the 3D messing with us.
In the Deku tree, jump slashing the wall to break the fall and break the web doesn't seem to work, when you hit the wall with the sword you don't go as far as you normally do, just land on the ledge below.
Crouch stabbing doesn't work by the looks of it.
ISG works as said before...
The game is awesome from what I saw, graphics are amazing, the 3D works really well... very good in all.
I checked something else but ive forgotten what it is ... I'm sure ill remember later.