Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Discovery and Research Thread

#541

Since we blindly created the same route, we should agree that this route is best. Later today I will record a run of this (Got an HD camera)

A while ago we came to the consensus that NewGamePlus and Regular Game were 2 different speedrun catagories. Would NG+ be legal on SDA?



Identical? Yours appear to be completely different between Zelda's Lullaby and Saria's Song. :o

NG+ should be legal on SDA.

However, I should note that MQ any% may end up being faster than Normal NG+.

You get kokiri sword, escape forest and get zelda's lullaby (get chain bridge rupees aswell).
get jabu chus.
get magic.
get farore's wind.
lake hylia.
hyrule field.
hyrule field -> lake hylia FW warp point with use restricted items.
savewarp.
deku shield.
kill gohma.
ganonless.

This route is not "exact" I just threw it together right now.

Quote
what about the wolfos cloudmax?

I knew I forgot about something since I used to have 6 deku sticks in the route.
Either get 3 deku sticks on the first visit to GC, or pick up additional rupees at the start and purchase a deku stick.

Last edited 21 Feb 2012, 20:04 by CloudMax.

Re: OoT3D: Trick Discovery and Research Thread

#542
While it would be faster, I am not very fond of MQ, and since they are considered different games, I will only worry about the non MQ for now.

The Wolfos takes 1 stick in the back, in my last run I just picked up another after Zelda. How is going from Zelda to GC then all the way to Lost Woods without the bracelet and the shortcut make good time?

Last edited 21 Feb 2012, 20:15 by Tom Nook.

Re: OoT3D: Trick Discovery and Research Thread

#543
MQ is faster even with the current DC route, and requires one less stick, due to that trick that gets you the bomb bag right away

Re: OoT3D: Trick Discovery and Research Thread

#545
Yeah, we're aware of that, but since there is chus early, that should be obsolete. I assume that chus early will be faster anyway.

Re: OoT3D: Trick Discovery and Research Thread

#547
I just messed up everywhere and got a 39:15 MQ run, using the DC route, just for a frame of reference. sub 35 is almost definitely possible for that route. It's pretty funny how messed up the credits are with that warp.

In case anyone didn't think of it, remember deku nuts are really effective against the lost woods meadow scrubs.

Also, has anyone confirmed that you can use restricted items to do the wrong warp glitch? Even if it is it has to be extremely hard. You can't use FW in boss rooms in case anyone didn't know.

Last edited 21 Feb 2012, 21:25 by poodleskirt.

Re: OoT3D: Trick Discovery and Research Thread

#548
that is just unbelievable. MQ ended up being faster than regular OoT.
i'm going to mess around with this trick when i complete the 100% file i started 2 days ago.

btw, what do you need for early chus in MQ? slingshot?

Re: OoT3D: Trick Discovery and Research Thread

#549

I just messed up everywhere and got a 39:15 MQ run, using the DC route, just for a frame of reference. sub 35 is almost definitely possible for that route. It's pretty funny how messed up the credits are with that warp.

In case anyone didn't think of it, remember deku nuts are really effective against the lost woods meadow scrubs.

Also, has anyone confirmed that you can use restricted items to do the wrong warp glitch? Even if it is it has to be extremely hard. You can't use FW in boss rooms in case anyone didn't know.


It has been confirmed to work in the IRC. I have not tried it myself though.
Anyway, I will not run MQ, it sounds pointless to me really, unless I can get that MQ early explosives route to work for me.
I'll make a run on the regular version soon enough, I'll record it aswell.

Re: OoT3D: Trick Discovery and Research Thread

#550
Are those rooms in DC where slingshot is required before or after bombs? I don't recall

Re: OoT3D: Trick Discovery and Research Thread

#551
Sorry to get you guys off topic, but I found a possibility for early BotW with hammer NG+! get any cucco and chuck it in the corner with the crate and break the crate. Then stand with Link's back up against the well, facing the cucco. slingshot it 5 times (for some reason, it is 4 if you have 50 seed bag) and after the 6th, backflip. Voila! cucco dive! now comes the problem. Swimming at the boulder clips through the top, then you fall for what I think is a few frames before you are repelled out. I have tried jumpslashing w/ megaton hammer (out of the question, too long to pull out THEN jumpslash), deku stick (faster jumpslash after pulling out, frame perfect possibility) and eventually, kokiri sword (seems it would work if pressed the exact frame Link starts falling). Can someone good with pause buffering please experiment with this? I'm trying to get one more skulltula for normal mode purple gauntlets (IF ANYONE TELLS ME I CAN GET THEM IN MQ I WILL HUNT YOU DOWN!) and cannot find anymore. would be great if this works with deku stick so I can keep hammer.

Re: OoT3D: Trick Discovery and Research Thread

#552

Sorry to get you guys off topic, but I found a possibility for early BotW with hammer NG+! get any cucco and chuck it in the corner with the crate and break the crate. Then stand with Link's back up against the well, facing the cucco. slingshot it 5 times (for some reason, it is 4 if you have 50 seed bag) and after the 6th, backflip. Voila! cucco dive! now comes the problem. Swimming at the boulder clips through the top, then you fall for what I think is a few frames before you are repelled out. I have tried jumpslashing w/ megaton hammer (out of the question, too long to pull out THEN jumpslash), deku stick (faster jumpslash after pulling out, frame perfect possibility) and eventually, kokiri sword (seems it would work if pressed the exact frame Link starts falling). Can someone good with pause buffering please experiment with this? I'm trying to get one more skulltula for normal mode purple gauntlets (IF ANYONE TELLS ME I CAN GET THEM IN MQ I WILL HUNT YOU DOWN!) and cannot find anymore. would be great if this works with deku stick so I can keep hammer.


Yo, you can get purple gauntlets in regular version aswell by just removing your strength upgrade using RBA on -No Mask-.

And for clipping through the rock, people have tried that a lot since like the release of oot3d when we first saw that stupid boulder. I do not think we can clip through it.

Re: OoT3D: Trick Discovery and Research Thread

#553

Yo, you can get purple gauntlets in regular version aswell by just removing your strength upgrade using RBA on -No Mask-.

And for clipping through the rock, people have tried that a lot since like the release of oot3d when we first saw that stupid boulder. I do not think we can clip through it.


Ah... I did not know that... And I have hammer ng+, not bottle ng+, plus I suck at rba, the only things I know are gauntlets and spirit/shadow medallions and I am NOT overstuffing my inventory for no mask on II! You say yourself it 'is a horrible process!' guess I'll just equip a sword and TSC in. That's something I'm good at.

Re: OoT3D: Trick Discovery and Research Thread

#554

Are those rooms in DC where slingshot is required before or after bombs? I don't recall
Before, if you'll look at my above posts I have a video with my routes that skips slingshot need in that room

Re: OoT3D: Trick Discovery and Research Thread

#555
You don't need slingshot in those rooms of you use some ninja techniques to avoid fire.

I trained a lot for this and I'm able to pull it pretty often.
http://www.youtube.com/watch?v=8_ttddGCX_Y

CloudMax's strat for FW WW is great.
Using it with restricted items glitch is pretty hard.


WW to boss rush selection from DT blue warp brings you in kokiri forest at the 0,0,0 point.

Last edited 22 Feb 2012, 01:01 by Majora MIM.

Re: OoT3D: Trick Discovery and Research Thread

#556

You don't need slingshot in those rooms of you use some ninja techniques to avoid fire.

I trained a lot for this and I'm able to pull it pretty often.
http://www.youtube.com/watch?v=8_ttddGCX_Y

CloudMax's strat for FW WW is great.
Using it with restricted items glitch is pretty hard.


WW to boss rush selection from DT blue warp brings you in kokiri forest at the 0,0,0 point.


I hate Dodongo without Slingshot. I guess I'll practice it A LOT.. :p

And thank you, I kinda like my strat for the FW WW too. :3

And damn, it sucks that the boss rush didn't take you to some awesome place. =(

By the way.. I just noticed that we can do the switch tricks to delay doors with things like Zelda's letter aswell.. I had no idea that this is possible. This means that the old routes do not need 2 bottles for jabu to get past the door.

We can delay the switch before the boss room in Dodongo with Zelda's Letter too by constantly sidehoping/backflipping and using an item midair that stops the time (Zelda's Letter). The problem is that we can't get up from the hole.
If we could get up from it, we'd be able to skip the last part.

Last edited 22 Feb 2012, 13:56 by CloudMax.

Re: OoT3D: Trick Discovery and Research Thread

#558
This is stupid because it's definitely been said before, but I'm pretty sure every text box in this game is a quick text..?

Also, cloudmax, have you tested if your Zelda's Letter switch trick works on the room past the mouth in DC? I guess I don't really understand the trick.

Last edited 22 Feb 2012, 21:36 by poodleskirt.

Re: OoT3D: Trick Discovery and Research Thread

#559
Dear God, have mercy on us for shattering this game, crushing the shattered pieces into fine dust which is then shat upon. Let's face it: That is what we have done. However, it's not as bad as Lttp, to which we have done the preceding with urination included. I'm sorry, but this is the only metaphor for what we have done. WHAT HAVE WE DONE TO THESE AWESOME GAMES?!?!?!

Re: OoT3D: Trick Discovery and Research Thread

#560

Dear God, have mercy on us for shattering this game, crushing the shattered pieces into fine dust which is then shat upon. Let's face it: That is what we have done. However, it's not as bad as Lttp, to which we have done the preceding with urination included. I'm sorry, but this is the only metaphor for what we have done. WHAT HAVE WE DONE TO THESE AWESOME GAMES?!?!?!


We've made speed runs of these games incredibly awesome ;)

Re: OoT3D: Trick Discovery and Research Thread

#561
we said, well we cant dot skip, so lets just skip the entire fucking game!

Quote
By the way.. I just noticed that we can do the switch tricks to delay doors with things like Zelda's letter aswell.. I had no idea that this is possible. This means that the old routes do not need 2 bottles for jabu to get past the door.

Magic beans work for this as well^^^

Also, (trying not to double post) I found a highflip-like effect in oot3d. if you clip into a short wall, such as a small pushable block, when you do anything that leaves the ground that takes you out of the object, your hieght/distance restart when you leave it. So if you do a backflip out, you get your backflip height plus another backflips height once you unclip.

Last edited 23 Feb 2012, 03:20 by gamestabled.

Re: OoT3D: Trick Discovery and Research Thread

#562

we said, well we cant dot skip, so lets just skip the entire fucking game!
Magic beans work for this as well^^^

Also, (trying not to double post) I found a highflip-like effect in oot3d. if you clip into a short wall, such as a small pushable block, when you do anything that leaves the ground that takes you out of the object, your hieght/distance restart when you leave it. So if you do a backflip out, you get your backflip height plus another backflips height once you unclip.


Yes, magic beans works aswell, It works with anything that you pull out like that. Trade items, beans, etc. I am surprised that no one thought about that for the old route, since I am pretty sure that this has been known for a long time, even on n64. It's just that I never knew about it.. xD

Re: OoT3D: Trick Discovery and Research Thread

#563

I found a highflip-like effect in oot3d. if you clip into a short wall, such as a small pushable block, when you do anything that leaves the ground that takes you out of the object, your hieght/distance restart when you leave it. So if you do a backflip out, you get your backflip height plus another backflips height once you unclip.


That's pretty cool, I wish it could work around the first switch in the Cavern so we can skip the first Lizard fight already

Re: OoT3D: Trick Discovery and Research Thread

#564
Yes but it's hard toclip into stuff without Kokiri sword. It might be possible (to hit the switch early) ifyou got shield to get isg with stick then hover off the beamos? Sounds very hard even if it is possible

Last edited 26 Feb 2012, 01:44 by gamestabled.

Re: OoT3D: Trick Discovery and Research Thread

#565
I said something about this earlier this week, but I didn't make my point clear, and I think it's pretty important (and I don't think anyone has mentioned it on this thread before):

EVERY TEXT BOX in this game has one frame where you can press B to display all the text automatically. If you get a good rhythm (or just mash fast) you can get through any amount of text in less than a second. This means there is time to save everywhere, including 2-3 seconds in the opening cutscene.

Also, given the new any% route, this thread that ZFG posted a while ago has become of utmost importance: http://www.gamefaqs.com/boards/997842-the-legend-of-zelda-ocarina-of-time-3d/59554469

If this is possible to do along side NG+ I think any% for either game (MQ or non-MQ) will be reduced to something like 27 minutes. I don't think the guy is lying either, since the fact that he noticed that inconsistency at all means he is pretty knowledgeable about the game.

Re: OoT3D: Trick Discovery and Research Thread

#566
shit was this ever brought up before?  chus could eliminate so much in the ng+ route

Re: OoT3D: Trick Discovery and Research Thread

#567
Cloud do you think you can do this by going in and out of the door on the top floor of the deku tree and wrong warping to DC?

Original image

Re: OoT3D: Trick Discovery and Research Thread

#568

Cloud do you think you can do this by going in and out of the door on the top floor of the deku tree and wrong warping to DC?


I can give it a try.
Also, I love how you have Master Sword on C-Down. :)

Edit:
I entered the room, exited the room, set FW point, and used DT bluewarp. It crashed for me.

Edit2:
Double checked, still crashes.

I hate the crash differences between n64 and 3ds...

Anyway, that warp wouldn't be useful anyway, would it? I mean, we need explosives to get magic, and the explosives are inside of Dodongo. And if we had explosives, we could just enter the normal way.

By the way, wouldn't jabu jabu FW WW trigger cutscene 00, like Fire temple? If that's the case, wouldn't we be able to do all the warps that Fire temple have in oot3d as child? Shouldn't this allow us to warp to for example chamber of sages and trigger cutscene 00 which starts the Rauru cutscene?
There is many other interesting warps using cutscene 00, like when you meet sheik in ToT for the first time, the intro cutscene, burning kakariko cutscene, Requiem of Spirit cutscene, ganondorf death cutscene,  title screen, ToT MS room with missing sheik, and the list goes on.
This is ofc if the game doesn't crash with the warps.. :|

Also, mzx, is there a OoT code that allows you to warp to any exit?

Last edited 26 Feb 2012, 11:51 by CloudMax.

Re: OoT3D: Trick Discovery and Research Thread

#569
8111A5D2 ???? will let you set the scene entrance value. It will kick into effect any time you leave a scene

Last edited 26 Feb 2012, 20:28 by mzxrules.

Re: OoT3D: Trick Discovery and Research Thread

#570
Stupid time saver for any% that is probably old as time:

In the room in DC where you have to push an armos to reveal a ladder up to a switch, you can just push the armos once, then roll diagonally between the armos and the wall (towards the ladder), and you'll weirdly clip on top of the armos. Then you can backflip directly onto the switch. Probably saves ~3 seconds if done just right.