Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Research and Discovery Thread

#601
Just did something interesting, though I'm almost positive it's been done.

If you're doing WWT and pull out your ocarina, there's an effect where the camera sort of reaches out from the sign to Link after you put the Ocarina way (much easier to see where you are in WWT). If you reach a zone where you load something else, in my instance I walked and read the kokiri hole of L sign and headed to the Deku Tree (where the deku tree image loads), you can move around with a normal camera and still be walking while talking. I think you need the Ocarina camera trick for this, though you can get to the load point without it using the mini-map. Everything is normal, except pressing A would bring you to the "Check/Talk" softlock, and L is completely disabled. I tried the ocarina trick to get past Mido or the guard to Hyrule Field, but both actors were still there. I think the Ocarina reloads the actors. Reminds me of the useless Dive Timer on Land, because it seems useless.

Last edited 12 Apr 2012, 21:37 by Tom Nook.

Re: OoT3D: Trick Research and Discovery Thread

#602
Just got on sockfolder's stream when new any% break was found. I think we need Ocarina Items

Re: OoT3D: Trick Research and Discovery Thread

#603
Put ocarina on b with new game plus. Works the same as ocarina items. I made a thread, lets make it happen! Ganon as child!

Re: OoT3D: Trick Research and Discovery Thread

#604

Just did something interesting, though I'm almost positive it's been done.

If you're doing WWT and pull out your ocarina, there's an effect where the camera sort of reaches out from the sign to Link after you put the Ocarina way (much easier to see where you are in WWT). If you reach a zone where you load something else, in my instance I walked and read the kokiri hole of L sign and headed to the Deku Tree (where the deku tree image loads), you can move around with a normal camera and still be walking while talking. I think you need the Ocarina camera trick for this, though you can get to the load point without it using the mini-map. Everything is normal, except pressing A would bring you to the "Check/Talk" softlock, and L is completely disabled. I tried the ocarina trick to get past Mido or the guard to Hyrule Field, but both actors were still there. I think the Ocarina reloads the actors. Reminds me of the useless Dive Timer on Land, because it seems useless.


Pretty sure most of this is known for 64. The reason Mido/Kokiri Guard are unloaded during WWT is due to the direction/position of the camera. If the camera is too far away from certain types of actors, the game won't draw them which also means that any scripts (like the invisibile barrier for the guard, or the blue warp sucking you upwards) won't be processed.

Re: OoT3D: Trick Research and Discovery Thread

#606
this is old. i used it back when i beat the game the first time. it was one of the first reconfirmed tricks.

Re: OoT3D: Trick Research and Discovery Thread

#607
Okay, this is super minor, but I figured I'd post it anyways.

If you press A just before landing a leap (jumping at full speed), your roll will be quite a bit faster than normal. Just a really small but useful trick.

Also, you can backflip off the DMT cliff before the cutscene with the bomb flower blowing open DC starts. A useful timesaver for any kind of run and probably already known.

Last edited 10 May 2012, 01:21 by SamusXLink.

Re: OoT3D: Trick Research and Discovery Thread

#608
This is completely irrelevant since we no longer need B Bottle for anything, but I Stole the Rod, got B Deku Stick and went to get B Bottle so I could BA Hammer for 100%. However, I sidehopped instead of backflipping and got Halfmilk on B. When I drank it, it was empty afterwards. Just thought this was interesting.

Edit: this only happens when you have empty B (the kind where you have a Master Sword icon on the B Button, but pressing it makes the 'ne-ne' sound.

Last edited 16 May 2012, 00:49 by SamusXLink.

Re: OoT3D: Trick Research and Discovery Thread

#609

I Stole the Rod, got B Deku Stick and went to get B Bottle so I could BA Hammer for 100%. However, I sidehopped instead of backflipping and got Halfmilk on B. Just thought it was interesting.


Your targeted inventory slot must have held a value 26, which is full milk. When emptying any bottle, the first thing checked is if the bottle contained value 26, which under normal circumstances is full milk. That button pressed, in this case b, no matter what it's previous contents were, are then replaced by half-milk.

Re: OoT3D: Trick Research and Discovery Thread

#610

Your targeted inventory slot must have held a value 26, which is full milk


Do you mean the II button or a slot in the Items screen? I had a full milk in the items screen and an empty bottle on II.

Also, Link dumps a fish out of the bottle when I put it on B, and the bottle is not white until I activate the drinking cutscene. I guess this is irrelevant and a visual glitch respectively?

Last edited 16 May 2012, 00:56 by SamusXLink.

Re: OoT3D: Trick Research and Discovery Thread

#612
Was the bottle on II duped, or RBA'ed, by any chance?

Hello, darkugs aka themebejenette

Re: OoT3D: Trick Research and Discovery Thread

#613
Tom Nook wrote

Noobs?


Yah dont be hatin this guy tom nook has the world record

Re: OoT3D: Trick Research and Discovery Thread

#616

Was the bottle on II duped, or RBA'ed, by any chance?


Here is what I did the first time:
-B Stick
-Dump and recatch fish
-Sidehop and Press Y & A
-Link dumps fish
-Walk away a little and press B
-Link drinks milk
-"Whoa, unexpected! Is it infinite?"
-Press B again, Link swings bottle
-"Ah well. I'll post it even though it's pretty much useless"

If that helps at all.

Re: OoT3D: Trick Research and Discovery Thread

#617
Haha you, TheMebeJenette, who critically insults people who comment on your glitch videos, including me

It's been too long :]

Re: OoT3D: Trick Research and Discovery Thread

#620
Quote
Here is what I did the first time:
-B Stick
-Dump and recatch fish
-Sidehop and Press Y & A
-Link dumps fish
-Walk away a little and press B
-Link drinks milk
-"Whoa, unexpected! Is it infinite?"
-Press B again, Link swings bottle
-"Ah well. I'll post it even though it's pretty much useless"


My somewhat educated guess is that you had 26 deku nuts, and therefore the halfmilk oddity. Idk anything further about this.

Re: OoT3D: Trick Research and Discovery Thread

#622

My somewhat educated guess is that you had 26 deku nuts, and therefore the halfmilk oddity. Idk anything further about this.


'Twas a dupe, gamestabled. I now have four bottles instead of three.

Also, lovin' your new pic. XD MP2 was pretty cool.

Re: OoT3D: Trick Research and Discovery Thread

#623
Lol i am still insulting people on me videos lololololol!!!!! What the hell happen with cloud max?

Re: OoT3D: Trick Research and Discovery Thread

#624
He started playing Skyward Sword.
Hey DarkUGS would you be willing to help Tom Nook, gamestabled and I with 100%?

Re: OoT3D: Trick Research and Discovery Thread

#625
Sorry, i trade my 3ds for a ps3 a couple months ago :)

Re: OoT3D: Trick Research and Discovery Thread

#627
Found a nice technique for bombslide. Aim in the direction you want to go, and begin ESS in place (press L while in ESS position). Now, pull out your bomb, and at the last second, let go of L and immediately re-press it. Voila, your superslides actually go where you want them to on the first try!

Also, I've found if you target facing up to 45º away from a climbable wall, then climb it and let go, Link will face the direction he was targeting before climbing. I call it angle-change dropping, but we could just call it angle-change, idk. I use this to get a few GSs in 100% before we have slingshot and boomerang.

Both are mostly useless... All the good stuff has been found already. :(

Re: OoT3D: Trick Research and Discovery Thread

#628
I used to do it like that but most of the time while trying to do hess to great fairy link slides and jumps from the ledge thats used to get to get to the goron city quickly so i began to use this.

i dont know if others do it like this but i found a pretty easy way to do it. Most of the time Link slides to the wrong direction in a weird way but throwing the bomb and going next to it holding hess position helps a lot.  

Re: OoT3D: Trick Research and Discovery Thread

#629
Found a nice little BotW timesaver. After getting the key in the coffin room, backflip into the (closed) coffin behind you and you'll get crushed and sent back to the door.

Re: OoT3D: Trick Research and Discovery Thread

#630
Just an interesting thing: When you do the megaspin (a.k.a. Sluip Loop) your sword slashes a different color. Lol.