Ocarina of Time 3D

OoT3D: Trick Research and Discovery Thread

Started by thundrio · 15 Jun 2011 · 1,113 replies

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Re: OoT3D: Trick Research and Discovery Thread

#961
From what I understand of Death hole wrong warp, you kill youself with a bomb over a hole, and then you quit. You are taken to a grotto/lakeside lab, and you use OI to enable bottom screen. Then you use FW to warp, and it will take you somewhere that may or may not be where you put it.

Is FWWW using a blue warp to wrong warp?

Re: OoT3D: Trick Research and Discovery Thread

#962
Yes and Yes, but what do you want to do? Use deathhole to warp into the nocturne CS or wrong warp there to learn the song?

Re: OoT3D: Trick Research and Discovery Thread

#963

Now, all I need to do is find the warp to the nocturne cut scene. would someone kindly tell me where that is?


DHWWing to Nocturne CS is pointless. I did it once with a warp at HF->Kak. Every thing's on fire, Shiek was chilling at the entrance, and there was an invisible cucc. It was interesting but there's no practical purpose. FWWW to Nocturne CS on the other hand is very useful because you get the song. To do this set a warp at either HL->Kak or sleeping Talon house-ore>Kak. Then activate FW in a blue light that warps to a CS (child dungeons + Fire Temple). This is easiest with bottle adventure Farore's Wind. Hope this helped.

Re: OoT3D: Trick Research and Discovery Thread

#964
Death Hole Wrong warping warps you to the scene setup of Kakariko being on Fire because the title screen state defaults to cutscene entrance value of 0 and no cutscenes play as well. The Get Nocturne cutscene is cutscene entrance FFF1, which is the same value that the Deku Tree cutscene and Goron Ruby cutscene use.

Re: OoT3D: Trick Research and Discovery Thread

#965
Ok. that makes sense. thanks!

Also, while using DHWW i figured that it MIGHT just be possible to get bombs early with FW on B.

The whole idea is that you might be able to use DH using cuckoos in the back left of Kakikiro. You DHWW to Goron city with the chests and get bombs.

That would help with purple gauntlets, if that would work, provided you could get to the top of death mountain w/o bombs. Idk.


I haven't tried anything yet, but its an idea. What do you think?

Last edited 23 Dec 2012, 01:10 by misterb1998.

Re: OoT3D: Trick Research and Discovery Thread

#966
Hey warping to Kak from Fire Temple is a pretty useless idea. You wrong warp into the Fire Temple cutscene.

Re: OoT3D: Trick Research and Discovery Thread

#967
that is not the point. You could theoretically get bombs from the alternate setup of Goron City, allowing you to finish DC w/o goron bracelets.

Re: OoT3D: Trick Research and Discovery Thread

#968
Not sure about that since you need to get the bomb bag I think. If you could reach magic with FW B you could skip the bracelets by warping to the silver gauntlets cutscene in Spirit with the Deku Tree. It would also could shorten any% NG+.

Re: OoT3D: Trick Research and Discovery Thread

#969
Isn't the point to get the purple or black gauntlets from not getting any strength upgrades? RBAing No Mask is difficult because of inventory overstuffing.

Re: OoT3D: Trick Research and Discovery Thread

#970
I want to test some NG+ items now. This is particularly because the hookshot/longshot animation had me curious at first and I wanted to test something with it. It seems that not only does it freeze his animation, but he keeps the same movement speed that he has had before. It reminds me of supersliding in a way, only that it cannot be broken. If there is a way to end that animation, hookshot and longshot may have some actual use.

Last edited 03 Jan 2013, 13:19 by TheWayfaringFox.

Re: OoT3D: Trick Research and Discovery Thread

#971

I want to test some NG+ items now. This is particularly because the hookshot/longshot animation had me curious at first and I wanted to test something with it. It seems that not only does it freeze his animation, but he keeps the same movement speed that he has had before. It reminds me of supersliding in a way, only that it cannot be broken. If there is a way to end that animation, hookshot and longshot may have some actual use.


Interesting. Maybe a cutscene would get you out of it? try it near ruto, if you can get that far without B.

Re: OoT3D: Trick Research and Discovery Thread

#973
Toast mentioned looking into how the Hylian shield discount works.

Pretty much what happens is you receive a random discount of anywhere between 5 and 40 rupees. The discount amount is not determined until you press A after Link holds the shield over his head.

Re: OoT3D: Trick Research and Discovery Thread

#975

http://www.youtube.com/watch?nomobile=1&v=EPJ_Qb00y1Q


I totally forgot that I made this and it took me like 10 minutes to remember why I made it. XD
Basically the idea was to do a triple slash clip and on the frame that you are in the unloaded room, before you clip back in bounds, get caught by the LikeLike. Since LikeLikes always throw you back where they caught you from, that might put you into the unloaded room permanently. From the unloaded room you can just jump through the holes into the unloaded basement.
You would ofcourse have to do this from the the room behind the bars, where the LikeLike and the skulltulla are in. I just used the missing ceiling in this video. It was only ever meant as a quick and dirty demonstration of the idea. That's why it doesn't have a description and stuff.

Just pure speculation ofcourse.

Last edited 24 Jan 2013, 11:49 by Slowking.

Re: OoT3D: Trick Research and Discovery Thread

#976

Toast mentioned looking into how the Hylian shield discount works.

Pretty much what happens is you receive a random discount of anywhere between 5 and 40 rupees. The discount amount is not determined until you press A after Link holds the shield over his head.
Whoa how could i have missed your post mzx. Im sorry :'( Thank you very much :)

Re: OoT3D: Trick Research and Discovery Thread

#977
Found another heart piece.

So, Jabu Jabu's belly has a cutscene setup, which has a really goofy layout right? Well, there's a chest with a heart piece inside in Map 11. To reach it you go to the room that branches out into 4 different areas where you normally get the boomerang and such... the second door from the right has a tentacle blocking access to a door, that's the one you need to open to reach Map 11.

The chest shares the same flag as the compass chest, so you cannot have gotten it.

Re: OoT3D: Trick Research and Discovery Thread

#981
I don't know if anyone has tried this yet, but today I was messing around at Jabu-Jabu and found that if you jump from one of the fences on the side of his little square landing you can perform a roll jump to get on top of the previously unclimbable fence parts used to skip the fish in N64. Attempting to recreate and attempt a clip into Jabu.

Re: OoT3D: Trick Research and Discovery Thread

#983
I don't know that it's any help, but I was once able to get into Jabu on 64 by diving under him and surfacing between his jaw and the platform. However, I was only able to do it once, I've never been able to replicate it. If it could be replicated on 3D, we have Jabu w/o fish.

I doubt it's useful though, just thought I would post it if anyone wants to try.

Re: OoT3D: Trick Research and Discovery Thread

#985

Found another heart piece.

So, Jabu Jabu's belly has a cutscene setup, which has a really goofy layout right? Well, there's a chest with a heart piece inside in Map 11. To reach it you go to the room that branches out into 4 different areas where you normally get the boomerang and such... the second door from the right has a tentacle blocking access to a door, that's the one you need to open to reach Map 11.

The chest shares the same flag as the compass chest, so you cannot have gotten it.


Just checked this myself. Awesome find.

Assuming that this hasn't been discovered prior (first I'm hearing of it) I guess that makes this the 39th Heart Piece.

Re: OoT3D: Trick Research and Discovery Thread

#986
I noticed something while screwing around with the boomerang that I got for adult Link through inventory overstuffing.

It's the ONLY way that you can stun spear Moblins. They'll put down their arms in a kind of stupor, and once they snap out of it, they'll repeatedly charge up and down their patrol area for a bit. This behavior doesn't happen anytime else.

Hardly useful and I suspect that others have noticed this as well (what with BA being around forever) but I was surprised to learn this. Makes for an interesting bit of trivia.

Re: OoT3D: Trick Research and Discovery Thread

#989

Old.

http://www.youtube.com/watch?v=dPNPrHoUgEU


Not surprising, considering what I said earlier:


I suspect that others have noticed this as well (what with BA being around forever)


In my defense, I did search the forum under the keywords "moblin" and "boomerang" before posting. I also searched around on Google.

Didn't think of checking Youtube.

Last edited 02 Feb 2013, 03:07 by corneliab.

Re: OoT3D: Trick Research and Discovery Thread

#990
Been wondering about the nocturne of shadow wrong warp for 100%... It gets you the item anyway, and I asked some people in #zelda and I think they might be fine with it. I have been starting to think that it's the legit song anyway. I want to hear what people think and then give my reasoning for why I want to do it.