Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#391
I can't seem to BiTWarp correctly. Everytime I save and select my file, I appear back in Skyloft, how do I get around this? I have no idea what I'm doing wrong.

Sorry if this is the wrong thread, wasn't sure where to post exactly.

Last edited 09 Feb 2012, 04:33 by Smith.

Re: SS: Trick Research & Discovery

#392

I can't seem to BiTWarp correctly. Everytime I save and select my file, I appear back in Skyloft, how do I get around this? I have no idea what I'm doing wrong.

Sorry if this is the wrong thread, wasn't sure where to post exactly.


You have to save and start at the same time to wrong warp. The BiT research thread should have all the details you need to know.

Re: SS: Trick Research & Discovery

#393
You need to use the same press of the A button to load the file and to save it.

Re: SS: Trick Research & Discovery

#395
That skip is not new. It was one of the first major BitWarps discovered. And yes, it is obviously faster than beating the area. Saves around 5 minutes. Also, this really should've been in the BiT thread. O well.

Re: SS: Trick Research & Discovery

#397
There is not enough glitches in this game :/ We need more tricks to break the game. I'm going to start playing the game again tonight and play around until I find some glitch.

Re: SS: Trick Research & Discovery

#398
We have several glitches, just not big enough breaks/places to use those glitches.

Re: SS: Trick Research & Discovery

#399

We have several glitches, just not big enough breaks/places to use those glitches.
I know of some of them. What are all of them? :O

Re: SS: Trick Research & Discovery

#401

Check out the ZSR page: http://www.zeldaspeedruns.com/SS
. It's still not on the front page fore some reason. Not everything is on the site, and the routes listed are outdated, but it's a good start.

Thanks! I wish there were more game breaking glitches in SS. It seems a lot of the glitches are useless. BiT is an awesome discovery, same with Vineclipping and Highflipping could be useful. There are a lot of nice skips too. I wish the game was as glitchy as OoT though xD

Re: SS: Trick Research & Discovery

#402
Give it some time, all these OoT glitches weren't found overnight. Almost 15 years later people are still finding insane stuff in that game. I'm sure after another year or two there'll be some cool finds in Skyward Sword too.

Re: SS: Trick Research & Discovery

#403

Give it some time, all these OoT glitches weren't found overnight. Almost 15 years later people are still finding insane stuff in that game. I'm sure after another year or two there'll be some cool finds in Skyward Sword too.
Yea, you're right! We just got to keep trying, trying to find glitches

Re: SS: Trick Research & Discovery

#404
Yeah, but there aren't so many people on SS, so its quite slow. I've personally took a leave from SS, TASing TWW for now. And these people who find things in OoT are dedicated and work hard to run and find glitches. Right now all i know of is TestRunner and TriforceBrawl running a lot. Parax is still working hard i think, but guys, please, SS needs a lot of work. Just play through and look for possible breaks. Read through the topic and if you see something possible and new, please post. It's key that we get more minds working and thinking of other things, as each person sees things differently.

Re: SS: Trick Research & Discovery

#405
I found a glitch today! So far hasn't been noticed. Its not much, but will post a video soon. I'm assuming its extremely useless, but hey, a glitch is a glitch right?

Last edited 10 Mar 2012, 00:28 by Weegeechan.

Re: SS: Trick Research & Discovery

#406
WOW, lol I just found another glitch. This one is useless too but its' pretty funny

Re: SS: Trick Research & Discovery

#408
A stove, is just a stove, no matter where you gooo.
And a grill, is just a grill, that is surely sooo.

Re: SS: Trick Research & Discovery

#409
Here are the 3 glitches I found over the course of 2 days :D

Bomb Nothing - http://www.youtube.com/watch?v=holJWPvXJWo&feature=plcp&context=C4eeb07dVDvjVQa1PpcFMPhttYuXs_MsPH5P2bBkDFZPUqezGb_XQ%3D
Remlit Glitch - http://www.youtube.com/watch?v=yMRD-O21jmU&feature=plcp&context=C4b52f33VDvjVQa1PpcFMPhttYuXs_MiB2FJwJTKMWNvDMVLq_kWI=
Jakamar Glitch - http://www.youtube.com/watch?v=ECJztdiZjaU&feature=plcp&context=C415e07bVDvjVQa1PpcFMPhttYuXs_MuzcjWGlEo2AeVir6ymdiQo=

Last edited 11 Mar 2012, 16:29 by Weegeechan.

Re: SS: Trick Research & Discovery

#410
1) I'm sure it nothing to do with bomb radius. That game tends to pretend some things don't exist if you aren't looking at it. This is actually something it's good to know about for speedrunning. Some enemies/objects don't more when you aren't looking at them.
2) Weird. Reminds me of the setup for super pig toss glitch in TWW, but obviously it didn't work here.
3) How did Nintendo leave such a dumb bug in :/

Re: SS: Trick Research & Discovery

#411
@Test Runner: So would you call the bomb thing a glitch still? btw it worked on a number of things and some it didn't

Im gonna post this here,

Works on:
Bombs
Bugs
Grass/Bushs/Flowers/Fruit/ etc.
Mushrooms
Trees
NPCs
Pots/Skulls
Gossip Stones
Stamina Fruit/Heart Flower

Doesn't work on:
Enemies
Barrels
Rupees (Gets Pushed Still)
Rollable Stones (Gets Pushed Still)
Cracked Walls/Rocks
Timeshift Stones
Towers
Switches

Re: SS: Trick Research & Discovery

#413
Did you say that this was useful for speedrunners?

also, back to glitch hunting! :D

Re: SS: Trick Research & Discovery

#414
The glitch itself is not particularly useful. But it's useful to know that the game doesn't render most things off screen. So you can manipulate certain things by looking away from them.

Re: SS: Trick Research & Discovery

#415
Alright guys, I've found a glitch that could be very useful if we can find a way to harness it, or it may be completely useless. Basically, right after zelda falls through the clouds and you get the shield from Horwell(?), you can hop forward and do a jumpslash right where Fi talks to you about the sensitivity thing and shields/potions so that you land on the railing at just the right spot so that she talks to you, but you continue falling. When I did it, It showed me standing on the cloud barrier, but then it played the animation as though I just fell off a ledge.
If we could find a way to harness this, would it be faster in any way?
I'll try to get a video up, but it may take a while. This glitch isn't easy.

Re: SS: Trick Research & Discovery

#418
This is the first I've seen this glitch. If I think of any good places to do it, I'll let you guys know.

Re: SS: Trick Research & Discovery

#419
Fi Dive is useless. Using it in water actually makes you swim. As I recall, there are no CS triggers or anything that it could avoid, etc. Cool, but not worth anything

Re: SS: Trick Research & Discovery

#420

Alright guys, I've found a glitch that could be very useful if we can find a way to harness it, or it may be completely useless. Basically, right after zelda falls through the clouds and you get the shield from Horwell(?), you can hop forward and do a jumpslash right where Fi talks to you about the sensitivity thing and shields/potions so that you land on the railing at just the right spot so that she talks to you, but you continue falling. When I did it, It showed me standing on the cloud barrier, but then it played the animation as though I just fell off a ledge.
If we could find a way to harness this, would it be faster in any way?
I'll try to get a video up, but it may take a while. This glitch isn't easy.


When the game took you back to Skyloft after falling, did that particular dialogue with Fi still activate when you tried to pass through the trigger zone(s)?  I just started Hero mode and I have been trying to figure out a way to get around the trigger, since it is kind of long.  Not sure whether or not this is what happened when you performed the glitch, but it could be faster if the falling from the sky cutscene is shorter than the Fi conversation.  Though now that I think about it, it's probably not.