Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

Page 16 of 23 · All times UTC

Last post ↓

Re: SS: Trick Research & Discovery

#451

There are times that you run out of stamina so instead of walking to get stamina back I would side skip or back flip.
Well then in that case, walking. You have to set up a backflip (which would be too slow anyways) and a sidehop which would take longer than just walking then sprinting again.

I just tried it out and walking was definitely always faster. Side hopping was too inconsistent and walking seems to be more effective.

Re: SS: Trick Research & Discovery

#452
The fastest known way is to dash until you're almost out of stamina, and then wait until your stamina bar regenerates to 1 quarter full, and then start dashing again.

Re: SS: Trick Research & Discovery

#453
I was playing this game today and I found a little timesaver in Bokoblin Base. After you get the Adventure Pouch, climb onto the ledge that Link is hanging on at 2:23 in this video. Go to the left edge and face toward the fence (it may take a few tries to get the angle right). Hold Z and walk left, then do a forward hop and jumpslash to get over the fence. If done quickly, this method seems to be a couple seconds faster than the method Paraxade uses.

Re: SS: Trick Research & Discovery

#455
Actually, I've never seen Parax's method. I've always used running at an angle or something. Pretty much the same effect as yours manocheese.

The fastest method of travel is sprinting, and releasing before the 4th fast beep of low stamina. Walking without Z targeting until you have just about 1/4 stamina, then sprinting again. Anything else is MUCH slower. Jumps of any sort are slower, and practically stop stamina from restoring. Seriously, read the freaking topic and watch some runs. Or as Parax may say, "play the damn game".

Last edited 23 Mar 2012, 04:05 by Abahbob.

Re: SS: Trick Research & Discovery

#456

Actually, I've never seen Parax's method. I've always used running at an angle or something. Pretty much the same effect as yours manocheese.

The fastest method of travel is sprinting, and releasing before the 4th fast beep of low stamina. Walking without Z targeting until you have just about 1/4 stamina, then sprinting again. Anything else is MUCH slower. Jumps of any sort are slower, and practically stop stamina from restoring. Seriously, read the freaking topic and watch some runs. Or as Parax may say, "play the damn game".


I can read other posts, ok? I know that running is the fastest method of movement. I was just curious about walking which I didn't find much on (last post mentioning walking was in novehmber)  at all from this thread. Which I have been reading btw. I have been watching runs too, so instead of being completely unwelcoming take some your own advive and read this thread since my question was answered before you and your post was not necessary.

Re: SS: Trick Research & Discovery

#457

Dashing is currently the fastest method of movement so far. :)

I hope someone finds a glitch for infinite stamina, that would make the game a lot faster :P


Okay, I've decided to register and join the discussion because I'm very interested in seeing where this run can get to.  :D

Your post brought up a question I'd been thinking about for a couple of days: is there any point in the game at all after you unlock the Stamina Potion where it would be worth it to use one? I couldn't think of anything off the top of my head, but maybe you guys have something in mind. Of course, this would involve obtaining a few Rupees, but if there's somewhere that using one saves time it could be worth it.

Re: SS: Trick Research & Discovery

#459

Okay, I've decided to register and join the discussion because I'm very interested in seeing where this run can get to.  :D

Your post brought up a question I'd been thinking about for a couple of days: is there any point in the game at all after you unlock the Stamina Potion where it would be worth it to use one? I couldn't think of anything off the top of my head, but maybe you guys have something in mind. Of course, this would involve obtaining a few Rupees, but if there's somewhere that using one saves time it could be worth it.
Nice! :D I love to see more people working on SS!

But about your question....I'm thinking maybe.....It might be slower to go to buy the potion. It'll take to much time to purchase it while you would already be ahead of the route of getting the potion. It also only reduces the rate at which the stamina gauge depletes. It only lasts for 3 minutes too. Even a Stamina Potion+ would probably be useless because it requires you to catch bugs,slowing down the speedrun.

Can anyone think of one?

Last edited 24 Mar 2012, 06:52 by Weegeechan.

Re: SS: Trick Research & Discovery

#460

Nice! :D I love to see more people working on SS!

But about your question....I'm thinking maybe.....It might be slower to go to buy the potion. It'll take to much time to purchase it while you would already be ahead of the route of getting the potion. It also only reduces the rate at which the stamina gauge depletes. It only lasts for 3 minutes too. Even a Stamina Potion+ would probably be useless because it requires you to catch bugs,slowing down the speedrun.

Can anyone think of one?


That's sort of what I thought, too. I had in mind maybe buying it not necessarily for outdoor areas but perhaps for dungeons or indoor areas, something just to speed us up so we could blow through it faster. The underground Moldorm battles also came to mind, just because those are just slow to begin with, but since we aren't even fighting them in Sky Keep anymore, it doesn't seem worth it.

Well, I'll keep thinking and looking for more of those nice little glitches to help cut down some time. :)

Re: SS: Trick Research & Discovery

#461
Potions are not worth it, period. They take far too long to buy and upgrade, and there's not even any real point in it because they barely even help. You only visit the Bazaar once, to fix Scrapper, and you can't buy a potion then because you need both bottles to be empty for Fire Sanctuary water, so it would be a huge detour.

edit: also for the record, even if you already have bugs from hero mode, you can't upgrade potions without the bug net.

Last edited 25 Mar 2012, 21:18 by Paraxade.

Re: SS: Trick Research & Discovery

#462
Okay, that makes sense.

I'm going back through the game to see if I can find any more sequence breaks with the bomb high-jump. I'll let you guys know if I find anything.  :)

Re: SS: Trick Research & Discovery

#464
NICE! :D Highflip was used for once! Seeing this makes me want to try out some places for highflipping

Re: SS: Trick Research & Discovery

#466
Kazooie, you're the man! :D

I'll be trying out your new glitch today and see what I come up with.

Re: SS: Trick Research & Discovery

#467
Yay for more glitches! The highflip video was very intriguing, and I bet there are a ton of low-enough walls in the game we could highflip onto to skip things. Finding them will be the difficult part.  :P

Re: SS: Trick Research & Discovery

#468
I would help try to find glitches, but I'm not very far into the game, so I can't really help much. I do like what I see so far though, even if it isn't much.

Also, on the goddess wall glitch, can you dash/forward jump backwards?

Last edited 29 Mar 2012, 17:18 by DekuScrub.

Re: SS: Trick Research & Discovery

#469
Thanks!

For goddess wall glitch forward jumping works like sidehop. Nothing relevant happens so far what i tried. Everybody still should test it if something comes up from it.

Re: SS: Trick Research & Discovery

#470
Well, I tried it in different locations but it seems useless so far. I would try it in more locations but man, it's so hard finding Goddess Walls :/

Oh well, still a neat glitch. It could still possibly lead into some other glitch in the future, we never know right?

Re: SS: Trick Research & Discovery

#471
I'm mashing different buttons/control-stick combinations at Goddess Walls to see if there's anything there, but no luck so far. Hopefully we'll be able to find some way to somehow glitch through the Goddess Walls, which could lead to some potential sequence breaks. Too bad forward hopping at the Goddess Wall only jerks you sideways.  :(

Re: SS: Trick Research & Discovery

#472
Wow, you know how Link doesn't fall off ledges while looking in this game? Well, I found spots where he still can, but it's weird. You have to look up and be walking backwards into the wall with your back facing it and he will be forced to fall. So Link's hitbox or w/e actually changes when he looks in up. Things do not get glitchy in any other directions. You have to keep forcing Link to look up and if you're close to walls with your back facing them things will start to get glitchy and look like Link could clip through a wall almost too. Maybe he can clip through things if you do it in certain spots? I'll upload a video soon.

I also found more useless, (but fun) Remlit glitches. :D

Last edited 31 Mar 2012, 00:25 by Weegeechan.

Re: SS: Trick Research & Discovery

#473

Wow, you know how Link doesn't fall off ledges while looking in this game? Well, I found spots where he still can, but it's weird. You have to look up and be walking backwards into the wall with your back facing it and he will be forced to fall. So Link's hitbox or w/e actually changes when he looks in up. Things do not get glitchy in any other directions. You have to keep forcing Link to look up and if you're close to walls with your back facing them things will start to get glitchy and look like Link could clip through a wall almost too. Maybe he can clip through things if you do it in certain spots? I'll upload a video soon.

I also found more useless, (but fun) Remlit glitches. :D


Ah, yes, I've noticed that too, but I think it's more of a camera glitch than Link glitching around.

Re: SS: Trick Research & Discovery

#475
Weird! Here's hoping you're right that we could clip through walls or corners somehow.  :)

Re: SS: Trick Research & Discovery

#476
There's something about Skyward Sword on the OOT page under "Early Items." I know people like to document glitches and tricks, but it'll get messy if we put glitches from different games into the same page. I suggest having a small page for Skyward Sword until the main page is complete.

Re: SS: Trick Research & Discovery

#478
Whoa, weird! Too bad we can't get through those walls cleanly. I've been working on clipping through different areas all week, but still nothing major. I just wish we could find a big sequence break already!  :D

Re: SS: Trick Research & Discovery

#479
Did you try getting into the Temple of Time early?
Either by going through the rocks, or creating some extra high jump at the right corner(when staring at the Temple of Time from the outside...that's what I mean when I say right)

Re: SS: Trick Research & Discovery

#480
Ugh, don't get me started on Temple of Time early.  ;D I probably spent a good two days highflipping and bomb-throwing and wall-clipping and slashing and mashing my way in the Temple but no such luck. I'm sure we'll find a way eventually, though. It just seems like there would be a way.

Of course, we'd still have to go at least part of the way through the Mining Facility, because the Gust Bellows are required later in the game. But still, Temple of Time early could mean the majority of that dungeon getting skipped, which would chop off a good portion of the run's time.