Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#541
There was no Stone pillar. I could easily fix that by practicing the harp with Impa before doing the trials, but I would still need the MS to open the GoT anyways. So you'd still need to beat every dungeon fully. I was hoping you never needed to get MS or open the GoT, but I guess not.

I guess I'll start doing any% soon...


EDIT: Oh, something I forgot to mention. At the dead end, there were 3 Old Impas in the temple. Pretty funny. One from pre Imp1, one from Pre imp 2, and one from post triforce. And a single Groose was there too, also post triforce. New record for most number of duplicate characters at once?

Last edited 23 May 2012, 22:40 by TestRunner.

Re: SS: Trick Research & Discovery

#543
First, like Skykeep, you have to be saved at a save prompt in order for the glitch to work. Unfortunately, there are very few save prompts in the game when skip dungeons.

If you try to do early pillars on the opening cutscene (fresh file) then you can't save your bird.

So this leaves only the prompt after you save your bird and the prompt after you place the tablet. The only other two prompts are after beating skyview and earth temple.

Second, you also can't place an earlier tablet after you open a later pillar, or you'll crash. So that only leaves one save prompt after placing the emerald tablet. Which means to get the other save prompt you'll have to beat either skyview or earth temple.

If you open eldin early, then you can skip the second half of skyview and beat all of earth temple normally. So you'd only save a couple minutes, since the rest of skyview is shorts. Skipping this saves like 6 minutes in Skyview, but it takes like 3 minutes to open the pillar. (1 min to get to goddess statue, 1 min to tie + Fi text, 1 min of more Fi text and placing tablet)

Alternatively, if you open lanayru early, then can skip the second half of earth temple, which is much more. Unfortunately, you'd have to also open eldin up using bitloading on the skyview save prompt, since placing the tablet would crash. This saves like 10 minutes in Earth Temple, but like 6 minutes to open both pillars. And then you'll need to need to open thunderhead early somewhere else, which will take like another min.

The timings are rough, and you actually save time, but it's only a couple minutes. Not the 15 or so minutes I had originally planned when I though you could open the pillars at anytime. If you are only doing elding early, you can just use a completed file for skykeep and a second file to open eldin. But if you want to open both your completed file needs to have an unplaced eldin/lanayru tablet, a file which does not exist and would take a long time to make.

Re: SS: Trick Research & Discovery

#544
Been a while since this was posted in. I timed this to be around 5-10 seconds faster in a harp run, but I haven't done enough testing to see if it is good for any%, but I really doubt it. It allows you to skip talking to gorko about goddess cubes, so fi will never talk to you in the sky about them either.

http://www.youtube.com/watch?v=QLJAMyvJqZQ&feature=youtu.be

Re: SS: Trick Research & Discovery

#545
I tested TLoZSR's trick above for any%; it doesn't seem so useful there, since doing that BiTWarp and the Early Thunderhead trick after Skyview means you don't visit the Forest Temple statue.  That makes it slower to get back to Skyview for the sacred water; you could fly to the Deep Woods statue, but then it's 5-10 seconds more to run to Skyview.  Running to Skyview from Faron Silent Realm and doing cube warp on the second visit is possible, but then Fi's Goddess Cube text will trigger next time you return to the sky, which defeats part of the point of the cube warp skip.  So it does seem only useful in harp runs.

Re: SS: Trick Research & Discovery

#547
This is really some awesome stuff! Pretty hilarious too. SS forum has been kind of dead lately.

Last edited 10 Sep 2012, 17:07 by Kazooie.

Re: SS: Trick Research & Discovery

#548
Unfortunately goddess cubes won't activate until you hit the first goddess cube (Gorko's Cube)

If you want to keep trying you can try to get it after you hit that first cube, just for fun. :D

Re: SS: Trick Research & Discovery

#555
Good to see somebody is putting time make this game more fun! That last sliding thing just before you get boss key. Could you blow yourself up? I mean like place bomb down below you and go that sliding position like in your video. Could bombs push you enough up or could you maybe do something else, like sidehop?

Re: SS: Trick Research & Discovery

#557
wow, I didn't expect that to be found. Skips pretty much every thing.

1) Enter
2) Clip to basement
3) BK
4) Whip
5) Boss

Like wtf? That clip looks really hard, but the results are so satisfying.

Re: SS: Trick Research & Discovery

#559
wait, this trick doesn't work on japanese, the gap isn't there. You've got to be fucking kidding me :(

Re: SS: Trick Research & Discovery

#560
No kidding, the japanese version often has issues, but the text is mostly faster.

Re: SS: Trick Research & Discovery

#561
So this trick is not useful at all because it doesn't work in japanese version of SS. That is some bullshit right there from nintendo! What they were thinking!!! There must be japanese version where it works!

Last edited 11 Nov 2012, 16:16 by Kazooie.

Re: SS: Trick Research & Discovery

#563
alright, we need to find a clip in AC for all versions of this game, I'm not going back to english, lol. Anyone have any ideas? I've tried all sorts of stuff all throughout the room, but no luck

Re: SS: Trick Research & Discovery

#565
How much does japanese version of the game save time overall with all cutscenes combined?  Is it somewhere near 7 mins which is saved now in english version of the game?

That camera thing what I used to get little bit inside of walls. It somehow works but I'm pretty sure this game collision is not gonna give up that easily because of the very good collision coding which is used in TWW, TP and in this game I think. Good luck if somebody get anything out of this.

Other theory which sounds interesting if we could somehow glitch save statues and save anywhere where we could. Then we would be able to save almost any X, Y and Z coordinates to any map and this would allow us to get out of bounds in any map.

And I don't know could this be used somehow?
http://www.youtube.com/watch?v=KoHSqRSLpK8

Last edited 12 Nov 2012, 08:19 by Kazooie.

Re: SS: Trick Research & Discovery

#566

How much does japanese version of the game save time overall with all cutscenes combined?  Is it somewhere near 7 mins which is saved now in english version of the game?

That camera thing what I used to get little bit inside of walls. It somehow works but I'm pretty sure this game collision is not gonna give up that easily because of the very good collision coding which is used in TWW, TP and in this game I think. Good luck if somebody get anything out of this.

Other theory which sounds interesting if we could somehow glitch save statues and save anywhere where we could. Then we would be able to save almost any X, Y and Z coordinates to any map and this would allow us to get out of bounds in any map.

And I don't know could this be used somehow?
http://www.youtube.com/watch?v=KoHSqRSLpK8




Japanese saves 17:30 with text, minus the 7 saved for the new clip, and you get around 10:30 faster now.

I also don't think you're gonna have much luck clipping like that.

If you could store any XYZ coordinate, GG this game is done, lol

That OoB isn't useful, you'll fall out of the water if you move anywhere else unfortunately.

By the way Kazooie, I'm really glad you're still looking for tricks in this game, thanks a lot :)

Re: SS: Trick Research & Discovery

#567
Yeah it will be very broken if somebody figures that out!

Quote
By the way Kazooie, I'm really glad you're still looking for tricks in this game, thanks a lot Smiley


Thanks! I hope we will to figure something new in near future :)

Re: SS: Trick Research & Discovery

#569
Has anyone tried doing a Highflip of a bomb at roughly the same time as the bomb explodes? I would like to test that but I can't at the moment.

Re: SS: Trick Research & Discovery

#570

Has anyone tried doing a Highflip of a bomb at roughly the same time as the bomb explodes? I would like to test that but I can't at the moment.

inb4 we get a hover from this