Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: Skyward Sword: Trick Research & Discovery

#121
What you guys have done when I was gone for few days :o
Great work everyone!!!

Cistern small key early is so damn close paraxade. And I was also suprised how you managed to grab bomb in midair. Then I noticed you grabbed it before you jumped.

Re: Skyward Sword: Trick Research & Discovery

#122
after watching alec's earth temple thing:

If somebody finds out how to get on that high ledge without taking the boulder around that back path, that would literally cut the earth temple in 2 :( I dont really see how you could do it though

Re: Skyward Sword: Trick Research & Discovery

#123
I mentioned this in IRC yesterday but forgot to post about it. I skipped a room in Sky Keep. I'm not sure exactly which one (since I never went into it), but Paraxade said that there was a room where you need Mogma Mitts, so I'm pretty sure I skipped that one. I don't remember ever using Mogma Mitts in Sky Keep, and ZFG said that he had also skipped that room (I think?).

No real tricks involved, just sliding the rooms around the right way. You might be able to skip different/more rooms with careful routing.

Re: Skyward Sword: Trick Research & Discovery

#125

asdgjalekgjelarhj;hj

someone else pull this off please ffs


These will help in testing the possibility of that and other potential bomb boost SB's

permanent bomb knockback radius toggle A+2
28599D0C 00000900
0425AA74 A8830A44
CC000000 00000000
0425AA74 38800000
E0000000 80008000
after a bomb blows up the knockback radius will remain where it blew up until you toggle the code off or exit the room

bomb blows up on command, up on dpad
04259C10 A81F0A44
28599D0C FFF70008
04259C10 38000000
E0000000 80008000

With these you can test the possibility of a bomb boost SB before you waste time with the timing of something that may not be possible

Last edited 29 Nov 2011, 03:47 by THENINTENDOLUMINARY.

Re: Skyward Sword: Trick Research & Discovery

#126
Wow those sound useful. Guess I'll try them out and attempt the trick a little more. (edit: thinking a little more... is there any chance you could make a code that would make triggers visible? Being able to see stuff like the location of loading zones and text triggers would be super useful. Like, for example, I'd love to look into getting into the volcano without the Fireshield Earrings, and it would be much easier to test if I could see the loading zone and the Fi trigger.)

Also Miles found a trick that he mentioned in #skywardswordtalk that he wants me to post about. When you do the robot escort part before Fire Sanctuary, after you land, you can return to the sky then land by the Earth Temple. Then if you kill yourself Scrapper will teleport up to you. Lets you skip a good chunk of that section of the game.

Last edited 29 Nov 2011, 01:02 by Paraxade.

Re: Skyward Sword: Trick Research & Discovery

#127
I don't know If I could make a code like that, anyways the Fi trigger completely overlaps the volcano summit trigger, and as I showed in my video earlier you seem to be able to go to volcano summit anyways but only if you can get to the very end of the tunnel which I doubt will ever be possible without codes

Re: Skyward Sword: Trick Research & Discovery

#128

I think I figured out a strategy to skip the three switch room in Sky Keep



would you be able to give us the shortest method for each change?
Also, given the time it takes to move the panels, and wait for them to move after finishing it, do you think it would be more beneficial to just do the three switch room, but only have to alter the dungeon twice? (which is possible)

Idk if its possible at all. but in the Lanayru Mining Facility, the room with the two hydras immediately before the main room where you've gotta pull the box over from the left to get up, I barely managed to dash up the wall (at the front without going to the left and moving the box) and actually grab the ledge. I dont know its it relevant, but a larva thingo was attached to me, but as soon as i grabbed the ledge i took damaged and was knocked back down. (therefore i did not actually get up, but i did grab the ledge which is something.)

Last edited 29 Nov 2011, 10:26 by swordsaint.

Re: Skyward Sword: Trick Research & Discovery

#130
A segmented/100% trick only, stolen straight from Twilight Princess.

If you jump over a treasure on the ground and collect it, the treasure get dialog won't play. However, the treasure get dialog won't be disabled for that session (just like in TP), so you have to jump over each treasure you get.

Re: Skyward Sword: Trick Research & Discovery

#132

I was able to get that stamina glitch I was talking about a while ago again, but unfortunately it's useless http://www.youtube.com/watch?v=S_t6Siv2_oY

Also, not really any discovery but I might as well post it here - Ancient Cistern speedrun


I've used that stamina trick in the silent realm for a long time now. (If you run out of stamina when you get detected, it looks like the stamina gauge is empty, still works exactly the same)
There is many other timesavers aswell.
Example:
jump down from ledges when you get caught to move while the time isn't running.
wall run up a ledge when you get caught.
Jump into the detection range of a ghost.
jump out of the circle in the beginning.
Jump into water to get detected, which fills your stamina.
push a box and get detected at the same time to push it while the time isn't running.

There is probably many other small timesaver in the silent realm trials, I mention all the timesavers I've found/used here:
http://www.cyberscore.me.uk/tips-tloz-ss.php

I thought everyone knew that cutscenes refill the stamina?

Last edited 30 Nov 2011, 08:04 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#134

yay useless stuff!

http://www.youtube.com/watch?v=-ZWcq2qdG0I
http://www.youtube.com/watch?v=EARgg2tIR-I (ok, this one's not actually useless, but it's hard enough that it may as well be)


Is the 2nd trick really useful?
You have to kill all the beamos to get the boss key, right?
So isn't it better to just activate the timestone and kill the beamos right away?

And the first trick doesn't work because the place only is partially loaded. I am very surprised that the switch functions properly.
The thing is that some actors are loaded, even in their OoB state (just like the fire sanctuary for example), but sometimes they don't work like they should, and the collision is not present at some places.

Re: Skyward Sword: Trick Research & Discovery

#135
just going to copy-paste my responses from youtube:

Quote
It's not though. The sandship loads differently than any other dungeon, mess around there with walk through walls and moonjump and you'll see what I mean. The deck that's there is not a "fake" version, it's the actual room, same goes for every time you can see the deck from a different room. Hell, all you have to do to be able to hit the timeshift stone is to be on the deck - you don't even have to go through any doors, just moonjumping up works.


Quote
You don't have to kill the one beamos I skipped though. It does let you skip killing that one beamos which is why I said it saves like 5 seconds at most.

I'm not saying it's horribly useful or a good idea to use it in a run <_<

Re: Skyward Sword: Trick Research & Discovery

#136
I responded to the first quote on youtube.
It is not loaded. it is just an illusion.
As soon as you get close to the area it loads, to make it seem like as if the entire place was loaded at once.
This happens in quite a few areas in the game.

When you're in the distant, only some things are loaded properly.

Re: Skyward Sword: Trick Research & Discovery

#137
Seems like Nintendo has done a lot of back-end work to speed things up.

Anyhow, apparently you can break the Tentalus fight by firing an arrow instead of attacking with your sword on the final round before the snake hair phase.

First Kiwi Skip?

Last edited 30 Nov 2011, 18:28 by mzxrules.

Re: Skyward Sword: Trick Research & Discovery

#138
When using the Groosenator, Press A and then B as fast as you can, you'll skip the bomb launching scene, and the bomb will still hit where you shot it.

You have invincibility when you backflip, so you'll never take damage while you're in a backflip from just about anything.
Hitting The Imprisoned is easy-modo.

Didn't fully read this thread, so not sure if known.

Re: Skyward Sword: Trick Research & Discovery

#139

You have invincibility when you backflip, so you'll never take damage while you're in a backflip from just about anything.


I noticed this on Ghirahim 2; I was wondering why backflip seemed to work so well to dodge stuff

Re: Skyward Sword: Trick Research & Discovery

#140

A segmented/100% trick only, stolen straight from Twilight Princess.

If you jump over a treasure on the ground and collect it, the treasure get dialog won't play. However, the treasure get dialog won't be disabled for that session (just like in TP), so you have to jump over each treasure you get.


Picking up treasures with the beetle always skips dialogue and that menu as well.

Re: Skyward Sword: Trick Research & Discovery

#141
Guys. We NEED a long jump technique.

I found out that if you visit the Fire Dragon early and then leave his room before talking to him, Eldin will be set up for the bokoblin base part. ALL the chests with items in them are there. You can also deathwarp to get into the cage and get the Mogma Mitts. This'd completely break the game.

Three things stop you from going to visit him early:

-The Fi trigger preventing you from going to the summit without the Fireshield Earrings
-We need a way to get onto the ledge to the right of where the chest with the adventure pouch is
-If we can get up that last ledge, there's immediately a river of lava we would have to cross.

If we find a long jump technique theoretically it would solve all three of those problems. Someone find it.

Also, for the record, if you deathwarp into the cage, you'll still have all your items. Also, the Master Sword is the only thing that's not there, so we aren't getting the True Master Sword early.

Re: Skyward Sword: Trick Research & Discovery

#142
I tried to jump>JS past fi's "too hot" trigger thing for an hour or so. You'd have to hit the load zone before ever touching the ground before it.

Re: Skyward Sword: Trick Research & Discovery

#143
Maybe if you died right at the border and were revived by a fairy? Or jump jumpslashed and died right before falling past the trigger, and were revived by a fairy?

Fairy strats, is what I am saying.

Re: Skyward Sword: Trick Research & Discovery

#144

Seems like Nintendo has done a lot of back-end work to speed things up.

Anyhow, apparently you can break the Tentalus fight by firing an arrow instead of attacking with your sword on the final round before the snake hair phase.

First Kiwi Skip?


is he not one of the kikwi the elder wants you to help/find

Re: Skyward Sword: Trick Research & Discovery

#145

Guys. We NEED a long jump technique.

I found out that if you visit the Fire Dragon early and then leave his room before talking to him, Eldin will be set up for the bokoblin base part. ALL the chests with items in them are there. You can also deathwarp to get into the cage and get the Mogma Mitts. This'd completely break the game.

Three things stop you from going to visit him early:

-The Fi trigger preventing you from going to the summit without the Fireshield Earrings
-We need a way to get onto the ledge to the right of where the chest with the adventure pouch is
-If we can get up that last ledge, there's immediately a river of lava we would have to cross.

If we find a long jump technique theoretically it would solve all three of those problems. Someone find it.

Also, for the record, if you deathwarp into the cage, you'll still have all your items. Also, the Master Sword is the only thing that's not there, so we aren't getting the True Master Sword early.


Now that is something what we really need! Getting all items early would be best thing ever in this game! That would break game completely! We must to find way there!!! :D

Re: Skyward Sword: Trick Research & Discovery

#149
I tested early small key in AC with this. Sadly it doens't work. With highflip you get same distance as with normal backflip. All what it does is that your backflip is higher. I don't think this trick will lead anything new yet but go try it out! Maybe we can get something with this someday...

Re: Skyward Sword: Trick Research & Discovery

#150

I don't think this trick will lead anything new yet but go try it out! Maybe we can get something with this someday...

okay, well you're right nothing new in particular.
But what I was referring to when I said that I already had something in mind was the AC basement skip.
And guess what, it turns out that it worked perfectly.

I'll make a video of it later. and like always, you get full credits for the trick that is performed, I just found a location to use it at.