Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: SS: Trick Research & Discovery

#211
The fastest 300 rupees ever trick:

After you get the 1st part of the song from water dragon, dont move, angle a sidehop correctly and you fall in front of a 300 rupee chest (fly with the beetle to find the chest before jump if you dont known where it is)

Re: SS: Trick Research & Discovery

#212
Interesting discovery. If you have a low battery (and Fi is blinking to tell you this) her text doesn't come out to talk to you when going through the fire hallway (where you need the earrings). It was the first time going through the hallway.

Re: SS: Trick Research & Discovery

#213
Haha, how ironical :)

Means that blinking for batteries would work to skip other shitty dialogs maybe ?

Re: SS: Trick Research & Discovery

#214

Interesting discovery. If you have a low battery (and Fi is blinking to tell you this) her text doesn't come out to talk to you when going through the fire hallway (where you need the earrings). It was the first time going through the hallway.


Wait, really? Does that mean you can get into the crater early?

Re: SS: Trick Research & Discovery

#215
Is it the same as when she tries to tell you that you have low hearts? That seems a lot easier to set up.

Re: SS: Trick Research & Discovery

#217

Hah, low battery speedruns. Would ruin the game.

Better than getting Fi'd all the time. And if you can duplicate it with low hearts instead of low battery, it shouldn't be an issue.

Re: SS: Trick Research & Discovery

#218
Low batteries would suck lmao. "Oh shit my batteries ran out, brb gotta put in some new ones and waste them til they're low enough to be able to run again"

Re: SS: Trick Research & Discovery

#219
I don't know if it works with low heart. Would be interesting to find out, though. I can't test it too much, I don't know if it would work different in Hero Mode or not. This was on a new file.

And it was just the message that "hey, this is a hot area". I didn't actually try to go the other way, so I don't know if it would stop that text. I assume it wouldn't work.

Last edited 12 Dec 2011, 23:33 by brynnagiadrosich.

Re: SS: Trick Research & Discovery

#220
Testing it on my Hero Mode file, Fi wouldn't give her low-heart report while inside the heated area. In fact, her icon disappeared entirely once I got past the entrance. So low heart might work other places, but not in the volcano.

Edit: Wait, just the warning for entering the heated area in general? Is that even supposed to be forced? This was the first time on the Hero Mode file that I was entering the heated area, and she didn't even appear to say that; she just gave the alert sound and her icon flashed, which I ignored.

Edit2: Recalling back to first loading up the file (with battery about to reach the low stage), it seems like the blinking only lasts for a few seconds after it reaches that stage, so you'd have to time it near-perfectly to get it to work. And that would just be insane. Is it possible that she was just blinking to tell you that you were about to enter the hot area and you had a low battery so you thought that was it?

Last edited 13 Dec 2011, 00:30 by TheOthin.

Re: SS: Trick Research & Discovery

#221

Low batteries would suck lmao. "Oh shit my batteries ran out, brb gotta put in some new ones and waste them til they're low enough to be able to run again"

Not really, just pop those badboys in a gamegear for 30 minutes and you're good to go!

Re: SS: Trick Research & Discovery

#222

Testing it on my Hero Mode file, Fi wouldn't give her low-heart report while inside the heated area. In fact, her icon disappeared entirely once I got past the entrance. So low heart might work other places, but not in the volcano.

Edit: Wait, just the warning for entering the heated area in general? Is that even supposed to be forced? This was the first time on the Hero Mode file that I was entering the heated area, and she didn't even appear to say that; she just gave the alert sound and her icon flashed, which I ignored.

Edit2: Recalling back to first loading up the file (with battery about to reach the low stage), it seems like the blinking only lasts for a few seconds after it reaches that stage, so you'd have to time it near-perfectly to get it to work. And that would just be insane. Is it possible that she was just blinking to tell you that you were about to enter the hot area and you had a low battery so you thought that was it?


This wasn't on Hero Mode file, it was just on a regular file. From what I recall from my first "normal file" playthrough, it is a forced message. The batteries were low, the battery symbol was in the corner. My memory may be wrong, but I remember it being a forced message.

Re: SS: Trick Research & Discovery

#223
I have this in the boss thread, but it's a big enough time saver to warrant sticking here as well for you entire-game run guys.

In the Horde Battle, you can jump off a Moblin's shield over the edge of the cliff at the second barrier, thus skipping a full third of the sequence. Counting a skipped cutscene with the blue bokoblin, this is pretty much a full minute off your run's total time. Link below:

http://www.youtube.com/watch?v=YZm5PdOJg3A

Re: SS: Trick Research & Discovery

#224

Low batteries would suck lmao. "Oh shit my batteries ran out, brb gotta put in some new ones and waste them til they're low enough to be able to run again"


I had the low battery warning annoy me off and on for something like 5-6 hours, they last for ages after it first comes up. Thus, an idea!

If this really does allow the skipping of the fire earrings, it would easily be justified in pausing and swapping out the batteries. You could time the best point to insert some dying batteries in order to have the indicator come up when you want it to. Then you could pause again after and take the batteries out. That way you'd have these "dead batteries" that you could use for the trick, or any other Fi cut scene skip whenever you want.

Obviously the saving would need to be worth the pause time to swap batteries, but this sounds like a pretty entertaining strategy if it works :P

Re: SS: Trick Research & Discovery

#225

I have this in the boss thread, but it's a big enough time saver to warrant sticking here as well for you entire-game run guys.

In the Horde Battle, you can jump off a Moblin's shield over the edge of the cliff at the second barrier, thus skipping a full third of the sequence. Counting a skipped cutscene with the blue bokoblin, this is pretty much a full minute off your run's total time. Link below:

http://www.youtube.com/watch?v=YZm5PdOJg3A


Weird. I tried the same thing while streaming once (I did not do it in boss rush though!) and the game got softlocked after I killed all the bokoblins down there.
Like, I got all the way down, killed the enemies, the shield around ghirahim and zelda despawned, and I could run around and even talk with zelda (she didn't say anthing though), but nothing more happened.

Does this really work outside of boss rush? Because it didn't work for me =/

Also:
Battery swapping in a segmented run. Just start a segmented with low batteries, and then swap them for the next one. It wont cost you any time at all. So even if it just skip one single small text in the game, it would still save a couple of seconds.

Last edited 13 Dec 2011, 08:51 by CloudMax.

Re: SS: Trick Research & Discovery

#226

This wasn't on Hero Mode file, it was just on a regular file. From what I recall from my first "normal file" playthrough, it is a forced message. The batteries were low, the battery symbol was in the corner. My memory may be wrong, but I remember it being a forced message.

That sounds worth verifying.

One other issue I noticed was that on Hero Mode, I lost health ridiculously fast in the heated area; even entering with seven hearts, I had lost half of that by the time I reached the trigger. So going through the heated area beyond that could be a real issue for Hero Mode runs.

Re: SS: Trick Research & Discovery

#227
When can you get the protection potion ?

Someone said it immunizes you from heat if you upgrade it, so that wouldn't be a big deal.

(I remarked the same shit for swimming though.. I lost my 18 hearts before I could go up to the surface when I was doing the notes thing, that's ridiculously fast)

Re: SS: Trick Research & Discovery

#228
in TheOnlyOne's run the fi message you guys are talking about doesn't come up, so chances are it's not a forced message. i doubt this low batteries trick actually works.

Re: SS: Trick Research & Discovery

#229

When can you get the protection potion ?

Someone said it immunizes you from heat if you upgrade it, so that wouldn't be a big deal.

(I remarked the same shit for swimming though.. I lost my 18 hearts before I could go up to the surface when I was doing the notes thing, that's ridiculously fast)


The guardian potion is available from the very beginning of the game, the only ones that aren't are stamina and air potions.

Re: SS: Trick Research & Discovery

#230

The guardian potion is available from the very beginning of the game, the only ones that aren't are stamina and air potions.

It is, but the 200 Rupee cost could be an issue. Even more so if upgrading it is necessary; is that even possible by the first time you first reach Eldin? (Unless you transfer bugs from an earlier file, which I assume isn't in the question at the moment.)

Re: SS: Trick Research & Discovery

#231
Haha, I can already imagine a run with the same level of wtf as a RBA run :D

-does tutorial and shit
-reaches eldin
-collets 200 rupees
-buys potion
-collects bugs
-upgrades potion
-fire dragon
-bokoblins and chests everywhere in eldin
-suddenly all items from the game after 2 hours of gameplay
-finishes the game

Last edited 13 Dec 2011, 21:45 by Tamis.

Re: SS: Trick Research & Discovery

#233
Hm... So it seems pretty damn likely that the trigger for Fi appearing to tell you to turn around depends on whether or not you have the Fireshield Earrings, as opposed to whether or not you're actually taking damage from the heat. But are we certain of that?

If not, I'll give it a check on my file. Can't find a listing on what bugs are required for the upgrade, so unless someone knows, I'll just hope I either have them transferred or they're otherwise available from early in the game.

Last edited 13 Dec 2011, 22:50 by TheOthin.

Re: SS: Trick Research & Discovery

#234
No their's another flag entirely for Fi not to tell you to turn around, she still tells you to turn around with my have fireshield earrings code

Re: SS: Trick Research & Discovery

#235
Probably based on completing the Eldin Silent Realm. Can't see any way to trick that one...

Last edited 14 Dec 2011, 00:54 by TheOthin.

Re: SS: Trick Research & Discovery

#237
^

Tried changing the way you face with C and do a backflip? In my mind, it seems like that could work.

Re: SS: Trick Research & Discovery

#238
Going into first person pushes you out of the wall, even if you don't touch the wiimote. :/ Though it's still possible to turn without being pushed out by pressing left very lightly, but I tried backflipping and it didn't work.

Re: SS: Trick Research & Discovery

#239
This is what I think about it:
Quote
The sad thing is that this would save like.. 30 seconds at most if it worked. It just feels wrong that even this boss key skip would be such a minor thing.
Anyway, I'm going to guess that it won't be possible to clip. I mean, you haven't succeeded, and there isn't much we can do there after all. I'll look into it when I get home anyway.


It sad that the boss key takes almost no time at all to get.
You'll almost be able to reach the chest by the time you reach that wall.
A boss key skip that saves like 20 seconds? What the hell is this. I mean, a deathwarp could probably save more time then that. xD
Stupid design :(

Re: SS: Trick Research & Discovery

#240
Also it looks it would be hard to get if there was a way to get it (the boss key skip), so better stick to getting the key and just using it I think :p