I agree! We should have SS section by now so we can add stuff there!
I made one quick. Feel free to begin adding stuff
http://zeldaspeedruns.com/ss/
http://zeldaspeedruns.com/ss/
I made one quick. Feel free to begin adding stuff
http://zeldaspeedruns.com/ss/
Thanks! I'll start adding stuff. =3
Last edited 05 Dec 2011, 17:20 by CloudMax.
Good job with the pages Cloudmax!
I would like to help too but only problem is my english skills, if I write stuff somebody have to correct it anyway...
EDIT:
I tested highflip on emulator today and with frame advance. Just one frame before link is able to move after droping bomb you can backflip. This will cause him to make highflip. And on same frame I tried forward jump and sidehop but they don't work. I don't know explanation for this but it's indeed weird and I make sure of that it's not possible to do highjump with dropping items so far :/
I would like to help too but only problem is my english skills, if I write stuff somebody have to correct it anyway...
EDIT:
I tested highflip on emulator today and with frame advance. Just one frame before link is able to move after droping bomb you can backflip. This will cause him to make highflip. And on same frame I tried forward jump and sidehop but they don't work. I don't know explanation for this but it's indeed weird and I make sure of that it's not possible to do highjump with dropping items so far :/
Last edited 05 Dec 2011, 19:06 by Kazooie.
I've added highjump/highflip, clawshot vineclipping & all the dungeon tricks to the SS section now.
I'll add the rest tomorrow.
http://zeldaspeedruns.com/ss/
I'll add the rest tomorrow.
http://zeldaspeedruns.com/ss/
Ooh nice work. Let's fill up those time attack tables too. O:
I changed some of the titles around to be a bit more consistent with the rest of the site (I'm probably going to go back and fix consistency errors site-wide at some point anyways), and I added some tricks to the Faron/Eldin/Lanayru areas. I only added ones that had videos, though, and I didn't often provide detailed descriptions, so it would be great if someone wanted to go and add those.
I changed some of the titles around to be a bit more consistent with the rest of the site (I'm probably going to go back and fix consistency errors site-wide at some point anyways), and I added some tricks to the Faron/Eldin/Lanayru areas. I only added ones that had videos, though, and I didn't often provide detailed descriptions, so it would be great if someone wanted to go and add those.
Thanks a lot.
I'll go back and add the missing tricks when I get home.
I'll also add descriptions to the tricks you've added.
k so I think this is the fastest Isle of Songs puzzle solution:
-hit the right crystal
-push 6 times
-hit the top crystal
-push 9 times
-hit either right or left crystal
-push once
Anyone know a faster one?
Also I'm thinking that upgrading the Beetle is actually going to be worth it. The normal beetle is sooooo slow. I still have a few dungeons to go on this playthrough but if the Beetle has to be used more than a couple more times then it's definitely worth it. I'd like to start learning a route through the whole game so I can start doing some casual speedruns (hence why I bothered trying to figure out the fastest IoS puzzle solution <_<).
-hit the right crystal
-push 6 times
-hit the top crystal
-push 9 times
-hit either right or left crystal
-push once
Anyone know a faster one?
Also I'm thinking that upgrading the Beetle is actually going to be worth it. The normal beetle is sooooo slow. I still have a few dungeons to go on this playthrough but if the Beetle has to be used more than a couple more times then it's definitely worth it. I'd like to start learning a route through the whole game so I can start doing some casual speedruns (hence why I bothered trying to figure out the fastest IoS puzzle solution <_<).
Last edited 06 Dec 2011, 11:04 by Paraxade.
Unless it's possible to cut down on the number of complete rotations around the circle, I can't imagine a faster way, and that doesn't seem likely, since there's only what, one full rotation with your solution?
Speaking of buying/upgrading things, has anyone given any thought to what role Stamina Potions will play in a speedrun?
Speaking of buying/upgrading things, has anyone given any thought to what role Stamina Potions will play in a speedrun?
I've spoken to swordsaint about it a lot and the general theme is that they're probably not worth it but we (he, lol) should probably try it out and see to make sure. I'd say the biggest area for potential there is the spirit trials glitch. The problem is you're rarely forced into skyloft and even more rarely into the bazaar.
Well there are a few reasons beyond forced skyloft visits and forced bazaar visits.
A) Rupees (And all 300 rupee goddess chests are out of the way. Additionally, whatever we have will probably be spent on the Speed beetle and wooden shield upgrades when forced to visit Gondo. The time saved in shield bashing outweighs the little time spent in upgrading during a forced visit. A maxed wooden shield costs 80 + 50 (Speed Beetle) is easily obtainable without going out of the way. And for clarification, I mention shield upgrades because at this stage I can't imagine that we wouldn't miss a few shield bashes, especially late game where the wooden shield breaks really fast, so for now I feel it's useful)
B) Insects (in a normal run, obviously not an issue in hero mode)
C) Duration is no more than 3 minutes. Potion medal is not obtained until AFTER the sandship (goddess cube is in skippers and we are not going to return to the sky unless forced). Entrance to Fire Sanctuary uses 2 bottles as a timesaver.
D) Availability, they are not available until post lanayru desert. Meaning there is a grand total of about 2 dungeons in the game it will be useful.
E) Time spent purchasing/upgrading
A) Rupees (And all 300 rupee goddess chests are out of the way. Additionally, whatever we have will probably be spent on the Speed beetle and wooden shield upgrades when forced to visit Gondo. The time saved in shield bashing outweighs the little time spent in upgrading during a forced visit. A maxed wooden shield costs 80 + 50 (Speed Beetle) is easily obtainable without going out of the way. And for clarification, I mention shield upgrades because at this stage I can't imagine that we wouldn't miss a few shield bashes, especially late game where the wooden shield breaks really fast, so for now I feel it's useful)
B) Insects (in a normal run, obviously not an issue in hero mode)
C) Duration is no more than 3 minutes. Potion medal is not obtained until AFTER the sandship (goddess cube is in skippers and we are not going to return to the sky unless forced). Entrance to Fire Sanctuary uses 2 bottles as a timesaver.
D) Availability, they are not available until post lanayru desert. Meaning there is a grand total of about 2 dungeons in the game it will be useful.
E) Time spent purchasing/upgrading
Last edited 06 Dec 2011, 13:54 by swordsaint.
Just did a rough test with a stopwatch. It takes ~1:50 to walk from the scrapshop to the potionshop, buy 2 potions, and upgrade both of the potions (total number of extra actions to get the potions if you get them at the same time as scrapper). I doubt we can make that up with 6min of infinite stamina tbh.
A stamina potion + certainly makes the horde a lot easier and a bit faster, but it probably doesn’t save 1:50. I should mention, though, that air potions + speed up the tadtones section a lot, especially on hero mode. It probably still isn’t worth it though; you must buy the bug net in order to upgrade potions, and that takes even more time.
A stamina potion + certainly makes the horde a lot easier and a bit faster, but it probably doesn’t save 1:50. I should mention, though, that air potions + speed up the tadtones section a lot, especially on hero mode. It probably still isn’t worth it though; you must buy the bug net in order to upgrade potions, and that takes even more time.
Well in hero mode, you keep all your bugs and treasures from the normal playthrough, unless you mean the game literally stops you from upgrading until you get a bug net.
I still kind of doubt the air potion. we've talked about that as well, and if you consider a planned route, I'm sure the small amount of air the tadtones give you, the numerous bubbles around the area, and the ability to just surface to replenish air. I really doubt it makes up for the time spent getting one.
It literally stops you from upgrading without the bug net. And in hero mode you lose way more air when you spin, so you have to swim really slow everywhere; the tadtones hardly make up for the air you lose. With an air potion + you can spin forever and it’s way faster. But I still agree that it isn’t worth it in the long run.
It literally stops you from upgrading without the bug net. And in hero mode you lose way more air when you spin, so you have to swim really slow everywhere; the tadtones hardly make up for the air you lose. With an air potion + you can spin forever and it’s way faster. But I still agree that it isn’t worth it in the long run.
hold on a sec. You lose more air in hero mode when you spin? I did not know this. Though because there are no forced bazaar visits post fire sanctuary it definitely does not make up for lost time.
This is a very tiny thing, but I wasn't really able to do the enemy goddess cube warping in Faron woods (only tried it a couple of times really). You can still skip Goron text by activating it from a few feet away though. Kind of obsolete, but maybe worth mentioning.
Has anyone tried warping up to the goddess cube where you need the clawshot (in the woods near the big tree)?
Has anyone tried warping up to the goddess cube where you need the clawshot (in the woods near the big tree)?
This is a very tiny thing, but I wasn't really able to do the enemy goddess cube warping in Faron woods (only tried it a couple of times really). You can still skip Goron text by activating it from a few feet away though. Kind of obsolete, but maybe worth mentioning.
Has anyone tried warping up to the goddess cube where you need the clawshot (in the woods near the big tree)?
Goddess cube warp only work on the cube in deepwoods. The reason it works is because you trigger a cutscene with the goron, and it automatically warp you to that specific location so that the cutscene looks right.
This is probably a useless glitch, were you can use fatal blow on a "dead" enemy, but who knows.
http://www.youtube.com/watch?v=SoC69bvyTdo
http://www.youtube.com/watch?v=SoC69bvyTdo
Don't say it's useless yet. Few days ago I was thinking how we can had longjump in this game. And I also tough about somehow glitch fatal blow move that way you can do it anywhere. This actually might be our key to long jump if we can do this anywhere. If we can reproduce it somehow!
ooh, my brother did this by accident awhile ago and we played around with it for a bit. The way we got this to happen is you need to pull that enemy down so that it falls off a ledge as it lands, which forces it to fly but puts you in the final strike state whenever you target it. The video's not very clear on this point but you can only do the strike to the point on the ledge where the bird fell off.
Calling useless for now unless there are any points in the game where we can get the bird to land on a platform we're not on and yet still pull this off?
Calling useless for now unless there are any points in the game where we can get the bird to land on a platform we're not on and yet still pull this off?
There's birds in the main room of AC.
Maybe we can reach the rope early somehow.
I do not think so though. =/
Maybe we can reach the rope early somehow.
I do not think so though. =/
I found a mogma text skip in Skyview 2 that I believe saves a little time: When you enter the right-side room from the main lobby, instead of rolling through the web ahead and talking to the mogma about him losing the key, sprint up where the tree meets the wall and you can slip through to the water and go straight into the underwater crawlspace and then the key. After getting the key, go back down through the crawlspace again and water-jump up to the left where the 3-headed monster is and exit to the main room. This completely skips having the key-drop conversation with the mogma, should save some seconds.
If someone wants to grab a skyview 2 save and make a video of this you're welcome to. I can't make vids atm.
If someone wants to grab a skyview 2 save and make a video of this you're welcome to. I can't make vids atm.
Last edited 07 Dec 2011, 21:03 by aleckermit.
Another small timsaver: In Ancient Cistern, when you enter teh very first barred room to the right (requires you pull a lever to open), you're pretty much forced to land on a lilly pad which triggers a short cutscene. You can jump+JS over the left side of the short railing and land in the water, avoiding hitting a lillypad. It also points you directly to the next door you need to enter.
Again, feel free to make a video.
Again, feel free to make a video.
I posted the Skyview one earlier in the thread and ZFG skipped that cutscene in his AC run.
Too lazy to read the thread, so I'll just post it anyways
Playing through fire sanctuary, got in the double floor master fight. I hit both hands with the same dew drop, so that saves having to go get another one :P
I'm sure that one's somewhat obvious though
Playing through fire sanctuary, got in the double floor master fight. I hit both hands with the same dew drop, so that saves having to go get another one :P
I'm sure that one's somewhat obvious though
EDIT: Turns out a clip has already been found in this room (of course): http://www.youtube.com/watch?v=WyreDLWFXYY
It uses a different spot, though.
Last edited 11 Dec 2011, 04:36 by darkeye14.
Too bad you can't swim to the key :/
Tried the floria lake early and completed the game. These are the annoying things happen:
1. Imposible to touch a cube at the start of faroria lake, because when you try to go back, there are a boss door and the boss apears outside the map (and the cutscene shows Out of Bounds sky omg...), so, with floria lake early you cant complete 100% the game, because of that cube
2. Climbing at the top of the tree during the inundation of farone or after, starts the cutscene of the old kiwi. I didnt try to talk him.
3. The floria lake map is autodiscovered after beat the ancient cistern.
1. Imposible to touch a cube at the start of faroria lake, because when you try to go back, there are a boss door and the boss apears outside the map (and the cutscene shows Out of Bounds sky omg...), so, with floria lake early you cant complete 100% the game, because of that cube
2. Climbing at the top of the tree during the inundation of farone or after, starts the cutscene of the old kiwi. I didnt try to talk him.
3. The floria lake map is autodiscovered after beat the ancient cistern.
