Skyward Sword

SS: Trick Research & Discovery

Started by mzxrules · 09 Nov 2011 · 686 replies

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Re: Skyward Sword: Trick Research & Discovery

#151

Guys. We NEED a long jump technique.

I found out that if you visit the Fire Dragon early and then leave his room before talking to him, Eldin will be set up for the bokoblin base part. ALL the chests with items in them are there. You can also deathwarp to get into the cage and get the Mogma Mitts. This'd completely break the game.

Three things stop you from going to visit him early:

-The Fi trigger preventing you from going to the summit without the Fireshield Earrings
-We need a way to get onto the ledge to the right of where the chest with the adventure pouch is
-If we can get up that last ledge, there's immediately a river of lava we would have to cross.

If we find a long jump technique theoretically it would solve all three of those problems. Someone find it.

Also, for the record, if you deathwarp into the cage, you'll still have all your items. Also, the Master Sword is the only thing that's not there, so we aren't getting the True Master Sword early.

Echoes gets broken by item loss skip, Skyward Sword stands to get broken by item loss early?

If that works, I wonder if all the flames are necessary. Getting to Lanayru afterward, it sounds like you could potentially just use the Clawshots to jump right into the Sand Sea and complete the Sandship to get the Goddess White Sword immediately, skipping Ancient Cistern entirely. And that's assuming you even need that much.

I'm assuming you've already tested this with cheats. Does it allow you to get the Water Dragon Scale or Fireshield Earrings along with the other things, if those items will even be needed if (when) we can get the skip to work? Have you played farther to test other implications like this?

Last edited 01 Dec 2011, 20:36 by TheOthin.

Re: Skyward Sword: Trick Research & Discovery

#152
Miles mentioned that beating the Sandship screwed him out of being able to get the Water Dragon Scale. And apparently you need Fireshield Earrings to trigger the "go get the water from Faron" event before Fire Sanctuary.

Anyway, I found out you can highflip over the chain link barrier towards the back of the deck on the Sandship, so you can get to where the bow chest is during the part where you're supposed to climb the mast. I thought that would let you progress through the dungeon without climbing the mast, but it turns out the door is unloaded and won't open, so nope. :/

Also more useless stuff yay

Re: Skyward Sword: Trick Research & Discovery

#153

I tested early small key in AC with this. Sadly it doens't work. With highflip you get same distance as with normal backflip. All what it does is that your backflip is higher. I don't think this trick will lead anything new yet but go try it out! Maybe we can get something with this someday...
I think it should be called Dropflip. And wow you guys did much in 2 days I was gone! mzxrules, you have BiT from what I read, do you have time measurements or uses for this yet? I remember in TP you had a good grip on that same thing, and i'd like to test with that

Re: Skyward Sword: Trick Research & Discovery

#154
Do you guys think the highflip could be used during Ghirahim(3)? If you use it to jump the barriers to reach him faster. Could save you a lot of time from fighting Bokoblins. Don't know if its been tried or mentioned.

There might be places where the ground is a bit steeper and if you angle it well you might make it over. I sadly over saved my game with hero mode so I'm unable to test it in forever :\ Will be doing glitch runs now, hoping I'll find something.

Re: Skyward Sword: Trick Research & Discovery

#155

I think it should be called Dropflip. And wow you guys did much in 2 days I was gone! mzxrules, you have BiT from what I read, do you have time measurements or uses for this yet? I remember in TP you had a good grip on that same thing, and i'd like to test with that


Dropflip just sound odd.
It explains how the trick is performed better, sure.
But it does not explain what the heck the glitch does. xD

Highflip explains exactly what the glitch is, and I think we should keep it like that. The poeple in the IRC agreed on this when I asked yesterday.

BiT was found a long time ago. and the game just crash when you do it.

Here is a video of the new AC basement skip using highflip:
http://www.youtube.com/watch?v=xTlwJQ8a4as

So, there you have it. the first useful trick found using highflip.
I have a few more places in mind that I'll try later. Maybe none of them works. Who knows.

___

Edit:
Okay, I found another AC basement skip method. this one uses a backflip, not a highflip. I have a decent setup for it so that I get it first try almost every time.
If you fail to do it the first time, it takes less than a second to try it again.
http://www.twitch.tv/cloudmax94/b/301490196
start watching at 1:55
My highlights have started to freeze again.. It'll be up on youtube later.

Last edited 02 Dec 2011, 12:24 by CloudMax.

Re: Skyward Sword: Trick Research & Discovery

#157
hold left on dpad to walk through walls & other obstructions [wiiztec] [NTSC]
043407D8 4BFFF669
0434081C 4BFFB735
28599D0C FFFE0001
043407D8 60000000
0434081C 60000000
E0000000 80008000

I ported this one to PAL and changed the input from D-pad left to D-pad right.

Hold D-pad right to go through walls [wiiztec] [PAL]
04340D68 4BFFF669
04340DAC 4BFFB735
2859B28C 00000002
04340D68 60000000
04340DAC 60000000
E0000000 80008000
*ported by Riddley

I'm gonna port this one now moonjump right on dpad [wiiztec]. I'll try and make it left on the d-pad. If any PAL players have any requests I can try and do it, but I cannot promise anything since I've never done this before and I'm using notepad and windows calc....lol. I think I'm getting the hang of it though.

EDIT: Heres the moonjump with d-pad left as input. can be done grounded or in air, unlike the other one with A+B.
moonjump left on dpad [wiiztec] [PAL]
2859B28C 00000001
04B76680 42700000
E0000000 80008000
*ported by Riddley

I can probably port NTSC-JP to NTSC-US or PAL and back, but with NTSC someone would need to test it for me.

Just did the blow up bomb on command too if anyones interested

Explode bomb by pressing d-pad down (Original NTSC by wiiztec)
0425A030 A81F0A44
285FDE0B FFFB0004
0425A030 38000000
E0000000 80008000

I can change the buttons around if anyone wants that.

Last edited 03 Dec 2011, 00:40 by Riddley.

Re: Skyward Sword: Trick Research & Discovery

#158
Deathwarp in Fire Sanctuary to skip rescuing the second mogma.

Re: Skyward Sword: Trick Research & Discovery

#159

Just did the blow up bomb on command too if anyones interested

Explode bomb by pressing d-pad down (Original NTSC by wiiztec)
0425A030 A81F0A44
285FDE0B FFFB0004
0425A030 38000000
E0000000 80008000

I can change the buttons around if anyone wants that.


dpad down is not a good idea since it calls Fi

Re: Skyward Sword: Trick Research & Discovery

#160

dpad down is not a good idea since it calls Fi


I think the reason it was put on dpad down is because we only use the code when we are wallrunning or in midair. In other words, we only use it when we can't call Fi, which makes it the perfect button, since it also is easy to access it.

Re: Skyward Sword: Trick Research & Discovery

#161

I think the reason it was put on dpad down is because we only use the code when we are wallrunning or in midair. In other words, we only use it when we can't call Fi, which makes it the perfect button, since it also is easy to access it.


Yeah that is why I put it on dpad down, but as THENINTENDOLUMINARY(wiiztec :D) says it can perfectly be a bad idea, I don't really know how the button choice affects game mechanics. There was probably a reason he put it on d-pad up in the first place. But I thought I could at least mess around with it.

@THENINTENDOLUMINARY: The Temp Unlock All Weapons [Thomas83Lin] Does not work for me, does it work at all? (I was just failing at it)Also I had an idea for a code and I'm wondering if its possible, here's how it would work.

When you pressed the respective button(dpad-up) and you have no items equipped it will give you all the items. If you press the button while an item is equipped it will remove that item.

Last edited 04 Dec 2011, 11:33 by Riddley.

Re: Skyward Sword: Trick Research & Discovery

#162
Who mentioned deathwarping scrapper up the mountain? I can't get it to work. Is it even legit?

Re: Skyward Sword: Trick Research & Discovery

#163

Who mentioned deathwarping scrapper up the mountain? I can't get it to work. Is it even legit?


I've not tested it myself, but I think it was like this:
Go down with scrapper.
Return to sky.
Land at earth temple.
Die.
Scrapper should now be with you.

This can't be done with fire sanctuary from what I know, but earth temple should work.

Did you do all that, and it still didn't work?

Re: Skyward Sword: Trick Research & Discovery

#165

I've not tested it myself, but I think it was like this:
Go down with scrapper.
Return to sky.
Land at earth temple.
Die.
Scrapper should now be with you.

This can't be done with fire sanctuary from what I know, but earth temple should work.

Did you do all that, and it still didn't work?


i figured out what i did wrong a little while ago, i made the mistake of thinking i could do it to the fire sanctuary, not the earth temple.

Re: Skyward Sword: Trick Research & Discovery

#166
I think you actually have to enter/exit Earth Temple for it to work. I remember after taking Scrapper up to the Earth Temple, I went in to try to get some arrows, then when I went back out, Scrapper was right outside and yelled at me for leaving him behind again or something. So if I'm understanding it right, the death bypasses something to trick the game into triggering that scene when you leave Earth Temple. That's why it only works there; it's where you can enter/exit a separate area.

Re: Skyward Sword: Trick Research & Discovery

#167

I think you actually have to enter/exit Earth Temple for it to work.

No, he just warped to the wrong location.
all you have to do is return to sky, land at earth temple, then die.

Re: SS: Trick Research & Discovery

#168
I found this today when I was playing. It's useless trick but still fun.
http://www.youtube.com/watch?v=LS7AuaFyVo4

Also some people said guardian potion will protect you from heat and you don't lose healt. I tested it and it turns out you normally lose half heart and with potion on you lose quarters of hearts. So you have double time to stay in heat. That would come handy when you go to fire dragon early.

And here also some new stuff. When you die in bomb knocback and let fairy revive you after that. While you are in air animation and falling link will go inside of NPC actors and when he is revived, actor will push him out. You can get through bird statues and peoples with this. Nothing usefull in my oppinion. Only place where this could be usefull is lanayru caves where goron is blocking your way to tunnel. I tried it but didn't get it. It might not be possible but still worth of try :)

Re: SS: Trick Research & Discovery

#169
I've found a few tricks in this game so far, and after looking through this thread there are two of them that I haven't seen.

The first one is small and it's possible that it's already known, but I think it gives a little bit more distance when getting across quicksand which could be useful. I've seen people use the manual forward jump + js to get more distance which is what my trick is too, however instead of jumpslashing in the air you jumpslash right before link hits the quicksand which makes link land in the quicksand and then jump slash out of it right away. I think this gives slightly more distance than jump slashing in the air, but I might be wrong.

I'm pretty sure this second one is useless. When doing the side quest with the potion enhancer and the baby, it is possible to get the rattle without diving of the island that is reached with clawshots. To do this make beedle's shop stop right in front of the small tower with the rattle in it then climb up to the shop. From there you can blow away the sand covering the rattle and then pick it up with the beetle. It might also be possible to highflip over the railing to land on the tower, but I haven't tested that. I think this is useless since it might actually be faster to get onto the island and diving from there, and even if this is faster you still have to go onto the island to get a heart piece. Since the other reason for getting up on the island is to dive to a chest with a gold rupee, which I assume isn't required in 100%, you only have to get on the island once (for HP + GC) and could get the rattle while you do that. If the rupee will actually be collected in 100% to save time collecting rupees then this might be useful, but only if it's actually faster then doing it the normal way which is very unlikely since you could quickly get onto the island a second time after getting the rupee anyway.

Re: SS: Trick Research & Discovery

#170
Also some people said guardian potion will protect you from heat and you don't lose healt. I tested it and it turns out you normally lose half heart and with potion on you lose quarters of hearts. So you have double time to stay in heat. That would come handy when you go to fire dragon early.


It sounds like you used a Guardian Potion. The Guardian Potion + (upgraded guardian potion) is the one that prevents you from taking damage at all.

Anyway, found something interesting with the new walk on air code. If you go into Sealed Temple, and use the walk on air code to go to the bird statue behind the temple, and go to the sky, you end up in... Temple of Hylia. That.. could be significant. The ground IS solid where the statue is but there is the little problem of the fact that every time I touch the ground the bird statue disappears. I can only get to it with the walk on air code.

Another problem... the stupid unloaded actors thing. Impa's there and the pots around the sapling spot are, but most everything else isn't. No Gate of Time, no doors, no Zelda, no cutscene triggers.

Last edited 04 Dec 2011, 00:48 by Paraxade.

Re: SS: Trick Research & Discovery

#171
I agree with THENINTENDOLUMINARY in that getting past the Fi trigger barrier and into the area towards the fire dragon will most likely never be realised without codes. The distance to be covered is pretty big, doubt will find a jump long enough.

Our only hope it seems to be is to be able to walk during a dialogue so we can walk into the loading zone. Or alternatively some kind of hover.

Re: Skyward Sword: Trick Research & Discovery

#172

Have you guys seen this yet?

http://www.youtube.com/watch?v=vEHh5XS3sD4

It seems he landed on the loading zone for the islands.

I've been trying to replicate it but haven't gotten it to work yet. Since there is nothing of him getting there either its: 1. Really luck based or 2. he used a cheat to get there from riding his loftwing.
If it can be replicated easily maybe it can be used to land on the loading zones for the beams of light leading to the surface, possibly allowing you to get to surface areas early.


Here's how it happens apparently: http://www.youtube.com/watch?v=YG0pahgJJck

Re: SS: Trick Research & Discovery

#176
Fi dive in this game is so stupid. I tried this with cheats while ago and link even swims when he goes to water while talking to Fi. Idk if you can do something else with this, needs to be tested!

Re: SS: Trick Research & Discovery

#177

Fi dive in this game is so stupid. I tried this with cheats while ago and link even swims when he goes to water while talking to Fi. Idk if you can do something else with this, needs to be tested!


Not really stupid. it is good. :P
But it is bad for us :<
I am going to try to do Fi diving into different cutscene triggers and such, to see what happens.
I already have 4-5 different places that I'm going to try it at.

Also, this trick should be added to the list: http://www.youtube.com/watch?v=nUqyFkKN_-c

Another timesaver in the realm is to take the tower tear first. This is actually harder than it sounds. I do not think you're supposed to take it first. And if you do take the tower tear first, when you jump down from the tower you jump through the ghost detection range, so the time stops while you jump down, saving even more time.
I'm not sure if it is worth a video, but this saves a decent amount of time, and I personally consider it to be a "trick".

Also, for the vine in faron woods where you roll into the tree, you do not have to roll into the actual tree.
It is faster to just roll into the wall next to the tree, since that doesn't require you to jump down the ledge.

Since logical things is mentioned, I guess it is worth mentioning that it is a pretty damn good idea to activate the switch in the first temple located in the room with the boss door. The switch that removes the gate. This allows you to skip like half the temple when you return for the water later on.

I think deathwarp after whip and first small key in AC could save a few seconds each.
I am not entirely sure about small key deathwarp, but whip deathwarp should save a few seconds.

Opening the whip chest during the bokoblin phase without destroying the tower could prove to be useful.
People argued with me that the detection cutscene is long, but doesn't it take more time to clawshot your way up to the bomb flowers, roll the bomb down to the tower, wait for it to explode, and then run all the way to the chest.

This trick should also be added to the list:
http://www.youtube.com/watch?v=EARgg2tIR-I

There was also a small timesaver during the bokoblin sequence.
Right after you get your pouch back, you wallrun up the wall to the left of a stone that is blocking the path so that you do not have to blow it up.

And if we want to have documention for all tricks we've found, we should consider adding:
Floria waterfall early http://www.youtube.com/watch?v=HzOsyQtH8Vs
Lake Floria Early http://www.youtube.com/watch?v=5vbv1XE1p-Q
AC basement timesaver (obsolete) http://www.youtube.com/watch?v=msww6BWbQQQ
AC Basement skips
Mzxrules finishing strike method
wallrun method
jump method
highflip method
Alec finishing strike method

There was also a trick in earth temple (where alecs trick is located), where you run up the hill with a bomb in front of you to blow up the wall there. The video of this trick was removed when the author found out that there was a better timesaver.

I think it'd be a good idea to have documentation for all different methods for all tricks available, and also tricks that has become obsolete because of other tricks.

Last edited 05 Dec 2011, 19:05 by CloudMax.

Re: SS: Trick Research & Discovery

#178

There was also a small timesaver during the bokoblin sequence.
Right after you get your pouch back, you wallrun up the wall to the left of a stone that is blocking the path so that you do not have to blow it up.


You mean this timesaver Cloud?
http://www.youtube.com/watch?v=fkWhAjKYt2A

I think swordsaint found it if I'm right? Or is this even trick what you are talking about?

Re: SS: Trick Research & Discovery

#179
I'm pretty sure that's correct, that is the area you get the pouch from.

Also Cloud, how do you go about getting the tower tear first? I was trying that a while ago and I pulled it off once but it felt pseudo-random. I'm assuming it has to do with how much the guardian is allowed to move after you step outside the circle? On that note it might be an idea to document non-obvious aspects of tricks as well to make it easier for people down the line to learn em.

Re: SS: Trick Research & Discovery

#180

You mean this timesaver Cloud?
http://www.youtube.com/watch?v=fkWhAjKYt2A

I think swordsaint found it if I'm right? Or is this even trick what you are talking about?


That's the one.


I'm pretty sure that's correct, that is the area you get the pouch from.

Also Cloud, how do you go about getting the tower tear first? I was trying that a while ago and I pulled it off once but it felt pseudo-random. I'm assuming it has to do with how much the guardian is allowed to move after you step outside the circle? On that note it might be an idea to document non-obvious aspects of tricks as well to make it easier for people down the line to learn em.


And the tower trick is tricky.
It has to do with where the guardian is located, so every step you take makes a difference. Anything from how you exit the circle, to how you climb up the stairs.
You also have to time the leap in the stairs properly so that he guard doesn't hit you, which is quite hard.

I have practised this a lot, and my consistency is still pretty random.
I'll try to create a good way of doing it with a high consistency, and then I'll upload a video of it.

Some tricks requires some documentation, and as of now, all we provide is links to tricks. Some of them does not even explain the uses, or how you perform them... And that's why I want the SS section on ZSR to go up as soon as possible.
We even got the OoT3D section before that game even were released. And almost no one were interested in that game.
This time around a lot of people seem interested, we already have a bunch of tricks out there, and the game was released more than 2 weeks ago.
It makes me sad, since when the section finally goes up, there will be so much things to add.